>And mostly, you want to be able to truely spend Edge on those - what you can't with Skillwires.
... no idea where you're come from with this. /I/ don't want to spend edge on first aid roles cleaning a couple boxes of damage here and there, or disabling the prox detector on grenades, or stuff like that. Also even if I, the fake edge from the expert system is mechanically better than adding edge at the start. I know people love there exploding dice but if you dice pool is less than 18 you can't expect even 1 success from exploding 6s.
... no idea where you're come from with this. /I/ don't want to spend edge on first aid roles cleaning a couple boxes of damage here and there, or disabling the prox detector on grenades, or stuff like that. Also even if I, the fake edge from the expert system is mechanically better than adding edge at the start. I know people love there exploding dice but if you dice pool is less than 18 you can't expect even 1 success from exploding 6s.
Still not sure where you are getting this from... In our game, when Edge is spent prior to the roll (for the exploding 6's) we generally, in any given game night, have multiple examples of exploding 6's, sometimes more than once, with dice pools ROUTINELY less than 18 dice... Even With Edge included in the roll...
The point is, if your Edge attribute is small, the reroll of failed dice is generally a better option (unless your original dice pool is equally small), if the Edge attribute is high... it is generally better to try for the exploding 6's... And that is just what it is (for either oprtion), an attempt to gain more successes by rolling more dice (edge pool first for the exploding 6's, or edge to roll failed dice)...
Very different rolls, for very different rates of success...