QUOTE (Mister Book @ Sep 19 2009, 03:52 PM)

Well for me, I live in a odd area. Lots of gamers around but all you can find is D&D. The ones that list Shadowrun in their profiles seem to never respond to messages. I've left posts in the local game shops but no bites. I'd love to say its low charisma on my part, but honestly at worst none of the gamers have met me personally.
d20 pretty much has made the gaming community pretty banal. You get people that won't play anything but, heck, I have a whole city that seems to only play it.
I think MMOs have destroyed the college PnP RPer. Those are probably the best people to recruit into PnP games, but when you have games like WoW which are more engaging over a shorter period of time, it makes PnP a tough sell to them.
QUOTE (Mister Book @ Sep 19 2009, 03:52 PM)

I'd be willing to try online gaming, but honestly I don't have a camera and even if I did I would feel pretty lame using it. Never seen one of the virtual tabletops in use, so I can't speak for how well they work.
Like I said in chat, I've collected and read Shadowrun since 1st edition and I've only played in maybe 10 sessions.
I've done some online RPGs and I've yet to walk away with a positive taste in my mouth.
Neverwinter Nights: Yes, there are some servers that are RP oriented. I played on one, but they had a mentality that it was supposed to be hard to level through kills, that most xp should be earned via GM rewards. The problem was you only really go GM experience by participating in events, and a lot of times GM events were based around characters that had been around for awhile. So you spent all your time attempting to get buddy buddy with the characters that were high level and had been around for awhile, hoping a GM would stop by and grant you some experience. Of about 6 months of playing that I only ever got to participate in one GM event, and that was only because I was a gnome and the antagonists were drow and apparently loved having gnomish prisoners. In other words, it doesn't work unless you're there from the start.
Online Via IRC Chat: Similar, but not exactly the same as my NWN experience. The problem was that the GMs did not do any plot stuff frequently, so it mostly ended up being a bunch of people sitting around and talking in character. The first one sucked because there was a lot of people who were established, and I was playing a new character. The second one was better, since I was starting a new RPG. Both of the games in this case were V:tM.
Online Via Message Boards: The worst of all worlds. Thank god it never reached combat. It makes non-combat scenes take forever. Smart in concept, but terrible in execution.
In the end, I think we PnP RPers are our own worst enemy. Tthe PnP systems (3 that I've had a lot of exposure to) I've played penalize new players through one of three methods; levels, phat lewts, or politics.
In theory, D&D should be the most equitable between old and new players. A GM who has a new PC start at party level will have a new PC that should be on par, assuming the GM followed all the charts on experience and phat lewts. Chance are the GM actually over-awarded lewt and may have even awarded from really uber-lewt, so the new PC won't be as equitable as the existing PCs.
The vampire games I think are the worst. Sure they have a similar character system as SR4, but in what I feel is an appropriately ran vampire game, the game gets focused more on vampire politics rather than combat or other activities which are character sheet driven. It's the politics that kills new players. If I've gotten buddy buddy with the Prince and became his Sheriff, and the other players are part of the Primogen council, a new player is seriously disadvantaged. That's a bit of a severe example, so let's look at another one. My PC is in good standing with the Prince and the Primogen council member for his clan, the same can be said for most of the other PCs, though some may not be in as high regard with the Prince. A new player comes into the game and has no standing with any NPC. They're still disadvantaged and can be the scapegoat for other PCs.
I think Shadowrun, at least 4th edition, ends up being the most equitable between new and existing players. From what I can tell, there are two factors that make new players on par with existing characters. The first is that due to the nature of character creation, a new character can be on par with existing characters, even without the GM granting the new player some karma to bring them up to level with the other PCs. New PCs also have access to enough equipment to put them on par as well. The existing PCs will really only have an advantage in two major areas, contacts and advanced equipment. Neither of these feels like it would give a huge advantage to the existing players.
QUOTE (Chrysalis @ Sep 19 2009, 02:32 PM)

I was reading the Shadowrun chat today and I was thinking about one major problem I have. Where can I find players. At the moment and in the foreseeable future I will be in Libya. Now Libya has the problem that there are few bookshops (maybe 3) and as far as I know no gaming groups.
I think you will have a very hard, if not impossible time finding face to face players in Libya. Libya is a Muslim nation and the vast majority are Sunni, which tend to follow Shariah Law. Basically, I wouldn't expect welcoming arms from any Muslim Shadowrun players. Your entire pool of face to face players will likely be less than 200,000 across the country.