To be more specific, I want to enchant something from scratch it costs a ton of karma. Back in 2e I could use alchemy to brew up a ton of oricalcum, but that rule no longer exists in SR4. I was toying with the idea of having a mage with an ally spirit in a vessel (a sword) stacked with a weapon focus. But even at low levels this would have an impossibly high karma cost.
So my problem is while everyone else would be getting better at skills, attributes, or upgrades I'd be twittling my thumbs saying, "One day I'll be awesome in the shadows--you'll see!" In the past characters like that die the next day of achieving their goals! Don't want to go down that route.
Now, to show I'm not just whining, I have brought a few ideas to the table to aid in this problem. First, a meta-planar quest to gain insight and reduced karma cost of the formula. This would be reduced by 1 point per initiate grade as they have gained an insight to the work. Also makes following a formula built with such insight more valuable (good shadowrun adventure seed there).
Bring back lower karma cost with oricalcum rule! This one made sense to me; if I pour more effort and nuyen into the focus it'd be easier on the karma bank account. The mage who spent his month off recovering from that last bad run in the basement cooking up metallurgy should have a bonus instead of bar hopping with his fellow chummers, showing off their scars to the local floozies and having some sort of actual life outside the shadows (jerks!).
Have a geasa applied to your formula. This would be a built in problem for those who don't have a geasa normally and another problem for those who do. If a spell or focus needed to have a proper incantation used, it'd be more difficult to come into game play. What would happen if it could only be used at night (or worse, during the day)? Doesn't work inside the city would be another great restriction all of which seem appropriate to lower karma.
Steal karma already invested in someone else's foci! Hey, they weren't using it...anymore...after I shot him with a narcojet to the back of the neck...and he died with horrible nightmarish diareia... The cosmic energies held within a focus could be used to power someone else's focus. I wouldn't allow this for ally spirits or spells, but focus seems fine to me. More shadowrun adventure seeds with this as players go around stealing rivals' foci--or getting their own back after theirs is stolen!
And lastly, sacrifice innocients to harness their energies to gain more karma! What? Aztlan mages need to enchant stuff too! They'd get 1 karma for each point of essense, and 1 for each point of magic. Makes sense that they'd want to slaughter a school house fool of orphans and nuns to make foci dirt cheap. Can anyone else smell the shadowruning ideas here?
These are just a few suggestions I'm throwing around. What does everyone else think?
Sign--
Wacky