Zombayz
Apr 12 2009, 08:48 AM
Ok, time for my first PbP game that I've run. Recruitment is open for two or three players.
The basic idea. Barrens punks, the low of the low, want to make a change, and realize even if they all get SINs, a vote doesn't make a damn difference. Inspired by the Black Blocks and Situationists of old, they decide it's time to take a stand.
Points will be that of average people(Approx. 250), and max cash/availibility will likely be 15000/4F(exceptions given in almost any case where it's valid). Going to feature a lot of guerilla warfare, so having food, ammo, and some gear at the start will probably be pretty important.
This was inspired by way too much beer, jam sessions, Rise Against, and a copy of Che Guevera's journal from his time in Bolivia(all but the last 2 weeks).
PLAYER SLOTS:
Kurt Travis- Crazy Guerilla
Deze- El Medico
Digital Heroin- Hacktivist
Crizh- MacGuyver the TATP Master(TATP being TetraAcetone TetraPeroxide)
crazyconscript- Bikerman 2071
Dumori- FSS(Free Spirit Support)
RESERVES:
Mickle5125
Zaranthan- WAAAAGH
Build Rules:
Approx 250 BP (I'm open to slightly more, given your backstory/character type justifies it)
Max Availibility is 4F(Once again, it is fully allowed to go higher, just check it with me first)
Any book, but Mundane characters are adivsed
15K cash(3 BP) is max(That's a hardcap: I'll give a little bit of flexibility if it's crucial to the character, so say, 2- or 3- thousand nuyen at most))
120(approximately a 3 in each stat, so average person stats) is the max to go into stats(as always, flexible)
Edit: I'll stat up any specific weapon if they are requested, though I'd ask to keep it on the low/cheap side(so things like SKSs, SVT-40s, Garands, 1911s, whatever)
Zombayz
Apr 12 2009, 08:49 AM
[Flavour]
It's 2071, and voting is more pointless than ever. No matter what, the poor get poorer, the rich get richer, and the little man keeps on getting stepped on.
Not any fraggin more.
You and your intrepid band of punks, misfits, and rebels have decided to say fuck it, and stick it to the Megas. You're not gonna be pushed down anymore, you're not gonna sit idly by while thousands are killed in the name of profit, while millions starve so the First World can consume what little is left of the planet.
By Black Flag and Molotov, the underclass will rise up.
Starting with You.
[/Flavour]
Digital Heroin
Apr 12 2009, 06:41 PM
As bad as I've been in the past, operational tempo at sea's given me more time than ever now to be online, and I've finally finagled my PDFs onto the network. The tone's decidedly anarchistic here, and I like it. I'm thinking a tagger turned activist, basically a mouthpiece who's got mild hacking skills so he can vandalize AR ads and such, and who's got a whole lot of misplaced anger.
That is, if you'll have me.
Zombayz
Apr 12 2009, 07:00 PM
QUOTE (Digital Heroin @ Apr 12 2009, 11:41 AM)
As bad as I've been in the past, operational tempo at sea's given me more time than ever now to be online, and I've finally finagled my PDFs onto the network. The tone's decidedly anarchistic here, and I like it. I'm thinking a tagger turned activist, basically a mouthpiece who's got mild hacking skills so he can vandalize AR ads and such, and who's got a whole lot of misplaced anger.
That is, if you'll have me.
Of course I'll have ya DH. And if you're wanting some nice anarchist rhetoric/propaganda/truth, I'll hook you up with that too.
Digital Heroin
Apr 12 2009, 07:14 PM
QUOTE (Zombayz @ Apr 12 2009, 07:00 PM)
Of course I'll have ya DH. And if you're wanting some nice anarchist rhetoric/propaganda/truth, I'll hook you up with that too.
Oh I've got a head full of resources for propaganda, and a messload of anti-government conspiracy to go along with it. A lot of what this guy's going to be spouting is going to be purely bulldrek, mind you, drawn from snippets of pop-culture addled rhetoric ranging from Martin Luther King to Stalin. He's gonna be all over the map, and never quite consistent. And I'm tempted, oh so tempted, to make him an accent shifting nutter, too... used to do that with Berk, a street thug. Berk'd change accents inside of the same sentance and cofuse the hell out of people.
I'm going to get number crunching, see what comes of it.
Zombayz
Apr 12 2009, 07:32 PM
QUOTE (Digital Heroin @ Apr 12 2009, 12:14 PM)
Oh I've got a head full of resources for propaganda, and a messload of anti-government conspiracy to go along with it. A lot of what this guy's going to be spouting is going to be purely bulldrek, mind you, drawn from snippets of pop-culture addled rhetoric ranging from Martin Luther King to Stalin. He's gonna be all over the map, and never quite consistent. And I'm tempted, oh so tempted, to make him an accent shifting nutter, too... used to do that with Berk, a street thug. Berk'd change accents inside of the same sentance and cofuse the hell out of people.
I'm going to get number crunching, see what comes of it.
Sounds good. I anxiously await the aformentioned numbers.
crizh
Apr 12 2009, 08:05 PM
I've never tried a low bp campaign before but I'd be interested in giving it a try. Some sort of home-brew explosives MacGuyver type would be my first inclination. Might take me a few days to throw something together, still on holiday in Paris and won't get home till Wednesday.
Zombayz
Apr 12 2009, 09:08 PM
QUOTE (crizh @ Apr 12 2009, 01:05 PM)
I've never tried a low bp campaign before but I'd be interested in giving it a try. Some sort of home-brew explosives MacGuyver type would be my first inclination. Might take me a few days to throw something together, still on holiday in Paris and won't get home till Wednesday.
Sounds good. As always, I have a resource for everything, including things that go 'boom', in case you want said resources.
Mickle5125
Apr 12 2009, 09:12 PM
Place me on the reserves list. At the moment, I find myself without enough time to participate properly in your game, but it does sound interesting to me.
Kurt Travis
Apr 12 2009, 09:12 PM
One of the reserved IRL guys here. I'll likely play some sort of AK toting bearded woodsman with delusions of revolutionary grandeur, I'll see how it turns out after doing all the math and such.
Zombayz
Apr 12 2009, 09:16 PM
QUOTE (Kurt Travis @ Apr 12 2009, 02:12 PM)
One of the reserved IRL guys here. I'll likely play some sort of AK toting bearded woodsman with delusions of revolutionary grandeur, I'll see how it turns out after doing all the math and such.
Hey Kurt, good to see ya. I'll add ya in right now.
QUOTE (Mickle5125 @ Apr 12 2009, 02:12 PM)
Place me on the reserves list. At the moment, I find myself without enough time to participate properly in your game, but it does sound interesting to me.
Throwing you on the reserves then Mickle.
Dumori
Apr 12 2009, 09:34 PM
I'm interested but I have an idea for a free spirit however I would need some more BP to have more than 35bp for all my skills. I'm wanting to play for the RP so I'll see what I can make with 35BP to spend but some more would be nice.
Zombayz
Apr 12 2009, 09:53 PM
QUOTE (Dumori @ Apr 12 2009, 02:34 PM)
I'm interested but I have an idea for a free spirit however I would need some more BP to have more than 35bp for all my skills. I'm wanting to play for the RP so I'll see what I can make with 35BP to spend but some more would be nice.
We'll see what you come up with, and if it looks like it could survive, then you'll be in.
Dumori
Apr 12 2009, 10:35 PM
Here is my first build. Spells can be changed a bit.
QUOTE
Free spirit PC
250BP for race
Manifestation. Norse
Body: 2
Agility: 2
Reaction: 2
Strength: 2
Charisma: 2
Intuition: 2
Logic: 2
Willpower: 2
Force: 2
Edge: 2
Spirit powers 2sp
Guard 0.5
Arccident 0.5
Friendship pact 1 (as long as it can be broken at a later date makes no RP sense otherwise)
Life pact free
Qualities
Uneducated -20
Oblivious -5
Evil Twin -10
Skills
Spellcasting 2
Influence (Group) 1
Assensing 1
Perception 1
Spells
Stunbolt (Direct) (F÷2)-1
Lightning Bolt (Indirect, Elem.) (F÷2)+3
Influence (Mental) (F÷2)+1
Still working on a background but I have some ideas withc migh change a few of my qualities.
Zombayz
Apr 12 2009, 11:43 PM
QUOTE (Dumori @ Apr 12 2009, 03:35 PM)
Here is my first build. Spells can be changed a bit.
Still working on a background but I have some ideas withc migh change a few of my qualities.
Looks good, but are you sure you could survive? That's the million nuyen question.
Edit: Nevermind, you're in. Although this is gonna give me one more person then I expected, I should be able to deal with it. Also, crazyconscript was communicating with me through PM about his character, and submitted it a few minutes ago: He's in too.
Deze
Apr 13 2009, 12:13 AM
One of the IRL life guys here. I'm thinking a doctor and he did a good job and helped people, till crash 2.0 happened, he lost everything his job, his family left him and his SIN is gone.
Zombayz
Apr 13 2009, 12:40 AM
QUOTE (Deze @ Apr 12 2009, 04:13 PM)
One of the IRL life guys here. I'm thinking a doctor and he did a good job and helped people, till crash 2.0 happened, he lost everything his job, his family left him and his SIN is gone.
Hey Deze. Good to know ya finally decided to show up.
We'll get everyone's builds posted, finalize anything else, and then I'll post the IC and OOC threads. That sound good to all of you?
Zaranthan
Apr 13 2009, 03:34 AM
I'll take another reserve slot, if you've got one.
crazyconscript
Apr 13 2009, 06:43 AM
Time to have some fun
Zombayz
Apr 13 2009, 08:28 AM
QUOTE (Zaranthan @ Apr 12 2009, 07:34 PM)
I'll take another reserve slot, if you've got one.
Ok, not a problem.
Zombayz
Apr 14 2009, 03:21 AM
Sorry for the double post, but I'd like to ask how everyone's characters are coming, and whether or not the have a rough sheet to post.
Digital Heroin
Apr 14 2009, 04:57 AM
I'll have a sheet done up today, and hopefully the background to go with it. This guy's shaping up to be a well known (locally) activist who's taking a more radical turn upon his very recent release from prison. Hacker, with a bit of violent protester, and a bit of Face thrown in.
crizh
Apr 14 2009, 03:43 PM
I've just this minute got back online after a 30 hour drive home from Paris. Give me until tomorrow and I'll have some bare bones pieced together.
I just had a genius idea about a chemical gland but it might be the sleep dep' talking....
Kurt Travis
Apr 14 2009, 08:51 PM
I'm mostly done with my sheet, just putting some finishing touches on it and double checking my crappy math skills. I should have something up later tonight.
Zombayz
Apr 14 2009, 10:45 PM
Sounds good guys. I hope you're looking forward to this as much as me.
Digital Heroin
Apr 15 2009, 03:34 PM
So, I'm down the nitty gritty here... two questions... are you opposed to a guy having a pretty damn up there hacker contact (like, oh Slamm-O... I mean Mr. Molotov might not be the best hacker out there, but he's a clebrity of sorts)... and what'd be the connection you reckon for the Anarchist Black Cross, even a local chapter or somesuch? I've saved some shiny BPs just for them.
Zombayz
Apr 15 2009, 04:50 PM
QUOTE (Digital Heroin @ Apr 15 2009, 07:34 AM)
So, I'm down the nitty gritty here... two questions... are you opposed to a guy having a pretty damn up there hacker contact (like, oh Slamm-O... I mean Mr. Molotov might not be the best hacker out there, but he's a clebrity of sorts)... and what'd be the connection you reckon for the Anarchist Black Cross, even a local chapter or somesuch? I've saved some shiny BPs just for them.
I'm not opposed to the hacker contact at all, and I'd make the connection for the Black Cross a 3 or 4, depending on whether it's a local chapter or an area chapter. Good thing to save BPs for anyways.
crizh
Apr 15 2009, 06:37 PM
I suppose I should double check the way I'm approaching this build. What I have so far is using Restricted Gear to pick up some necessary stuff like a Chemistry shop and a set of Skillwires to cover the B&R skills I can't afford the BP's for.
Is it OK to use Restricted Gear? What about In Debt? I was thinking of being in debt to the Mob or the Triads and servicing said debt with the produce of the Chemistry Shop.
Octopiii
Apr 15 2009, 09:22 PM
I actually had a character built for a similar campaign (slightly more bp), and I would love to get a chance to use him.
[ Spoiler ]
Truth
Race: Ork (20)
B: 4 (0)
A: 4 (30)
R: 2 (10)
S: 3 (0)
C: 4 (30)
I: 2 (10)
L: 2 (10)
W: 2 (10)
Edge: 1 (0)
Magic: 5 (40)
Essence: 6
(160 total)
Qualities:
Adept (5)
Bad Luck (-20)
SINner Criminal (-10)
Braggart: (-5)
(-30 total)
Skills:
Influence Group: 4 (40)
Stealth Group: 4 (40)
Perception: 4 (16)
Throwing Weapons: 4 (16)
Knowledge:
English: N
Spanish: 3
Pirate Trids: 3
Anarchist Philosophy: 3
Black Markets: 3
(112)
Powers:
Enthralling Performance (Palming) .5
Commanding Voice: .25
Voice Control: .5
Facial Sculpt 1: .25
Nimble Fingers: .25
Enhanced Perception 2: .5
Attribute Boost (Agility) 1: .25
Power Throw 4: 1
Quick Draw: .5
Kinetics 2: 1
Gear:
Armored Jacket -900
Medkit 6: -600
Throwing Knives x20: -200
Commlink: CMT Clip: -300
OS: Renraku Ichi: -600
Analyze, Browse, Edit, Command, Encrypt, Scan Reality Filter R2: -700
Fake Sin 1: -1000
Squatter Lifestyle: -500
(-4800, or 1 BP)
Contacts:
Alarmclock (Pirate Broadcaster) Connection 2/ Loyalty 3
Fingers (Fixer) Connection 3/Loyalty 1
Well, late to the party as usual. Go ahead and put me in the reserves. I'll throw up a background if I get in, but the guy makes a living as a Street Busker/Con Artist/Pickpocket in the more upscale areas and spend his nights talking revolution.
Digital Heroin
Apr 15 2009, 09:46 PM
QUOTE (Zombayz @ Apr 15 2009, 05:50 PM)
I'm not opposed to the hacker contact at all, and I'd make the connection for the Black Cross a 3 or 4, depending on whether it's a local chapter or an area chapter. Good thing to save BPs for anyways.
Sweet... *ponders* I'd think Area chapter... I'm going to purchase it at loyalty 4 or so, so he's a member in good standing, kind of a cult of personality amongst the younger set there. I'm just about done, should be posting him up in a few moments.
Digital Heroin
Apr 15 2009, 10:00 PM
I present to you Johnny "Molotov Motti" Sandheim:
[ Spoiler ]
Name: Johnathan Sandheim
Alias: Molotov Matti, Johnny Molotov, Mr. Molotov
Metatype: Human
Age: 23
Attributes:
Physical Mental Special Special
Body: 3 Charisma: 3 Edge: 2 Current Edge: 2
Agility: 2 Intuition: 3 Essense: 6 Astral Init: -
Reaction: 2 Logic: 2 Initiative: 4 Matrix Init:
Strength: 2 Willpower: 3 Mag/Res: - Init Passes: 1
Active Skills
Electronics Group 2
Cracking Group 3
Throwing Weapons 3
Dodge 2
Pistols 2
Influence Group 2
Knowledge Skills
Punk Rock History 3
Revolutionary History 2
Pop Culture 3
Grafitti 3
Gang Identification 2
Lone Star Tactics 2
Languages
English N
Qualities
Guts
Sensai - Cracking Group
Fame - Local
Trustworthy - Con
SINer - Criminal
Enemy - Lone Star
Thrillseeker
Signature
Contact Name Loyalty Connection
Janitor 3 1
Catholic Priest 4 1
Hacker 3 6
Corporate Secretary 3 2
Anarchist Black Cross 4 4
Reporter 1 2
Enemy I Connection
Lone Star 2 8
His Gear:
[ Spoiler ]
Ranged Weapons
Weapon Damage AP Mode RC Ammo Notes
Streetline Special 4P - SS - 6© -2 for MAD detection
Melee Weapons
Weapon Reach Damage AP
Commlink: Novatech Airwave w. Renraku Ichi
Response Signal Firewall System
3 3 2 2
Modifications:
Common Use Programs: FTL Matrixware Power Suite (Analyze 3, Browse 4, Command 2, Edit 4, Purge 4, Scan 2)
Hacking Programs: Spoof 3, Sniffer 2, Exploit 3
Lifestyle: Redmond Tenament Apartment (1100/month; 1 months pre-paid)
Comforts: Squatter (1)
Entertainment: Low (2)
Necessities: Low (2)
Neighborhood: Street (0)
Security: Squtter (1)
Qualities: Free Access(+1), Hasty Exit(+2), Crash Pad(-1), Worse Neighbors(-1)
SIN (Criminal)
Name: Johnathan Sandheim
Alias: Molotov Matti, Johnny Molotov
DOB: 20-05-2051
Citizenship: UCAS
Cyberware Essense
Datajack 0.1
Gear:
Thrift Store & Punk Clothing
Leather Jacket
RFID Tags (20)
Miniwelder
Disposible Commcode (4)
And his backstory:
[ Spoiler ]
Johnny wasn't always what you could call a revolutionary. He grew up in a lower middle class neighborhood on the edge of the Redmond Barrens, for the most part leading a decent life. That was until his father got laid off, right about the time the neighborhood began to get consumed by urban sprawl and nearby gang wars. Unable to get the money for his family to move, and unable to find work, Johnny's father became embittered and fell into a bottle. His mother fell back upon her upbringing, and turned to faith hoping God would help them out of their current situation. All she ever told Johnny she wanted from him was for him to become a priest. All he wanted was for her to be happy. He was even an alterboy, though you'd never know it to see him now. As time went by, Johnny's father became abusive, and Johnny began to rebell against his parents. He despised his father's weakness, and her mother's enabling the abuse metted upon her.
When he was sixteen he left home, falling in with a collective of anarchists and free thinkers. He bounced from job to job, never holding down any solid path for too long, never having a direction. That is, until one day he started ranting, and people started listening. Speaking out against unfair treatment workplace treatment at a factory he'd been working for all of a week, he found that even the long term workers were swaying to his side of the argument, and were voicing their opinion alongside his. With his newfound support, and a youtful sense of entitlement, he began a public crusade for better pay and conditions.
He wasn't a revolutionary, he just had a voice for the first time.
When the media got wind of the protests, and a walk out, mother corporation stepped in quickly to crush the uprising. At a rally for the workers, Johnny was whipping up a frenzy in the crowd when coroporate and Lone Star forces showed up in full riot gear. Until that moment it was just a gathering, and a platform to be heard upon. When they hit the scene, someone threw a brick, and the riot began. In the subsequent brawling Johnny was taken down by Lone Star riot cops and arrested. He was charged with inciting a riot and civil disobedience, and sentanced to three to five years hard time.
Two weeks ago, Johnny walked out of prison a changed man. He's still got his youthful energy, but it's been tempered into something much more dangerous, stoked in mistreatment and revolutionary fire. Now that he's a free man again, all he wants to do is see the city burn, and watch as something new and pure emerges from the ashes of a corrupt society.
The Star wants to paint him as a public enemy... well they ain't seen nothing yet.
Still rough.... questions, comments, concerns and death threats welcome. Oh, and the contacts will soon be fleshed out.
Zombayz
Apr 15 2009, 10:07 PM
QUOTE (crizh @ Apr 15 2009, 10:37 AM)
I suppose I should double check the way I'm approaching this build. What I have so far is using Restricted Gear to pick up some necessary stuff like a Chemistry shop and a set of Skillwires to cover the B&R skills I can't afford the BP's for.
Is it OK to use Restricted Gear? What about In Debt? I was thinking of being in debt to the Mob or the Triads and servicing said debt with the produce of the Chemistry Shop.
Restricted gear is a no-go, but depending on the character I might let you have stuff of a higher availibility. In Debt is fine, but keep in mind your total cash has a hardcap of 15K.
Character is looking damned nice Digital Heroin, and your backstory is awesome.
crizh
Apr 15 2009, 11:22 PM
I think I'll have to totally rethink this character then.
With a hard-cap of 15k even with In Debt it's going to be nearly impossible to afford the Chemistry Set I had in mind. I've already spent about 20k on a Chemistry Shop and raw materials.
Similarly the Skillwires would have to go by the wayside.
The plan was to be making Novacoke/Zero speedballs for a Triad group that has financed his shop and was persuaded to invest in a set of Skillwires for him so he could branch out into other interesting areas like mod'ing guns and vehicles.
Even if you could be persuaded to allow Cyber with an Availability of 16 I can't afford it without the extra 30k from In Debt.
So far I've budgeted for three things over the Availability Cap. A Chemistry Shop [8], a set of Skillwires [16] and an Ares Low intensity Laser [7] to burn trace chemicals off the drugs once they've been vacuum sealed.
crizh
Apr 15 2009, 11:58 PM
Here, I'll post what I've got so far to give you an idea what I'm talking about.
Flashbang - Viva la revolution[ Spoiler ]
Background
[ Spoiler ]
Name: Flashbang
Race: Human
Gender: Male
Jeremy Franklin is an angry young man. Born twins to a SINless drug addict mother he and his sister Gladys grew up in poverty in some of the worst slums in Seattle.
Only the twins natural talents saved them from the same fate as their mother. Both twins were, from an early age, preternaturally gifted in certain areas, Jeremy in making things go bang and Gladys in getting people to do what she wanted them to do.
Jeremy's talents went unnoticed for much longer than his sister's, boys will be boys after all, but eventually it became apparent to those around them that these two children were gifted and those with power began to take notice of them.
Jeremy was recruited by one of the local Triad gangs, first to make booby traps and improvised grenades for their turf wars and later when his talent for complex organic chemistry emerged to manufacture street drugs.
Unfortunately his sister's fate was not to be a happy one. Gladys had all the makings of a world class face but also had the makings of a world class sex-worker. Jeremy was able to use his sway with the Triads to steer her sister towards making an 'honest' living but powers beyond his control had other plans for her.
She was spirited away in the night a little after her fourteenth birthday and Jeremy has not seen her in four long years. He is certain that his twin is stlll alive but fears that she would be better off dead.
His long search for her and the World's indiferrence to her plight has made him bitter and angry at the unfairness of the Machine and as the possibility of him finding Gladys and getting her back intact becomes more remote he has begun to direct his anger at the Mechanism itself.
If he can't punish those reponsible he will punish the World that let it happen.
BREAKDOWN (250BP)
[ Spoiler ]
Core Attributes: 120 BP
Special Attributes: 60 BP
Race: 0 BP
Active Skills: 80 BP
Positive Qualities: 20 BP
Negative Qualities: 35 BP
Contacts: 2 BP
Resources 3 BP
=Attributes=
[ Spoiler ]
Body: 3
Agility: 2
Reaction: 2
Strength: 1
Charisma: 1
Intuition: 4
Logic: 5
Willpower: 2
Edge: 4
Magic: 4(5)
Essence: 5.04
Initiative: 6
Initiative Passes: 1
Physical Damage Track: 10
Stun Track: 9
Current Karma: 0
Total Karma: 0
Street Cred: 0
Noteriety: 0
Public Awareness: 0
=Qualities=
[ Spoiler ]
Adept
Linguist
Restricted Gear: Skillwires
Restricted Gear: Chemistry Shop
---
In Debt (30k
)
Missing Loved One (Gladys)
=Powers=
[ Spoiler ]
Linguistics
Nimble Fingers
Multi-tasking
Sustenance
Improved Sense (Ultrasound)
Enhanced Perception IV
Improved Ability (Perception) II
Improved Ability (Chemistry) II
Improved Ability (Demolition) II
=Active Skills=
[ Spoiler ]
Chemistry (Explosives): 4(6) (+2)
Demolitions (IED's): 4(6) (+2)
Perception: 4
Data Search (B&R Plans): 2 (+2)
Heavy Weapons: 2
Dodge (Ranged): 2 (+2)
=Knowledge Skills=
[ Spoiler ]
English: N
German: 1
Japanese: 1
Sperethiel: 1
PK: Pirate Networks: 2
=Gear=
[ Spoiler ]
Skillwires IV
Datajack (Alpha)
Autoinjector, Reuseable, 6 Doses (Alpha)
Aerofoil Gas/Splash Grenade x10 1700
Disguised (-6)
Skinlink
Chemistry Shop 5000
Lael, 10 Doses 1800
DMSO, 100 Doses 1000
DMSO, Raw Materials x 100 100
Novacoke, Raw Materials x 100 100
Zero, Raw Materials x 100 1000
ANFO, Raw Materials x 100 5000
Vacuum Seal (Rating 1) 100
Ares LiL 1250
Tag Eraser – 150
Lifestyles, 1 Month - 5975
=Lifestyle=
[ Spoiler ]
Home
[ Spoiler ]
Comforts: Low (2LP)
Entertainment: Low (2LP)
Necessities: Middle (3LP)
Neighbourhood: Low (2LP)
Security: High (4LP)
Qualities:
Easy Going Landlord (+1LP)
Escape Tunnel (+3LP)
Concerned Neighbours (+2LP)
Perfect Room-mate (2LP)
Total: 21LP (Luxury), 15000 pm
with 4 sharing: 4875 pm
(Vehicle: Rented GMC Everglades)
The Lab
[ Spoiler ]
Half a Dozen illegal enterprises share this Barrens warehouse. It serves as their place of business and an emergency safehouse. The warehouse is sub-divided and security is provided by a local Triad gang who oversee all the operations. The facility is moved every couple of weeks to a different abandoned warehouse as a security measure.
Comforts: Squatter (1LP)
Entertainment: Street (0LP)
Necessities: Middle (3LP)
Neighbourhood: Middle (3LP)
Security: High (4LP)
Workplace (+1LP)
Perfect Roommate (+2LP)
Total: 14 LP = 4400
With 5 sharing = 6600/6 = 1100
=Contacts=
[ Spoiler ]
Fixer: Loyalty 1, Connection 1
Zombayz
Apr 16 2009, 01:06 AM
QUOTE (crizh @ Apr 15 2009, 03:22 PM)
I think I'll have to totally rethink this character then.
With a hard-cap of 15k even with In Debt it's going to be nearly impossible to afford the Chemistry Set I had in mind. I've already spent about 20k on a Chemistry Shop and raw materials.
Similarly the Skillwires would have to go by the wayside.
The plan was to be making Novacoke/Zero speedballs for a Triad group that has financed his shop and was persuaded to invest in a set of Skillwires for him so he could branch out into other interesting areas like mod'ing guns and vehicles.
Even if you could be persuaded to allow Cyber with an Availability of 16 I can't afford it without the extra 30k from In Debt.
So far I've budgeted for three things over the Availability Cap. A Chemistry Shop [8], a set of Skillwires [16] and an Ares Low intensity Laser [7] to burn trace chemicals off the drugs once they've been vacuum sealed.
Mother of Odin dude.
The chem shop I've got no problem with, but the skillwires would have to go down some, and the low intensity laser has a higher chance of vaporizing/burning the product than just burning off the slag, which instantly becomes suicidal the instant you deal with a heat-senesitive primary explosive(so about 89% of Primary explosives, and a few Secondary explosives too, with the detonation of most of the other nearby explosives just for good measure).
And I think you misunderstand hardcap: Hardcap=maximum. Not maximum plus whatever you can manage to add on. Just pure and raw maximum, unless there's a good reason to go over, and even then it's only variable by 2 or 3 thousand nuyen at most. Sorry about that, I'll clarify it in my first post.
Aside from that, you're looking kickass like everyone else.
crizh
Apr 16 2009, 01:15 AM
I think I might be able to trim things a bit. Particularly if I just drop the skillwires.
The Low intensity Laser is designed specifically for cleaning Vacuum Sealed explosives, it's in RC on page 35.
You said you might consider requests for a little more money, it would be a help if you could let me have 25k instead of 15k. The chemical shop is almost half my cash. Once I've bought some raw materials there is almost nothing left.
Zombayz
Apr 16 2009, 02:08 AM
Crizh: sent you a PM in a futile effort to keep the thread from being horribly cluttered.
Digital Heroin
Apr 16 2009, 06:30 AM
crizh: Could be maybe he's got the skills, but he's down on his luck for some reason? Maybe the Star wiped him out, and he had to ditch his lab? Procuring a lab and materials could be a very early goal, one Johnny's support, since it furthers the cause if they've got a place to make the boom boom.
I know Johnny's got a goal up early, and that's to get access to some kind of broadcast media, but he's a team player, and (recently) always up for a spot of meyham.
Zombayz
Apr 16 2009, 06:48 AM
QUOTE (Digital Heroin @ Apr 15 2009, 10:30 PM)
crizh: Could be maybe he's got the skills, but he's down on his luck for some reason? Maybe the Star wiped him out, and he had to ditch his lab? Procuring a lab and materials could be a very early goal, one Johnny's support, since it furthers the cause if they've got a place to make the boom boom.
I know Johnny's got a goal up early, and that's to get access to some kind of broadcast media, but he's a team player, and (recently) always up for a spot of meyham.
This is very true, in addition to being a good idea, plus the fact that many explosives can be made using common materials eliminating the need to buy the stuff ahead of time. TetraAcetone Tetra Peroxide for instance is a simple mixture of any acid(as a catalyst), Acetone(think paint thinner), and common hydrogen peroxide. Erythritol TetraNitrate, a signifigantly easier, safer, and more powerful compound to make, is made from erythritol(a sugar substitute availible in 2 kilogram bags), and almost any nitrate(Potassium nitrate, AKA stump remover, is availible in 50 kilogram bags), and once again, it uses almost any acid as a catalyst.
Fake Edit: If you're going to ask how I know this, then ask me through PM, please.
Digital Heroin
Apr 16 2009, 09:38 AM
While I'm not one to asume, there lie benefits in obtaining the space after campaign start, cheif amongst them being cleaning out drug labs from the neighborhood (rivals if he's still in the game, or any if he's bucked his Triad masters). Johnny's all for cleaning out drug dens. Libertarian as he is, drugs hurt people, and hurting people's bad.
crizh
Apr 16 2009, 10:31 AM
QUOTE (Digital Heroin @ Apr 16 2009, 09:38 AM)
and hurting people's bad.
I'm not sure Flashbang is going to agree with that 100%.
The Novacoke/Zero is going to hurt exactly the sort of asshat that needs a little hurting...
crazyconscript
Apr 16 2009, 11:34 AM
Hurting people is what Hank the Bikerman does
Hope you can help me make some more Cram there crizh. Who knows when my stockpile will run out
crizh
Apr 16 2009, 11:56 AM
Would you not rather have Dopadrine and K-10?
Digital Heroin
Apr 16 2009, 03:43 PM
I should revise that: hurting innocent people is bad. Johnny's not opposed to wanton destruction of property, especially when it's government or corporate, but he's not down with the broad-spectrum killing. Hell, even though the 'Star's got a hate on for him, he's not quite ready to step up to cop killing even. But if pimps, drug dealers, politicians and such happen to get a little hurt put on them, well he'll shed no tears.
K-10? Being that I can't access my thumbdrive at the moment (boss is in eyeshot of the monitor) I'll have to rely on my brain. That's the nastier than frag combat drug that has a chance of leaving one a drooling combat monster?
crizh
Apr 16 2009, 04:33 PM
Yup, turns you Berserk, potentially permanently. Hence the Dopadrine to counteract the Berserk.
Risky but spectacular.
As to hurting innocents I agree but the 'Masters of the Universe' corporate types that like the mad power rush of getting high on Novacoke are far from innocent victims in Flashbang's eyes.
Dumori
Apr 16 2009, 05:08 PM
I'm finishing off my spirit but with out a friendship pact. I'll have to get karma via pacts and such. However how would you deal with that? I was thinking of dropping my power pact and picking up drain pact and charging 1 karma a month for the extra drain dice. canvasing groups and individuals I can trust all so allowing me to gain the all important contacts.
Digital Heroin
Apr 16 2009, 05:10 PM
This is why I'm liking Johnny... he may speak to the masses about getting off the smack, but he's not opposed to them enough not to work with someone who makes drugs, and even to use them from time to time if it'll give him an edge.
crizh
Apr 16 2009, 05:55 PM
Tweakage
Took out the 'ware and managed to shoe-horn in Armourer. I've added some Radio Detonators that are above the availability cap but every detonator is above the availability cap....
I've also gone with ANNF instead of ANFO because it has a Rating of 6 or 7 depending on how you round and is just as cheap and easy to make.
Flashbang - Viva la revolution[ Spoiler ]
Background
[ Spoiler ]
Name: Flashbang
Race: Human
Gender: Male
Jeremy Franklin is an angry young man. Born twins to a SINless drug addict mother he and his sister Gladys grew up in poverty in some of the worst slums in Seattle.
Only the twins natural talents saved them from the same fate as their mother. Both twins were, from an early age, preternaturally gifted in certain areas, Jeremy in making things go bang and Gladys in getting people to do what she wanted them to do.
Jeremy's talents went unnoticed for much longer than his sister's, boys will be boys after all, but eventually it became apparent to those around them that these two children were gifted and those with power began to take notice of them.
Jeremy was recruited by one of the local Triad gangs, first to make booby traps and improvised grenades for their turf wars and later when his talent for complex organic chemistry emerged to manufacture street drugs.
Unfortunately his sister's fate was not to be a happy one. Gladys had all the makings of a world class face but also had the makings of a world class sex-worker. Jeremy was able to use his sway with the Triads to steer her sister towards making an 'honest' living but powers beyond his control had other plans for her.
She was spirited away in the night a little after her fourteenth birthday and Jeremy has not seen her in four long years. He is certain that his twin is stlll alive but fears that she would be better off dead.
His long search for her and the World's indiferrence to her plight has made him bitter and angry at the unfairness of the Machine and as the possibility of him finding Gladys and getting her back intact becomes more remote he has begun to direct his anger at the Mechanism itself.
If he can't punish those reponsible he will punish the World that let it happen.
BREAKDOWN (250BP)
[ Spoiler ]
Core Attributes: 120 BP
Special Attributes: 50 BP
Race: 0 BP
Active Skills: 98 BP
Positive Qualities: 10 BP
Negative Qualities: 35 BP
Contacts: 7 BP
Resources 0 BP
=Attributes=
[ Spoiler ]
Body: 3
Agility: 2
Reaction: 2
Strength: 1
Charisma: 1
Intuition: 4
Logic: 5
Willpower: 2
Edge: 4
Magic: 4
Essence: 6
Initiative: 6
Initiative Passes: 1
Physical Damage Track: 10
Stun Track: 9
Current Karma: 0
Total Karma: 0
Street Cred: 0
Noteriety: 0
Public Awareness: 0
=Qualities=
[ Spoiler ]
Adept
Linguist
---
In Debt (20k
)
Missing Loved One (Gladys)
Mild Addiction (Betel)
Mild Allergy
=Powers=
[ Spoiler ]
Linguistics
Multi-tasking
Improved Sense (Ultrasound)
Enhanced Perception IV
Improved Ability (Perception) II
Improved Ability (Chemistry) II
Improved Ability (Demolition) II
Improved Ability (Armourer) II
=Active Skills=
[ Spoiler ]
Chemistry (Explosives): 4(6) (+2)
Demolitions (IED's): 4(6) (+2)
Armourer (Heavy Weapons): 4(6) (+2)
Perception: 4
Data Search (B&R Plans): 2 (+2)
Heavy Weapons: 2
Dodge (Ranged): 2 (+2)
=Knowledge Skills=
[ Spoiler ]
English: N
German: 1
Japanese: 1
Sperethiel: 1
PK: Pirate Networks: 2
=Gear=
[ Spoiler ]
Fake SIN, Rating 1 1000
Betel, 35 Doses 35
Aerofoil Gas/Splash Grenade x10 1700
Disguised (-6)
Skinlink
Chemistry Shop 5000
Lael, 10 Doses 1800
DMSO, 10 Doses 100
DMSO, Raw Materials x 100 100
Novacoke, Raw Materials x 10 10
Zero, Raw Materials x 10 100
ANNF, Raw Materials x 10 500
Radio Detonators x 3 120
Vacuum Seal (Rating 1) 100
Olfactory Scanner I 500
Tag Eraser – 150
Browse 6 (Optimization 3) 900
Lined Coat 700
Lifestyles, 1 Month - 7175
20000
=Lifestyle=
[ Spoiler ]
Home
[ Spoiler ]
Lately Flashbang has been living with a group of mid-level Triad Enforcers. The lifestyle is wild and there is lots of cash sloshing around but he's not sure how long he can keep up with the volatile group of heavies.
Comforts: Low (2LP)
Entertainment: Low (2LP)
Necessities: Middle (3LP)
Neighbourhood: Low (2LP)
Security: High (4LP)
Qualities:
Easy Going Landlord (+1LP)
Escape Tunnel (+3LP)
Concerned Neighbours (+2LP)
Perfect Room-mate (2LP)
Total: 21LP (Luxury), 15000 pm
with 4 sharing: 4875 pm
+1200 for +12 to starting cash roll.
(Vehicle: Rented GMC Everglades)
The Lab
[ Spoiler ]
Half a Dozen illegal enterprises share this Barrens warehouse. It serves as their place of business and an emergency safehouse. The warehouse is sub-divided and security is provided by a local Triad gang who oversee all the operations. The facility is moved every couple of weeks to a different abandoned warehouse as a security measure.
Comforts: Squatter (1LP)
Entertainment: Street (0LP)
Necessities: Middle (3LP)
Neighbourhood: Middle (3LP)
Security: High (4LP)
Workplace (+1LP)
Perfect Roommate (+2LP)
Total: 14 LP = 4400
With 5 sharing = 6600/6 = 1100
=Contacts=
[ Spoiler ]
Fixer: Loyalty 1, Connection 1
Private Eye: Loyalty 1, Connection 1
Street Doc: Loyalty 2, Connection 1
Dumori
Apr 16 2009, 06:22 PM
Finished
[ Spoiler ]
Free spirit PC
250BP for race
Manifestation. Norse
Body: 2
Agility: 2
Reaction: 2
Strength: 2
Charisma: 2
Intuition: 2
Logic: 2
Willpower: 2
Force: 2
Edge: 2
Spirit powers 2sp
Guard 0.5
Arccident 0.5
Drain pact 1
Life pact free
Qualities
Uneducated -20
Oblivious -5
Evil Twin -10
Skills
Spellcasting 2
Influence (Group) 1
Assensing 1
Perception 1
Knowledge Skills
Local Magical Groups 2
Norse Myth 3
Local Gangs 1
Anarchistic General Knowledge 2 (I.E bits and bobs for the Anarchist's guides)
Gaining Karma as a free Spirit 2 (Using pacts effectively and such)
Languages
Old Norse N
English 2
Spells
Stunbolt (Direct) (F/2)-1
Lightning Bolt (Indirect, Elem.) (F/2)+3
Influence (Mental) (F/2)+1
I know some of my knowledge skills are a bit badly named.
Zombayz
Apr 16 2009, 10:16 PM
The knowledge skills actually don't look bad at all, but I'm not entirely sure how I'd deal with the pacts, nor whom would be effected by them(aside from you). We'll work that bit out by PM: send me a message with your ideas when you get the chance.
Crizh, you're looking much better, and the radio detonators are fine. Also, with that specialty in IEDs, I'm sure you;ll be able to figure out some other detonator types(most likely tripwires and friction/primer initiated charges). One thing: what is that mild allergy? As in what substance?
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