Good post, martindv. I largely agree with you.
Also, before any gives me too much credit in regards to Hong Kong, I feel like I have to make clear that I carefully picked what I proposed to write. Catalyst could not have gotten me to write a Los Angeles entry in a million years and I give Jennifer (aka Tiger Eyes) a lot of credit for writing it. It was a disaster of a sprawl long before she wrote the
Corporate Enclaves entry and for a reason I've never understood, no matter if it's FASA, FanPro, or Catalyst, they always seem to want to kick a good sprawl when it's down and make Los Angeles even more intractable to write or run. I wish I had been in the room when they decided to sink L.A.; my jaw would have hit the floor. But that was a decision made without a whole lot of feedback, probably over beers at a convention. I believe, with all honesty, that Jennifer is a great writer and I was thrilled to hear she took over my
Ghost Cartels material when I left that project halfway in, because I trusted her with the material and I wasn't disappointed. But I think trying to make sense of 2070-era Los Angeles is a Sisyphean task for any writer.
Hong Kong, by contrast, was a clean slate. I had my idea of how I wanted Hong Kong to be and there was little in the way of
Shadowrun canon that I had to bend to. Except maybe for the way the Executive Council was explained in
Shadows of Asia, but I took the opportunity to change that in
Runner Havens. Point is,
Shadowrun Los Angeles is a rough starting point for any writer and in my opinion it was a horrible choice to be a signature sprawl, but the devs have a real hard-on for Horizon and Los Angeles became a vehicle for it. Personally, I would have used Horizon's HQ as a vehicle for the prominence of another sprawl (like, say, Portland).
On the idea of cohesion of theme that martindv brought up, I agree with that too. It's something I worked very hard to try to accomplish with Hong Kong and Bobby (Ancient History) will probably remember me bringing up that topic more than once when we were working on Neo-Tokyo. And that is so much easier to accomplish with single-author works, when you have one person writing a whole piece from start to finish. This forum speaks with reverence about Nigel Findley and Tom Dowd, but I think part of what makes their work memorable is that they were given the opportunity to write
entire books. Different authors have different styles and different visions and when a piece is a combination of their ideas, it can feel conflicted, confusing, or watered-down. Don't get me wrong, I think multi-author works can work, but I think they will come out better with as few writers as possible and if there have to be multiple writers, use writers who are used to working with each other and know where they are coming from.
By the way, regardless of any criticisms one might have about Peter Taylor's time as lead developer, he
knew his writers. It's unfortunate that Catalyst didn't listen to him more in that regard, because
Shadowrun has gone downhill in terms of its relationship with its writers. Though, to be fair, that started before Catalyst, I just wish it had turned around. The talented writers they have left are overworked on too many simultaneous projects with short deadlines, or used to fill in gaps on pieces being written by half a dozen different people.
QUOTE (martindv @ May 25 2009, 02:18 PM)

And not because of the same cast of characters, but because the writing and the writers were the same. Going back I noticed that the PDF had over half a dozen credited authors (though Demonseed was not one of them, which was curious since I'd read that he'd pretty much pared down the piece in Enclaves from a much larger writeup)
Heh, about that. There's a whole story behind that, but it basically boils down to what I said above about the relationship with the writers. My frustrations dealing with Catalyst came to the boiling point during the early work on the Rotten Apple e-book because they couldn't do something as simple as e-mail me a boilerplate contract before expecting me to hand over the first drafts. FanPro burned me on a good amount of money for my writing for them and I told Catalyst up front that I at least wanted signed contracts before handing material over to them. I thought that was fair, especially for a writer who had been writing for
Shadowrun since FASA. But they couldn't be bothered to e-mail me the contract and my delay handing over the drafts was deemed unacceptable. So as painful as it was for me to turn my back on that project that I really wanted to do, I told them to find someone else to write it. Hilariously, the contract showed up in my e-mail a couple days after that (by then too late).