QUOTE (pbangarth @ Apr 9 2009, 02:19 PM)

I don't understand.
Posters here continually argue against what they say is my position that all NPCs should be able to burn Edge any time they want to. But that is not my position at all! Please stop implying I said otherwise.
I don't think anyone has implied that your position was that NPCs should burn edge whenever they want to. Most of those comments are generally aimed at those folks who see nothing wrong with letting NPCs burn edge just like PCs do.
QUOTE (pbangarth @ Apr 9 2009, 02:19 PM)

I have, however argued the very specific case of a powerful spirit countering with burned Edge a summoner burning Edge to get an automatic success in the situation in which he summons that spirit, one too powerful for him to beat without burning Edge.
Except that your solution was to match player cheese with GM cheese. That's never the correct solution. (It only leaves the mice happy.) A better solution would be to tell the player that burning edge was for emergencies, and not for him to summon up friends to abuse.
QUOTE (Mikado @ Apr 9 2009, 11:15 AM)
Who said he didn't pay for it? NPC's are made like everyone else. (To some extent)
So, you generate your NPCs to match the current power level of the players? When you generate new NPCs you subtract points for edge that your NPCs burnt in the previous scene?
For example, we'll create a PC called 'Jones.' In scene A, NPC 1 burns edge to survive an attack by Jones. Now, you have to measure how many 'points' burning that edge cost, and adjust every scene that Jones is in to accommodate the fact that NPC1 in scene A burnt edge to survive. So, three years and hundreds of karma later, you are still subtracting points from NPCs in scenes that Jones will be involved in to balance out the burnt edge spent by NPC 1?
I'm betting that you don't.
Jones, on the other hand, would have to re buy his edge that he lost. He would have to spend his karma on re buying his lost edge. The decision to burn edge will affect Jones for as long as his character exists.
QUOTE (ICPiK @ Apr 9 2009, 11:35 AM)
As a pc and an occasional gm i totally approve of npcs and all other opposition burning edge...
I can only predict that this is because you have never been railroaded by a GM. However, when NPCs burn edge it's generally in order to stop the players. It sends the message to your players that your NPCs can succeed whenever you want them to. That's just a bad message to send to your players. It takes away any victory they may have gotten. They didn't win because of themselves. They won because the GM permitted them to win.
QUOTE (Mäx @ Apr 9 2009, 02:28 PM)
I think you all should just dissallow burning edge on soak rolls, as that makes the option to use it escape certain dead completdly unnecesary.
You're overlooking something here. Burning edge on a soak roll only works on one soak. It won't soak the damage from the next 5, 10, 15, 20 attacks coming down the line. Burning edge to escape certain death will. So, it only makes sense to burn edge on a soak roll or a dodge roll (which you can also do) when you have a decent chance of winning. Otherwise, it's probably better to take your 'get out of death free' card.
It only makes real sense to ban burning edge on a soak roll when in a situation in which it would be lunacy that the would walk away from unharmed. Like Cain's 20 boxes of damage example, or maybe falling out of an airplane without a parachute.
So, it's better to take each instance on a case-by-case basis, and determine which way you'd allow the players to burn edge by the situation.