Of course, putting it even more under the microscope, you start factoring in things like stat weight. Technically, this should not have to be as big a concern, and I wish every stat was equal in some way, but they aren't. For example-I'd actually put Body/Willpower at the top, even above the godlike Agility stat; simply because EVERYONE can benefit from Body and Willpower. A couch-potato Dronerigger who never leaves his bunker can actually get away with a lower Agility-but Body/Will still can indeed help him, as he can be attacked-same for a hacker. Look at any character optimization thread; moreso than any other stat, if these are under 3 it's usually universally referred to as a no-no.
Agility and Reaction would be right under them, IMO for the sheer amount of stats linked to the former(yes, some non-combat, like Gymnastics, Infiltration, Escape Artist.) Also, it is THE Combat Stat to have. Reaction is another stat that helps keep you alive in the form of Dodge(and can possibly result in you taking no damage); and in the case of a drone-rigger that lives in a shell, Reaction is the piloting stat. It also helps Initiative. I'd be willing to put it up here, at the worst right under Agility. But I'll group them together here.
Charisma and Intuition, and to a lesser extent Logic make up the next ''tier''. Nothing too uber, but they are all good in their own right for people who even aren't specialists. Charisma/Intuition I'd weigh slightly heavier than Logic; i'd even be willing to put Logic as the next tier down, if it weren't a Drain stat and it didn't help Knowledge skills. In any case, these three all make up half of mage's Drain stats for them. Intuition helps your Initiative as well as Perception, which isn't a thing that should be underestimated. Charisma might be in the realm of a more Facelike person, but anyone can benefit from this stat, as it's nice for anyone to be able to not look like an idiot in front of someone when trying to fit in. Not every archetype needs a bleeding-high Charisma or Logic, but again, they aren't bad. If I were playing an archetype that didn't *need* either of these but I only had to drop 1, I'd probably just let the character decide, in a sense, at that point, if I wanted a couple more social graces or the ability to tinker with an odd thing/more knowledges. Intuition isn't a good stat to dump, IMO.
Finally, at the tail-end, we have poor ol' little Strength. You'd think it helps you at least hurt people better. it does-but there are other, meaner ways. When a 1-Strength 90 pound weakling can have +3 DV from Martial Arts, 3 more from Bone Lacing and do as much as an Assault Rifle...yeah. A 1 Strength bio-adept with 3 from martial arts, 5 from Critical Strike and 2 more from Bone Lacing can do more than a Panther Cannon. It helps you run, swim, and climb-but again, there are other ways around this(cyberskates, internal breathing/floating things, climbing gear and Synthacardium which increases ALL athletics)...you don't need a lot. When even *combat* archetypes consider dropping the stat, there's a problem. It links to nearly nothing, even the things it links to can be compensated for, and the one other benefit you could use-Recoil-comes too little, too late in the stat, and you'd probably be better off just customizing the hell out of your gun instead. Really, Strength is reduced to a flavor stat. I use it often for this, but it really is just a flavor stat 85% of the time it seems.
Edge might well be at the top of this list. It's too good of a stat sometimes. It should have a chart of it's own. But this is more about the base stats.
Looking at it like this, the races with the big Strength bonuses(orks, trolls, dwarves), many times just use these as a ''ahh, cool now I don't need to spend points on Strength.'' The BODY bonuses they get, now, are extremely awesome. Dwarves get a double-whammy of both Body AND Willpower-only +1 each, but it's there. Their -1 reaction sort of lowers that, but it's not horrible. Trolls get the -1 Agility, but the +1 reach to help them in melee. Elves get the Agility and Charisma, making them a race you'd THINK should be one of the more expensive, but since Charisma is a solid but not ALWAYS necessary stat, it could cut them back a bit.
Even with this chart, the meta prices are still kind of off. I still think Elves could cost 20 BP and not be overpowered. Likewise, Orks should be at least 30. Given how good Edge is, Humans do indeed have a little benefit here. Dwarves could cost 30 and probably not be overpriced.
However, back to Karmagen:
QUOTE
2. The net benefits changed for Trolls and Elves - both are now viable choices without min/maxing. A Orks vs. Humans vs. Dwarf comparison will have similar results under both systems.
I still think in Karmagen you're likely to find some base 5 strength trolls, but maybe not quite as many as BP. But yes, stats do tend to be a hell of a lot less minmaxed under Karma. Yes, partially because you can get some more out, but I'd again rather see more believable stats that might be 1 higher down the line.