QUOTE (Sephiroth @ Mar 10 2012, 12:41 PM)

1st pass: Order the air elemental to assist in combat against Archer et al - simple action. 2 services left.
2nd pass: Fear on dog 1. Will 3 + Mag 6 (7?) + Power focus 3 (4?) = 12d6 =
4 hits3rd pass: free action to astrally walk along the ceiling of the tunnel (I don't know if that's subject to an Intercept, Saint) so that Jovan is now behind the dogs and the elemental is in front of them. Influence on 1st barghest to make it believe that this intruder cannot be scared away by Fear: Mag 6 (7?) + Charisma 4 + Power focus 3 (4?) = 13d6 =
6 hitsSince (as you might have guessed from the above) I'm not sure whether Jovan and the spirit are still inside a background count, I'll leave the spirit's initiative up to you, Saint.
IP1:
Air Elemental's init = 15 + 5 = 20 It moves into melee range of dog 2 and uses Fear: 12d6.hits(5) → [6,3,5,6,5,1,5,3,4,2,4,5] = (6) Dog resists: 5 net hits. Dog flees for 5 turns.
Dog 1 attacks the air spirit 9d6.hits(5) → [3,6,6,4,4,5,4,1,2] = (3) dodge: 12d6.hits(5) → [1,1,3,1,3,1,3,5,2,5,6,2] = (3) Tie goes to defender.
Dog 2 uses two simples to sprint away. Uses free action to hit the fleeing dog. 12d6.hits(5) → [4,5,3,4,4,1,4,6,6,2,6,3] = (4) dog dodges: 9d6.hits(5) → [4,4,5,2,2,6,5,2,5] = (4). same.
IP2:
Air Elemental: attacks Dog 1: 12d6.hits(5) → [2,2,6,3,1,1,3,2,6,3,2,6] = (3) dodge 9d6.hits(5) → [6,4,1,1,5,3,6,5,5] = (5) miss.
Jovan's Fear happens: No hits no glitch - 4 net on the Fear.
Dog 1 sprints for the next 4 CTs. Air elemental takes a free action to hit. 12d6.hits(5) → [6,6,1,1,5,2,3,1,4,2,2,3] = (3) dodge: 9d6.hits(5) → [3,5,6,2,2,2,5,4,4] = (3) what an epic slap-fight...
Dog 2 continues sprinting away
IP3:
Elemental attacks Dog 1 from behind. 14d6.hits(5) → [1,1,6,6,5,1,3,2,4,5,5,4,4,6] = (6) defense 9d6.hits(5) → [1,3,4,2,5,6,1,4,6] = (3) 3 net. dog resists 6DV 7d6.hits(5) → [4,3,4,6,5,4,6] = (3) down to 3P
Jovan's 3rd is up. I suspect you won't want to use influence at this stage.
Any time you move into melee range and don't engage, the opposing can take an interrupt free action to melee you. This counts for if you walk up on someone and try to shoot them too...