QUOTE (Pendaric @ Oct 15 2009, 03:30 PM)

A uber opponent will never take a team, for two reasons, they can not do six things at once. Fire power is squared.
A clever opponent capable of facing an entire run team would take out each individual out seperately, so play up the brains not the firepower. Its more realistic and promotes longer term play than player shoot them in the face stratergy every time. It will end there but getting there is more picturesque.
I will agree with the second part, which is what most clever opponents will do, but I would be willing to say that the uber opponent would still be able to take out the team, so long as they are set up properly. For example, throw a team against a fullborg like Robocop or a huge drone like ED-209 or Metal Gear and they were only prepared for metahuman resistance, someone able to take a hit and still dish out punishment leaves the team having to think of either beating feet or having to find some unique way to deal with the enemy the GM did not think of. I mean, if you don't have any heavy weapons and the like, it's not like you can stand toe to toe with this thing.
Comics do that as well some times, look at the enemies who can take out all of a superhero group until the good guys find their weak point and can suddenly turn the tables on them. It can sometimes make for good enetertainment, and from a player side, I sometimes like being faced with a failure like that because it makes me think of how to deal with their power and turn it against them. From a GM side, it makes it challenging to the PCs in more ways than just a few combat rolls or stealth rolls, because it turns it into more of a cerebral challenge with people thinking about tactics and the like.
Other RPGs I've played in is like D&D, you can do that with things like prophecies and riddles and the like, but in the end, it depends on how much your players are for rollplaying versus roleplaying. That was an argument I heard about Oblivion and the development of Fallout 3; Don't make things like lockpicking or interacting with people based on /player/ abilities, make them based on /character/ abilities.
Sorry, derailed the thread a bit so I'll toss out some of my ideas to help people out.
Information is your most valuable commodity. Learn about the building layout, the names of the people who work there and when they do, the response time of security, the different security measures, even if any of the people havek ids and their names, since you never know when any of this will come in handy, making small talk with people like you work there for example.
Always plan at least four escape routes out of every building you go into and make sure you have means of escape from them. Usually turns into the front door, the back door, a window and the roof (or something similar). Also, don't forget about the possibility of explosives to create your own escape routes if cut off. After all, security is thinking of ways to keep you in, so you should be thinking of ways out.
People overlook the service personnel, so any time you need to get information of a place, go by dressed up as a courier or pizza delivery, but make sure it fits the area. If you're delivering flowers to a secret installation, it probably won't fly. But if you're dressed up as a lab technican carrying some chemical boxes saying you're delivering them for 'Doctor Jones, who works on the third floor in Biochemistry', you'll likely be allowed to go through, great for a fact finding mission.