This would probably be my first post here in years, but I thought I had to throw in some input. I haven't played SR in years - the latest edition I own is the 3rd, though I've perused the 4th - but I'm generally in the same boat as Paul here. You'll forgive me if this comes out disjointed, but I'm typing it as the thoughts come to me. F*ck, I'll be surprised if I even answer Paul's goddamned question.
Like everyone else, shadowrunners have varying degrees of sanity, but it's the most sensible one that are the most successful. For example, I keep remembering Hatchetman's bio from
Cybertechnology: barring the bias of the narrator, the guy had a relatively normal life up to his lucky break from Renraku. Even then, he was consistently one of the more sensible recurring characters in the sourcebooks.
On the other hand, another (radical) example would be Joker from
A Killing Joke: One bad day is all it takes. He was relatively normal too, until that one bad day.
Sanity can go both ways. So can morality: I'm sure Paul will correct me on this, but as far as the 'sane' criminals go (and I'm excluding the pedos and psychos here), I'm not exactly 100% sure they would choose a life of crime over anything else if given the chance. Not every 'runner is evil, but every 'runner is an opportunist. Are they criminals because they're doing something morally wrong, or are they criminals because they're doing something illegal? (For example, does Batman not kill because it's morally wrong to take a life, or because the Gotham PD would finally drop the hammer on him?) Maybe they don't buy into the corporate lifestyle...or maybe they do, except crime pays better.
(Debatable point time: Crime is merely an act following the precepts of consumerism {or was it materialism?} taken to a logical extreme. Shadowrunners fill a niche in a market the megas badly need. Thus, they're not so much criminals as they are...salesmen for a particular kind of service.)
One of the reasons
I tend to stick with the 'punk' in cyberpunk is that, as Deev said, it's about the mindset of being 'punk' - at least before those suits in the music/culture industry got their grubby little paws all over it and neutered the living shit out of it by focusing on the style over the culture - and refusing to accept what was then a disturbing trend towards corporate hegemony (in other words, corporate culture).
Speaking of corporate culture, some of us (re: bleeding heart liberals) see the trends in Shadowrun as a bit...behind the times: Damien Knight, for example, is nowhere near as ruthless some of CEOs today, but I see this more as a limitation on the part of the writers and their sense of decency than any fault of the game culture itself.
One of the major charges placed against corporations today is that they place profits over people. One of the major concepts of cyberpunk is that megacorporations have eclipsed governments as the premiere source of political power.
(An aside: Say what you will about privatization and socialism, but post-humanist forms of governments are
theoretically created because they have a moral obligation to secure the rights of life, liberty, and pursuit of happiness to the people who maintain such an institution, while corporations are theoretically created to generate a profit. The shift in culture would be immense, changing a person from an active citizen to a passive consumer.
For this reason, by the way, I mentally edited out former military folks, as they would still have something of a remnant of patriotism in them, though nothing like the American patriotism of today. If anything, it may be more akin to one of the former Imperial powers, like Britain or France - an institution that used to be top dog, but no longer. However, since I know nobody from those countries, it's hard for me to say what those mindsets would be.
It's probably one of the reasons the Big D was considered one of the good guys. Philosophically, he was a humanist...or something along those lines.
The point I'm trying to drive through, though, is that by today's standards, the world of Shadowrun is relatively insane. Values are completely up-ended, anything that could even be considered a foundation for the humanism we've grown up with has been overthrown, and the only reason people have to live is to buy more stuff, be famous, and get their name on the Trid. Outside of the sphere of the corporate lifestyle, however, things are more familiar, but that is neither here nor there.)
So what happens if you take that belief, put it into hyperdrive, and make it part of the popular culture? What happens when laws are less about human beings and more about material possessions? What happens when those kinds of beliefs turn the world into a sort of dystopia? (Why am I thinking of Bioshock?) What happens when unfettered consumerism is considered sanity? Even if 'punk' still exists, what would such a world think of people who still think of people as, well...people and not merely consumers?
I was born in the late 70s, which makes me a child of the 80s to early 90s, and this new millenium already seems...unwell to me, simply because I'm of the opinion that technology changes culture, and technology is progressing at a neurotically
fast rate. I can only imagine that my reaction to the world of Shadowrun would not be unlike the reaction of one of Warren Ellis's Revivals to The City. In fact, in my eyes, shadowrunners might be the only 'sane' people left in the world.
That being said, the big problem I have with the 'punk' counterculture in Shadowrun is that in earlier times, that sort of mentality fell under the Neo-A's, which would have felt very secretive and very underground back in the 1980s, but today would be branded as some sort of cultural label. Common causes get marketed and sold, just like every other commodity. The other problem is that it seems to depict a 'shadowrunners' versus 'The Man' picture, a grand narrative that seems a bit unbelievable to me.
Come to think of it, this is probably one of the reasons I actually
like the magic angle, or to be more precise, the
shamanic magic angle. In a game overshadowed by corporations, technology, hypermedia (and the hyper-attentiveness that comes with it), possessions, and reeking of material gain and social progression as a driving force in everyone's lives, it's actually somewhat comforting to see some characters who would be motivated by something more valuable than creds, more timeless than the newest fad, and demanding of one's absolute attention. In the world of Shadowrun, happiness and personal fulfillment is determined by how much you own and what position you hold in life; in its world of magic, personal fulfillment is determined by something older, something more comprehendible...at least to someone raised to believe in that sort of thing.
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Well, here's something scary, if you think about it. I'm 34 years old. To me, e-mail is a tool, and Google is secondary to actually asking a live librarian for help with reference. To my 14-year old brother, e-mail
was a way of life, one which has quickly been succeeded by text messaging, and the only time he's ever set foot in a library was to surf the web. This is the difference from one generation to another: I suspect the differences will be greater as technology progresses at an ever-increasing pace. It's also one of the reasons I completely distrust any ruling on the social effects of cyberlimbs, wired reflexes, or cyberware in general: if you go through various sourcebooks and accept the characters and settings as canon (anyone remember
Shadowbeat and how most professional athletes cybered themselves up?), then you quickly come to the conclusion that cyberware and bioware is not just useful and dangerous, it's
fashionable.
I'll throw one out. Say you get a cultural and musical phenomenon like hip-hop, which was on the fringes when the First Edition came out. Now accelerate that into 2060 (or whatever year SR is now set into). Got a scenario where a former shadowrunner turns into a rap star and blings the hell out of that wiz-looking cyberarm? See where I'm going with this? You think people aren't that stupid? Anyone remember grillz and spinners?
Think about this: A shadowrunner lives in a world where it is considered culturally acceptable to shear off parts of your humanity...unless you have an asset that suffers because of it. No, not essence. Magic. Transhumanism aside, humanity/spirit is completely tossed aside in favor of efficiency and fashion. So...who's crazy now?
So while a role-player might look over something like retinal modification (say, changing the shape of one's pupils or adding low-light vision) and see them as a useful tool, someone who lives in the world of SR would see them as natural and fashionable as a cell phone. It's not just a tool, but something that one cannot do without. Hence, a shadowrunner would, due to the nature of the relationship between the player and the game,
always live on the fringes of what would be considered normal society.
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See, didn't answer the fucking question at all.