Wow I wasn't expecting so much response to this thread. I will my best to respond to the masses of questions.
The notoriety thing apparently I misunderstood, the
KEYWORD can ONLY happen once. So I would agree as an inexperienced gm I sped read the rules. When one of the more experienced players pointed out we most likely earned some notoriety, I didnt realize this stat, so I skimed it and said 15. Like most of the posters who actually know the rules, that is ridiculous and a bad call on my part.
Now for responders
QUOTE (Screaming Eagle @ Sep 21 2009, 09:08 AM)
EDIT2 - Isn't demolitions logic based?
I probably didn't give you the full story. The teams offensive mage, was also our demolitions specalist. When they were getting away the Mage realized he had his explosives set up and everything still at the warehouse, the dwarf thought it would be a brilliant idea to detonate the warehouse, for the lols. So he steals the denotator and presses the button
(Unless your to tell me pressing the button requires a logic test
)
I think I like your idea of the avenger however, I have thought of a far more brilliant idea
QUOTE (Paul @ Sep 21 2009, 09:30 AM)
To me this sounds like an OOC communication issue.
Are you having fun? If the answer is yes then don't do anything different. If the answer is no, then it's time to take a look at how things are working.
Remember this as the GM you do agree to help everyone else have fun, but not at the expense of you having no fun at all. (Some sacrifice comes with the job omae, it's a dirty game but don't hate the players right?) Sit down and talk to your players. Explain what you see-I'd recommend not being a dick about it, since most people when confroted with their own douche-bag-ness will deny, deny, deny and deny. Especially if it happens in scenario they feel the need to save face.
When I hit this wall, I ask questions. I put the burden on them. "Hey guys before we game tonight I want to make sure we're all having fun, so I have a few questions." Remember with out a group it's an MMORPG, and I'm sure we can all agree that's second best.
After asking a few questions let it drop. "Well you guys did this, and the way I see it in the real world this would happen. What do you think would happen?" Gauge their response, and go from there.
Indeed all the players had a blast, but I don't want them playing this like gta where slaughter is simple, and its basically a contest to see how long one can hold up vs. the world. Thanks for the advice I will probaly do so. I will telll them the way I see it
QUOTE (kzt @ Sep 21 2009, 10:42 AM)
I don't know, this seems like a good introduction to the shadows to me.....
There are two paths to the team. One via the Johnson, the other direct.
The Johnson is probably screwed. When they watch the surveillance video they should be able put together the list of who would be interested in this project and who would have had the right amount of information. At which point Mr. Johnson is likely to get a visit. He'll roll over on the fixer. Who will give up the team.
So even if the players did a perfectly clean job and left nothing behind that leads to them, they are likely going to get rolled up anyhow. And it's likely that there is a path that leads right to them because they sound sloppy. So then they roll over on the fixer.
So if I were the fixer I'd probably want to get someone good to waste the Johnson and the team, then skip town for a few weeks/months and have my other contacts see if anyone from the Joint Terrorism Strike Force starts asking for me by name. Or be the informer who gets to walk after he turns in the Johnson and the team.
So if I was the team I'd waste the fixer ASAP, as the Johnson probably doesn't have nearly as much info on you as the fixer does. Then kill the Johnson.
Of course, if I was the Johnson I'd want the team dead. I probably wouldn't think to go after the fixer.
And with the large anonymous reward, all their "buddies" in town will want to turn the players into the feds.
See, this is a great introduction to the Shadows.
Intresting idea sounds a bit cruel, but I like it.
QUOTE (Brazilian_Shinobi @ Sep 21 2009, 11:31 AM)
LOL!
Shadowrun teacher: "So kids, what have we learned today after watching the security tapes of this FUBAR run?"
Class: "That a high body count is bad for business and your life Mrs. Anderson."
Shadowrun teacher: "Good, good! And what else?"
Class: "Never trust high yield explosives to a meta-human who can't count his toes."
Shadowrun teacher: "Great! Class dismissed!"
LOL
QUOTE (pbangarth @ Sep 21 2009, 12:21 PM)
Yeah, this sounds like these guys played a few too many video games.
Yep, For most this is their first RPG
QUOTE (Twilights_Herald @ Sep 21 2009, 03:07 PM)
True, this. The Notoriety rules aren't really meant to be about short term consequences (that's left entirely up to the GM) but what happens if they make it out alive. If the characters realize just how badly they screwed this up, the follow-up evading justice should give them plenty of opportunities to earn Street Cred to buy 2-3 notoriety off (don't insult your contacts by looking to them for help, don't kill anyone even if it would be in your interest, try to figure out who your Johnson is and save his and your fixer's hoop without being asked.)
As for retribution, yeah, I'd say that they've crossed the line. The cops are going to pull out all the stops to find them, so any SINners likely have a week at most before they're upgraded to 'criminal' Every cop, rent-a-cop, and corporate security officer in the city has their picture. Whatever they're going to try to do to salvage their rep, they need to move fast because they've only got two or three days before they're going to have to try to make it to another city. And remember, without contacts that's a lot harder than it sounds.
Hmm, Sounds like a good adventure by itself. Hmmm.
QUOTE
The real question is, did blowing the warehouse actually have a valid reason such as allowing them to escape or was it just a sick and twisted "frag you"?
More like KILL SOME More.