QUOTE (Jaid @ Sep 16 2009, 07:29 PM)
you know, i see this kind of thing come up fairly often. and every time i point out the same thing:
the pilot skills are already skill groups, the devs are just feeling so ridiculously generous that they don't even charge you skill group cost for them. allow me to demonstrate: odds are, you're pretty decent at riding a bicycle. would you say that experience in riding a bicycle is significantly beneficial when it comes to driving a car? a bus? a tank? a hovercraft? a train? a unicycle? do you feel that it is reasonable to suppose that ability to operate, say, a blimp, would carry over equally well to an airplane, a jetfighter, a helicopter, and a vectored thrust vehicle? do you consider the ability to operate a sailing ship and a battleship to be linked to the ability to pilot a submarine, a rowboat, and a tugboat? do you think that piloting a 4-legged jumping vehicle is basically identical to piloting a 2-legged walking vehicle, an eight-legged vehicle, a vehicle with no legs at all that slithers like a snake, and so on?
these skills already cover a huge area. most of them would have been at least half a dozen skills if not more under previous editions of shadowrun. they are already ridiculously cheap, and even a single skill can let you drive a significant number of largely unrelated vehicles. they don't need to be made even cheaper, they're quite inexpensive already.
This is only about making the pilot skills cheaper in the sense that I have perceived that good Riggers are an extremely mistake-intolerant archetype to build. This translates to an inability to pick up other skills that you would otherwise take, requiring you to intentionally lower your attributes, requiring you to take +35BP worth of negative qualities, run with a bunch of skills at 1 and 2, or sacrifice on your drone fleet in order to take skills that are unrelated to Riggers. No other archetype that I have attempted to make has required me to invest as much BP into its core as the Rigger.
I'd almost say make a "rigger" skill group that consists of Pilot: Groundcraft, Pilot: Aircraft, Pilot: Anthroform, and Gunnery that is only accessible to characters with the "Rigger" positive quality. Make the positive quality 10BP, obtainable only at character creation, and grant 1 rank in the group.
Once again I reiterate that this isn't about making the skills cheaper. It's about making riggers more flexible in their character creation so that they start to look different based on more than their drone set and negative qualities. Of course YMMV in what you've seen for Riggers, but this is just my perception about a Rigger I made when comparing it to other archetypes I've made and archetypes of other PCs that I play with.
Let me put it this way, I assessed the cost of creating 6 archetypes that I could do quickly and easily, eyeballing what skills I would consider primary and which skills I would consider secondary as well as which attributes would be required, usings a Body of 4 for every archetype. Mostly since I'm unfamiliar with Technomancers and magic I ignored adepts, magicians, and technomancers. I set every primary skill to 4, every secondary skill to 3. I made two attributes 5, and two primary skills 5.
Decker:
Attributes: Logic, Willpower, Intuition, Body
Primary Skills: Cybercombat, Electronic Warfare, Hacking
Secondary Skills: Data Search, Computer, Software, Hardware, Perception
Face:
Attributes: Agility, Strength, Charisma, Intuition, Body
Primary Skills: Con, Etiquette, Intimidation, Negotiation
Secondary Skills: Leadership, Pistols, Blades, Perception
Infiltration Expert:
Attributes: Agility, Intuition, Charisma, Logic, Body
Primary Skills: Infiltration, Shadowing, Palming, Locksmith
Secondary Skills: Industrial Mechanic, Perception, Data Search, Computer, Con, Disguise, Pistols
Melee Weapon Specialist:
Attributes: Agility, Strength, Reaction, Intuition, Body
Primary Skills: Unarmed, Clubs, Blades, Dodge
Secondary Skills: Armorer, Perception
Ranged Weapon Specialist:
Attributes: Agility, Reaction, Body
Primary Skills: Pistols, Automatics, Longarms, Heavy Weapons
Secondary Skills: Throwing Weapons, Perception, Armorer
Rigger
Attributes: Reaction, Agility, Intuition, Logic, Willpower, Body
Primary Skills: Gunnery, Pilot: Groundcraft, Pilot: Aircraft, Pilot: Anthroform, Electronic Warfare, Hacking
Secondary Skills: Hardware, Software, Computer, Automotive Mechanic, Aeronautical Mechanic, Cybercombat, Perception
Decker: 230 BP
Face: 276 BP
Infiltration Expert: 312 BP
Melee Weapon Specialist: 258 BP
Ranged Weapon Specialist: 210 BP
Rigger: 376 BP
Now those are BP costs, eyeballed, for 6 archetypes before gear, qualities, contacts, further attribute increases, edge, or other skills and specializations. This is just the BP cost for the character to perform good in all aspects of their "specialization". As others have said, you can sacrifice certain aspects to be a dedicated rigger, and you can probably tweak the 4/3 bases to save a few BP here and there, but you have to acknowledge that these are all archetypes built to the same standards. While you could take points here or there from the Rigger, you can also do that with many of the other archetypes as well. From the lowest to Rigger is 166 BP. Somewhere between 1/3 and 2/5s of that is the difference between the Rigger and 2nd highest at 64 BP. I believe there is an exceedingly higher barrier for Riggers compared to other mundane characters (I do not know how they compare to awakened characters or technomancers). By having the Vehicle skill group I suggested and that Rigger positive Quality, it brings that down to 352 BP from 376 BP.
As it is, almost all of the Rigger's versatility is bound up in having a drone with the appropriate autosoft. Drones can be hijacked, they can be jammed, and they can be disabled making them potentially useless. So while the Rigger does have awesome versatility, it's also at higher risk of being unavailable compared to characters who actually have the skill, where they only lose the ability to perform it if they are unconscious or dead. I understand your point about Piloting already being grouped together, but my desire is for Riggers to look different beyond just their drones and qualities.