QUOTE (Larme @ May 16 2009, 03:30 AM)

Ok, every time I've ever heard "broken" used to describe something, it's talking about it being too good. If the climber is too shitty to be worth playing, what's the danger that anyone would even play it?
First: You just encountered a situation where someone said that "broken" also refers to not being good enough.
Second: Over the course of 20 years of playing SR with a substantial number of gaming sessions at conventions I have been confronted with more than enough characters that were deemed "worth playing" by their creators but were such one trick pony types. So the danger of facing such characters largely depends on the kind of campaigns you're playing (where playing at conventions would fall in the category "non-continous campaign" or "one-shot adventures").
QUOTE
How is the possibility of making a shitty character a problem with the system in any way? I could make a mundane with no cyberware who had severe mental and physical disabilities and couldn't do anything. And that shows that there's something wrong with the system? The fact that I could voluntarily make a character that can't participate in shadowrunning? This shows that either a) the term "break the game" is too ambiguous to even be useful in a conversation, or b) you just have no idea what it means.
I nowhere claimed that such problems are caused by the system ... although ofc you need a system that allows the creation of such characters in the first place. So I guess your questions in this paragraph as well as your binary choice in possible conclusions are simply not hitting the spot and the second one is even going into a rather personal direction

QUOTE
The GM is responsible for approving everyone's characters in the first place. He can simply tell the climber to make a good character that doesn't suck at everything but climbing if he wants to avoid the situations you're pointing to. But ultimately, the GM cannot be responsible for every player's fun -- if one guy makes a horrible character, and the GM tells him it will suck, and he makes it anyway, it's the player's fault. You can't coddle someone who makes a pure climber build and then has nothing to climb, he has to learn not to be such a jackass and make a useful character.
The problem remains that until he has learned that lession (which is one that heavily depends on personal tastes as well) the choice made by the player affects not only him, but also the other players and the GM. "Breaking the game" always is situational, since it's still possible for a GM and all players to have fun with such "shitty" characters.
QUOTE
Are you saying that nobody should be allowed to make a powerful combat character? Are you saying that a powerful combat character is comparable in its effects to a guy that climbs?
~hmm~ Reading the text you quoted yourself again: No, I didn't say anything that would call for either question. I said that a super specialized combat character can create similarly unbalanced situations as a super climber and that
any character that takes specific proficencies to not only "powerful" but "extreme" levels in terms of game mechanics is going to create situations where putting him to at least a minor test will automatically put other characters at a point where they simply do not have any chances.
QUOTE
I'm honestly confused, because neither of those things make the slightest bit of sense on any level. So the GM incorporates climbing into the game, and super climber does it easly. Oh shit, he just broke the whole game, guess we can't play anymore.
It's possible that your confusion stems from interpreting stuff into my text that isn't there at all and I'm starting to doubt that you actually understood me, since I was speaking of a GM incorporating climbing into the game as an aspect that actually challanges the climber and then looking at the consequences of such a challenge for all others sitting at the table. Having Mr. Super Climber can even create situations where he still isn't challenged at all (due to the sheer number of dice he can roll) and the rest already hasn't got a good enough chance of overcoming the challenge.
QUOTE
Defeating the GM's expectations is one of the players' jobs. [..]Your argument seems to be, that if someone is too good at any one thing, they won't be challenged by that one thing!
One can have objections about that first claim. If that's your gaming style, so be it. I can only say that I have meet players that didn't see that as their job. The latter is a conclusion drawn from a wrong assertion ... Logically right but also wrong ...
QUOTE
Where I come from, being good at the thing your specialized for is the whole point of having a specialty. Your argument does not prove that the climber is somehow a threat to game balance, it only proves that no, the GM will not be able to create a dramatic, suspenseful climbing situation for someone with that many dice. Having never once used or seen climbing used in all my Shadowrunning career, my only response to this is, "Aw, snap."
And where I come from, there's a difference between being specialized and taking it to extremes where the system's capabilities of modelling the gaming world simply falls apart. Your conclusion concerning my "argument" is based on your wrong interpretation. In logic we're now again at the point where you draw a conclusion from a faulty assertion. The result is: You're logically correct while being totally wrong on all other levels. Oh and ofc a gm will be able to create a dramatic, suspenseful situation for such a character ... The problem lies with the consequences of such a gaming situation for all other players being in the very same situation with our climber.
As for you having never having encountered gaming situation where climbing was used during your SR career? "
Aw, snap"

Or should I say "
I pity you for not having GMs that were capable of incorporating a rather usual skill"?
QUOTE
The more I evaluate the proposition "characters who can climb really well are broken," the more it seems like you must be arguing just for argument's sake, just to provoke me into responding. I sure hope that you're not trolling, and you're simply not thinking clearly about what you're arguing for.
Interestingly enough it wasn't me who brought up this socalled "proposition" of "characters who climb really well are broken" and actually the original proposition done by
others went into a "sllightly" different direction. I merely tried to present you with a different outlook onto something that you - by your own words - could not comprehend. If trying to be helpful now turns out to be perceived by you as argumenting for the sake of an argument, I'm more than happy to say: Pleased to not having helped at all and having gotten stupid assertions on your behalf.
And as for you last sentence there: The fault is always with others ...