QUOTE (CultClassic @ Mar 23 2009, 10:07 AM)

I ran my first shadowrun4E game on Saturday. It was a momentous occasion for me. I had a group of seven players. It’s been over 7years since I last GM’D a shadowrun game. It was fun, challenging and a little chaotic. The game at times slowed for rules clarifications; this usually happened when the technomancer wanted to do something in the matrix. But there was also slow down when it came down to the two magically inclined PC’s (shamanic magician, and mystic adept) So what follows are a few rule questions???
When a technomancer is granted an admin account; does he have free will to do what he wants in a system; or does he still have to hack devices within the system in order to control ex. (doors, locks, cameras, lights)?
Pretty much.
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Can the technomancer with admin access open the credit or nuyen account associated with the node in question and steal the revenue, or would he have to track it to another location to access?. The above happened in a bar.
Depends. I'd say no. He has an admin account, yes, but one he just created, and as such, not the owner's account.
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Does a mage with the Imp. Invisibility spell show up automatically when someone is perceiving astraly or does the successes from the spell still have to be overcome against the perceivers willpower? If the spell is sustained with a focus, does the focus show up automatically? Or is the Focus concealed with the Invisibility spell.
Glarlingly so, I'd say. I'd add all spells/foci he has on together, and subtract that from the successes needed to see him. Magic is much easier to spot on the astral. It's like a guy wearing glo-sticks and flashlights in a dark room.
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Can a mage cast a spell on someone, go astral and follow that person with the spell still sustained?
He doesn't even need to keep the guy in LoS.
QUOTE (SR4 FAQ)
Do you need to maintain line of sight (or touch, with Touch range spells) to sustain a spell? What about Permanent spells?
No, once a spell is cast, you do not need to maintain touch or line of sight. You must maintain touch or line of sight when casting a Permanent spell, however, until the spell's effects become permanent.
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When a grenade Is thrown on the last IP of the combat turn. Does it go off on the throwers IP in the new combat turn? Or does it have its own Initiative?
It goes off on the next IP of the person who threw it, unless it is equipped with an Airburst link.
QUOTE (SR4, page 145)
As noted under Timed Items and Initiative (p. 135), a grenade detonates on the next Initiative Pass using the Initiative Score of the character who threw it (unless the attacker is using an airburst link, see p. 310, in which it detonates on that Action Phase).
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Can a mage target a point on the ground behind a target with an area spell in order to hit targets not seen? (The spell in question was a stunball and it was placed a meter behind the target).
QUOTE (SR4 FAQ)
When casting an Indirect Combat spell, do you need to see the target? Or can you cast at a target completely behind cover since they use ranged combat rules?
You do need the see the primary target of the spell. However, as noted in the errata, Indirect Combat spells will affect other targets that are unseen by the caster as long as they are caught within the spell's area of effect.
Note that the same ruling for grenades applies to Indirect Combat spells cast "at the ground" -- if the attempt is to catch targets in the spell's effect radius, treat it as an Opposed Test, no matter where the spell is actually aimed.
Emphasis added. That's a ruling for Indirect, but the italicised part is just as applicable.
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These were a few questions and problems that came up during the game. I settled them all but I want to make sure I settled them correctly. Any thoughts and feedback would be greatly appreciated…

I hope that helps.