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That's the only mechanical restriction on the TM versions of computer skills. Unless someone can provide a page reference backing up the idea that the TM version of the Software skill can't produce functional programs through actual coding procedures, I call shenanigans
I'm in that boat...rowing
I mean technomancers functionally don't do anything anyone with the right hardware, software, and skillwires couldn't do (or just having a mook agent, so hardware and software). Technomancers pay more (the quality, the resonance, the CF's as knowledge skills, etc) to have a few other nifty (mostly circumstantial) abilities on top of what others can do with just some cred.
They don't pay more BP to do less. A Techno can do everything a hacker can (immediately/eventually) but the inverse isn't also true. The rule represents (to me) that techno's can't specifically teach or create skillsofts of their special skills as a means to differentiate the how of a biological node from more mundane resources that hacker skills rely on.
Otherwise, they mechanically work just like the normal skills. Techno's can still rig a commlink to override RAS or permanently spoof a team-mates access ID with the hardware skill, they just couldn't explain how they knew how to do what and when to non-technomancers. They don't use Hardware as brain surgery...
Programming malware and agents, breaking copy protection, setting up an encrypt program to run on a team member's 'link (not threading it), commanding an agent in their comm with a browse program to do a Data Search, they can do all these things because they have the skill the tests (if any) requires they use.
If the interpertation was they were different in function, they would list them twice, once for Hackers and once for TM's with separate descriptions. Since they do exactly the same things, and to save space, they then added a paragraph to distinguish that though mechanically they are the same, they're special and different from more conventional learning.
I'll never understand why that paragraph means TM's can't do the most basic things each skill represents knowledge of (strange mysterious knowledge granted, but the same know how as everyone else).