QUOTE (Cheops @ Jun 29 2009, 11:00 AM)
Who says I'm not thinking strategically? Sure you can take out their vehicles but again you've just forced cop cars to crash and potentially killed cops. Not a very wise decision. (Because even if you took out all the drones there is still 7 vehicles including a chopper to your 1-4)
A good rigger can wipe out 3-4 opponents every turn. And you're not potentially killing anyone -- as stated in Arsenal, normal safety equipment on vehicles, i.e. seat belts and air bags, protects the passengers from any harm in a crash. People usually don't die in a crash. The ramming rules confuse the issue because they state that people resist ramming damage with 1/2 impact (and a crash is considered a self-ram), but what it's saying, in light of the Arsenal note, is that when the people
themselves get rammed (i.e. run over by a car), that's how they resist. It's not saying that the people inside the vehicle take ramming damage when they get rammed or crash. The cops don't like having their cars wrekced, but if you don't shoot at them, they probably won't get killed. Not unless there's some dangerous terrain, like you're on a bridge and they go over the side or something. Of course, if they're in a copter and you shoot it down, that crash would probably be fatal or at least dangerous... But not so much for cars.
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I'll also point out that police tend to start sending more and bigger stuff at you the more of them you take out. Sure you whittled them down to 4 cop cars and the chopper but now you have armed drones and SWAT vehicles on your ass. Gets even worse when you hit the Barrens because then they can actually use their heavy artillery. AV Assault Cannon round wrecks you pretty fast.
The cops don't have instant teleportation. It takes quite a number of combat turns for SWAT or FRT to show up, plenty of time to crash the opposition and get the hell out of there. What you're describing is an absolute "players can't win" scenario, as in any police chase leads to apprehension. That's now how GMing is done, IMO. Police are not an automatic "you lose" button. You can't stand up and fight them, but you can evade them, as long as you've got a good rigger on your side.
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Your best bet actually is to hope that you took something from the target corporation, tell them you have it, and tell them that you are involved in a high speed chase with the Star. If they value their asset enough they'll likely tell the Star to back off. On the other hand you just let your target know who you are... but at least you ain't going to jail!
Um... really? "Hey I took your stuff and need help" is the best plan? That's an interesting suggestion. IMO there are a million better ways to get out of hot water other than begging the people you hit for backup. The corp you hit could probably recover their macguffin from the police using legal process, why should they help you? The better alternative would be to call the Johnson and see if he can't help you out. He won't be pleased, but he probably has connections that could be useful, and he's not going to want to kill you when you call him (or at least he's vastly less likely to). You could also pull out a jammer and disrupt police communications, so that they don't get backup as fast and you have time to get away. You could call your contacts too. Maybe your ganger friends would set up a nice barricade for you, or your smuggler friend could show up and distract a bunch of them and lead them away. Maybe your hacker friend could shut off all their vehicles, or put out a false "stop chasing" order.
It sounds to me like you're just saying, "nuh uh, you can't do that!" to every suggestion about beating the cops. Not that I think you're being stupid, you're just inventing reasons why resisting arrest can't work. I don't think any of those reasons are mandated by the books, especially in light of the fact that wrecking someone's car is really unlikely to kill them in Shadowrun's system. The simpliest solution is the best -- ram them or cut them off, see them crash, then escape. If a good getaway rigger is surrounded by 7 cars, it's going to be an average 2 turns to crash almost all of them, then an average 2 turns to escape (move to medium [1st turn], move to long, break off, break off, break off [2nd turn]). If the backup in your world shows up in 4 combat turns, then I think you're being a little unfair to your players, unless they're inside a AAA zone.