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Regiment
Since rules tend to leave glaring gaps, holes, and ways to exploit for better or worse, I had a question.

What's some of the best ways a player could get his character killed?

Ok, maybe that's still a bit vague, here's my reasoning. I've played with new groups a few times, and lots of the GM's I've played with didn't want the characters to die, so threw things that were challenging, but not necessarily a sure-thing of death. And at the same time, playing with a new group and new GM can lead to making a character that doesn't fit as well as it did when it was being conceptualized.

Take for instance my current group.

I originally wanted to play a mage. When I proposed this, I was told that there was already a guy working on building a shaman. (Now, granted, the GM didn't actually say No to me making a magician.) Being new to the group, not knowing the GM or players, I quietly nodded and made a non-magical character with a latent-awakening quality hoping for the option to open up in the future. After characters were all presented and we sat down to play, I found out that no one had adhered to any form on "who's filling what role" and we ended up with some very strange character designs, and limitations on who-played-what were not enacted or enforced. So I guess the whole 'No' was something I perceived.

As we've played, I've realized that the shaman is extremely new to the game and has very little knowledge and as a result about 70% of what a magician can do, isn't done. I'm sure they'll get better as rules are learned, and the 4th ed Cancer-causing-game is beat senselessly out of their mentalities, but as a result, I'm still not playing the character I wanted.

I've tried to politely suggest options that would include remaking my character in the designs I wanted (first time being the night of the first game), but I was told no, don't worry about it, everyone will get their roles worked out and everything will get better as we play. Now this leads me to believe that the GM's view is that I am currently playing the character I want to play, but I'm trying to sacrifice to fill holes left vacant by other roles, since the table doesn't yet have an uber-well rounded team, and he's telling me I don't have to sacrifice what I want to cater to what's needed.

He's got it backwards. wobble.gif

Again, I'm still new to the group and the GM and don't want to come across as someone who's trying to retcon after finding out what is tactically better for his table, or to munchkinize my character into something more uber. So I haven't been flat-out about it all yet.

While the game is only a few weeks into it, I was kinda thinking... If I died, I'd lose the karma gained, but I'd be able to play what I want. spin.gif

So how can I die easily, without it looking obvious, and not rock the boat for fear of not knowing how rough the waters are?

Are there any glaring munchkin ways to get killed by the GM and have it look purely natural? Or any creative ways to do the same?

If nothing else, it should make for a very interesting read.
Machiavelli
If you play an elven-char, visit the Big Rhino, order some Hurlg and tell the biggest troll that he is a pussy. Job done.^^

Ok, now for real. The last time i lost a char was, as somebody shoot at me with only 1 or 2 successes and i refused to dodge (thought the reaction-dodge would do the job). If you manage to spend your edge before, it could be over already.
Stingray
"accidently" you are suddenly Spike's turfs..
enemy's mage manabolt
ghoul hunting-pack (5-30)
buy 2 kg's of explosives (and critical glitch..) (Big BOOM!!! is only way to go..)
siel
 
QUOTE (Regiment @ Aug 14 2009, 01:31 AM) *
He's got it backwards. wobble.gif

Again, I'm still new to the group and the GM and don't want to come across as someone who's trying to retcon after finding out what is tactically better for his table, or to munchkinize my character into something more uber. So I haven't been flat-out about it all yet.

While the game is only a few weeks into it, I was kinda thinking... If I died, I'd lose the karma gained, but I'd be able to play what I want. spin.gif

So how can I die easily, without it looking obvious, and not rock the boat for fear of not knowing how rough the waters are?

Are there any glaring munchkin ways to get killed by the GM and have it look purely natural? Or any creative ways to do the same?

If nothing else, it should make for a very interesting read.


I think it's still best to talk to your gm about it and get it straightened out. Even if you had your character killed, the gm might expect you to make another mundane characters.


See if there's a role in the group that the other awakened character is not fulfilling. You could both be a mage without stepping on each other's toes. Cha-based tradition can be a face, Log-based tradition can also substitute as a hacker, a medic, or other roles. Or you could focus on spells that the other player is not focusing on.

Heck, see if there's a role the team is not fulfilling. If your team is really not fulfilling the roles, it might be in everyone's interest for you to play a mage that also fulfill the missing role, even if its a category the mage wouldn't normally touch. Even if it will result in a non-optimal build.

Kliko
Retire the character. Dying is just one way to exit for a character.
Stahlseele
Overdose on Drugs. Going out in a rush on a party with Hookers and Blackjack.
Snow_Fox
old age
Stahlseele
I wanna see the elf or Dwarf that accomplishes that one!
Phylos Fett
Being the centre of a Chunky Salsa!

Or starting some trouble with the Star!
Snow_Fox
QUOTE (Stahlseele @ Aug 14 2009, 06:19 AM) *
I wanna see the elf or Dwarf that accomplishes that one!

yup, that's the idea., though I don't think we have immortal dwarves, just elves.
Stahlseele
Well, there IS Hwaldos . .
StealthSigma
QUOTE (Stahlseele @ Aug 14 2009, 05:08 AM) *
Overdose on Drugs. Going out in a rush on a party with Hookers and Blackjack.


K-10.
Stahlseele
Or play the heavyly cybered up combat monster and use the Regeneration drug while in combat.
MESSY way to go out.
Draco18s
Giant space laser, while attempting to burrow out of an underground research facility I helped infest with Deus.
Neraph
Go solo after one of the blood mage/toxic shaman 1 million nuyen bounties. They'll kill you real quick.

EDIT: And if they don't, you'll make a million nuyen. Win - Win.
Regiment
QUOTE (Draco18s @ Aug 14 2009, 08:11 AM) *
Giant space laser, while attempting to burrow out of an underground research facility I helped infest with Deus.


Don't forget the frickin' sharks... frickin' sharks with frickin' laser beams attached to their frickin' heads!
Ravor
What is your character's backstory?
Regiment
Not much to the story, really... atleast not for this purpose, though here it is, you may be able to glean more than I could in ideas.

Basic info. Ork. Not-Currently-A-Magic-User

From Texas, wanted to be a Texas Ranger (yay trid) and got laughed at, cuz he was SINless and Clueless and tried to join up. They said no and told him it was cuz he was an Ork and needed degrees first, training, experience, etc after. and then wouldn't live long enough to warrant the training costs because of ork's not living a real long time.
Went roaming looking for an answer to the age problem so he could fix it thinking there had to be an answer with all the magic and tech out there. Ended up bar-backing and cleaning in a runner bar in Denver until he grew up. Then he said screw it and did what he'd seen everyone else do for a few years. Went to Seattle to make a name for himself.
Still wants to fix the age thing, but no longer has a desire to be a supercop.
Critias
Instead of going the passive-aggressive route and getting your character killed as an excuse to make a new one, just flat out tell the GM you're not happy, make a new guy (or adjust as needed), and play the game with a character you like.
The Monk
Poisoned by a group of back to nature Amarinds then given to a Wendingo to be eaten.
Chrysalis
Take a rash of drugs, go manic depressive. Eat gun.
CanRay
Naked, on a pile of Corporate Stock Certificates (Seeing as it's hard to find good paper money any more), with many beautiful Metahumans who are equally clothed.

I think you can guess the action that finally causes the death, but what a way to go!
Warlordtheft
Of a heart attack, at a bunraku parlor, with your "favorite simstar" on top. eek.gif
Method
Slip your GM a note that you want to double cross the Johnson without the knowledge of the rest of the team. When Johnson sends a hit squad after the team and they are like "WTF!?" you can tell them it was you. If the hit squad doesn't kill you, your team will.
Totentanz
I second all the people that said just talk about it OC. Most of the antics you could pull to have your character die will alienate the players and GM far more than simply telling them you aren't having fun. If they have an issue with you changing characters to enhance your enjoyment of the game, leave the group.
Draco18s
QUOTE (Method @ Aug 14 2009, 07:29 PM) *
Slip your GM a note that you want to double cross the Johnson without the knowledge of the rest of the team. When Johnson sends a hit squad after the team and they are like "WTF!?" you can tell them it was you. If the hit squad doesn't kill you, your team will.


Reminds me of the Mind Fuck mage. Dies when his teammates find out he's been using Force 6 Alter Memories on them (and the players didn't know either).
Ravor
Aye, always talk to your DM, but with your backstory it sounds like he may have a grudge or two to settle, perhaps his time in Seattle has given him a contact that he thinks will allow him to settle said score and he simply goes back home.
Tachi
Ya, talk to the GM, not near as amusing as the other suggestions, but likely a better choice.
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