In my last thread I had asked some questions besides the specific topic. Since they didn’t get any attention I thought it would be best to make a whole new thread for those questions and a couple of new ones. Basically these are questions for 3 different characters I am working on.
Combat Medic/Support Mage
This character had to be remade after my last game died but I liked the character so much I didn’t want to burn his sheet. I don’t have the sheet with me, GM keeps all that stuff for safe keeping and cuz he’s the most organized of us all, but basically the character is a former combat medic who recently discovered his magical ability and has been running a low level hospital for the less fortunate. My question for this is something no one I’ve asked has come up with an answer for. My character uses his medical skills to strip organs and implants from those unfortunate enough to end up on the wrong side of his assault rifle but I'm wondering what do I do with the left overs?
The spare flesh left over in my last game was usually thrown away but now having a chance to start over I was thinking of using the still warm left over bodies as payment to ghouls or vamps or whatever creatures would fit. They protect the hospital and act as bouncers. In return my character would provide them with food, cheap(er) medical care, and contacts for gear they may need. How would you treat this? Is it something possible to start with from chargen or would it have to be earned through the game?
The next question is what if I want to expand my hospital and need more advanced gear? I thought the best, more like most risky but with the highest rewards, is jacking some supplies for a corp hospital or something along those lines. Nothing that would hurt more average people, they could probably get a new shipment sent in an hour, but you could get some great gear out of it. I know the risks involved and how that could end with us being hunted by another team, already planning ahead for that. What me and my GM were wondering is how much security do you think would guard one of these shipments?
Mystic Adapt Face/Investigator/Summoner
This character was probably the easier ones I made. I always thought the mystic adapt kinda sucked but when I actually made this build it worked pretty well in the games I played. 6 magic with 4 used in casting and 2 in powers. Made a good social chameleon and could hold his own thanks to high charisma = lots of spiritual back up and favors from contacts. My question with him is how do Mys Ads deal in the long run? Of course they wont be as powerful as either of their counterparts but how do they compare? Is the flexibility worth it? So far it seems like that but I have only had him for a few sessions.
Sniper/Communications Expert
I’ve had an idea for a Designated Marksman character who uses E.War to intercept enemy communications, cut them off, and then pick them off one by one. He would make sure the team stayed connected, free of bugs, and would lighten the load for the hacker to focus specifically on bustin nodes and taking data. I like the idea but I’m wondering is this a viable and most importantly useful character idea? After I do all the needed skills for this I would expect to have room left over for quite a few others and since he would be long range mostly I was thinking more outside of combat support and rarely taken skills (at least rarely taken in my group) like forgery and tracking.
So any answers?