kevyn668
Jan 22 2004, 02:49 AM
No prob. I saw this in a trid once:
Put a seat on one of the drones, have that drone magnetically attach itself to the underside of the Juggernaught, preferably near the waste jettison ports and wait. If there's a problem, like we all die, you just stay put until they jettison the trash and then fall away w/ the rest of the garbage. When you reach a safe distance, turn on the rotors and fly away. Simple.
Tanka
Jan 22 2004, 03:11 AM
I was actually throwing things together in my head as I did garbage a little bit ago.
Rotorcraft (tiny, but can fit a human) layered with armor. Enough extra room for gear you don't feel like toting around, and several reloads for my drones.
Since I need to be there for beating down the Sec Rigger, I might as well be near enough to my drones to do a reload/provide you guys with gear.
kevyn668
Jan 22 2004, 03:43 AM
I've never used the BattleTac System before. As such I have a few questions about it.
The Receiver Unit is an add on for the Personal Tactical Comm Unit, correct?
The CC also says it (the PTCU) is DNI equiped so you can use a datajack to operate it. Does this mean that you need a transducer? Or is that built into the package?
I just skimmed the rules but I think thats all I have so far. This latest development is going to push back my character finaliaztion date.
On another note: I'm starting to like BeCKS. It has finally answered my "why the hell do Elves cost as much as Trolls?" I had done similar math (pros vs. cons) and been left wanting and wondering.
edit: Eventhough we're leaning towards the B&E approach I got the impression from MM first post that we'd have to blend in w/ norms at least a little. He mentioned MADs/Cyber scanners that leads me to believe at least some us will have to go in "through the front door". So maybe all of us toting around Milspec comm gear isn't the best idea.
Thoughts?
Matrix Monkey
Jan 22 2004, 09:06 AM
Indeed, infiltrating the 'norms' will probably be the easiest way to go, at least for some of you. Apart from wageslaves and execs, the Juggernaught carries a bunch of mechanics, engineers, scientists and so on.
As far as B&E is concerned: the Juggernaught has small flight deck with entrance/exit for small shuttle craft. Perhaps you could sneak in through there, or you could find another way in. I'll work on the schematics after work today, so I'll be able to give you a more detailed view tomorrow.
Deciding roles amongst yourselves is OK, in fact I encourage it greatly.
Keep in mind that even though there are (security or other) riggers present, most of the Jug's day-to-day operations (including security, flight operations, pretty much everything except for magsec) are handled by Phoenix, so decking through the system might get you somewhere (it won't be easy though. Off-board access to the Juggernaught's host is only possible through Saeder-Krupp's satellite network, which needless to say is guarded quite heavily considering what a successful attack from the outside might cause).
Matrix Monkey
Jan 22 2004, 09:23 AM
I'm not sure whether this is going to be a one-off or several missions...
I guess it all depends on how smooth things go
If all goes well and I've got enough spare time left after this run, I'll probably do another one. Whether or not the Juggernaught will still be involved is undecided (if you decide to blow it out of the sky, it probably won't
)
Callidus
Jan 22 2004, 01:27 PM
Well I'd kinda forgotten about the battletac and comms gear but I got microtrans with some encrypt at the mo. when I get home I'll see if I can squeeze the battletac personnal unit in.
As for the sneaky sneaky, I've got imp invis, stealth, physical mask, fashion and makeover for disguising you lot and control emotions for when I need someone to look the other way *8-> well the other way from you guys and prolly straight at me.... hey Lover totem *8-> Also I can leviate so I'll try to catch anyone who falls off the blimp *8->
As for metamagics I can mask (hmmm hidden spells *8->), shield and reflect (I think no sheet atm) so I'll come up with some ways to get you lot in if you can get me to the Juggernaut *8->
kevyn668
Jan 22 2004, 01:56 PM
Until I hear a better plan, my char is going to go in like the bad guys from DieHard3.
"What do you mean my combat boots clash w/ my suit?"
Raiko
Jan 22 2004, 02:09 PM
The character I'm working on is a Merc / Covert-Ops guy, ex SBS.
I don't mind taking the Snake Eyes, but as Grey said it's a bit too essence heavy, I'd prefer to take an Opti-cam & Targeting Laser instead. It provides similar capability to the team, but for half the essence, it just isn't BattleTac FDSS(?) compatible like the Snake-Eyes. What does everybody else think.
QUOTE |
I've never used the BattleTac System before. As such I have a few questions about it.
The Receiver Unit is an add on for the Personal Tactical Comm Unit, correct?
|
IIRC you can use it through any comms unit, its just that the personal comm unit is ideal (because of it's built in encryption & ECCM and it's multi-channel capability).
Grey
Jan 22 2004, 05:01 PM
Having the Tactical Computer is better than your standard BattleTac Master Unit. You get lots of extra dice on your Small Unit Tactics skill, plus a nice boost to your combat pool. If you are worried about its heavy essense cost, there is an easy way to fix that. Get a cyber forearm or foreleg and put it in that. Then it only costs 0.5 essence.
And in case it needs to be said, I'm just throwing around ideas. I'm not telling you what to do with the character.
Callidus
Jan 22 2004, 07:14 PM
I've never liked the snakeyes system, all it seemed to do was eat essence and allow the rigger to pilot the street sam like a drone.... on the other hand tactical computers are awesome, not as powerful as second ed had them but still seriously good and great for the group.
Btw crammed the battletac link and tac comms in oh and the third meta is invoking *8->
@MM where'd you want me to post the char sheet and background? PM me your email addy if you don't want it public *8->
Digital Heroin
Jan 23 2004, 05:08 AM
650? *salivation* Mmmmm....
Digital Heroin
Jan 23 2004, 05:22 AM
Ok... now that my drooling is done... how are we handling the cash for the BP people? Like how many BPs does 2mil cost?
For the group... the character I've got in mind is a "vehicle" rigger. Now, given the BPs in question he's much more competent than I'd imagined originally out of his "vehicle" so it's not as bad as it may have been befefore. The vehicle in question is actually a powersuit. The first model, made for another game, was quite bulky, loud, and only was useful for a modified hand-to-hand combat. Given that it was built for 100,000 though, a 2mil budget would change quite a few things.
If it won't work, though, I could play other characters. Hell, a 2mil (typo: 2k? that'd suck for a Sammie) budget for a Sammie'd be much fun... what's needed still?
Raiko
Jan 23 2004, 06:09 AM
QUOTE (Matrix Monkey) |
If you really want to go the BP route, use 150BPs at chargen and add 100 karma later. Karma-to-cash ratio is 1:5000.
|
Matrix Monkey
Jan 23 2004, 09:32 AM
Sheets and/or backgrounds can be posted here at will (it might help coordinate things if you're doing chargen as a group) or mailed to me.
sam_bracke@NOSPAM.be where NOSPAM = "pandora"
kevyn668
Jan 23 2004, 03:43 PM
So if I post my char here, can I get feedback on it? To be honest, I've never made a character that was this powerful from the get go. I think he may end up being too well rounded as he would have had experiences that shaped his development. Ya know, things got zapped by XYZ spell and upped his Willpower, nailed by XYZ chem and carries the antidote now--just in case, things like that....
Or would that be bad etiquette??
Matrix Monkey
Jan 23 2004, 04:40 PM
Post away
Grey
Jan 23 2004, 05:18 PM
Go for it, I'll offer up any advice I can think of.
Grey
Jan 23 2004, 07:07 PM
Are there any limits on the number of edges and flaws we can take?
Matrix Monkey
Jan 23 2004, 08:08 PM
None, but don't go overboard on 'munchkin-mode'
ie. allergies to orichalcum get veto'd
kevyn668
Jan 23 2004, 09:22 PM
Can we use weapons from Raygun's site??
Grey: Thanx, omae. BTW, I think this makes 3 games I'm in w/ you. And your still waiting for me to get character up in The Mob Rules, too. Sorry!
I should be able to get most of my man up here tonight. I only like to go out one night a weekend (its just too damn cold up here) so hopefully I can get the whole schabang done by Sunday night. Is that acceptable Or do I need to double time it?
Grey
Jan 23 2004, 09:41 PM
Heh, just about everyone that plays on the forums plays in a game with me. I sit on a computer all day at work, so I got lots of chances to check the boards. I'm in like 10 or 11 games right now.
kevyn668
Jan 23 2004, 09:49 PM
QUOTE |
Grey Posted on Jan 23 2004, 09:41 PM Heh, just about everyone that plays on the forums plays in a game with me. I sit on a computer all day at work, so I got lots of chances to check the boards. |
You too, huh?
Fortune
Jan 24 2004, 12:39 AM
I need a job like that!
Grey
Jan 24 2004, 12:41 AM
Become a computer tech then.
kevyn668
Jan 24 2004, 12:53 AM
Or work at a college
Fortune
Jan 24 2004, 12:54 AM
Grey: Technically, that's what I do now. I just don't have any real qualifications or know-how...or a real job in which to slack off.
kevyn668
Jan 24 2004, 12:55 AM
Okay, here we go...
Some things first, If my math is correct, which is questionable, I still have 160 Kp left which is off the chart for
So I'll probably buy a bunch of crap and dump the rest back in to skills. The cyber and bio came to 426K so I should have a substantial amount of Kp left. I'll let you in on a little secret, I don't like buying gear. Don't get me wrong, I like buying guns, melee weapons, armor and stuff like that. But then the interest fades away. I'll buy com gear and magic stuff (if neccessary) and then its way down hill after that.
“Cassidy” Attributes 15228 B: 5 (6)
40 Q: 6 (8 )
18 S: 4 (6)
10 C: 3
28 I: 5
28 W: 5
E: 1.9
Ex: 2.3
R: 6 (9)
I: 9+3d6
Active Skills 31521 Athletics 6
30 Brawling 6
14 Car 4
21 Edged Weapons 5
14 Electronics 4
15 Electronics (B/R) 5
16 Etiquette 4
26 Negotiation 5
30 Parchuting 6
40 Pistols 7
14 Rotorcraft 4
14 Small Unit Tactics 4
30 Stealth 6
30 SMG 6
Knowledge Skills 1215 Arabic 5
0 English 5
10 French 4
15 German 5
10 UCAS Military Sign Language 4
6 Ancient Greek History (Spartan) 2 (4)
6 Greek Epics 3
10 Military Insignia 4
15 Military Procedures 5
Cyberware (Alpha)Bone Lacing: Plastic
Boosted Reflexes: 3
Cybereyes:
Flare Compensation
Low Light
Image Link
Thermographics
Datajack
Headware Memory: 50mp
Knowsoft Link
Router: 3
Smarlink SubSystems:
Induction Pad (right hand)
Ltd. SimSense Rig
Rangefinder
Smartlink II Processor
BiowareEnhanced Articulation
Muscle Augmentation: 2
Muscle Toner: 2
Trauma Dampener
Contacts: 110 (2 Free)
10 (2 lvl. 2)
1 (1 lvl 1)
Grey
Jan 24 2004, 01:06 AM
1. If you are gunna have tons of
left over, you may as well bump all the cyber up to Betaware.
2. You took Boosted Reflexes and didn't add a Synaptic Accelerator? *smack*
3. One thing I like to do is buy an obvious cyberhand, install DNI, then put a Personal Comm Unit (at least rating 6, but this is high power, so may as well go for 10). You also have room to put a memory chip into it (I think 1000 megapulse chips run 7500
after adding the DNI cost).
I'm getting off work now, so I've got to bail. If I get time this weekend I'll see what else I could suggest, otherwise you'll have to wait till Monday.
Fortune
Jan 24 2004, 01:12 AM
You shouldn't have to DNI-adapt the actual comm unit itself, as (IIRC) it already has the capacity as standard.
Grey
Jan 24 2004, 01:16 AM
Yeah, but you need the DNI if you put a memory chip into it.
kevyn668
Jan 24 2004, 01:17 AM
I'm going for a bit of a low profile since I'm planning on blending in w/ the "sheep". So the cyberhand is not what I had in mind but I could be convinced.
You're porbably right about the Synaptic Acclerator, though. All advice is welcome, keep it coming.
Grey
Jan 24 2004, 01:22 AM
Just wear a glove. Or get a foot instead, you have to wear shoes.
Fortune
Jan 24 2004, 01:24 AM
Well, you don't have the actual Smartlink II Processor listed.
Grey: I agree that you have to DNI-link the implant, but the device itself is already capable of DNI-type stuff. Why would you need to adapt it again?
Grey
Jan 24 2004, 01:28 AM
A memory chip is not DNI by default. At least that was how I took it. The chipjack is DNIed, so the chip put into it gets used. If you want to put a chip into a cyberhand you need to add DNI.
kevyn668
Jan 24 2004, 01:42 AM
QUOTE |
Grey Posted on Jan 24 2004, 01:22 AM Just wear a glove. Or get a foot instead, you have to wear shoes. |
Scanners, dude. I could probably find someway around it, but its not really in line w/ this guys background....In my mind anyway
QUOTE |
Fortune Posted on Jan 24 2004, 01:24 AM Well, you don't have the actual Smartlink II Processor listed |
Opps. Sorry, its factored in to the Essence and Cybercost....gimme a sec.
Fortune
Jan 24 2004, 01:44 AM
You also might want to look at the Eye Light System, especially as you have ¥ to spare.
Fortune
Jan 24 2004, 01:47 AM
QUOTE (Grey) |
A memory chip is not DNI by default. At least that was how I took it. The chipjack is DNIed, so the chip put into it gets used. If you want to put a chip into a cyberhand you need to add DNI. |
Yes, but my point is that the Comm Unit is already DNI-capable. There should be no need to actually make this adjustment to the actual Comm Unit to use the Memory Chip(s). As I said though, I agree that you have to implant a DNI-link to the device itself, but the actual unit shouldn't need any further adaption.
kevyn668
Jan 24 2004, 01:52 AM
I was looking more for advice on Skills. The chrome he has is there for a reason...background mostly. I hadn't planned on cramming much more cyber into him. Unless someone comes up w/ a really cool use for some chrome I haven't. (entirely possible, BTW) The SynapAccel you may have sold me on.. I'll have to crunch some #s and see if I can do it with the essence index and all. I'd like this guy to at least some of his original parts.
It's not that I feel I have money to burn, I plan purchasing what I think I'll need for this run and then some odds and ends just in case this turns into a longer running campaign. Then I what to keep jamming into those skills.
Fortune
Jan 24 2004, 02:06 AM
Ah, my mistake. I must have somehow misunderstood the phrase "all advice is welcome". Carry on.
kevyn668
Jan 24 2004, 02:17 AM
okay, okay, you're right.
I'm sorry I didn't specify my plans.
Fortune
Jan 24 2004, 02:54 AM
Nah, it's cool. It's just a bit more difficult to provide suggestions when the background is an unknown, and all one has to go on is the raw numbers.
Personally, I'd pump up that
Small Unit Tactics skill to
at least 6.
kevyn668
Jan 24 2004, 03:37 AM
Cool. I just have a case of the jitters, I guess....I haven't made a character like this since I first started playing...when I was younger....I may have been--no....I was a...uh, er, that is, I might have been.....a
Munchkin!!There, I said it! Are you happy now!?
Kidding, mostly. I have a suspicion that there is a natural progression among RPers that start at a young age, 10ish or younger.
He or she begins as almost a clone, RP-style wise, of the person that taught him or her. Then, upon gaining sufficient autonomy, forms a coccon wherein he or she pours over every book available amassing a vast horde of knowledge w/ little actual/practical playing time.
Upon emerging from this crysilis, the new gamer begins to produce outlandish characters to satisfy his or her new lust for power. Eventually, though playing, the new RPer develops a sense for "fun does not equal uberpower" and starts to create more "realistic" characters. And actually stops griping about creation rules.
I grew out if that phase and am having trouble making a charater this powerful to start, even though I know its part of the run...I do appreciate the help though, and, I'd like to stress this part,
in no way, shape, or form do I consider anyone one on this run or the run premis itself to be "munchy" in any way, shape or form. I just feel like I'm cheating and wanted some to say "nope, you're doing fine. And your math adds up"
I guess I have a complex about this....
Fortune
Jan 24 2004, 04:33 AM
Nope, you're doing fine, but I didn't bother to check your math.
Close enough?
Seriously, there is nothing wrong with making (and playing) high powered characters. That in itself does not make anyone a Munchkin.
Oh, and did I mention that Small Unit Tactics skill?
Matrix Monkey
Jan 24 2004, 11:50 AM
kevyn668: nah, it's cool
Munchkin-ness would be adding Sea legs to your character for this run... or a severe phobia of jungle animals
I noticed you didn't take any Brawling maneuvers. If you have some spare karma floating around, you could always invest in those (remember, 2 maneuvers max at chargen). Smart choice in language skills, by the way.
I'm still prepping the run at this point, creating NPC stats and so on, but it's coming along nicely.
I forgot to mention: Raygun's weapons are OK to use, just make sure you include the stats in detail in your sheet so I don't have to keep checking over at his site during the run.
Matrix Monkey
Jan 24 2004, 12:04 PM
Ok, so far we have:
Grey: undecided, TacCom
Digital Heroin: Power Armored Super-Mega-Mecha-Dwarf
kevyn668: Ex-military Sam/Merc
tanka: Drone rigger
Callidus: Harlot, the Lover Shaman
Fenris: undecided
Raiko: Merc/Covert ops
I would greatly advise one of you to double up as a decker of some kind to deal with Phoenix. Normally the CCSS systems are ran by a rigger, but they are patched into Phoenix' systems. If you can disable that link, Phoenix will be blind to what's happening inside the ship.
Tanka
Jan 24 2004, 03:27 PM
OK, I've got a really, really busy weekend here, so I won't be posting unless I can manage my time really well.
Expect something Monday. (Another copy/paste reply! I'm good...)
Digital Heroin
Jan 25 2004, 12:40 AM
Alright, spent last night writing a redemption post for another game... tonight I re-craft my power armor... *collar tug* It's gonna bend some rules, and there's already one I made for it, but all is of course subject to GM approval...
As a backup, I'll see about whipping up a Decker too... might be fun...
Digital Heroin
Jan 25 2004, 05:34 AM
Dear God this could get wacky... decided my powersuit needed a flight option, given the target... but you can't make an Anthroform drone fly, and that's the basis for the suit (irony is they mention drone power armor in SW: KoTOR, though only started playing that last week, and my armor's months old) ...the solution: a second drone, this one a UAV designed so it can latch onto the first...
kevyn668
Jan 25 2004, 06:35 AM
So, um, is anyone else gonna play the wolf in sheeps clothing?
Fenris
Jan 25 2004, 08:06 AM
You can tack me down for a decker/covert ops type.
Waht do you mean by the wolf in sheeps clothing, Kevyn?
And Digital, since we're looking at basically B/R'ing into a flying city, what are you going to do before the run gets hosed up and goes loud?
Decided to Edit instead of double posting: MM, do you have a problem with breadbox(custom) decks, since you're allowing custom weapons, vehicles, drones, etc?
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here.