QUOTE (3278 @ Sep 22 2009, 02:37 AM)

Well, I guess that depends on the team. I'm not saying that your system isn't fair and equitable, but it's simply not the only way things are done. The arrangement between members of a group performing a shadowrun is inherently going to depend on the personalities and preferences of those members. Not all groups are teams, and not all teams are made up of people who consider "fair and equitable" to be desirable characteristics of an arrangement. Your sort of criminals sound quite noble, but it would be ill-considered to think they're the only sort of criminals in the game.
Agreed, very nobel criminals indeed, especially since most SR teams start out as "Hey, I got some random people together, go do something for me now." in which case there is even less reason for people to be footing team expenses.
Still, Tachi, you misunderstood my post, as the part you rallied against (Using the expensive ammo/foci) was an extreme example used for the sake of pointing out the potential advantages/disadvantages of both.
QUOTE
Everyone has their own personal gear, paid for out of their own pocket, and augmented with special gear needed for this run that is provided at team expense.
I think the question here is where does personal gear end and special gear begin? I view ammo as personal gear, I view drones as personal gear, I view bound spirits and disposable foci as personal gear. Now, if the plan includes the rigger purposefully putting a drone in a suicide situation for the mission, that would be 'special' gear, but if his drone gets damaged as a normal part of the run... I'd view that as a personal expense, just like I'd view using ammo as a personal expense.
As I figure it, anything that you would buy as part of character creation falls under 'personal gear' and isn't a group concern (Unless maybe your a demo expert and would buy high grade explosives for 'just in case' situations). I personally don't see a Rigger's drone as being any different from a Sammy's Wired Reflexes. Both are needed in order to properly complete a run, but for some reason everyone figures that the drone should be covered out of group expense while the Sammy is expected to fork up his own earnings on the reflexes.
Personally, when playing a character I never expect to be reimbursed for anything used during the run, with the possible exception of medkit refills. You see, the mage chooses to get disposable foci instead of a permanent one. If it was permanent, he would have to pay for it himself, but if it is disposable, then suddenly the group is willing to pay for it. If I chose to take a nano-mask over a latex mask, why should the group have to pay for me giving myself a better bonus?
Now, like I said last time, both have advantages and disadvantages, and honestly they likely both work out to about the same thing in the end. I suppose I'm just one of those "Everyone knows best what to do with their own money." (Even though they really don't in real life) sort of people as far as a game goes. Just give everyone an equal share of the reward, only thing that comes off the top is legwork and run specific gear (Suicide drone, explosives, etc but not gear that is simply used as part of a mission).
Anyway, how to divide loot isn't really the point of the thread. It may have some barring on the viability of Rigger as an archetype, but with either division you have a problem with the Rigger (If the OP is correct about constant massive drone loss) If everything is divided evenly then the Rigger will generally be earning less per mission than anyone else, and if drones are considered a group expense, then -everyone- is getting less per mission than they would be with a non-rigger who fills a similar position (ie, an extra sammy vs a rigger with a doberman)