QUOTE (Karoline @ Oct 8 2009, 06:26 PM)

Just to clarify, non-pistol type guns can also be used as improvised melee weapons as well.
Totally correct. I should have written firearms. And in the case of a rifle with bayonet, Blades is used instead of clubs.
QUOTE (Karoline @ Oct 8 2009, 06:26 PM)

2m seems a bit far for melee range...
Actually I thought 2m was a littl bit close. You can easily bridge 2m in Unarmed combat. A step forward and an extended leg and you're there.
QUOTE (Karoline @ Oct 8 2009, 06:26 PM)

then again I suppose most weapons have a reach of 1, which is 1m (If I remember right) so that isn't so odd.
I never heard about that conversion. For reach 1 weapons this may make sense, but Combat axes, Claymores or Nodachi are not 2m long.
QUOTE (Karoline @ Oct 8 2009, 06:26 PM)

What happens when a character has reach of 3 or 4 or even more? (Troll wielding certain weapons, dwarf wielding a monofilament whip) Do they still have to close to 2m to force someone into melee combat or can they extend the melee range to their reach? This could be really important if a troll with elongated arms wielding a monofilament whip is facing off against a gunman (To throw that -3 penalty at the gunman from a fairly impressive range).
I was thinking about a houserule making the threatened area a sphere with a radius of (2 + reach)m. But since melee especially with weapons doesn't happen very often, and this almost makes a combat map necessary, I probably won't bother.
@Marwynn: The Point-Blank Bonus is optional.