QUOTE (AndyZ @ Oct 1 2009, 08:26 AM)
I'm not seeing anything in 4E, 4A or Arsenal about having to spend an action to switch targets. If there is, though, it seems a silly rule.
That's true, there is no rule about that. There's a dice penalty. I read back through this post, and I'm not sure why you bring it up.
QUOTE (Dakka Dakka @ Oct 1 2009, 12:54 AM)
In BF the weapon stops after a certain amount of bullets fired. In FA you have to hold down the trigger as long as you want the weapon to fire. The weapon otherwise only stops if the magazine/belt is empty.
Thanks, good info. This indicates that (regardless of BF- or FA-mode) you'd have to switch modes of some kind to tell the gun how many bullets to stop after.
Dakka and Jaid, thanks for your clarification. I still disagree with your interpretation of the rules, but I understand why you think that. (Jaid, telling me to read it in context was no help, since I wasn't sure what context you were indicating.) Now let me explain why I disagree with you.
The Burst-Fire Mode section talks about how bursts work. It only mentions short bursts. It doesn't call them short bursts, though. It just tells you that in burst-fire mode there are three bullets. It talks about wide bursts and narrow bursts, and tells you all the rules for them. Then...
The Full-Auto Mode section talks about long bursts and full bursts. It says "... to fire bursts as noted above." I assumed this to be shorthand for
how bursts work, rather than meaning that you can fire three-round bursts. However, now I understand that the exact wording is "Full-auto weapons can
also be used to fire long bursts with a Simple Action or full bursts with a Complex Action." I hadn't caught the word "also" before.
So that indicates your understanding is correct.
However, for realism, I would stick to my above reasoning that it takes an action (probably a free) to switch burst rates. Any thoughts on that?