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CultClassic
I ran my first shadowrun4E game on Saturday. It was a momentous occasion for me. I had a group of seven players. It’s been over 7years since I last GM’D a shadowrun game. It was fun, challenging and a little chaotic. The game at times slowed for rules clarifications; this usually happened when the technomancer wanted to do something in the matrix. But there was also slow down when it came down to the two magically inclined PC’s (shamanic magician, and mystic adept) So what follows are a few rule questions???

When a technomancer is granted an admin account; does he have free will to do what he wants in a system; or does he still have to hack devices within the system in order to control ex. (doors, locks, cameras, lights)?

Can the technomancer with admin access open the credit or nuyen account associated with the node in question and steal the revenue, or would he have to track it to another location to access?. The above happened in a bar.

Does a mage with the Imp. Invisibility spell show up automatically when someone is perceiving astraly or does the successes from the spell still have to be overcome against the perceivers willpower? If the spell is sustained with a focus, does the focus show up automatically? Or is the Focus concealed with the Invisibility spell.

Can a mage cast a spell on someone, go astral and follow that person with the spell still sustained?

When a grenade Is thrown on the last IP of the combat turn. Does it go off on the throwers IP in the new combat turn? Or does it have its own Initiative?

Can a mage target a point on the ground behind a target with an area spell in order to hit targets not seen? (The spell in question was a stunball and it was placed a meter behind the target).

These were a few questions and problems that came up during the game. I settled them all but I want to make sure I settled them correctly. Any thoughts and feedback would be greatly appreciated… cyber.gif


raggedhalo
QUOTE (CultClassic @ Mar 23 2009, 11:07 AM) *
When a technomancer is granted an admin account; does he have free will to do what he wants in a system; or does he still have to hack devices within the system in order to control ex. (doors, locks, cameras, lights)?


Yes, pretty much. Unless the system's on alert, in which case all bets are off.

QUOTE (CultClassic @ Mar 23 2009, 11:07 AM) *
Can the technomancer with admin access open the credit or nuyen account associated with the node in question and steal the revenue, or would he have to track it to another location to access?. The above happened in a bar.


They can, but it leaves a pretty clear electronic trail that will be used by law enforcement to kick their ass.

QUOTE (CultClassic @ Mar 23 2009, 11:07 AM) *
Does a mage with the Imp. Invisibility spell show up automatically when someone is perceiving astraly or does the successes from the spell still have to be overcome against the perceivers willpower? If the spell is sustained with a focus, does the focus show up automatically? Or is the Focus concealed with the Invisibility spell.


The spells don't make you any less visible in the astral. A successful Assensing Test would still be needed to identify foci and stuff, but they'd be visible.

QUOTE (CultClassic @ Mar 23 2009, 11:07 AM) *
Can a mage cast a spell on someone, go astral and follow that person with the spell still sustained?

I don't believe so.

QUOTE (CultClassic @ Mar 23 2009, 11:07 AM) *
Can a mage target a point on the ground behind a target with an area spell in order to hit targets not seen? (The spell in question was a stunball and it was placed a meter behind the target).


No. The only spells that can ever affect unseen targets are indirect combat spells. Stunball is a direct combat spell and thus can only affect spells within LOS.

I would rule that, even if it were an indirect combat spell, it would still need to be centred on a particular target (i.e. a person or thing). You can't target nothing wink.gif
deek
QUOTE (CultClassic @ Mar 23 2009, 12:07 PM) *
When a technomancer is granted an admin account; does he have free will to do what he wants in a system; or does he still have to hack devices within the system in order to control ex. (doors, locks, cameras, lights)?

It really depends on what you want to allow. I've had some systems that an admin account basically allows free will in the system. But other times I've specifically defined what an admin account is capable of doing. It really all depends on what you want to allow. The simplest is to allow free will. That is also the quickest to resolve in game.

QUOTE (CultClassic @ Mar 23 2009, 12:07 PM) *
Can the technomancer with admin access open the credit or nuyen account associated with the node in question and steal the revenue, or would he have to track it to another location to access?. The above happened in a bar.

Again, its your choice. I try to let the hacker/techno do enough that they feel good about their role, but not so much that they would rather play the whole session in the matrix and monopolize everyone's time. Normally I don't allow easy money to be made as your example implies could be done, but I do allow money to be made from selling the information they just picked up.


Malachi
QUOTE (CultClassic @ Mar 23 2009, 12:07 PM) *
Does a mage with the Imp. Invisibility spell show up automatically when someone is perceiving astraly or does the successes from the spell still have to be overcome against the perceivers willpower? If the spell is sustained with a focus, does the focus show up automatically? Or is the Focus concealed with the Invisibility spell.

It is actually easier to see someone in the Astral if they have a spell currently affecting them.

QUOTE (CultClassic @ Mar 23 2009, 12:07 PM) *
Can a mage cast a spell on someone, go astral and follow that person with the spell still sustained?

I would allow this, yes. Note that a Magician only needs LOS to cast the spell initially. They do not need to maintain LOS in order to continue sustaining the spell.

QUOTE (CultClassic @ Mar 23 2009, 12:07 PM) *
When a grenade Is thrown on the last IP of the combat turn. Does it go off on the throwers IP in the new combat turn? Or does it have its own Initiative?

It would go off on Initiative 0 on the last Pass of the Combat Turn.

QUOTE (CultClassic @ Mar 23 2009, 12:07 PM) *
Can a mage target a point on the ground behind a target with an area spell in order to hit targets not seen? (The spell in question was a stunball and it was placed a meter behind the target).

Direct Combat spell can only affect things that a Magician can see. I have always played it that Mana-based spells must target a living thing, while Physical spells can target any point the magician can see, but only objects seen are affected in either case. The Magician can target Indirect Combat Spells anywhere they like: they are identical to any other range attack (like shooting a gun).

I'm glad you enjoyed your first session. Keep the game fast and fun! Welcome to the Shadows.
Neraph
QUOTE (CultClassic @ Mar 23 2009, 10:07 AM) *
I ran my first shadowrun4E game on Saturday. It was a momentous occasion for me. I had a group of seven players. It’s been over 7years since I last GM’D a shadowrun game. It was fun, challenging and a little chaotic. The game at times slowed for rules clarifications; this usually happened when the technomancer wanted to do something in the matrix. But there was also slow down when it came down to the two magically inclined PC’s (shamanic magician, and mystic adept) So what follows are a few rule questions???

When a technomancer is granted an admin account; does he have free will to do what he wants in a system; or does he still have to hack devices within the system in order to control ex. (doors, locks, cameras, lights)?

Pretty much.
QUOTE
Can the technomancer with admin access open the credit or nuyen account associated with the node in question and steal the revenue, or would he have to track it to another location to access?. The above happened in a bar.

Depends. I'd say no. He has an admin account, yes, but one he just created, and as such, not the owner's account.

QUOTE
Does a mage with the Imp. Invisibility spell show up automatically when someone is perceiving astraly or does the successes from the spell still have to be overcome against the perceivers willpower? If the spell is sustained with a focus, does the focus show up automatically? Or is the Focus concealed with the Invisibility spell.

Glarlingly so, I'd say. I'd add all spells/foci he has on together, and subtract that from the successes needed to see him. Magic is much easier to spot on the astral. It's like a guy wearing glo-sticks and flashlights in a dark room.

QUOTE
Can a mage cast a spell on someone, go astral and follow that person with the spell still sustained?

He doesn't even need to keep the guy in LoS.

QUOTE (SR4 FAQ)
Do you need to maintain line of sight (or touch, with Touch range spells) to sustain a spell? What about Permanent spells?

No, once a spell is cast, you do not need to maintain touch or line of sight. You must maintain touch or line of sight when casting a Permanent spell, however, until the spell's effects become permanent.


QUOTE
When a grenade Is thrown on the last IP of the combat turn. Does it go off on the throwers IP in the new combat turn? Or does it have its own Initiative?
It goes off on the next IP of the person who threw it, unless it is equipped with an Airburst link.

QUOTE (SR4, page 145)
As noted under Timed Items and Initiative (p. 135), a grenade detonates on the next Initiative Pass using the Initiative Score of the character who threw it (unless the attacker is using an airburst link, see p. 310, in which it detonates on that Action Phase).


QUOTE
Can a mage target a point on the ground behind a target with an area spell in order to hit targets not seen? (The spell in question was a stunball and it was placed a meter behind the target).


QUOTE (SR4 FAQ)
When casting an Indirect Combat spell, do you need to see the target? Or can you cast at a target completely behind cover since they use ranged combat rules?
You do need the see the primary target of the spell. However, as noted in the errata, Indirect Combat spells will affect other targets that are unseen by the caster as long as they are caught within the spell's area of effect.

Note that the same ruling for grenades applies to Indirect Combat spells cast "at the ground" -- if the attempt is to catch targets in the spell's effect radius, treat it as an Opposed Test, no matter where the spell is actually aimed.

Emphasis added. That's a ruling for Indirect, but the italicised part is just as applicable.


QUOTE
These were a few questions and problems that came up during the game. I settled them all but I want to make sure I settled them correctly. Any thoughts and feedback would be greatly appreciated… cyber.gif


I hope that helps.
CultClassic
QUOTE
No. The only spells that can ever affect unseen targets are indirect combat spells. Stunball is a direct combat spell and thus can only affect spells within LOS.

I would rule that, even if it were an indirect combat spell, it would still need to be centred on a particular target (i.e. a person or thing). You can't target nothing wink.gif


Ok so if he targets someone he can see and its an area effect mana spell, will the area extend to targets unseen?
CultClassic
Thanks guys for all the imput... cyber.gif
Neraph
QUOTE (CultClassic @ Mar 23 2009, 10:42 AM) *
Ok so if he targets someone he can see and its an area effect mana spell, will the area extend to targets unseen?

Indirect combat spells will. Actually, by the Area Spells paragraph on page 173, SR4, all AoE spells work the same. However, the inital target must be a legal target (no manaballing the vehicle), and the mage must see the middle of the area burst (again, he must see the initial target from which the spell radiates outward from).
CultClassic
Thanks Neraph, thats exaclty what i wanted to know.
raggedhalo
QUOTE (CultClassic @ Mar 23 2009, 11:42 AM) *
Ok so if he targets someone he can see and its an area effect mana spell, will the area extend to targets unseen?


Nope. With a direct Combat spell like Stunball you can _never_ affect targets unseen.
Neraph
QUOTE (raggedhalo @ Mar 23 2009, 11:23 AM) *
Nope. With a direct Combat spell like Stunball you can _never_ affect targets unseen.

Can you quote a page? I didn't look too terribly hard, but I checked the Direct Combat Spells header before the Combat Spells listing, and Area Spells on page 176 (or whatever it was).
Neraph
QUOTE (SR4 Errata)
Note that unlike other spells, Indirect Combat spells may affect other targets that the caster cannot see if they are caught within the spell's area of effect.


That implies that all other spells (even AoE) don't work if they're out of LoS.
TheOOB
To clarify the grenade issue, note that there can be as many init passes in a combat round as is necessary. Just because players can only act in the first 4, a grenade can detonate in the 5th pass(though it will likely be the only action in that pass).
Method
QUOTE (CultClassic @ Mar 23 2009, 09:07 AM) *
When a technomancer is granted an admin account; does he have free will to do what he wants in a system; or does he still have to hack devices within the system in order to control ex. (doors, locks, cameras, lights)?
The GM determines what privileges are allowed to each account. Admin accounts can generally do just about anything, but this should be based on the purpose of the node. For example- the pilot of a suborbital probably has admin access, but he probably can't disable the life support or open the door while outside the atmosphere. In order to do stuff like that you have to use a Hacking skill to make the node do things above and beyond its basic programming.

QUOTE
Can the technomancer with admin access open the credit or nuyen account associated with the node in question and steal the revenue, or would he have to track it to another location to access?. The above happened in a bar.
I would say that many Admin accounts would allow funds transfer, but that doesn't make this a great idea. That money has to go somewhere- i.e. if your TM is dumb enough to transfer those funds to his own account, he better be smart enough to edit the Access Log or they will come knocking on his door. And again it is dependent on the function of the node. The node in a bar that tracks alcohol use or the node that streams music to the club's sound system might not have direct access to the node that is used for money transactions. And that node probably has greatly improved security over the others.

QUOTE
Does a mage with the Imp. Invisibility spell show up automatically when someone is perceiving astraly...
Like a torch in the dark....
Mr. Unpronounceable
QUOTE (Malachi @ Mar 23 2009, 04:40 PM) *
It is actually easier to see someone in the Astral if they have a spell currently affecting them.

Not universally true - you can't default an astral perception (i.e. intuition+assensing) check, relatively few people really raise their assensing skill as high as normal perception and they don't get those oh-so-useful image-enhancing gear bonuses, so it's actually fairly easy to hide from a mage astrally even with a spell aura on you. OTOH, a spirit will normally spot you no problem.
Neraph
QUOTE (Mr. Unpronounceable @ Mar 25 2009, 10:39 AM) *
Not universally true - you can't default an astral perception (i.e. intuition+assensing) check, relatively few people really raise their assensing skill as high as normal perception and they don't get those oh-so-useful image-enhancing gear bonuses, so it's actually fairly easy to hide from a mage astrally even with a spell aura on you. OTOH, a spirit will normally spot you no problem.

That's assuming you're trying to hide (in which case it becomes an opposed test), otherwise it's just a Success test (and with active spells/foci, an easy one). Even then, active spells/foci might even make you easier to see while you're trying to Stealth.
Malachi
QUOTE (Mr. Unpronounceable @ Mar 25 2009, 09:39 AM) *
Not universally true - you can't default an astral perception (i.e. intuition+assensing) check, relatively few people really raise their assensing skill as high as normal perception and they don't get those oh-so-useful image-enhancing gear bonuses, so it's actually fairly easy to hide from a mage astrally even with a spell aura on you. OTOH, a spirit will normally spot you no problem.

My reference to "easier" was in relation to attempting to Astrally spot them without an active spell effect, not in relation to spotting them with standard perception. To clarify: it is easier to spot someone astrally when they have an active spell effect on them than if they don't.
Mr. Unpronounceable
And I agree with that - but the cannot-default comment stands. I've seen a few players skip assensing as "not-critical."
evilgoattea
QUOTE
QUOTE (CultClassic @ Mar 23 2009, 11:07 AM)
Can the technomancer with admin access open the credit or nuyen account associated with the node in question and steal the revenue, or would he have to track it to another location to access?. The above happened in a bar.


They can, but it leaves a pretty clear electronic trail that will be used by law enforcement to kick their ass.


Isn't it a lot harder to track technomancers? I think that only another Technomancer can read a data trail left by a technomancer and they can also spoof their trail just by thinking it pretty much...or at least that is what the rules are they are worded have left me to believe.
Malachi
QUOTE (evilgoattea @ Mar 25 2009, 11:11 AM) *
Isn't it a lot harder to track technomancers? I think that only another Technomancer can read a data trail left by a technomancer and they can also spoof their trail just by thinking it pretty much...or at least that is what the rules are they are worded have left me to believe.

Yes and no. Technomancers do leave a "Resonance signature" in a system (very analogous to a Magical signature) that can be read by other Technomancers. However, what they are doing with in a system (altering files, transferring money) is still affecting the electronics and thus can be analyzed and backtracked by non-technomancers. So yes, it is quite difficult to run a Trace User action on a Technomancer's actions because they've probably changed their Access ID by now. However, if the Technomancer altered a system to transfer all the money from a Bar's bank to their own, the evidence of that transfer is still left behind. It would be equivalent to holding someone at gunpoint, having them right a cheque to you, then endorsing the back and depositing it at your local bank. Someone following the trail would say "hmmm."
Draco18s
QUOTE (Malachi @ Mar 25 2009, 01:22 PM) *
It would be equivalent to holding someone who is blindfolded at gunpoint, having them right a cheque to you, then endorsing the back and depositing it at your local bank. Someone following the trail would say "hmmm."


Fixed. The person wrote you a check without knowing who you were. The rest is still right though.
CultClassic
Ok, so If the Technomancer downloads the account information and transfers the funds; can he not just erase the the actual transaction after it is complete. Could the data trail cease to exist, or would that enatail a new set of problems?

Draco18s
QUOTE (CultClassic @ Mar 25 2009, 06:20 PM) *
Ok, so If the Technomancer downloads the account information and transfers the funds; can he not just erase the the actual transaction after it is complete. Could the data trail cease to exist, or would that enatail a new set of problems?


You forget that money keeps its own data trail with it. That's what makes money so hard to counterfeit and steal.
Dreadlord
QUOTE (Mr. Unpronounceable @ Mar 25 2009, 10:51 AM) *
And I agree with that - but the cannot-default comment stands. I've seen a few players skip assensing as "not-critical."



Heehee... My mage player learned that one the hard way!! He went astral perception and asked, "So what does the Johnson look like in astral?" I answered, "Roll Assensing with no defaulting!"
"Uh, I don't have that."
"Then you don't understand what you are seeing at all!"
Neraph
QUOTE (Draco18s @ Mar 25 2009, 05:30 PM) *
You forget that money keeps its own data trail with it. That's what makes money so hard to counterfeit and steal.

That's what they made Credsticks for. That breaks the trail, IIRC.
raggedhalo
QUOTE (CultClassic @ Mar 25 2009, 05:20 PM) *
Ok, so If the Technomancer downloads the account information and transfers the funds; can he not just erase the the actual transaction after it is complete. Could the data trail cease to exist, or would that enatail a new set of problems?


Not without simultaneously hacking into at least six separate highly glacial (covered in ICe) financial services nodes and deleting it. This is, to say the least, way beyond the capability of any one person.
Neraph
QUOTE (raggedhalo @ Mar 26 2009, 04:19 AM) *
Not without simultaneously hacking into at least six separate highly glacial (covered in ICe) financial services nodes and deleting it. This is, to say the least, way beyond the capability of any one person.

I'll say again: all he would need to do is deposit the cred onto a credstick. Credsticks can't be traced.
raggedhalo
QUOTE (Neraph @ Mar 26 2009, 09:25 AM) *
I'll say again: all he would need to do is deposit the cred onto a credstick. Credsticks can't be traced.


True. But TMs don't have credstick ports and thus there would be a trail as the money transferred from the original account, to the TM's account, to the credstick.
Neraph
QUOTE (raggedhalo @ Mar 26 2009, 10:05 AM) *
True. But TMs don't have credstick ports and thus there would be a trail as the money transferred from the original account, to the TM's account, to the credstick.

/sigh

No, you have the technomancer hack into the bar and cause the bar owner's account to transfer all funds into a credstick that he plugs into his dummy-comm, or the freaking credstick charger at the bar. You don't have to worry about a datatrail then because all the cash is gone into the 'stick.
Malachi
It has been stated that Certified Credsticks are analogous to Cashier's Cheques. Even Cheques have a number (or ID) to them. So I wouldn't say that a Credstick is completely untraceable, because the higher-grade ones probably still have a number on them. So, one could look back in a system's logs and see that the money was transferred to Credstick #12345. The LS or whoever could put a watch out for any transactions that go through the system with Credstick #12345. Now, will the TM stay "off the books" if they use the Credstick only for "shadow" transactions? Probably.

However, there is a larger point here. Shadowrunners to shadowrunning for money. If making a leaving was as easy as hacking an Admin Account on a business and transferring all their money, then walking away, then they wouldn't be shadowrunning. So, using "reverse logic" (I don't like the result, so I'm going to create a reason) I'm saying that "it's not that easy to steal money."
Neraph
QUOTE (Malachi @ Mar 26 2009, 11:52 AM) *
It has been stated that Certified Credsticks are analogous to Cashier's Cheques. Even Cheques have a number (or ID) to them. So I wouldn't say that a Credstick is completely untraceable, because the higher-grade ones probably still have a number on them. So, one could look back in a system's logs and see that the money was transferred to Credstick #12345. The LS or whoever could put a watch out for any transactions that go through the system with Credstick #12345. Now, will the TM stay "off the books" if they use the Credstick only for "shadow" transactions? Probably.

However, there is a larger point here. Shadowrunners to shadowrunning for money. If making a leaving was as easy as hacking an Admin Account on a business and transferring all their money, then walking away, then they wouldn't be shadowrunning. So, using "reverse logic" (I don't like the result, so I'm going to create a reason) I'm saying that "it's not that easy to steal money."

QUOTE (SR4, page 322)
The modern version of cash or bearer bonds, certified credsticks are not registered to any specific person - the electronic funds encoded on it belong to whomever holds it. Certified cred requires no ID or authorization to transfer or use. These items are popular among those who prefer to leave no papertrail.

Emphasis added. It would appear that credsticks actually do not leave a paper trail... hrm...

The big thing discouraging technomancer/hackers from just stealing a lot of cash is IC, especially of the Black kind. Not to mention security riggers and just plain respect for your fellow man.

Always remember; the Resonance never forgets. Even if you delete a datatrail, a dedicated-enough technomancer can find it again in the Resonance Realms.
raggedhalo
Actually, that quote just shows that cred on a credstick isn't linked to a particular ID or person. It doesn't in any way say that the credstick itself isn't trackable -- if you think about it, it kinda has to be in order for the financial system not to just fall over. Credsticks are best thought of as being like cash, I think -- hard (but not impossible) to trace.
Neraph
QUOTE (raggedhalo @ Mar 26 2009, 12:04 PM) *
Actually, that quote just shows that cred on a credstick isn't linked to a particular ID or person. It doesn't in any way say that the credstick itself isn't trackable -- if you think about it, it kinda has to be in order for the financial system not to just fall over. Credsticks are best thought of as being like cash, I think -- hard (but not impossible) to trace.

Meh, you have a good point.

You could always hack the account, transfer to a credstick, send it overseas to get 'cleaned', transfer it back to a credstick, then deposit it in your account, losing half or more of the money in the process and taking days/weeks/months.

Or you could go do a 'run.
raggedhalo
You've just reminded me of my desire to take a pop at the overly-cocky face/intrusion guy/fire support guy adept in my group who also rocks pirated Rating 6 software at every opportunity: approached by the FBI, who say "excuse me sir, are you aware that your commlink is an integral part of an international money-laundering network? No? Well then perhaps we can talk about how you're going to repay your debt to the UCAS..."

*grin*

Trojan proxy servers FTW!
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