QUOTE (psychophipps @ May 6 2009, 10:59 AM)
So...by playing
one character by concept rather than "your idea of badass maximization" (and the 'Dog isn't exactly a pushover since he tosses 13 DP with his Combat Axe by RAW before adding possible Reach and tosses 12 RAW DP with smartlinked Firearms) I'm somehow not able to give character gen advice? Well, I guess my Covert Ops/Street Sammy who
is an absolute deathmachine with maximum badboy tweaks and karma/scrilla expenditure efficiency is somehow a non-qualifier? Gimme a flippin' break!
Well, your advice was based on your anectodal experience of not being able to use Dodge in the first place, in part because you had no Perception. If the reason you can't use Dodge is because you have no Perception, that's an invalid reason to tell others who DO have perception that they won't get any use out of Dodge. Maybe you're qualified to give advice, but you're still giving really bad advice based on a particular character who is not optimal by any stretch of the imagination.
QUOTE
You seem to be forgetting that "Ambush (insert direction here)!" or "Take Cover!" from another PC is a Free Action so it's not as big a deal as you think, what with our resident percept-o-tron rarely getting caught off guard with plenty of other possible backups. Dropping Prone is also a free action if there isn't any immediate cover, after all.
No matter how you slice it, it's better not to be surprised in the first place. Someone telling you that you're being ambushed does not remove your surprise, you still can't do anything against the guys that surprised you, including make defense tests. Dropping prone is allowed, but if they have any skill at all they will still shoot you. Your anecdotal report of surviving for a while without Dodge or Perception is not evidence that neither is important or necessary. It is only evidence that in your particular group setup, with your particular mix of skills, facing the particular enemies you faced, you have managed to get by without either. The fact stands that, per the system, both are HIGHLY important, and no combat character would go without either if they were trying to make an optimized build. And this guy doesn't even have the assets of your non-perceptive Ork in the first place. He's not strong, and he's not tough. Your guy might be too busy killing to Dodge, which might work because he can take some hits. But the OP's character needs to put defense ahead of offense, because he won't survive with decent attacks coming his way.
I'm sure you know how to make an optimized character. And when you give someone build advice, you should be telling them how they can make their current character more optimal. Anything else, and you're doing them a huge disservice. You assume that the OP left out Dodge on purpose because he didn't want it, and then you defend that choice. I think that is the wrong approach. Assume that if something looks like a mistake, then it is. Point it out, and say "look, this skill is really really important. I wouldn't leave chargen without it." Then, if the OP did it on purpose, he can say "nah, it's no big deal to me." Leave it up to the OP to explain why he did something non-optimal -- chances are, it's a mistake and he'll want to fix it, but if it's not a mistake then he can disregard the advice. Telling him what he's doing is great, because someone else did it once in a completely different game, is not helpful to the OP. The best you can do is nothing, because he already knows what he's doing and doesn't need to hear from you. And the worst thing you can do is convince him to keep a really shitty character the way it is, thus ruining his fun because he expected to be a little more useful in combat. I don't want to ruin anyone's fun, I want to help them make the best character they can, on the assumption that most people like to have good characters. If the OP doesn't care about having a good character, he can disregard my advice, and there's no chance it will harm him -- either he makes a better character, or nothing happens. That is much preferable to your strategy, which either makes nothing happen, or kills someone's good time by convincing them to make a bad choice that they regret.