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AllTheNothing
QUOTE (Ancient History @ Apr 23 2009, 07:13 PM) *
Nine maps, seven weapons, seven spells, 6 tech devices, 4 races, and 3 game modes. No plot.

Hard realism hurts.
blindfox
Cthulu for prez!
AllTheNothing
QUOTE (blindfox @ Apr 23 2009, 07:33 PM) *

LOL!!!
Shadowfox
QUOTE (AllTheNothing @ Apr 23 2009, 07:14 AM) *
That Horrible Game and Bioshock in the same sentence? O.o Ouch!!!



QUOTE (InfinityzeN @ Apr 23 2009, 09:12 AM) *
Bioshock was more Shadowrunny then the crappy 360 Shadowrun game. As for the old NES and Sega games, those rocked socks. I'm going to have to dig up a emu and rom, haven't played them in years and I'm pretty sure my old NES and Sega won't work anymore (haven't powered them on for *YEARS*)



Oh no no no, I LOVED Bioshock, I'm just saying it felt like a retarded dumbed down version of all the amazing things you could do in Bioshock.

And yea, bioshock did remind me too of Shadowrun a bit, the little hacking mini games were so cool.
hobgoblin
bioshock was basically system shock 2 with a steampunk makeover of sorts...

now, deus ex, woho biggrin.gif

also, if one filter it right, anarchy online could pass for a SR mmo.

hell, im sure funcom could have turned it into SR the mmo if they got hold of the license. just drop the classes in favor of some kind of ability system.

only issue is that it would make for a bitch to balance in pvp...
Shinobi Killfist
QUOTE (tricwebs @ Apr 23 2009, 10:31 AM) *
Bwahahaha

I still have my original Shadowrun Genesis cartridge AND a working Sega Game Gear to play it on. Now if only I could figure out a way to hook it up to my LCD TV..
The Sega Genesis version is great. It really had a good RPG feel to it (for a video game).


Same exact boat I am in. I found my genesis, and the cartridge was still in it. I got no way to hook it up though.
TKDNinjaInBlack
I'm a huge SR fanboy and the 360 game was enough to make me buy the system 2 years ago. Yes, I knew of how badly translated the game was and how they re-wrote the story and things, but it does play fairly well and there are some things that are very cool when you do them every now and then, like:

-First time you use wired reflexes and a katana to deflect submachinegun fire (not really SR, but neat none-the-less).
-walking around as a troll with a smartgun linked minigun and lay waste to a bunch of elves running around with katanas.
-doing the above and not hitting a single teammate in the middle of the melee because the game's smartgun included the safe target system one can read about in arsenal.

While the game doesn't have a plot or single player mode, the maps are set up to tell a story and if one plays through all 9 maps, they understand the basic idea of what both sides are trying to do with the artifacts. It can feel kind of climatic at times (like the Maelstrom map) and other times give a good feeling of the class struggle between the corporate world and the third world knocking on their back door (every map not in the arcology can see the arcology towering in the background), so the one thing that the game did do right was level design.

I don't play a lot of FPShooters unless they make use of objectives and have good usage of the fantastic (either sci-fi, good plot, or fantasy). Needless to say, since this was team based objective gameplay, I took to it more than the countless slayer matches on halo or any other popular FPS game on Xbox Live. The powers do give a nice feel to the gameplay and constantly have one trying to buy a new power each round to counter their opponents powers. Unfortunately because of the shelf life of the game and the current crowd that takes FPS games way to seriously, the only people who play the game anymore are douchebags who get so good at Call of Duty 5 or Halo 3 that they sunk the 10 dollars to pick this game up used from the Gamestop they frequent, where they brag about how good they are or how they could be A MLG player if they could get a sponsor, just to try something new. They don't understand team based objective gameplay, they like to run around solo trying to kill everything themselves, don't play the game long enough to understand that some metatypes are purely support classes, and they frequently drop racist and obscene comments because they have the maturity level of a 12 year old boy raised by drugged out redneck parents. All they do is whine about how COD and Halo is better and team kill just to resurrect their teammates so they can earn more points (half the score earned from teammates you resurrect goes to you). On top of that, all of those super hopped up FPS sexually repressed racists turn their settings to only accept attrition (read: deathmatch) gameplay, so good luck actually finding a game online with players enjoying the game with capture the artifact mode as designed. Overall, playing the game now is a horrendously frustrating experience and not really even worth the 10 dollars for the used copy even if you already have a live account.

That being said, I'd still play the game if I could ever get a party together that actually wanted to play it for fun, but it's tough to find people willing to sink some time into the learning curve.

Oh, and I own the genesis game on the genesis. What a masterpiece. It was so satisfying to find Stark in the woods, bring him back, steal the prototype cyberheart and have him hop in your party for free. With him and Ilene Two Fists augmented to almost no essence and everybody wearing the heavy combat armor only available from the Yakuza contact, it was impossible to die. All earned of course by mining the same freaking system for paydata (who keeps a primary datastore with primo info right next to the system access node? oh yeah, city hall) and selling it to Boris or Roscoe or whatever his name was. Still hate those Tarpits though. After hitting enough of them, I took the time to map out every matrix system. Still have them in my game case.
blindfox
good intel on the new game. thanks.
at the time the snes and genesis versions came out i wasnt as big into video games as i was into pnp so i never got a genesis and my snes titles were sparse. all the buzz about the genesis version is gonna make me get an emu and rom for sure though smile.gif
Dwight
QUOTE (TKDNinjaInBlack @ Apr 23 2009, 09:34 PM) *
he only people who play the game anymore are douchebags who get so good at Call of Duty 5 or Halo 3 that they sunk the 10 dollars to pick this game up used from the Gamestop they frequent, where they brag about how good they are or how they could be A MLG player if they could get a sponsor


Welcome to pubbing. :/ That effect is inherent in the extremely poor support the game gave for anything resembling organized clan play. It could even be argued that the match making system went so far as to disrupt people trying to play on the same team. The system isn't so out of place on the Xbox but it is antithetic of team based PC FPS games.
Neraph
QUOTE (DWC @ Apr 22 2009, 09:16 PM) *
It's not even a good FPS. I bought it, played it for an hour, and then had to go spend all weekend playing Battlefield 2142 just to reassure myself that I didn't fail at FPS. The engine is horribly sluggish, the weapons are uninspiring, and it really does have absolutely nothing to do with Shadowrun. After a great deal of struggling, the only good thing I can say about the game is that the box fits neatly on my shelf.

/agree

Epic post, by the way.
TheOOB
QUOTE (Wikitropes)
The Genesis/Megadrive game translates both the setting and rules. The SNES version is hailed as capturing the atmosphere perhaps even better, but dedicated tabletop gamers were annoyed by the new rules. The recent 2007 game has reunited the fanbase — in declaring how much it sucks due to abandoning both.

MYST1C
QUOTE (Stahlseele @ Apr 23 2009, 06:13 PM) *
There's Patches and Cracks to allow games to run on DX9 XP.
Which showed that the Vista-only limitation was artificial as the games didn't actually need DX10 to run, but simply the installer was configured to refuse work if DX10 (and thus Vista) was not detected.

Halo 2 was originally an Xbox game using DX8, Shadowrun was developed for Xbox360 that runs DX9...
ravensmuse
QUOTE (Shinobi Killfist @ Apr 23 2009, 09:12 PM) *
Same exact boat I am in. I found my genesis, and the cartridge was still in it. I got no way to hook it up though.

Do you have a Dreamcast? Try your plugs for those. I think I did that when I lucked into a Sega CD and had to scramble around looking for plugs.

(same trick works for SNES and Gamecube. I've been playing Breath of Fire all week..)
tricwebs
QUOTE (Shinobi Killfist @ Apr 23 2009, 09:12 PM) *
Same exact boat I am in. I found my genesis, and the cartridge was still in it. I got no way to hook it up though.

If you have a local Gamestop, you might be able to find an AV cable for the Genesis.

Oh, and I was wrong, I have the Nomad, not the Game Gear, so I can (and do) play the Shadowrun game, but only an a 2.5in LCD screen. I'm going to check the local Gamestop to see if the might have the AV cable so I can play the game on my 37in LCD tv.
Zaranthan
I remember LOOONG nights playing SR on my Nomad. That thing got hot. I always did the corporate extraction runs rather than just farming the matrix. Lots more stuff to interact with, and no tar pits.
Zenfar
QUOTE (TKDNinjaInBlack @ Apr 24 2009, 03:34 AM) *
-walking around as a troll with a smartgun linked minigun and lay waste to a bunch of elves running around with katanas.
-doing the above and not hitting a single teammate in the middle of the melee because the game's smartgun included the safe target system one can read about in arsenal.


I may have to pick up the 360 game after reading this, should be able to get it at a good price, plus I have a friend that always plays elves
nezumi
I followed the Vista/XP game since they started up the forums for it, even running a game on their forums to show people what the game is really about.

IMO, Shadowrun was intentionally chosen as a low-cost flagship for Vista and PC/360 integration. They knew it would have trouble, so they didn't want to stake a real investment on it. Rather than risk something like Halo, they went with Shadowrun, which benefited from name recognition, but which had 0 proven fan interest. It was always meant to be a high-risk project for political goals, paving the way for the next Halo game. The crew they chose, by and large, had no interest in Shadowrun or RPGs (with few exceptions) and so, needless to say, had no interest in input from fans, even though pages and pages of suggestions were created. We even created modified timelines for them to cut and paste into their manual and web site, which was promptly ignored.

Shadowrun Vista/360 was meant for many things, but attract customers was not one of them.

Of course, it became clear that the entire project was doomed to go down the tubes. The team had spent something like 2 or 4 years designing it, and by all accounts, reviews were tepid at best, with lots of complaints about it officially requiring Vista. The project was axed before it was completely finished. The version on the shelves is basically beta. It isn't just missing the upgrades meant to be sold later in the product life, it's missing the upgrades intended before release.

Weissman has in fact acquired permission to use the rights (M$ still owns the rights to Shadowrun). The details are unclear, but he's a very, very smart guy who actually knows the system. He got the rights to all of the FASA products, from what I understand. Whether he intends to go after SR specifically, or Crimson Skies or Mechwarrior is unclear. he may have just picked them up at bargain basement prices and is hanging on to them for the time being (I sort of doubt it, though). Time has yet to tell.
Blade
QUOTE (nezumi @ Apr 24 2009, 05:50 PM) *
The crew they chose, by and large, had no interest in Shadowrun or RPGs (with few exceptions)


I remember the team members' blogs. They were mostly there to let them talk about their work on the game, but there was one dev who posted a message that had, at first glance, nothing to do with it: he was complaining about one of the X-Men movie that was released back then. He was saying how the movie had nothing to do with the comics...
From the reactions I read in the game's forums, few people saw in this post what I saw, but to me he was just using a metaphor to express what he felt about the game he was working on without getting fired.

(...Or maybe he just really hated that X-Men movie and had to say it everywhere he could).
Stahlseele
The people doing awakened MMO and SRO/6WG are pretty close lipped, if they are active at all, concerning this matter <.< . .
Dwight
QUOTE (nezumi @ Apr 24 2009, 08:50 AM) *
The crew they chose, by and large, had no interest in Shadowrun or RPGs (with few exceptions) and so, needless to say, had no interest in input from fans, even though pages and pages of suggestions were created.


That isn't really fair at all. I do recall some changes that were made. Not many but a few. However, no, they weren't interested in [re]doing a lot of work to appease desires for adherence to the SR P&P RPG canon. "Copy & paste" does not imply no work [without it being very shoddy] and their legal beagles would also likely have had a fit. There is still a lot of stuff that have to go on, and frankly a poor choice of resource allocation for the providing a better product to the general public.
Remnar
I loved that old Genesis game. Still play it quite a bit from time to time.

I just finished Fallout 3 and was just thinking "hey this could somehow be modeed to be SR like, maybe".

To switch it up a bit. Anyone still play that Dystiopia HL2 mod? Not really Shadowrun (no magic) but very cyberpunk and very cool with the hacking and cool cyber mods.
TheOOB
A good modern shadowrun game would be like Deus Ex mixed with Fallout 3. A RPG based FPS with lots of story and role playing elements.
Zenfar
QUOTE (Remnar @ Apr 24 2009, 04:43 PM) *
I loved that old Genesis game. Still play it quite a bit from time to time.


I never had a Genesis, my desire to hit eBay is going way up!

I think Fallout 3 is one of few First Person games to get RPG combat correct with skills and VATS coming into play.

Malachi
QUOTE (nezumi @ Apr 24 2009, 09:50 AM) *
Weissman has in fact acquired permission to use the rights (M$ still owns the rights to Shadowrun). The details are unclear, but he's a very, very smart guy who actually knows the system. He got the rights to all of the FASA products, from what I understand. Whether he intends to go after SR specifically, or Crimson Skies or Mechwarrior is unclear. he may have just picked them up at bargain basement prices and is hanging on to them for the time being (I sort of doubt it, though). Time has yet to tell.

To be clear, Microsoft owns the digital entertainment rights to Shadowrun. Topps is the owner of the "true" IP that is Shadowrun, same with Battletech (I'm pretty sure).
nezumi
QUOTE (Dwight @ Apr 24 2009, 11:26 AM) *
That isn't really fair at all. I do recall some changes that were made. Not many but a few. However, no, they weren't interested in [re]doing a lot of work to appease desires for adherence to the SR P&P RPG canon. "Copy & paste" does not imply no work [without it being very shoddy] and their legal beagles would also likely have had a fit. There is still a lot of stuff that have to go on, and frankly a poor choice of resource allocation for the providing a better product to the general public.


The only give and take I recall coming up was they moved the game from 2020 to 2030 (I believe).

Really, in cases where their current posted history has spelling and grammatical errors, and an author offers to sign contracts to give all rights permanently for a shorter, more concise, internally consistent and edited history, and they never even comment, that reads like a lack of interest. This is compounded by Gehlman's quotes about how they'd just have to ignore the few rabid Shadowrun fans so people can enjoy the game. Gehlman made it really clear that he has no interest whatsoever in Shadowrun or it's history. I wish I could find a copy of his monkey-brain quote, but that seems to be lost to the mists of the internets.
Dwight
QUOTE (nezumi @ Apr 24 2009, 11:41 AM) *
Really, in cases where their current posted history has spelling and grammatical errors, and an author offers to sign contracts to give all rights permanently for a shorter, more concise, internally consistent and edited history, and they never even comment, that reads like a lack of interest.


Or the manager for the product made the exact same business decision I would, followed up on the PR front with a "no comment" without bothering to say "no comment" because it doesn't need it.
Zenfar
QUOTE (nezumi @ Apr 24 2009, 05:41 PM) *
Really, in cases where their current posted history has spelling and grammatical errors, and an author offers to sign contracts to give all rights permanently for a shorter, more concise, internally consistent and edited history, and they never even comment, that reads like a lack of interest.


If you have a fan that is willing to help just for the love of the game and the game world, why not let them?

I actually went one step further, if gamers want to contribute fiction to my game I have a forum on my website for them. I tell them I can't pay them, that they have to have the rights to the fiction they are posting, why not let them? It is a game after all and if writing fiction helps somebody enjoy the game let them. If keeping the game world backstory straight makes it more fun for them let them. And if you can reward them by naming a character after their forum name or letting them see their fiction in game with a their signature on it, why not?

The internet allows collaboration with your fans, you should be glad you have fans and not take them for granted.



AllTheNothing
QUOTE (Stahlseele @ Apr 24 2009, 06:17 PM) *
The people doing awakened MMO and SRO/6WG are pretty close lipped, if they are active at all, concerning this matter <.< . .

Lets hope for the best.
By the way, what would 6WG stand for?
nezumi
QUOTE (Zenfar @ Apr 24 2009, 03:16 PM) *
I actually went one step further, if gamers want to contribute fiction to my game I have a forum on my website for them.


They did create a "legacy" section on the forum...

And disallowed us from commenting on the RPG outside of it.
Zenfar
QUOTE (nezumi @ Apr 24 2009, 08:08 PM) *
They did create a "legacy" section on the forum...

And disallowed us from commenting on the RPG outside of it.


How strange. I mean I get having sections for different topics but when I game is based on something you should be able to talk about that something.
Stahlseele
QUOTE (AllTheNothing @ Apr 24 2009, 10:02 PM) *
Lets hope for the best.
By the way, what would 6WG stand for?

*Points down at his Sig*


6WG=6th World Games.
As SRO got reChristened after MicroShit pulled their Cease and Desist Order <.<
Last i heard, they were not going to scrap the alpha they had ready, but change it to more gibson cyberpunk.
But nothing after S&T got the Gamerights . .
ornot
I played the 360 demo, but no more. It didn't feel quite finished. Check out the ladder climbing animation, and the variant skins available. They don't exist! The number of maps is also extremely limited, considering the price tag and the lack of any single player gameplay. Personally I don't like playing online FPS games as a general rule since there are so many jerks out there, but that's an entirely personal opinion.
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