QUOTE (Stahlseele @ Feb 14 2009, 07:42 AM)

prepare the sniper rifle with someone elses finger-prints or something like that, have the sniper-rifle be detachable from the drone, have drone drop sniper rifle after shot.
drone scampers away, rifle gets found, someone else gets blamed.
I had considered that... and I came to the conclusion that the cops would see through it. I suppose there are people who can make a 600+ meter shot who are stupid enough to assemble and load their weapon without gloves just before committing murder, but most of the shooters I know would never make that mistake. What you have to do is leave a partial print in a really obscure spot, as though you missed one.
QUOTE (Patrick the Gnome @ Feb 14 2009, 08:02 AM)

I'd probably have it land on a building if stability was an issue. Hmm, I wonder if a helicopter drone could take advantage of a bipod?
You read my mind, I was laying in bed thinking about just that. Fly to a nearly inaccessible point (even vertical walls) on an oddly shaped building (if available), land, and if you add walker legs with gecko tips (and/or foot anchors) and a stabilized turret, you can walk around to get the perfect angle, anchor, fine tune the shot, and commit murder. Sounds like loads of fun, you wouldn't even have to leave the comfort of your favorite chair. Take the shot, then fly off covered by the ruthenium (SP?) and radar absorbent materials. Post your finished drone build here if you please, I'm really curious now.
QUOTE (AllTheNothing @ Feb 14 2009, 03:57 PM)

Not that easy, it could be done easily for a landbound drone but a flying drones is a much different story, it's subject to turbulence, there are no boundries to limit the drone's movements so internal forces need to be compensated or they are going to cause problems with keeping the drone perfectly still and the actuators are going to be much slower in their action than the ones used for landbound drones; if you think how little variation of angle can affect accuracy at long range you can understand that a flying drone should snipe very close to its target (at which point go for a LMG).
Probably it could be done but the resulting drone would be bulky and hard to disguise (also if it can be done by drones, why hiring deniable assets for wetwork?).
That was my thought as well. Even a millimeter off at the muzzle puts you off quite a bit at 600 meters. With turbulence (or even just normal air currents) and such it would be a nightmare, IMO.
QUOTE (Rotbart van Dainig @ Feb 14 2009, 04:50 PM)

Currently, you mean - that's why there's heavy research in this field today.
Ang given the techlevel of Shadowrun, it's obviously perfectly possible and plausible for airial drones to engage in longrange attacks.
Don't flying drones usually use launched, homing weapons and heavy artillery at extreme range? Missiles, and miniguns and such? So perfect muzzle stability doesn't matter? One shot, one kill. Not spray and pray.
QUOTE (Stahlseele @ Feb 14 2009, 07:19 PM)

it is SHADOWTECH and NOT LOGITECH.
In the SR rules it does work. Your Real life Physics does not apply here, no matter what you study . .
Well, if you were in Game-Design maybe something would work, but not Physics . .
It can and DOES work. End of THAT Story.
If someone starts to argue things being realistic in a GAME with MAGIC i tend to hand them a pre-made character sheet with all attributes at 1, no cyber, no magic, no contacts, no usefull gear, no usefull skills except stuff that might help with being a wageslave and tell them to play something realistic then, instead of an elfish mage with cyber and bio in the mix . .
The existence of magic in SR really has no bearing on my thoughts where physics and common sense are concerned. I understand your point but I just don't see how the fact that magic has returned suddenly renders all physics moot, especially in a situation where we are dealing specifically with drones, not magical phenomena. Besides, that is mostly a question of game 'flavor' in my opinion. Some like pink mohawk, others like noir, I (and my players) like plausibility and gritty, die in an instant if you make to many mistakes, realism. As I said before, I mostly just require plausibility, and as GM, that's my call whether I like it or not. I don't require perfection, you just have to show me that your character considered the main obstacles and has, at least, a general plan to deal with them.