Tanka
Jan 22 2004, 10:01 PM
QUOTE (Austere Emancipator) |
QUOTE (tanka) | [...] animals do not, in fact, have rights. |
But they do. Beating them to death is illegal, as is raping them (it's hard to argue that the sex was "consensual" after all). Or at least it is in most of the civilized world, I'm not familiar with respective US laws. However, a clip is clearly not nor has it ever been a magazine. It's as though medias started calling PCs 16-bit gaming consoles.
The battle may have been lost, but the fighting isn't over as long as I can RANT!
|
It was an example, AE. Calm down already. The media has its hold on the world, and it won't let go. So until somebody gets the media to start calling it by the right terms, it will always be a "clip" in the eyes of the general public.
And, yes, people are stupid enough to not figure out the difference between a box magazine and an internal magazine. If you've ever worked retail, you know what I'm talking about.
LoseAsDirected
Jan 22 2004, 10:03 PM
QUOTE (Lindt) |
QUOTE (Austere Emancipator @ Jan 22 2004, 04:42 PM) | QUOTE (tanka) | [...] animals do not, in fact, have rights. |
But they do. Beating them to death is illegal, as is raping them (it's hard to argue that the sex was "consensual" after all). Or at least it is in most of the civilized world, I'm not familiar with respective US laws. However, a clip is clearly not nor has it ever been a magazine. It's as though medias started calling PCs 16-bit gaming consoles.
The battle may have been lost, but the fighting isn't over as long as I can RANT!
|
Is this a record? Murder, beastility, blashphmey, guns, and redneck law all in one rant? wow
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I like drugs, sex, theft, and gambling.. Discuss..
There, now we've covered just about every vice imaginable..
Arethusa
Jan 22 2004, 10:13 PM
QUOTE (kevyn668 @ Jan 22 2004, 08:09 PM) |
QUOTE | Arethusa Posted on Jan 22 2004, 07:23 PM I'd like to point out that the canon 5¥ mags are nowhere stated to be interchangable between guns. You don't even know if pistol mags are interchangable, and you certainly shouldn't be able to slap them into LMGs without any problems. Canon may be often stupid for reasons passing understanding, but I'd give it that much credit. |
What are you talking about?? Clarity is your friend.
QUOTE | Anyway, 5¥ a piece is pretty dumb, but I think it was mainly done to foster action movie style slap-the-mag-release-and-toss-in-a-new-mag reloading. Same goes for Smartlink and its free action mag release, which, again, makes little to no fucking sense if you want to play realistically. |
Well, neither does wired reflexes, but thats a different story. So how does it not make sense? Do you have a problem suspending your disbelief?
|
As I stated both previously and clearly, it's unlikely that you can swap magazines between different pistols. For example, two people, one with his Morrissey Alta and the other with her Colt Manhunter, are pinned down behind cover. If one runs empty, he or she cannot grab magazines from the other. And you sure as hell cannot do it if one is armed with an LMG and the other with a pistol. I think it was only written down as 5¥ for magazines in the book for pricing purposes, and not categorized as a single item for reasons of functionality. I don't think I can explain any slower or clearer, so past that, you're on your own.
And wired reflexes make a hell of a lot more sense than a basic motor function in combat taking far more or far less time (or, in this case, both) than it would in real life. I can't beat up on the magic system for being unrealistic because we don't have magic, but I can beat up on the reloading system for being dumb because I know how to reload a 1911, and this will not change a bit in 60 years. As for magic or wired creating artistically unpleasant game dynamics, that's neither here nor there, but the fact remains that this is not about suspension of disbelief, but suspension of even the smallest amount of intellectual capacity.
edit: read your post, and no, my problem is not with the mental command portion of Smartlink. Merely that there's no use for it to begin with, as the entire system was designed with the misconception that people just slapped mag releases and let the things fall to the ground (just watch any bad action movie, really).
Austere Emancipator
Jan 22 2004, 11:54 PM
QUOTE (tanka) |
Calm down already. |
I'm calm. The last line could've used a smiley.
My current problem is that I'm having one of my good moods. It won't last for long. I ought to reach complete understanding of the limitless idiocy of humankind in a few hours. Hilarity will ensue.
BTW, I know nothing about the PETA other than that they have ads with a nude Dominique Swain in them. Thanks to that, and the fact that I do not have to deal with their (possible) crap because I live in a different country, I rather like the organization.
Arethusa: Would you say releasing a magazine and putting it back into a magazine pouch is a Complex Action? That's what I've been thinking.
Solstice
Jan 23 2004, 12:20 AM
well we could devote an entire forum to the left-leaning, filthly, socialist, garbage pile that is the media.
But not here.
Austere Emancipator
Jan 23 2004, 12:34 AM
As fun as it would be seeing how you can manage to think your US medias are "left-leaning" or "socialist", I suppose we might as well continue with the magazine size discussion.
Which reminds me. Solstice: Did you comment on my example of the 30-round assault rifle (AK-type) box magazines that had all been kept loaded for a total time of well over a year? And since the amount of magazines in question is about 120, it's a fair guess that a significant number of those magazines had spent far more than that time loaded.
kevyn668
Jan 23 2004, 01:00 AM
QUOTE |
Arethusa Posted on Jan 22 2004, 10:13 PM As I stated both previously and clearly, it's unlikely that you can swap magazines between different pistols. For example, two people, one with his Morrissey Alta and the other with her Colt Manhunter, are pinned down behind cover. If one runs empty, he or she cannot grab magazines from the other. And you sure as hell cannot do it if one is armed with an LMG and the other with a pistol. I think it was only written down as 5¥ for magazines in the book for pricing purposes, and not categorized as a single item for reasons of functionality. I don't think I can explain any slower or clearer, so past that, you're on your own. |
I totaly agree that there is no basis in RL or SR for different weapons being able to switch mags. Even if they're in the same, and I use the term loosely, class. I was merely wondering where the thought came from. You appeared to be responding to someone's post. Or its a thought that has been bothering you for a while. I know how that is.
QUOTE |
And wired reflexes make a hell of a lot more sense than a basic motor function in combat taking far more or far less time (or, in this case, both) than it would in real life. I can't beat up on the magic system for being unrealistic because we don't have magic, but I can beat up on the reloading system for being dumb because I know how to reload a 1911, and this will not change a bit in 60 years. As for magic or wired creating artistically unpleasant game dynamics, that's neither here nor there, but the fact remains that this is not about suspension of disbelief, but suspension of even the smallest amount of intellectual capacity.
edit: read your post, and no, my problem is not with the mental command portion of Smartlink. Merely that there's no use for it to begin with, as the entire system was designed with the misconception that people just slapped mag releases and let the things fall to the ground (just watch any bad action movie, really). |
OK. Between your two posts and AEs comments, I think I got it:
Instead of,
"Same goes for Smartlink and its free action mag release, which, again, makes little to no fucking sense if you want to play realistically."What you should have said was,
"There's no fucking way it takes that long to press the mag release. Thats makes no sense. Its unrealistic."Or you could have switched it up a number of ways simply by placing the colorful and everpopular
"fucking" in different positions, thus letting us know how strongly you felt about the free vs. simple action of "eject clip". You could even say "eject mag".
Or in your most recent post you could have said:
"Yes, AE. Thats what I meant. Thank you for explaining it in terms Kevyn668 could understand. He's a bit slow, you know." and then place your choice of smiley to indicate whether you truly do think I'm slow or if you agree with me in that you were vague w/ your earlier post.
Raygun
Jan 23 2004, 01:25 AM
QUOTE (Solstice) |
Come on man, your smarter than that. Your talking about a 7 round pistol mag with a totally different spring design. Don't be silly. Your comparison is almost completely invalid. |
I think the problem here might be that you were talking about large capacity rifle box magazines exclusively, whereas I was talking about all magazine springs in general, then a 1911 pistol mag specifically. That's what the whole "given, it's only a 7 round mag" comment was there for. I wasn't comparing rifle mags to pistol mags, I was simply relaying an experience I've had with one type of magazine.
My point was to illustrate that some magazines can stay loaded for very extended periods of time while others won't handle it near as well, even magazines of the same design made by a different manufacturer. I also agreed with you about the high cap rifle mags and their disinclination to feed correctly toward the bottom of the ammo stack. I agree with you that it's probably not a good idea to leave high capacity rifle mags loaded for years at a time, especially the kind that go in particularly finnicky rifles like the AR15 and variants. However, I'm sure it's been done innumerable times, and I'm sure it's worked just fine a great deal of those times. Please refer to Aus's comments.
PS: The spring in one of my 7 round 1911 magazines is nearly identical in design to the spring used in one of my 30 round AKM mags. They're even the same gauge wire. The differences are the length and diameter of the springs, and most importantly, how much compression they're under when the magazine is fully loaded. The AKM mag spring is under far more compression, which means that it will fatigue faster than the 1911 mag.
I have two 30-round AKM magazines that have been loaded and in storage since late October. I'm pretty sure they'll work just fine once I put them to use again, but I'll be happy to let you know if they don't.
Arethusa
Jan 23 2004, 03:59 AM
QUOTE (kevyn668) |
QUOTE | Arethusa Posted on Jan 22 2004, 10:13 PM As I stated both previously and clearly, it's unlikely that you can swap magazines between different pistols. For example, two people, one with his Morrissey Alta and the other with her Colt Manhunter, are pinned down behind cover. If one runs empty, he or she cannot grab magazines from the other. And you sure as hell cannot do it if one is armed with an LMG and the other with a pistol. I think it was only written down as 5¥ for magazines in the book for pricing purposes, and not categorized as a single item for reasons of functionality. I don't think I can explain any slower or clearer, so past that, you're on your own. |
I totaly agree that there is no basis in RL or SR for different weapons being able to switch mags. Even if they're in the same, and I use the term loosely, class. I was merely wondering where the thought came from. You appeared to be responding to someone's post. Or its a thought that has been bothering you for a while. I know how that is. QUOTE | And wired reflexes make a hell of a lot more sense than a basic motor function in combat taking far more or far less time (or, in this case, both) than it would in real life. I can't beat up on the magic system for being unrealistic because we don't have magic, but I can beat up on the reloading system for being dumb because I know how to reload a 1911, and this will not change a bit in 60 years. As for magic or wired creating artistically unpleasant game dynamics, that's neither here nor there, but the fact remains that this is not about suspension of disbelief, but suspension of even the smallest amount of intellectual capacity.
edit: read your post, and no, my problem is not with the mental command portion of Smartlink. Merely that there's no use for it to begin with, as the entire system was designed with the misconception that people just slapped mag releases and let the things fall to the ground (just watch any bad action movie, really). |
OK. Between your two posts and AEs comments, I think I got it: Instead of, "Same goes for Smartlink and its free action mag release, which, again, makes little to no fucking sense if you want to play realistically."What you should have said was, "There's no fucking way it takes that long to press the mag release. Thats makes no sense. Its unrealistic."Or you could have switched it up a number of ways simply by placing the colorful and everpopular "fucking" in different positions, thus letting us know how strongly you felt about the free vs. simple action of "eject clip". You could even say "eject mag". Or in your most recent post you could have said: "Yes, AE. Thats what I meant. Thank you for explaining it in terms Kevyn668 could understand. He's a bit slow, you know." and then place your choice of smiley to indicate whether you truly do think I'm slow or if you agree with me in that you were vague w/ your earlier post.  |
I was, actually. Back on the first page:
QUOTE (Tanka @ Jan 22 2004 @ 04:24 AM) |
On topic: I do find it silly that a clip for any gun that uses a clip is 5 nuyen, no matter the size. So suddenly I can slap on in my Tiffany Self-Defender, or throw it in my HMG, and they'll use the right amount of rounds both times. |
I should have quoted this to begin with, considering I waited some two hours to respond. My apologies if that got confusing as a result. That said, you are obviously stupid, remarkably dense, and very annoying, and I despise you for reasons I have yet to compose, but I am quite sure that, when I do, they will be clear, forceful, and compelling, and you will be forced to agree.
And, yes, Austere Emancipator. That's what I meant. Thank you for explaining it in terms Kevyn668 could understand. He's a bit slow, you know. And since you internet Cute Nazis must have your way with me, just this once:

Anyway, seems that that's cleared up with a minimum of fuss and injury.
QUOTE (Austere Emancipator @ Jan 23 2004 @ 12:34 AM) |
Arethusa: Would you say releasing a magazine and putting it back into a magazine pouch is a Complex Action? That's what I've been thinking. |
I do. I personally would somewhat like for it to be more significant, but it's a bit unfair to say that an unwired person should take more than 3 seconds for the task, and in deference to them, I don't think it can be taken any further without getting a bit silly. At most, though, might be able to get away with simple action to remove the mag and a subsequent complex action to jam the thing in a pouch. As a side note, I'm rather fond of the idea of breaking up reloading into various smaller actions and assigning them certain lengths of time (eg. simple action to remove your pistol mag, complex action to stash it, complex action to grab a new one, and simple action to release the slide— or alternatively, free action to release the slide and complex action to fully rack it). But, as you can imagine, it's not exactly compatible with Shadowrun's action system, and would require something that allows for a bit more detail.
Siege
Jan 23 2004, 04:03 AM
Are we still talking about handguns?
Free action
Right hand: depress magazine release, wrist snap to free magazine
Left hand: retrieve fresh mag and bring it to gun
Simple action
left hand: slide new mag in
right hand: release slide, chambering new round
Granted, I've never had to reload under combat conditions and I've never tried timing my reload sequence, but it's not exactly complicated.
-Siege
Arethusa
Jan 23 2004, 04:13 AM
It's worth noting that reload times are a hell of a lot easier at the range when you have mags sitting in front of you. When you have to deal with dirt, explosions, suppressing fire, and the entire battle unfolding around you— and on top of which, you must shove the goddamn thing back in your pack and find a fresh one— things go a bit slower. I've yet to find a way of accurately reflecting all of this in Shadowrun's system, because, as it stands, reloading is a minor nuisance, whereas it is dangerous and a very big deal in combat.
Siege
Jan 23 2004, 04:17 AM
What if you're not especially concerned with policing your magazine(s)?
Say in an urban environment where you can expect to be readily and easily supplied? Not "Battle of Stalingrad" combat scenarios, but in relatively low-threat conditions, say police actions?
-Siege
Arethusa
Jan 23 2004, 04:24 AM
If you're talking about street cops, they need to be careful because they're not heavily armed nor terribly well trained for combat. If you mean SWAT, they certainly don't have to worry about dirt and explosions, but they hardly have to worry about reloading anyway. Most SWAT operations are over in seconds, and speed and precision matter more than anything else. That said, you still can't just drop the things on the floor no matter where you are, because they certainly can break, or, at the very least, become a liability.
Crusher Bob
Jan 23 2004, 05:54 AM
QUOTE (Siege) |
Are we still talking about handguns?
Free action Right hand: depress magazine release, wrist snap to free magazine Left hand: retrieve fresh mag and bring it to gun
Simple action left hand: slide new mag in right hand: release slide, chambering new round
Granted, I've never had to reload under combat conditions and I've never tried timing my reload sequence, but it's not exactly complicated.
-Siege |
There can be several reasons that this can take much longer in combat.
You will probably not have a full magazine in your other hand (we were using both hands to control our weapon, weren't we?). So you'll need to get it of your magaine pouch.
You will probably be cowering behind something. You don't want to reload in a 'range stance' in the middle of an open area, so you will probably be crounched or lying down behind something, depending on how you are contorted reloading may take a bit of extra time.
In combat it is like that you are going to be breathing fast (your hands will shake, from slightly to alot) making the normally simple action of getting the magaine out of the pouch and into the magazine well that much harder.
In combat, reloading may not be occupying your whole attention, so things like making sure you don't have the magaine backwards, or you have ejected the old magaine first, or something else 'silly' like that might delay you further.
Mud. If you are in the infanty, God will have arranged for there to be a lot of mud where you happen to be, even if you are in normally mud free places like New York City or Antartica. Since it will have invariably gotten on your hands, on your weapon, into your magainze pouch, and so on. Your hands might slip on the magazine, and you may have to 'tap out' or wipe the magaine to reduce your chances of a misfeed.
While individually, none of these things might increase your time that much, they usually all come at once.
Raygun
Jan 23 2004, 06:31 AM
QUOTE (Arethusa) |
I've yet to find a way of accurately reflecting all of this in Shadowrun's system, because, as it stands, reloading is a minor nuisance, whereas it is dangerous and a very big deal in combat. |
Depending upon how well trained and prepared your are for combat. One of the points of training with firearms is to make these kinds of tasks as subconcious as possible so you can concentrate on other things. Anyone can be overwhelmed depending on the circumstances, and the average soldier is well under-trained. Still, dirt, loud noises and incoming fire do not, by default, turn all into hopeless, fumbling puddles of terror. At some point you learn how to classify your fear and work with it. Willpower tests and all that.
I thought you guys might want to see how quick mag changes can be done. Here's video of Todd Jarrett shooting and
changing magazines . Given, he's a like a skill level 8 in Shadowrun terms (and is, of course, not under the stress of combat).
Some magazines are designed to drop free from the firearm (see the video linked above) without hassle and include replaceable bumper pads so that the mag can be dropped directly on the floor with very little to no threat of damage. There are a few companies that make add-on bumpers that slip over existing rifle magazines to serve the same purpose as well as provide an easy place to grab the mag should it not drop free (like the
MagPul). About half the time you see a picture of SWAT or specops operators, they've got these things on their mags.
Crusher Bob
Jan 23 2004, 06:51 AM
Unfortunately SR has no system to show someone's combat experience or training. I never said that changing the magazine would be 'difficult' but that several stress factors can increase the magainze changing time. For the 'puddle of terror' this might be 10-20 seconds. For our ice blooded runners it might be .5 seconds
Raygun
Jan 23 2004, 07:41 AM
My comments weren't really directed at you, Bob. You make good points. I just wanted to make the point that combat does not affect everyone the same way all the time. Some people will be adversely affected by it, and at other times they will be as cool and calm as snow. Rarely are people ever in one state every time they are under stress.
As far as rules are concerned, skill, by definition, represents training. Skill tests can be applied to reloading in the same manner as shooting, using the applicable skill (i.e Pistols, Shotguns, etc...). If you fail, your action is blown and you have to spend another to try again. As for combat experience, I treat it as an edge that can be applied to willpower tests during combat.
Solstice
Jan 23 2004, 07:51 AM
Ok, well i did not mean to sound so outraged. I don't know what your talking about though. If your AKM and your pistol mags use the same springs...I don't know what to say to that. Every mag I have ever seen there was a definite difference in spring design and/or gauge between pistol and assault rifle. Maybe I am just looking at bastard junks mags?
Anyway enough arguing I'm obviously not getting anywhere.
Austere Emancipator
Jan 23 2004, 02:57 PM
QUOTE (Solstice) |
Anyway enough arguing I'm obviously not getting anywhere. |
Yeah, cause those magazines I worked with most certainly were of the "30 round, assault rifle" type, and actually have longer springs/more spring depression because they were 7.62x39 instead of 5.56x45.

I do it pretty much like Siege said for pistols, as long as the characters had the mags easily available. If not, that's an additional Single Action. For assault rifles, it's a Complex Action unless the character has done significant preparations (fighting from a position with a fresh magazine laid out next to the gun for example). And then the additional Complex Action if you wish to put the empty back into a magazine pouch.
kevyn668
Jan 23 2004, 03:15 PM
QUOTE |
Arethusa Posted: Jan 23 2004, 03:59 AM I should have quoted this to begin with, considering I waited some two hours to respond. My apologies if that got confusing as a result. That said, you are obviously stupid, remarkably dense, and very annoying, and I despise you for reasons I have yet to compose, but I am quite sure that, when I do, they will be clear, forceful, and compelling, and you will be forced to agree. |
(emphasis mine)
Sounds like you've composed several clear, forceful, and compelling reasons...

But, I still choose to not agree w/ you.
That being said, I agree w/ your ideas about stashing the empty mag. It should be a pain in the ass. I always assumed that the simple action of replacing the clip was just that and had nothing to do w/ keeping the freshly ejected one. I figure they just fall to the floor. I've never been in a gun fight in RL, but in SR my chars don't worry about keeping the empties during the fight. If I won and have a minute, I'd scoop up the empties and haul ass. But if the bullets are still flying and I have to leave in a hurry, well, screw the empty mag...they only cost 5

. Maybe thats why they're so cheap. They're meant to be disposable do the high degree of violence in SR.
BTW:
QUOTE |
And since you internet Cute Nazis must have your way with me, just this once: |
I don't think I've heard the words "cute" and "Nazis" in the same sentence before...
Moon-Hawk
Jan 23 2004, 03:30 PM
I just love how a game where characters spent hundreds of thousands of nuyen on cybermods and vehicles can spawn a thread
three pages long about whether 5

is a reasonable price for a clip. Clips cost 5

because the game designers don't give a crap how much a clip costs!

Sad but true. Until something costs upwards of 1,000

it's not really worth the time or effort to figure out how much it costs. That's what lifestyle is for. If your character wants to buy 100 clips because he doesn't like to pick them up or take the complex action to stash them in his pouch, then use the cost and make him pay 500

. Yeah, that might be a bit cheap, but it's a bulk discount.
All I'm saying is, there are things that are worth worrying about, and things that aren't.
In case anyone is still wondering, I know the thread isn't just about the cost of a clip, and I think it's a really good thread. Many cool issues discussed.
Cheers.
Siege
Jan 23 2004, 03:33 PM
Sort of on topic, but a little sideways:
Any recommendations for a good holster for a Sig 220?
I'm looking at an Uncle Mike's thumb-snap retention, belt ride with jacket extender currently.
-Siege
kevyn668
Jan 23 2004, 04:52 PM
QUOTE |
Moon-Hawk Posted on Jan 23 2004, 03:30 PM I just love how a game where characters spent hundreds of thousands of nuyen on cybermods and vehicles can spawn a thread three pages long about whether 5 is a reasonable price for a clip. Clips cost 5 because the game designers don't give a crap how much a clip costs! Sad but true. Until something costs upwards of 1,000 it's not really worth the time or effort to figure out how much it costs. That's what lifestyle is for. If your character wants to buy 100 clips because he doesn't like to pick them up or take the complex action to stash them in his pouch, then use the cost and make him pay 500 . Yeah, that might be a bit cheap, but it's a bulk discount. All I'm saying is, there are things that are worth worrying about, and things that aren't.
In case anyone is still wondering, I know the thread isn't just about the cost of a clip, and I think it's a really good thread. Many cool issues discussed. Cheers.
|
If you think that sucks, when you're a mage you actually need to pay for chalk for that quick Hermetic Circle you want.
Solstice
Jan 23 2004, 06:02 PM
QUOTE (Austere Emancipator) |
Yeah, cause those magazines I worked with most certainly were of the "30 round, assault rifle" type, and actually have longer springs/more spring depression because they were 7.62x39 instead of 5.56x45.  |
Well hurray for you!
You get a cookie!!
Anything else you would like to preen about?
Your not convincing me.
Zazen
Jan 23 2004, 06:17 PM
QUOTE (Solstice) |
well we could devote an entire forum to the left-leaning, filthly, socialist, garbage pile that is the media. |
Next time I trip over newspapers excreted from the anus of Rupert Murdoch's "fair and balanced" media empire, I'll think of you
Austere Emancipator
Jan 23 2004, 07:14 PM
QUOTE (Solstice) |
Anything else you would like to preen about? |
You didn't comment on it in any way, you just commented on Raygun's example. So I thought maybe you didn't notice it, or maybe you noticed it and didn't consider it to be addressed at you. So I reminded you again. Wouldn't consider that "preening", but whatever.
QUOTE (Solstice) |
Your not convincing me. |
So what kind of proof do you want? If you wish, I can ask for some of my army mates to make up Dumpshock Accounts. Unfortunately the Finnish Defense Force does not actively advertise it's extremely old gear.
Reaver
Jan 23 2004, 07:37 PM
QUOTE (kevyn668) |
QUOTE | That being said, I agree w/ your ideas about stashing the empty mag. It should be a pain in the ass. I always assumed that the simple action of replacing the clip was just that and had nothing to do w/ keeping the freshly ejected one. I figure they just fall to the floor. I've never been in a gun fight in RL, but in SR my chars don't worry about keeping the empties during the fight. If I won and have a minute, I'd scoop up the empties and haul ass. But if the bullets are still flying and I have to leave in a hurry, well, screw the empty mag...they only cost 5 . Maybe thats why they're so cheap. They're meant to be disposable do the high degree of violence in SR. |
|
I can think of a couple reasons to keep your mags.
1. They cost money. It may only be 5¥, but that still adds up over time and you should never waste a logistical resource if possible.
2. Letting a clip fall to the ground makes noise. Noise that can turn you into a bullet magnet. Best reloading technique I've ever seen was letting the empty mag fall into the hand holding the full one and then reload. Fast, efficient and quiet. You can let the slide drop when you have a target resolution.

3. Evidence. The more evidence you leave behind, the greater the chance of getting caught. This is the most critical as a shadowrunner.
Siege
Jan 23 2004, 07:45 PM
S'why you should always handle your weapons, weapon parts, mags and ammo with gloves and wipe down every semi-regularly.

Although the noise-becoming-bullet-magnet idea is valid, if you're in a battle scenario, odds are a lot of background noise will mask your position short of a boom box blaring "Achey Breaky Heart".
-Siege
Raygun
Jan 23 2004, 07:48 PM
QUOTE (Solstice) |
I don't know what your talking about though. If your AKM and your pistol mags use the same springs...I don't know what to say to that. |
I didn't say they were the same spring. I said that they were basically the same design of spring with very minor differences in terms of design. The size of the springs differ greatly, as does the pressure they're under at maximum compression. Other than that, I think I agreed with everything you said.
QUOTE |
Well hurray for you! You get a cookie!! Anything else you would like to preen about? Your not convincing me. |
Christ, dude. It's not the end of the world. No one is calling you a liar. No need to get bent out of shape because people have had different experiences than you. Like I said, some magazines crap out. It happens. It's happened to me. Other magazines are extremely reliable. It happens. It's happened to me. Apparently, 30-round 7.62x39mm AK-style magazines and 7-round 1911 magazines are particularly good designs. I guess I can say the same for Lee-Enfield magazines, Ruger 10/22 magazines, and Colt Woodsman magazines. I cannot, in great confidence, say the same about most NATO 4179 (M16/SA80) magazines.
If you're not convinced by what two people in an internet forum are saying, good. Skepticism is generally a good thing to stick to in places like these. But I have no reason to lie to you.
Reaver
Jan 23 2004, 08:00 PM
QUOTE (Siege) |
S'why you should always handle your weapons, weapon parts, mags and ammo with gloves and wipe down every semi-regularly. 
Although the noise-becoming-bullet-magnet idea is valid, if you're in a battle scenario, odds are a lot of background noise will mask your position short of a boom box blaring "Achey Breaky Heart".
-Siege |
Each gun leaves it's own tell tale marks on the mag. Forensics can ID the weapon that way. My Steyr GB is notorious for making minute scratches on just the left front top on the mag and someone else I know doesn't have that issue. Every weapon is going to have these little manufacturing inconsistencies that are just as damaging as your own fingerprints.
Arethusa
Jan 23 2004, 08:09 PM
That's not really terribly significant when, chances are, your entire firefight was recorded on camera anyway, and any survivors can report back on the type of gun you had. Hell, shell casings can often identify a specific firearm, and doubly so if the extraction is gas assisted. Fact remains that mags— especially at 5¥ a piece— were never intended to be anything but disposable. There's no way anyone is going to care about 5¥ when you'll likely not drop more than three on a run and you're being paid, say, a thousand times that. And if you're good, you wear gloves at home when putting together your loadout and on the run when putt it to use. If you're not good, you'll do something stupid like handling your ammo without gloves, and it won't make a damn bit of difference. A good Gm should up the things to 25¥-45¥ each for them to become legitimate pieces of kit and not tje disposable supplies that they are by canon.
Reaver
Jan 23 2004, 08:12 PM
QUOTE (Arethusa) |
That's not really terribly significant when, chances are, your entire firefight was recorded on camera anyway, and any survivors can report back on the type of gun you had. Hell, shell casings can often identify a specific firearm, and doubly so if the extraction is gas assisted. Fact remains that mags— especially at 5¥ a piece— were never intended to be anything but disposable. There's no way anyone is going to care about 5¥ when you'll likely not drop more than three on a run and you're being paid, say, a thousand times that. And if you're good, you wear gloves at home when putting together your loadout and on the run when putt it to use. If you're not good, you'll do something stupid like handling your ammo without gloves, and it won't make a damn bit of difference. A good Gm should up the things to 25¥-45¥ each for them to become legitimate pieces of kit and not tje disposable supplies that they are by canon. |
Shell casings aren't a problem if you go caseless... which you should in that line of work.

I do agree. Mags are woefully cheaper than they should be. Cripes, 10-round mags for my SVD cost $40 a pop. I'm not even going to mention how much they cost for my Steyr.
Arethusa
Jan 23 2004, 08:54 PM
Yeah, yeah, don't get me started on how retarded Shadowrun's statement of optional caseless for all guns is. One of the first houserulings of any GM should be that all guns are traditional brass unless explicitly otherwise (eg Ruger Thunderbolt, which works like a caseless gun should, considering the whole reason caseless was explored for an infantry small arm was extreme rate of fire).
And, hell, the game's a lot grittier that way. There's a very significant artistic element in world creation that I feel is all to often ignored, and this is extremely true of Shadowrun. Action movies may be fun, but there's a very big reason they are almost never intellectually compelling.
kevyn668
Jan 23 2004, 09:06 PM
QUOTE |
Reaver Posted on Jan 23 2004, 07:37 PM QUOTE (kevyn668) QUOTE
That being said, I agree w/ your ideas about stashing the empty mag. It should be a pain in the ass. I always assumed that the simple action of replacing the clip was just that and had nothing to do w/ keeping the freshly ejected one. I figure they just fall to the floor. I've never been in a gun fight in RL, but in SR my chars don't worry about keeping the empties during the fight. If I won and have a minute, I'd scoop up the empties and haul ass. But if the bullets are still flying and I have to leave in a hurry, well, screw the empty mag...they only cost 5 . Maybe thats why they're so cheap. They're meant to be disposable do the high degree of violence in SR.
I can think of a couple reasons to keep your mags.
1. They cost money. It may only be 5¥, but that still adds up over time and you should never waste a logistical resource if possible. 2. Letting a clip fall to the ground makes noise. Noise that can turn you into a bullet magnet. Best reloading technique I've ever seen was letting the empty mag fall into the hand holding the full one and then reload. Fast, efficient and quiet. You can let the slide drop when you have a target resolution. 3. Evidence. The more evidence you leave behind, the greater the chance of getting caught. This is the most critical as a shadowrunner. |
Um, you did see the part about bullets still flying, right? I added emphasis incase it was too subtle...
1) 5

. I'd have to leave 100s if not 1000s for it to make a difference. Also, when being shot at, I have bigger concerns on my mind than conserving resources. Sometimes I do let RL spill into my game...
2) It does make noise. But you probably wouldn't hear it over all the gunfire. I like your idea about the hand holding the full mag catching the empty one but that sounds like there should be a test of some sort. Quickness, maybe. The only thing is some clips are pretty big...and I don't mean to get personal, but how big are your hands?
3) meh, if I screwed up enough (or it was simply a GM plot device) to be in the middle of a firefight in the first place, one more piece of evidence isn't going to make or break me. Besides, how many players out there have had characters that beat a murder rap? More likely, its 3-9 counts of 2nd degree murder, 10 counts of reckless endangerment, possesion of illegal weapons/cyberware/magic. Use of illegal weapons/cyberware/magic. 8 counts of destruction fo private property. 6 counts destruction of public property. Resisting arrest. Assaulting an officer of the law. 2 counts of trespassing. Etcetera, etcertera, drek-cetera....
So, that clip really doesn't matter. If they catch you, you're done.
BTW: does anyone make regular rolls for crime scene investigators? Or are there canon rules for this?
I've seen alot of posters make refference to getting caught this way. I figure unless you do something stupid, I'll assume your character knows enough not to leave obvious clues. More power to you if you say things like, I make extra sure not leave any clues. Then again, my group is full of newbs so I don't set the bar that high yet.
Snow_Fox
Jan 24 2004, 04:02 AM
When we talk about the cost of magazines, is anyone going to complain when I say I was given two magazines, one extra, when I bought my barretta?
For mag loads I've found they feed easier if i don't top them up. Both Barretta Cheetah(hand gun) and Enfield (rifle) take 10 rounds if fully loaded, but they work best with 9 rounds in them.
(The easiest load is a revolver but they are slower to load in an emergency.) for refilling a magazine the barretta is a bitch but the enfield is real easy with a clip. each clip has 5 bullets, put it over the breech slid the bullets out and take off the clip(I guess i could throw it away, it's only $0.75 each but hey it's paid for.)
does anyone know if they ever built a charger clip for pistols?
Crusher Bob
Jan 24 2004, 04:04 AM
Some of the early mauser pistols fed with stripper clips, since the magaize was fixed. (I think that is what you are asking about, anyway).
Siege
Jan 24 2004, 04:05 AM
Charger clip?
As for crime scene rolls, insofar as I know, there isn't any canon material for the process.
-Siege
Snow_Fox
Jan 24 2004, 04:24 AM
You can take the magazine of the enfield out and manually load it, but to use the charger clip you leave it in place, open the breach and feed the bullets past the works down into the mag, which then pushes them back up as you work the spring.
The barretta is a modern firearm with a removable magazine.
Arethusa
Jan 24 2004, 04:27 AM
QUOTE (Snow_Fox @ Jan 24 2004, 04:02 AM) |
When we talk about the cost of magazines, is anyone going to complain when I say I was given two magazines, one extra, when I bought my barretta?
For mag loads I've found they feed easier if i don't top them up. Both Barretta Cheetah(hand gun) and Enfield (rifle) take 10 rounds if fully loaded, but they work best with 9 rounds in them.
(The easiest load is a revolver but they are slower to load in an emergency.) for refilling a magazine the barretta is a bitch but the enfield is real easy with a clip. each clip has 5 bullets, put it over the breech slid the bullets out and take off the clip(I guess i could throw it away, it's only $0.75 each but hey it's paid for.)
does anyone know if they ever built a charger clip for pistols? |
One magazine extra with a new pistol is pretty much standard practice. And, while they're easier to load to -1 capacity, if the mag and gun are of sufficient quality, you shouldn't have any feed problems at full capacity. Also, do you mean stripper clip?
Edit: you're talking about stripper clips. There's no such thing as a charger clip. And you can't really load an Enfield by removing the mag— or, more accurately, you can, but it requires a bit of disassembly first, and is not exactly practical, assuming you're talking about a classic Enfield rifle like the No. 4 (made famous by such wars as the second big one everyone talks about from time to time).
Austere Emancipator
Jan 24 2004, 04:28 AM
I don't know if I should consider myself fortunate or unfortunate for never having fired a gun that was significantly more unreliable with a full mag, and mostly having fired a gun that was nearly 100% reliable in just about all conditions. With my experience, it just seems damn funny that people can have problems with those kinds of things... Which is also why I almost never enforce weapon malfunctions in my games -- I have never suffered one IRL with live ammunition.
Arethusa
Jan 24 2004, 04:31 AM
Even if you were to, how would you do it? I've never heard of an approach that even began to be both realistic and elegant from the GM's perspective.
Crusher Bob
Jan 24 2004, 04:34 AM
I had a dud round once from a dirt cheap 'bucket' of .22. But that was it.
Thank fully you have the version of the AK used by the Finns, plenty of other guns aren't as reliable.
Fortune
Jan 24 2004, 04:36 AM
QUOTE (Arethusa) |
Even if you were to, how would you do it? I've never heard of an approach that even began to be both realistic and elegant from the GM's perspective. |
The only time this (weapon malfunction) would come up in my games is with the Rule of Ones, and even then it isn't a guaranteed thing.
Arethusa
Jan 24 2004, 04:46 AM
Yes, but the rule of ones is representative of user error, not equipment malfunction.
Austere Emancipator
Jan 24 2004, 04:55 AM
QUOTE (Crusher Bob) |
Thank fully you have the version of the AK used by the Finns, plenty of other guns aren't as reliable. |
I'm just going to go on assuming that in 60 years, most gun manufacturers will have "wisened up" and quit making guns that can't even shoot a measely 1,000 rounds without jamming. In -30 degrees celsius, barrel full of sand and rusted through.

QUOTE (Arethusa) |
Even if you were to, how would you do it? I've never heard of an approach that even began to be both realistic and elegant from the GM's perspective. |
If I did use rules for weapon malfunctions, I'd roll a die every X rounds, with a cumulative TN of Y, where both X and Y are determined by the "Reliability Factor" of the gun. The RFs would probably just be Very, Quite, Mediocre, Not very, M16A1 or something similar.
Fortune
Jan 24 2004, 05:11 AM
QUOTE (Arethusa) |
Yes, but the rule of ones is representative of user error, not equipment malfunction. |
Strange, but I never got that impression. I use it as any type of bad luck, from tires blowing out to guns malfunctioning to spells misfiring to the face's fly being open. I don't recall anything in canon that states that the implimentation of the Rule of Ones is solely due to character error.
Austere Emancipator
Jan 24 2004, 05:14 AM
The rule itself might not be representative of user error, but the results certainly seem to be. Enforcing it strictly means that high-skill characters will virtually never get any sort of malfunctions, while low-skill (1 or 2) will get them constantly. That isn't very realistic for representing weapon malfunction. To an extent it makes sense (keeping your gun in better condition, knowing the right procedures when it jams, knowing how to handle it better in general), but not very far.
Austere Emancipator
Jan 24 2004, 05:37 AM
QUOTE (kevyn668 @ emphasis mine) |
For instance, the Savalette, keep that 15 shot clip for everyday use and the 5 Conceal it provides but on a heavy run (full armor, SMGs, what have you, even if you're sneaking in) where its your backup, why not have 30 rounds if you don't car about the Conceal. Like the Glock MP or the HK USP/MP. |
Funny how this didn't get commented on earlier... There is no "HK MP" (AFAIK). The only pictures of a USP with a larger-than-normal magazine was an obvious fake, with an extra magazine cut/pasted underneath the real magazine. There certainly does not seem to be any way to easily convert a USP for automatic fire (which MP would imply).
The Glock "MP" is the Glock 18, and I'm pretty sure using the 33-round magazine on a regular Glock 17 wouldn't be too much of a problem.
Siege
Jan 24 2004, 01:35 PM
Short of assigning quality dice to a weapon, I can't think of a reasonable way to do it.
Two dice to each weapon, the GM rolls randomly -- if both dice roll "1"s, weapon malfunction.
An exceptionally designed weapon has three or more dice, an especially shoddy one, only one die.
-Siege
Austere Emancipator
Jan 24 2004, 01:51 PM
That'd better be "per every # rounds fired", because 1 malfunction per 36 shots is a lot of jamming for an average-quality firearm. An AK would have to have 4 dice on that system, 5 would be pushing it.