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krayola red
This is the recruiting thread for a Shadowrun 3rd Edition game taking place in Chicago, summer of 2055. That's right, boys and girls, school's out and the sun is shining, but there's nary a hot bikini-clad damsel to be spotted on the sandy beaches, because the Windy City has found itself knee deep in a serious bug infestation problem. As players, all of you will have the debatable privilege of being stuck right in the middle of it. smile.gif If you're interested in signing up, read on about what kind of game this will be so you can decide if this is the game for you.

• This game will be much more sandbox than your typical SR game. There will not be a Johnson handing out run after run for you to do - it's up to you to go out there to brave the dangerous streets of the Containment Zone and seek adventure for yourself. Being a survivor in a quarantined city infested with murderous bug spirits, where there's no foreseeable hope of rescue, while your fellow survivors are turning on each other and battling it out in a fierce race to claim the scarce resources remaining in the city...you should have your hands full.

• You will probably die. It's just a matter of when, so don't take it personally. Those who've gamed with me in the past know that I run a deadly game, and this will be doubly true in this one. The last game I ran here on the forums nearly resulted in a full party wipeout, though the characters did manage to pull through at the end by the skin of their teeth. smile.gif Making a combat monster will probably not save you - if anything, more versatile characters are more likely to survive because they can find ways to achieve their objectives that don't involve putting themselves in a situation where they might die. However, I'm not one of those RP elitists who hate powerful characters, and I admire creativity and cunning during character creation, so don't hesitate to make effective characters. If you do play a combat-oriented character, don't assume that I've scaled down each enemy you encounter to your level or below, and use your judgement before you whip out your gun. That being said, there's nothing I hate more than seeing interesting characters die, so acts of ingenuity, good planning, and tactical maneuvering on the battlefield are all things that will help you beat the odds and earn you some bonus karma to boot.

• To make sure the game doesn't stagnate on account of any individual player, if you stop posting and the group has been waiting on you for a long time, your character is going to get benched. I'll try to RP this in a way that makes sense without having to kill you off, so you can return to the character at a later date if you want to, but no guarantees.

• My last game was run at a pretty breakneck speed with multiple posts per day being the norm...this will not happen for this game. This one will move along at a more moderate, but steady pace. Major GM storyline posts will happen on Tuesday and Saturday of each week. I'll usually have time to post more than that, but those two days are guaranteed.

• Since this is an open-ended game, players are encouraged to do stuff even when I'm not here. You can write your own interactions with NPCs that aren't vital to the storyline to add more flavor and spice to the game, and effort made on this front will be noted and result in extra karma as well as more IC opportunities for your character.

Hmm, that about covers most of the stuff I wanted to say. If you're still with me and you're interested in playing, post up a character dossier with a bio, a sheet, and anything else you want to include. You can submit more than one character for consideration if you want, which will increase your odds of getting into the game if it turns out that there's more submissions than there are player slots available. I managed to hunt down a copy of the old NSRCG as well, so just shoot me a PM with your email address if you want it.

Click this link for the house rules that will apply to this game.

Characters are to be created with 125 build points or 450 karma under BeCKS v2. The sourcebooks that are allowed are Shadowrun 3rd Edition, Shadowrun Companion, Man & Machine, Magic in the Shadows, Cannon Companion, and Rigger 3. Flaws will be approved of on a case-by-case basis. Just a warning: most of the flaws as listed in the Shadowrun Companion will be rejected. In order to get a greenlight, the Flaw must impact your character in a meaningful way that's congruent with the cost and it must see at least as much play as your Edges.

Due to the nature of this game, there will be a restriction on how you may spend your resources at chargen and it is this: you can only start out with stuff your character would still have even if he's completely ass naked. In most instances, this means you can only use your resources to purchase implants. Awakened characters may purchase foci as well. After chargen, each character will receive a care package from the GM with some more stuff they will start the game with. Anything else, you must acquire in game. Exceptions may be made for items that are crucial to your character concept.

The deadline for character submissions is Saturday, July 4th. The game will launch on Tuesday, July 7th.
BlackHat
Definitely going to submit something. Currently getting a page load error on your house-rules, though.
krayola red
Yeah that's the problem with free web hosting, it's not very reliable. It should come back up in a little bit, if it doesn't I'll find some other place to host stuff for this game.
krayola red
Switched hosts. Site is a Go Go. smile.gif
BlackHat
The old one seems to have come up as well.
Chance359
I'm in, give me a two or three days to put my guy together.
crizh
I'd certainly like to have a go at knocking something together. Might take me a couple of days.
Critias
Damn you. I finally convince myself to try out SR4, make a character, get a game going on another site...and now this. I'll try to get a guy thrown together in the next little bit. I swear, between this and the vignette thread over in general discussion, it's like there's a conspiracy going on to distract me from my non-Shadowrun freelance work. Bastards.

[mobster] Just when I think I'm out, they pull me back in! [/mobster]

Once we get 'em ready, do you want characters emailed to you, PMed to you, or what?
BlackHat
Short list of questions: (Not even sure all of these will apply, but feeling out the options)
- Are martial-arts styles from cannon companion allowed?
- Should we bother to make contacts? Should our contacts be people in Chicago?

I guess that is it, for now. smile.gif I'll see if more pop up. The but-neked rule is an interesting one. Would you want us to try to list the sort of crap our character might carry with them (if it were an option), or leave it up to you?
krayola red
QUOTE (Critias @ Jun 27 2009, 01:41 PM) *
Damn you. I finally convince myself to try out SR4, make a character, get a game going on another site...and now this. I'll try to get a guy thrown together in the next little bit. I swear, between this and the vignette thread over in general discussion, it's like there's a conspiracy going on to distract me from my non-Shadowrun freelance work. Bastards.

[mobster] Just when I think I'm out, they pull me back in! [/mobster]

Damn straight. And if you don't wanna come back in, we's gonna send our boys over to break some kneecaps.

QUOTE
Once we get 'em ready, do you want characters emailed to you, PMed to you, or what?

Post your characters in this thread. If there's some part of your character you don't want the other players to know about, you can PM or e-mail me at krayola.red at gmail. You guys are encouraged to look over the sheets of everyone else while we're in the character building process, to make sure you're pretty much on the same level and all the bases are covered. Seamless teamwork and intercommunication between players, both IC and OOC, will be absolutely necessary if you guys want to survive this game, so ya'll might as well start now. smile.gif

QUOTE (BlackHat)
Short list of questions: (Not even sure all of these will apply, but feeling out the options)
- Are martial-arts styles from cannon companion allowed?
- Should we bother to make contacts? Should our contacts be people in Chicago?

I guess that is it, for now. smile.gif I'll see if more pop up. The but-neked rule is an interesting one. Would you want us to try to list the sort of crap our character might carry with them (if it were an option), or leave it up to you?

Martial arts are allowed. Everyone gets a couple of free contact points as per canon, and you may also spend additional resources on contacts if you wish. They need not be based in Chicago but a contact outside Chicago will probably not be very useful to you. I can probably already figure out what your character would carry with them based on your skill spread, but you can feel free to provide a list if you want, although I don't anticipate it doing much good. Unless, like I said, there's some specialized item that is absolutely crucial to your character concept. smile.gif
krayola red
One more thing: everything is negotiable in this game. Do not hesitate to speak up if you have an issue or problem with something, or there's something you would like to see. I have a very healthy amount of respect for Dumpshockers, many of whom are much more experienced gamers than I am, so if I'm fucking up, please let me know. I'm a stubborn bastard and will probably end up doing things my way anyway, but I promise that I will listen to what you have to say and give it all due thought and deliberation.
Branmac
Sounds good, I will look over the house rules and see what I can whip out for you.

"Scuze me while I whip this out." Bart [as voiced by Clevon Little]
Glyph
Still interested, and still working on a sorcerer.
BlackHat
Coming along nicely. Couple of questions about BeCKS.

They replaced the edge "Bonus Attribute Point" with "Exceed Racial Modified Limit", but "Exceptional Attribute" seems to still exist. The difference seems to be that Exceptional Attribute raises your racial maximum, but the other one allows you to go past it by one point. BeCKS explicitly says that the player can boost the attribute above 6 if you have Exceed racial modified limit, but what about exceptional attribute? Could a character start with 7 with that (or 8 with both), assuming you also paid the karma costs for raising the attributes?

Still working on the same character idea. I think I have decided against the chipjack expert driver for a different reason (the but-neked rule) but I had an idea about this houserule I thought I would bring up. It seems like the houserule makes the expert driver only effective with combat activesofts? That might have been the effect you were going for, but it seems like adjusting it to allow the use of other pools would be a way to make it more well-rounded (allowing a few points of hacking, control, or even task pool if you get one from some other source).
krayola red
I'm just gonna say straight out, if you make your skillwires guy, you would be allowed to start with activesofts since they're a pretty important part of your concept. I like your idea about changing CED and the house rule has been revised.

A character with both Bonus Attribute and Exceptional Attribute can start with a base value of 8 in an attribute, not taking into account racial modifiers.
Glyph
Okay, here's my guy. A departure from my usual combat monsters, he depends more on versatility. I'll see how it works out. Still not completely satisfied with his background, but I'm pretty happy with the nuts and bolts part. So here's Doc:

Stats
[ Spoiler ]


Background
[ Spoiler ]
BlackHat
QUOTE (krayola red @ Jun 28 2009, 10:52 PM) *
I'm just gonna say straight out, if you make your skillwires guy, you would be allowed to start with activesofts since they're a pretty important part of your concept. I like your idea about changing CED and the house rule has been revised.


Lol, well I was planning to get around that with a ton of headware memory, and having a copy in there (so, then, if the chips went poof, I'd still have access to the skills). Of course, that would mean that I could never free up that space, or lose them forever - so having physical chips would still be nice - but I'm guessing we're not going to run into a lot of things that would necessitate clearing out headware memory.

Another question. You changed the edges that normally lower TNs to add +1 die, instead. Perceptive wasn't on that list. Should it have been?
krayola red
Nope, Perceptive works exactly the way it used to.
krayola red
Incidentally, the book of house rules is a continuous work in progress so you might want to check back at least once before the submission deadline to see if anything's changed that would affect the way you want to build your character. For example, I just finished re-reading the section on rigging and a whole new slew of vehicle related house rules just got tacked on. I also managed to track down a copy of Rigger 3, which means those rules will probably get revised once I burn through that book. And no doubt, some rules will change once they're playtested in game and found to be faulty.

House rule updating in-game only occurs during downtime and all players will get one opportunity to modify their character sheet to accommodate a new, revised, or dropped rule every time an update occurs.
crizh
I managed to find my only ever SR3 character sheet and thought I would build on that, 'cause I quite like the character and it'll save me a lot of effort.

Anyways I seem to have a custom Edge on that sheet but I can't remember exactly what it did. I seem to recall that it was converted from SR2, does anybody recall SR2 having Edges?

It's called State of the Art on my sheet and it's a 4 point edge. I think it was to have access to a Beta clinic post char-gen and as a sort of Restricted Gear quality for the small number of implants he has that are slightly over normal char-gen availability.

Would you object to a custom Edge for a small amount of gear/implants?

The main thing is his Chemical Gland which goes with the Cybersquirts in his Cyberarms. I seem to recall that having an availability of 10. The sheet I dug out also has an Expert Driver 8 and some comm's stuff with Ratings over 6. He also has a BattleTac Cyberlink but I'm pretty sure I was reading the rules wrong and thought that was a Tactical Computer at the time, so I'll almost certainly ditch that.
BlackHat
FWIW, expert drivers were errata'ed to only go up to rating 3 at max.
crizh
Holy heck, where am I going to find SR3 errata?

I just noticed the house rules for Expert Drivers too. Level 3 will probably be fine in that case.

It was the Chemical Gland I was really worried about. That was the whole idea for the Cybersquirts, linking them to a chemical gland so you never ran out of the ammo...
BlackHat
More errata at: http://www.shadowrun4.com/resources/index.shtml#errata

There is a section for SR3 stuff in there.
Critias
Ugh. Got a little too much on my plate right now to realistically make a time commitment to a game. Consider me "out, but waiting in line" or something, if that's kosher. It seems like in this sort of roaming-Chicago-sandbox game it should be halfway easy to integrate new players from time to time... but right now, I just can't settle down and make a character, etc, etc.
krayola red
QUOTE (crizh @ Jun 29 2009, 08:48 AM) *
I managed to find my only ever SR3 character sheet and thought I would build on that, 'cause I quite like the character and it'll save me a lot of effort.

Anyways I seem to have a custom Edge on that sheet but I can't remember exactly what it did. I seem to recall that it was converted from SR2, does anybody recall SR2 having Edges?

It's called State of the Art on my sheet and it's a 4 point edge. I think it was to have access to a Beta clinic post char-gen and as a sort of Restricted Gear quality for the small number of implants he has that are slightly over normal char-gen availability.

Would you object to a custom Edge for a small amount of gear/implants?

The main thing is his Chemical Gland which goes with the Cybersquirts in his Cyberarms. I seem to recall that having an availability of 10. The sheet I dug out also has an Expert Driver 8 and some comm's stuff with Ratings over 6. He also has a BattleTac Cyberlink but I'm pretty sure I was reading the rules wrong and thought that was a Tactical Computer at the time, so I'll almost certainly ditch that.

I'll need to see the Edge in question before I can give it an official thumbs up, but it sounds fine to me.

QUOTE (Critias)
Ugh. Got a little too much on my plate right now to realistically make a time commitment to a game. Consider me "out, but waiting in line" or something, if that's kosher. It seems like in this sort of roaming-Chicago-sandbox game it should be halfway easy to integrate new players from time to time... but right now, I just can't settle down and make a character, etc, etc.

Send me a character whenever you feel like jumping in, and good luck with your real life stuff. smile.gif
crizh
SOTA, Level 2, 4 Point Edge

(I've no idea what level one was, might have provided access to Alpha in SR2...)

The character is already an established customer of a Beta-Clinic. He may purchase Cyberware and Bioware up to Availability 12, including Cultured Bioware, and up to a Rating of 9 during character generation. After the game has started he may purchase any implants of Beta grade or lower using the usual availability rules.

(The second benefit is a bit irrelevant but that is what I recall. The numbers I've put in there are a bit arbitrary, they're a 50% increase to the usual limits.)
krayola red
Looks good, go for it. smile.gif
krayola red
Glyph: I think you spent 164 karma on Attributes, not 174, which means you have 10 extra karma to play with. I was statting out Doc in NSRCG and there's a 10 karma deficit.
crizh
Cool, I'm nearly done I think. I'm just using Point Buy because I'm lazy and that's how the original was built...

It'll take a while to type up and I'm ready for my bed now.

Watch this space.

Coming soon..

Robert Carlotti aka Frank Cutler aka Giblet.
Glyph
QUOTE (krayola red @ Jun 29 2009, 04:41 PM) *
Glyph: I think you spent 164 karma on Attributes, not 174, which means you have 10 extra karma to play with. I was statting out Doc in NSRCG and there's a 10 karma deficit.

You're right - looking at my scratch sheet, I have it totalled up at 164, but put 174 in the column. I think I might have been thinking about raising Charisma to 5, but then forgot I had added points for it. But I think I'll spend the 10 Karma on some Edges, instead. Stats have been edited.
Toptomcat
Point Breakdown
[ Spoiler ]


Stats
[ Spoiler ]


Background & Contacts
[ Spoiler ]

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


Basically, this started off as a theoretical exercise- can I really spend a million nuyen on senseware?- and when I ended up with a quasi-playable character, I decided to run with it.

Metis is pretty squishy so far as combat goes, but can still contribute a very great deal to a group in combat: "Those drums will explode if you shoot them!" "This wall's thin enough for Señor Ubertrog to bust down!" "Comm traffic says their backup is inbound in five minutes!"
If alone, he's pretty sneaky and knows exactly which direction to run away in, which might very well be worth more than Move-By-Wire 4 in a game like this.

It might end up making things difficult for you from a GMing point of view- having to write Perception test results for someone like this could get tiring, and it may make it difficult for you to keep secrets you'd depended on to keep the planned narrative running. This in mind, I'm absolutely willing to submit a different character or tone down the extreme degree of focus displayed here.

Still, I thought I'd submit an oddball and see if you liked it, especially given your professed yen for creative characters and the acts of ingenuity, planning, and tactical maneuvering that this guy will facilitate in others and rely on himself. There are some plot hooks in here for you, as well. If you wanted to make us even MORE hunted than we already are in a Bug City game, the Agency could still be trying to find and terminate him despite the difficulties involved. Alternatively, there could have been just *one* assasin on Metis' tail, who's now as trapped as everyone else and must choose between attempting to fulfill his mission or joining him and his friends in an attempt to survive the nightmare. Bruno could provide a save for you if some challenge you expected to be easy sends the group into a tailspin.
Glyph
Toptomcat, don't forget that humans get an extra 5 BP under Krayola's house rules.
crizh
Bit of a work in progress here.

Frank Cutler is a member of a Firewatch special forces team who happens to be in Chicago on leave when the balloon goes up. Cut off from support and supply he is making do, living off the 'land' and attempting to build up a power-base of weapons and ammunition. His long term plan is to create some sort of secure enclave that can be defended until the boys come in and clear this mess up.

[ Spoiler ]



Frank Cutler has served in Knight Errant with distinction for over 20 years. He has a fearsome reputation as a deadly tunnel rat, his combat and infiltration skills are second to none and he is chipped to operate as a field armourer and medic amongst other skills. He has much experience operating behind enemy lines for months at a time and is a masterful guerilla tactician.

Point Breakdown

[ Spoiler ]


Stats
[ Spoiler ]


edit

Gear. I noticed up-thread that you suggested we describe the characters 'normal' gear.

I didn't bother with gear at all when I was doing this sheet but the load out I had when I played him before was a tricked out M22A2, a Di-koted Monosword and Katar combined with a full set of FFBA and a Secure Jacket. The original had a few more skillsofts but I ran out of cash. Some tools would be handy too.

On the subject of background, does Ares have a military wing that is independent of Knight Errant? I don't really know too much about Ares and I was kinda spit-balling a bit earlier.
krayola red
QUOTE
On the subject of background, does Ares have a military wing that is independent of Knight Errant? I don't really know too much about Ares and I was kinda spit-balling a bit earlier.

An extremely, extremely brief scan through the Ares chapter in Corporate Download says no. But as a general rule, if you want to add something cool to your character's background, the game world will shift to accommodate that, so don't let something not being canon stop you from playing the character you want to play.

Also, nix on the Dark Secret. Being a snitch may fulfill the bounds of this flaw in a standard game, but it won't in this one. I thought about Enemy and Hunted, and decided to go with yeah, you can have 'em, but you probably really, really don't want them. vegm.gif

Totally digging the characters guys, keep 'em coming. smile.gif

Also, Rigger 3 is now amongst the list of usable supplements.
thearistocrat
Character Image
The Aristocrat

Character Sheet
[ Spoiler ]


Build Points
[ Spoiler ]


Biography - 1st part
[ Spoiler ]


The character concept for The Aristocrat is a troll adept who has gone through roughly twenty years of his life without realizing that he is an adept. During his teenage years as a pitfighter in Pullayup, he was able to go 32-0 as the undefeated champion of an illegal, pitfighting arena. That's partially because he's a troll and partially because of his adept powers Killing Hands (S) and Delayed Damage (2). He learned that he had the ability to delay damage when he touched an opponent's hands before a fight, and, unfortunately, the opponent's liver exploded as they were meeting in the center of the cage. A lot of chummers wanted refunds that night at the pit.

A fightfixer at an illegal pitfighting arena is usually a shady guy and the guy who managed The Aristocrat was no different. At first he was taking a lot more than his cut, but The Aristocrat eventually wised-up to his lies and stopped getting fooled out of his portion of the fight proceeds. While The Aristocrat believes that he just got good at avoiding lies and the lying, liars who tell them, infact he has just developed the adept powers Cool Resolve (2) and Empathetic Reading (2).

That's all behind him now though, The Aristocrat learned about being a "true gentleman" from Golden Age of Hollywood flatvids during his time in the orphanage before goblinizing & pitfighting, now he's doing his best to live his life with True Grit. His fascination with Classic Hollywood started before all of the blunt trauma from pitfighting, but the blows to the head can't have helped with his mental composure. The years of head blows from cybered gladiators might explain the 19th Century English diction that The Aristocrat has taken up. He's got a great Humphrey Bogart impression, but that doesn't mean that he can't do a good Orson Welles though. He's been trying to better himself lately by learning about cuisine and classical music, as well as 19th century history when he can get the info.

In the day to day, The Aristocrat would much rather use his social skills of Street Etiquette, Physical Intimidation & Fast Talk to diffuse any potential problems. If the particular problem is inconsolable, The Aristocrat will just have to quote a flatvid movie, give the man a firm handshake and walk-away telling him that he is "going to acquire your payment at this very moment, good sir." The Aristocrat might have the knowledge that the man whose hand he just shook will probably die rather soon, but The Aristocrat "just wants to persuade people that he loves 'em so much that they ought to love him back. Only, he wants love on his own terms. Something to be played with according to his rules." Just because The Aristocrat has seen Citizen Kane eight times doesn't mean that he understood the point of the movie.

If The Aristocrat is going somewhere, he's going to take the bike he pieced together from scrap and his fight purses. Generally, he can fix the oil, tires and chain but anything more complicated will likely require a small, squishy friend. He's good enough on a bike to get where he is going, and his long arms are pretty good at taking out rivals, though he only engages in that sort of uncouth behavior against rival motorcycle clubs on Deadman's Pass.

Krayola Red, is it a problem that his adept social skills are coming from State of the Art 2? They are pretty tame powers so I figured that they wouldn't be a problem.
BlackHat
Been surprisingly busy at work this week, but I'll have a draft of my character up before I go to bed - midway through the 50-questions (both times I have seen Glyph post them, I have felt compelled to try them, myself). I may just post what I have, and fill in the rest later.

Current concept is a data courier (complete with datalock) who was in Chicago on business when the wall went up. In addition to an exorbitant amount of headware space, this courier comes with a knowsoft link, and skillwire set, so that his skillset can be tailored to each job if the client wishes to load him up with skillsofts as well as data (and then take them back, with the data, presumably). The exchange for the last job will have gone down, successfully, so he'll have access to his own head, again - which is good, because that is where he keeps copies of his own personal skillsoft collection. He'll probably also have a phat paycheck waiting for him in his offshore account, but I am guessing that because he won't have access to electronic funds for the duration of the game, you won't care if I declare that he has a lot of money and then don't back that up with starting cash.

I don't expect the fact that he is/was a data courier to matter much, in this game - since we may have a hard time finding a working computer, and nobody in Chicago is probably going to be worried about trafficking data around - so, for all intents and purposes, his role will be that of a chip-head jack-of-all-trades. Living in Bug City will be a huge lifestyle change for him, and I'm curious to see how he adapts. His skillset should make it easy for him to make himself useful, and his charismatic personality (and good business sense) should help him fit in.

Gearwise, it would be nice to have the original chips that his softs came on, but not strictly required by the concept. It would likewise be nice to have some sort of computer (perhaps with an induction datajack adapter) so that he can access his head - particularly if 'ware connected to a datajack with a datalock is not DNI (ie, if he would be unable to shuffle skillsofts on his own). I sort of like the concept that way - where it is generally the client who shuffles his skills (and maybe personality) at the start of a job, and he looses access to them, entirely, until he completes it... but the lack of electronics (and power to run them) might make this a pain. In either case, without something like a lowly pocket-secretary, having the physical chips won't matter, he doesn't have a chipjack, and so would have no way to get the chips into his headware memory again, if he should need to.

We're not using the Matrix book, but if we were, I would like to have at least claimed at some point, he had both "Encrypt" and "Compressor" programs, and a cyberdeck (or terminal) capable of running them - but since I didn't set aside any money for them (because they're not in the books we're using - and a cyberdeck would be ungodly expensive to purchase just to match fluff), I'm cool with not having them. Maybe the clients prefer to use their own computers to download the data - or maybe this character lost his when he lost his other normal gear. wink.gif

...

Since I have a few points (and a few nuyen) remaining, I thought I would ask if the SOTA quality that you previously approved is available to others, and if so, could it be used to exceed the normal rating/availability of non-cyberware gear? I'm interested in buying up the encryption rating on the datalock... which I am fairly confident won't ever matter. smile.gif But, if the option is there, it sounds awesome to have encryption that can actually stop someone - and would really set him apart from all those other lower-rating data-couriers wandering around Chicago looking for work. wink.gif
thearistocrat
Hey Toptomcat,

I'm currently playing an "investigative samurai" character filled with senseware in another game. I have a lot of fun with the character getting extra scene information from the senseware, but he is undeniably squishy without a lot of armor.

You might want to dump the cyberlegs & gps so that you can get boosted reflexes to help in not getting shot.
krayola red
QUOTE (BlackHat @ Jul 1 2009, 03:30 AM) *
Since I have a few points (and a few nuyen) remaining, I thought I would ask if the SOTA quality that you previously approved is available to others, and if so, could it be used to exceed the normal rating/availability of non-cyberware gear? I'm interested in buying up the encryption rating on the datalock... which I am fairly confident won't ever matter. smile.gif But, if the option is there, it sounds awesome to have encryption that can actually stop someone - and would really set him apart from all those other lower-rating data-couriers wandering around Chicago looking for work. wink.gif

If it's only that one piece of equipment, you can go ahead and do that without purchasing the Edge, up to a maximum rating of 10.
crizh
I wasn't sure whether Dark Secret and Hunted would be compatible. After all you're not being hunted if it is still a secret...

I figured even a minor 'Don' would be a major enemy if you are locked in the CZ with them.

I peeked at the corporate download and it would indeed appear that KE are Ares' Military wing. I'm not going to write membership of Firewatch into my background for fear of overstepping my bounds but if he isn't a member he is gunning for promotion to said elite unit. An old buddy inside Firewatch is probably where he got the heads-up about Chicago from.

He's a career ground-pounder so I'm thinking NCO rather than Officer. Lots of experience in Desert Wars and places like SOX or the Feral Cities. Suddenly I'm thinking of a stunty cross between Jonas Blaine and Clint Eastwood...
Toptomcat
QUOTE (thearistocrat @ Jul 1 2009, 07:12 AM) *
Hey Toptomcat,

I'm currently playing an "investigative samurai" character filled with senseware in another game. I have a lot of fun with the character getting extra scene information from the senseware, but he is undeniably squishy without a lot of armor.

You might want to dump the cyberlegs & gps so that you can get boosted reflexes to help in not getting shot.

Being somewhat squishy is a design goal, really- the point isn't to be a investigative samurai or a combat character of any sort. Also, the cyberlegs are actually pretty important, housing a lot of the more exotic stuff.
Chance359
Ares does have another para-military division, Hard Corps. They're not as big or well known, they get mentioned in Threats 2.
Toptomcat
Also, their whole schtick is being pants compared to Knight Errant. So maybe not the best choice for someone bucking for promotion to Firewatch.
Critias
I've always read it, rather, that their schtick is being unprofessional compared to Knight Errant. They tend to send the discipline cases and the too-brutal types over there, not just the inept losers. Insubordination cases, guys written up for unnecessary violence, stuff like that.
crizh
Having a vague idea of which bit of Threats 2 Hard Corps are in I think I'll pass.

I think Firewatch is the way to go if it's permitted.

Corp Downloads indicates that Firewatch teams are small (5-7) man units that are very diverse in make-up and tactical doctrine. Presumably each is tailored very specifically to a particular mission profile. The only thing standing between Frank and being in Firewatch is that some of his 'ware is only Standard Grade but then that was a conscious design decision, there is less space in Alphagrade limbs...
krayola red
QUOTE (crizh @ Jul 1 2009, 11:14 AM) *
Having a vague idea of which bit of Threats 2 Hard Corps are in I think I'll pass.

I think Firewatch is the way to go if it's permitted.

Go for it.

Also, kick the SOTA Edge off your sheet and take a four BP refund. I've decided to go with a more flexible approach in regards to Availability/Rating - if you want something higher than 8/6, ask and you may receive. Frank's betaware is doctor recommended and GM approved.

Toptomcat:

I'm intrigued by your character concept, but I'm wondering exactly what kind of niche your character would fulfill. Usually most "detection" oriented characters I've seen are awakened, and I'm guessing this is because the most effective senseware items are also usually the cheapest and pretty much everyone has 'em (i.e. cybereyes). I'm questioning the utility of stuff like gas spectrometers and MAD scanners, which, while useful to have in certain situations, aren't essential enough to build a character around. Stuff like radio scanners and laser microphones are pretty much standard gear and I'm not sure if spending the Essence to make them a part of you would provide a significant advantage over just carrying them in a backpack.

Like I said, I'm a big fan of your character idea, but I want to make sure that you would have a role to play in game and contribute something unique to the team dynamic so you wouldn't get bored. If you wish to keep your character as is, sell me on it. smile.gif
crizh
OK, made the relevant changes.

I said previously that his preferred weapon of choice was the M22A2 but I can't seem to track down who owns Colt and it seems more likely that he would use an Ares Alpha out of family loyalty.

Not that I imagine that many of those will be lying around in the streets...
BlackHat
Any objection to to my character having some exposure to personafix's (or perhaps a peak-controlled facsimile) without ended up an addicted shell of a man after a week or two. wink.gif The rules in man and machine are brutal, but I like the idea of the character occasionally being "programmed" meat-puppet style for a job. (Sort of like what I imagine Dollhouse would be like, if I watched it).

He obviously wouldn't be, currently, and would be unlikely to end up being any time soon - but the way the M&M rules work, if you touch the stuff 5 times, you're hooked for life.

is there a non-BTL version of persona-fixes? it seems like that's what a simflick is, except that you're usually watching events happen, rather than going about your business with someone else's personality.
BlackHat
Work in progress, but I thought I should make sure I get something in before the deadline so it can be considered (with time for comments and adjustments, if necessary). I'd welcome any comments if peopel can think of more appropriate/useful skills/knowledges/languages to have 'softs of - or anythign else. I haven't made an SR3 character in about 3-4 years, so I'm sure I overlooked some basics.

One, that I am aware of, is the death-sentence that is not having an imitative-boosting method. biggrin.gif I can live with that, though.

Jack "Everyman" Koverman, aka "Renaissance Jack" (or, rarely, "Meat-Puppet" or "The Manchurian Courier")

Here is the breakdown (BeCKS2):
[ Spoiler ]


Sheet
[ Spoiler ]

I've also got a few nuyen left over (enough to pick up one or two more skillsofts if anyone can think of anything obscure that we might need that nobody wants to use resources having for real).

Bull's 50+ Questions - (I didn't finish all of these, but got some good stuff in there - it is always worth doing)
[ Spoiler ]
krayola red
QUOTE (BlackHat @ Jul 1 2009, 12:38 PM) *
Any objection to to my character having some exposure to personafix's (or perhaps a peak-controlled facsimile) without ended up an addicted shell of a man after a week or two. wink.gif

Naw, 's cool. I've always thought the canon rules for addiction were a tad too severe anyway. BTLs can be installed with partial peak controls, which makes them operate at half rating, but also makes them less addictive. When you think about it, a social skill activesoft is a kind of a non-BTL personafix.
krayola red
God dammit, I can't believe how many pansies I'm getting with no initiative boosters. I think I might have to actually go easy on you guys for this one. spin.gif
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