Austere Emancipator: In the maximum ROF thread, you talk about a system you designed to cap recoil at certain levels. Is this variable on the weapon class/caliber being fired, stance/posture, range/conditions, or a flat capping?
Anyone else: Do you have rules concerning recoil in your games or do you just stack on the modifiers for someone with an HVAR or Supermach fetish?
I'd really like to modify the recoil rules to put some sort of cap on them, at least for fully automatic weapons. Having recently fired an M249 SAW (not bad, not bad at
all ![biggrin.gif](http://invision.dumpshock.com/html/emoticons/biggrin.gif)
), the recoil will throw your aim off, for sure, but the difference between fifteen and thirty rounds is almost non-existent, as you adjust your aim to compensate. Granted, there isn't much reason for aimed, one hundred round bursts, but should my characters (or NPCs) decide to do such a thing, I'd like to limit it in a fashion somewhat consistent with reality. I'd also like to not work out any math, so that's why I'm asking here first.
Post away! And thanks in advance!