SincereAgape
Oct 22 2009, 04:26 PM
Here is the elven toxic shaman's character sheet. Haven't decided if he is going to follow the Havocs or the Poisoners Toxic Path (Page 141-142 SM)
Plan to have his questions and possibly a small Vignette up tonight.
[ Spoiler ]
Real Name: Elurien Evanara
Street Name:White Face
Age: 25
Metahuman: Elf
Sex: Male
Job: Slave Trader, (Mutation) Toxic Shaman.
Build Points Breakdown
Stats: 130
Race: 30
Edge:10
Magic: 40
Spells: 30
Active Skills: 90
Know/Lang Skills: 0 (Int + Logic x 3 = 15 Free)
Positive Qualities 15
Negative Qualities -35
Resources: 3
Contacts: 12 (Free Charisma times 2)
Total 315
Race: Elf (30BP)
Attributes (130BP)
Body: 2
Agility: 2
Reaction: 3
Strength: 2
Charisma: 6
Intuition: 3
Logic: 2
Willpower: 4
Initiative: 6
Passes: 1
Essence: 6
Special Attributes (50BP)
Edge: 2
Magic: 5
Physical Damage Track: 9
Stun Damage Track: 10
Karma: 0
Positive Qualities (-15BP)
Magician
Negative Qualities (+35BP)
SIN, Criminal. (-10)
Records on File, Renraku (-10)
Flashbacks (-5, childhood)
Signature (-10, Not decided.)
Active Skills (90 BP)
Pilot Ground Craft: 1 (3, Motrobikes)
Assensing: 3
Spellcasting: 5
Conjuring (Group): 3
Counterspelling: 3
Perception: 3
Knowledge Skills (15 free points)
Toxins: 3
Seattle bars: 3
Downtown Seattle: (Elven District): 3
Tir Tairngire Politics: 3
Language Skills
Spierthal - N
English - 3
Spells: (30 BP)
Manabolt (Direct)
Increase Reflexes
Alter Memory (Mental) (sm)
Toxic Wave (Indirect, Elem.)
Levitate (Physical)
Agony (Realistic, Single) (sm)
Melt [Object] (Indirect, Elem.) (sm)
Heal
Mob Mind (Mental)
Intoxication (Negative) (sm)
He has a Mutation Mentor Spirit (Page 142-143 SM):
Mutation
Toxics following Mutation believe it embodies the ultimate
force of biological development—both natural and
unnatural. Mutation represents the drive to forcefully push
metahumanity towards its evolutionary potential (whatever
that might be to the individual toxic). Followers of Mutation
Street Magic
magical threats . . . . . . . . . . . . . . . . . . . . . . . . . . . .
143
believe mankind and indeed all life must adapt to ascend to its
biological birthright by any means possible—even if it means
accelerating natural evolution through artificial mutagenesis,
be it induced through contact with chemicals, radiation, pathogens,
or biogenetic modification. Not all will survive, but those
select few that do will carry the seeds and abilities to pass on to
their progeny. Mutation magicians almost invariably possess a
number of implants, particularly biotech and genetic enhancements.
Advantages: +2 dice for toxic spirits of the beast.
Disadvantages: Followers of Mutation despise weakness.
If the magician should ever exhibit a weakness or prove
inferior to another, he suffers a –1 dice pool modifier to all
actions until he somehow compensates for the weakness or
overcomes his rival (leading many magicians to acquire new
Resources :15,000 nuyen (3BP)
Hyundai Elvenstar (Indian Pathfinder): 6000 nuyen (Page 106 Arsenal)
Commlink Renraki Sensi with Renraku Ichi (OP): 1,600 nuyen
AR Gloves: 250 nuyen
Armor Clothing (4/0): 200
Leather Jacker (2/2): 200 nuyen
Fake Sin (Rating 2): 2,000 nuyen
Contact Lens Rating (Rating 3) with vision enhancements (Rating 3) [This item is availibility 10]: 450 nuyen
Gas Mask: 200 nuyen
Low Lifestyle: 2,000 nuyen (Two months. Small studio in Tacoma)
Misc Clothing: 100 nuyen
Contacts (12BP All free points)
Garrok: Dwarf, Slave Trader (L2/C:4)
Rodney Roadkill: Human, Bartender at Jack O' Lanterns (L1/C3)
Zhade: Human, Talsimonger, (L2/C1)
Karoline
Oct 22 2009, 04:34 PM
I thought DO said you couldn't start as toxic, that you'd have to progress to it through RP.
Chrysalis
Oct 22 2009, 04:41 PM
I fixed my contacts. Charisma x2 = 4 BPs for contacts.
Karoline
Oct 22 2009, 04:46 PM
QUOTE (Chrysalis @ Oct 22 2009, 12:41 PM)

I fixed my contacts. Charisma x2 = 4 BPs for contacts.
Yeah, you had 26 points worth -after- accounting for the 4 free BP.
Chrysalis
Oct 22 2009, 04:52 PM
Well it should be fixed now
ravensoracle
Oct 22 2009, 05:53 PM
I think this is the Final Draft of Wires. (It is so nice to be retired, can play all day.)
Character Sheet[ Spoiler ]
Build Points
Stats 150
Race 20
Edge 20
Skills 120
Know/Lang Skills
Positive Qualities 10
Negative Qualities -35
Resources 20
Contacts 8
Total 315
Race:Ork
Resources:100000
Essence: 2.45/6
Initiative Passes: 2/4
Attributes
Body 4
Agility 5
Reaction 4
Strength 3
Charisma 3
Intuition 2
Logic 4
Willpower 3
Edge 3
Qualities BP Cost
SINner(Criminal) -10
Records on File (Renraku)-10
Media Junky Mild -5
Addiction(Mild)(BTLs) -5
Allergy(Uncommon Mild) -5
...(Cayenne Pepper)
Codeslinger (Hacking on the Fly)10
Skills
Electronics Group 4
Infiltration(Urban) 2
Hacking(Exploit) 5
Cyber Combat 4
Electronic Warfare 3
Blades(Knives) 2
Perception (Visual) 1
Dodge(Melee Combat) 1
Language
English N
Or'Zet 3
Knowlwdge Skills
Seattle Street Gangs 3
Street Drugs 3
Security Procedures 2
Matrix Warez Sites 3
Matrix Clubs 2
Gang Hangouts 2
Police Procedure 3
Cyberware
Datajack
Simrig
Wired Reflexes 1
Obvious Cyberarm (Optimized)
...Large Smuggling Compartment
...Datajack
Cybereys
...Flare compensation
...Low-light vision
...Smartlink
Cyberears
...Damper
...Spatial Recognizer
Commlink
Transys Avalon
Firewall/System 4/4
Sim Module (Hot-sim)
Satelite Link
Skinlink
CMT Clip
Vector Xim
Programs
Pro User Common Use Suite
(Analyze 4, Browse 4, Command 2, Edit 4)
Scan 4
Encrypt 4
Reality Filter (Ergonomic) 3
Command 4
Armor (Ergonomic) 3
Biofeedback Filter (Ergonomic) 3
Black Hammer 4
Exploit 5
Attack 4
Decrypt 4
Medic 4
Sniffer 4
Spoof 4
Stealth (Ergonomic) 3
Track 3
Armor
Armor Jacket
FFBA Half-Suit
Weapons
Survival Knife
Defiance Ex Shocker
AK-97 (32c) Skinlinked
10 clips Ex Rds
5 clips Stick-n-Shock Rds
Lifestyle
Low- 1 month
Ride
Thunderclood Contrail
Misc Gear
Medkit R4
Biomonitior
Gecko Tape Gloves
Gasmask
Tag Eraser
BTL 40Y
Hardware Tool Kit
Fake SIN R2
Contacts
Warezhouse 24 1/2
...Membership +1, Active MAtrix Presence +1
Jarek (fixer) 1/2
Ripper (BTL Manufacturer/Producer) 3/3
Contacts Expanded[ Spoiler ]
Warezhouse 24
Wires has been a suscriber of the group for a few months. He has
shared some of his rather tame Simsense recordings and is working to garner a reputation
within the group to both feed his media habit and get the latest hacked proggies.
Jarek
Jarek is a fixer within the Halloweeners. He used to be an enforcer for the
gang but has semi-retired and now uses his network of contacts to get equipment,
information, and jobs to help the gang out.
Ripper
Ripper runs a BTL manufacturing operation somewhere in Seattle. He is a
supplier of BTLs for teh Halloweeners and for a price lets Wires use his simsynth studio to
produce a variety of snuff BTLs under the Black Jack label. A label used only be Wires
himself. Ripper manufactures the BTLs and uses the Halloweeners for distribution of the
Black Jack BTL's. All for a cut of the profits of course.
A Short Vignette[ Spoiler ]
"Jarek, I need a new simrig."
"What happened to the one I gave you a month ago"
"It got mangled"
"How?"
"I put it on my last actor. And well, it got hit by a bus."
"It got hit by a bus?...Why did it get hit by a bus?"
"Because I hit the guy with the bus."
"Whhhyyy did you hit the guy with a bus?"
"Uh, hello, snuff scene." Relishing in the memory."And the capture was just beautiful. I hit
the horn just before the impact so the guy juuust had enough time to realize it was coming.
Oh, the feelings I captured are just amazing. I think it will be one of our top sellers."
"But you hit the guy wearing the simrig with a bus!"
"Yeah, I hit him with a bus. Can I have the new rig or not?
Background Questions[ Spoiler ]
Handle: Wires.
Name: Jon Embers
Gender: Male
Ethnicity: ½ Caucasian, ½ Sioux
Metatype: Ork
Nationality: Criminal SIN (Lone Star Correctional Facility)
Date of Birth: June 13th, 2047
Height: 5'8"
Weight: 190lbs
Eyes: All Black
Hair: Orange
Demeanor:
--What is the character's name?
Everyone calls him Wires, His given name is Jon Embers but that is only listed on his
Criminal Record. He tells no one.
--What is the characters race, nationality, age, sex, height, weight, hair color, eye color,
and skin color/tone, and build?
Wires is small for an Ork. His build is more akin to a muscular human. His only nationality
comes from his stint in prison when he was given a criminal SIN/
--Where did your character learn his/her skills?
Wires weas educated on the streets, from an early age he taught himself how to hack.
Primarliy, so he could steal from the vendiong machines or con a room at a coffin motel.
--What did your character do before becoming a runner?
Wires never really got the chance to do anything but survive until the Halloweeners took him
in.
--Does your character have any family?
Wires never really had a family, as a kid he pretty much grew up on the streets or in any
household willing to take him in. He doesn't plan on starting a family ever.
--What are your characters dreams/goals/aspirations?
To become a leader in the gang.
--What is the characters general appearance?
Wires normally wears his armored leather biker's jacket with jeans and combat boots. His
appearance is normally rough, with a three day old beard. He likes to wear his skull mask
when out scaring the neighborhood.
--Why did they choose to be a ganger?
A Halloweener discovered Wires hacking ability during an intitation of one of their new
recruits. Wires was the target and was appraoched for membership after he killed the recruit
by running over him with two different stolen cars.
--What is the characters personality?
Wires is a pure unadulterated sociopath. He takes joy in killing his victims in creative
ways and prefers to record the experience though his simrig and one placed on the victim.
Wires has a twisted macabre sense of humor, he is often seen laughing to himself at some
unknown joke. It tends to creep people out. More often than not it is from Wires watchin
some slasher flick in AR and enjoying the horror.
--What skills does your character bring to this group? What makes them special?
Wires is a somewhat accomplished hacker for one that taught himself on the streets. He loves
to tinker with any computer hardware. He also is working to produce snuff BTLs under the
'Black Jack' label.
--What are some things your character cannot do?
Wires is not very good with people. He tends to come off as a bit creepy.
--What does your character hate and why?
Wires hates cops, wage-slaves and corps. He can't stand people that live life like lambs to
the slaughter..
--What does your character love?
He loves anything bloody and gore.
--What does your character respect?
Wires has a deep respect for the leaders of the Halloweeners, someday he wishes to become
one himself.
--How was your character educated?
Wires never really got the chance to do anything but survive until the Halloweeners took him
in.
--What is your characters moral code?
Wires is loyal to the Halloweeners. They help take him off the streets and gave him a life.
He could kill at the drop of a hat and takes great pleasure in replaying the sims he records
of himself while he kills. He loves to kill using snuff BTLs of his previous victims. He
turns of the the overides and watche as his victims flee in terror.
--Does your character have any political beliefs? Religious?
Religion is BS and the State can Kiss his A$$
--What item(s) does your character treasure?
Nothing in particular.
--Tell me at least one thing I (as the GM) should know about your character.
Wires does not suffer fomr a concious. He revels in the thrill of the kill and reliving the
victims terror through BTLs.
Marston
Oct 22 2009, 05:58 PM
Rip it apart, destroy it, burn it, ...
Questions:
[ Spoiler ]
Name: Calfoa Crater
Gender: Male
Ethnicity: ?
Metatype: Ork (20BP)
Nationality: UCAS
Date of Birth: November 17th, 2051
Height: 6'1"
Weight: 122 lbs
Eyes: Brown
Hair: Shaven
Demeanor:
--What is the character's name?
His SIN says he is Calfoa Crater, but most people around him call him, Kaput, for all the things he breaks.
--What is the characters race, nationality, age, sex, height, weight, hair color, eye color, and skin color/tone, and build?
Kaput, after 21 years, of breaking things, has managed to misplace one eye. After searching for a suitable eyepatch, his latest "breakdown" brought him a mirrored shade.
--Where did your character learn his/her skills?
He graduated from playing with household chemicals to home grown explosives after a stint with a small ork gang. While the gang terrorized the neighborhood, Kaput spent part of his time learning from the gang's wizened doctor and riding explosive BTLs.
His family was the last to be terrorized by the small gang. His new toy, the Geckade, never left the thrower's hand, taking the small crew and family to new heights.
(He has never been informed, as there was little trace of the parts. Should he care it would be for the new ways to burn and demolish things.) The timely demise freed him and his new found mentor, Dr. Geraldo Laust. Gerald managed to secure Kaput a scholarship for chemistry at a local college. While setting off minor explosions on campus, his knowledge of architecture grew. By the time he graduated with a degree in chemistry, many university's buildings were declared unstable.
--What did your character do before becoming a halloweener?
A misunderstanding between a Halloweener and Kaput, left the gang short of a "bus" and a driver. Some lowly ganger saw potential in Kaput's skills instead of disposing him in rage. He now spends time teaching the Halloweeners in making more potent explosives.
--Does your character have any family?
Explosives are near and dear to his heart, but are much better in others.
--What are your characters dreams/goals/aspirations?
He desires to level something with explosives, people, cars, arcologies, and Seattle.
--What is the characters general appearance?
Kaput is usually seen wearing a leather jacket over his off white A-shirt. His scuffed surplus boots, cargo pants and backpack round out his look. He doen't follow any particular style as long as he can deal out swift munitions and cause rapid mayhem.
--Why did they choose to be a halloweener?
They needed a driver and explosives, he needed a job. Nuff sait.
--What is the characters personality?
He wakes up every day to make it glow a little brighter. Always looking for the next way to make that crater.
--What skills does your character bring to this group? What makes them special?
Making red mist rise and for the sun to never set, hell, he could even teach you if you listened. Just in case, some of those chemicals a bit too caustic or cause a tiny boom, he can give you a quick look see and patch you up if it isn't too serious.
--What are some things your character cannot do?
Kaput never seems to get along with those outside of the gang culture.
--What does your character hate and why?
Living a day without make things go boom or making the things that make things go boom. And those who don't love making things go boom.
--What does your character love?
Craters, red mist, making sure the sun never sets.
--What does your character respect?
Those who can make a nastier boom then him.
--How was your character educated?
Some street and some academic.
--What is your characters moral code?
Moral? What in the frag is that? You want me to take down the Moral Code with something burny or boomy?
--Does your character have any political beliefs? Religious?
More things to make go boom? Sure, wait right here, I'm sure I've got something for them.
--What item(s) does your character treasure?
Explosions!!! and fire.
--Tell me at least one thing I (as the GM) should know about your character.
Kaput is willing to spend some of his time making drugs, but he would much rather devote his time concocting novel explosives and demolition materials.
Character Sheet to come. 3K worth of gear needs to be bought. I have a van if we need it. Can be painted for good measure, would orange and black be sufficient?
kanislatrans
Oct 22 2009, 06:24 PM
here's Matto. I put him together with the character generator but it kept crashing (doesn't like open office ) if any one can see a prob let me know. am working on a short fiction piece this afternoon.
questions
[ Spoiler ]
Name: Larenz Konrad Marazski
Handle:Matto
Race: Ork
Height: 1.7 meters
Weight:135 kg
Hair/eyes:short black mohawk/ neon green
Age:17
Ethnicity: Rom/Slovak
Demeanor:
--What is the character's name?
Larenz Konrad Marazki aka"Matto"
--What is the characters race, nationality, age, sex, height, weight, hair color, eye color, and skin color/tone, and build?
Race: Ork
Height: 1.7 meters
Weight:135 kg
Hair/eyes:short black mohawk/ neon green
Age:17
Skin tone. olive complexion
Build: Small for an ork but well put together.
scars: Burn scars across face around eyes. bullet wound scar on abdomen , spur scar up left wrist.
Ethnicity: Rom/Slovak
--Where did your character learn his/her skills?
Matto learned his skill from his former gang,Jade Blades.
--What did your character do before becoming a halloweener?
He ran with the blades till they got wiped out by a group of ghouls. For the last year he has been security and custodian at a street docs clinic.
--Does your character have any family?
He doesnt know. His mother dropped him at a chip den and never came back. he never knew his dad. His mom always said that his dad was a merc but then she said a lot of things when she was chipping.
--What are your characters dreams/goals/aspirations?
Survive and thrive...and get his piece of the pie
--What is the characters general appearance?
firsr impression of Matto would be small ork street trash. Second wouldn't be much better. A third look might notice the intelligence hiding in his eyes or the fact that he at least is trying to keep clean and presentable. He usually wears urban camo BDU pants, work boots,and his gang jacket over a tee shirt. He has his ears heavily pierced and a lot of piss poor tats on his forearms and back.
a
--Why did they choose to be a halloweener?
His former gang was his life and family. when they got wiped out he has been a lone wolf and is looking for a pack.
--What is the characters personality?
Violence is an end to a means. sometimes that means is just to blow off a little steam. Observe and then strike with no mercy. Trust must be earned. until its earned you are the enemy.
Matto has a code. He has been reading alot of stuff over the last year and is integrating a lot of the stuff into his ethics. some of the books dealt with knights and drek. he thinks its great and is modeling himself after them. so he spouts alot of honor and valor. but he is still just a ganger and so its a kind of twisted ethics. don' t expect him be valiant.
--What skills does your character bring to this group? What makes them special?
Matto watches before he acts. He notices things others may miss. He's not bad in a fight but isn't a frontline fighter. He has a way with languages. He has common sense and may be able the keep things from going to hell in a handbasket.
--What are some things your character cannot do?
Matrix and Magic. Magic scares the drek out of him(although he would never show it) computer wise he can work a com or a chip reader and thats about it .
ma
--What does your character hate and why?
Ghouls, cause they killed his last gang. Corporations cause they have the power and he wants it
--What does your character love?
Secretly, Reading...he loves to read. the magic of making sense of the words on a page is the only true happyness he has ever known.
--What does your character respect?
Those in power(at least to their faces)
--How was your character educated?
Streets and chip tutorials at the clinic where he worked?
--What is your characters moral code?
the strong survive the weak perish.
life sux but then so does your mother.
--Does your character have any political beliefs? Religious?
politics=latin poli(many) , tics=blood sucking insects.
Religion is for those who cant think for themselves.
--What item(s) does your character treasure?
a book. "the complete works of John Keats"
--Tell me at least one thing I (as the GM) should know about your character.
Matto knows life is short. He has plans to move up as soon as the opportunity arises. and he would really like to find out if his dad was a merc...and kick his fraggin hoop.
stats and gear
[ Spoiler ]
stats: (150 pts on attributes)
Bod: 6
Agi:3
Rea:3
Str:4
Cha:3
Int:3
Log:3
Wil:3
Edg:4(30)
initative 6/1
Essence: 5.17
Resources: 30000( 6 pts) 33 left
skills: (76 pts)
Pistols: 3
Automatics,machinepistols: 3(2)
negotiations,drug deals:2(2)
Perception,visual:3(2)(3-attention co-processor)
Pilot groundcraft:1
intimidation:2
Infiltration:2
First aid,combat wounds:2(2)
Unarmed combat:2
knowledge skills:
Literature:2
Seattle streetgangs:4
Street drugs:2
Security procedures:2
Club music:2
Vory politics:2
security companies:1
Languages:
English:N
Slovak:2(5)
Vietnamese:1(3)
Spanish: 1(3)
Ute:1(3)
speretheil ;1(3)
contacts:(13 pts)
Fence:1/3, Tommy"the toad"Mason
joygirl:1/1 Cybel "Sable" Mendoza
Vory soldier: 1/2 Valek
street doc:2/2 Dr.Jonas Brothers.
Clerk,military surplus outlet 1/1.Cobra Malone
Qualities: (+20,-20)
Homeground, redmond
allergy,common,moderate: Cats
Ambidextrous
common sense
linguist
Cyber:
Eyes,lvl2,w flare comp and low-light(4 slots open)
Attention Co-Prossesor,lvl3
Smartlink
Data jack
sim module
Sleep regulator
Gear:
Sony emporor running redcap nix OS
Fake SIN rating 3
resperator
Rem. Roomsweeper 10rds SNS
Cheka Black Scorpion MP 50rds reg ammo
armored Jacket
Survival kit
stim patch r4(1)
trauma patch r4(1)
combat load vest
earbuds w/
audio enhancement
select sound filter
AR glove
goggles w/
thermographic vision
vision magnifcation
plastic restraints(10)
1 case MRE's
hard copy of “The complete works of John Keats” (His prize possesion)
Chip reader
Tag eraser
Squatter life style (1) month
edited: changed clubs to negotiation , pulled two pts for a specialization in drug deals, exchanged stun baton for a resperator
DWC
Oct 22 2009, 06:32 PM
wow. We do love us some orks.
Karoline
Oct 22 2009, 06:33 PM
QUOTE (DWC @ Oct 22 2009, 02:32 PM)

wow. We do love us some orks.
Don't worry, this human girl will put those big bad orks in their place

I -finally- got the idea to do the full fledged 'click' in my mind.
Marston
Oct 22 2009, 07:27 PM
Character Sheet:
[ Spoiler ]
Build Points
Stats 140
Race 20
Edge 10
Skills 138
Know/Lang Skills
Positive Qualities 15
Negative Qualities -35
Resources 21
Contacts 6
Total 315
Race:Ork
Resources: 105,000
Essence: 2.99/6
Initiative Passes: 2/4
Attributes
Body 4
Agility 4
Reaction 3[4]
Strength 4
Charisma 2
Intuition 3
Logic 4[5]
Willpower 3
Edge 2
Qualities BP Cost
Lowlight Vision
SINner(Criminal) -10
Addiction(Mild)(BTLs) -5
Enemy(1) -5
Home Ground 10
College Education 5
Compulsive(Mild) -5
Signature -10 (a burning bottle of soybeer)
Skills
Chemistry 4
Demolitions 4
First Aid 4
Etiquette(Gangs) 2 (+2)
Perception 4
Dodge 4
Automatics 3
Blades 2
Intimidation 2
Pilot Ground Craft 3
Instruction 2
Language
English N
Or'Zet 3
Knowlwdge Skills
Criminal (BTL Dealers) 2
Street Drugs 2
Criminal (Seattle Gangs) 3
Hangouts (Criminal) 3
Chemistry 4
Architechture 3
Cyberware
Datajack(Engraved)(And the whole world goes up in flames.)
Commlink (Alpha-grade)
Wired Reflexes 1
Cybereye R4
-Image Link/Recorder
-Flare compensation
-Vision Magnification
-Smartlink
-Low-Light Vision
Orientation System
Cerebral Booster 1
Attention Coprocessor 3
Implanted Commlink
Fairlight Cailban
Novatech Navi
Response/Signal 4/5
Firewall/System 3/4
Programs
Analyze 3
Browse 3
Command 3
Edit 3
Encrypt 3
Command 3
Armor
Armor Vest
Leather Jacket
Weapons
Survival Knife
Bayonet
AK-98 (48c) (Gas Vent 3, Extended Clip, Smartgun System: External Top Mount, Bayonet Mount, Sling)
10 Spare Clips
50 Tracer
50 Gel
250 Regular
Lifestyle
Low- 1 month
Vehicle
GM Bulldog Step-Van ('weener Mobile)
Misc Gear
1xMedkit R4
6x Medical Supplies
Biomonitior
1 kg Nitroglycerine
1x Fake SIN R3
AR Gloves
BTL Hot Sim Module
Earbuds R1
Select Sound Filter
Smart Pack
10x HE Grenades
10x Incendiary
3kg Ammonium Nitrate
2x Radio Detonators
5x Smoke Grenades
2x Flash Pak
1x BTL (Bomb's and Burn's Excellent Adventures, a tall tale of two companions bring light to all.)
Chemistry Shop
Contacts
Grindstar: (classmate gone BTL actress) 2/2
Dr. Laust: (That really crazy chemistry teacher from college) 3/3
Karoline
Oct 22 2009, 09:44 PM
So how much would a slave (Besides Dog) cost?
Also, how does additional living cost for roommates work if you own your lifestyle?
Marston
Oct 22 2009, 09:57 PM
SR4A, p314
Lists services. When you say slave cost, what is your time frame of service?
Runner's Companion, p196
Roommate A pays the original cost.
Roommate B will have to pay +10% of the original costs.
Subsequent roommates will have to pay an additional 10% of the original costs.
Karoline
Oct 22 2009, 10:26 PM
QUOTE (Marston @ Oct 22 2009, 04:57 PM)

SR4A, p314
Lists services. When you say slave cost, what is your time frame of service?
Runner's Companion, p196
Roommate A pays the original cost.
Roommate B will have to pay +10% of the original costs.
Subsequent roommates will have to pay an additional 10% of the original costs.
Slave as in like own, not rent.
And yeah, I know what RC says, but I just wanted to check if the 10% would still apply when I owned the place. Lets say it has a 500/month rent and I've bought it for 50k, do I need to pay any extra a month to keep a roommate. I'd also like to know if it would be possible to for example pay 55k to get the lifestyle with extra supplies for a roommate at all times.
Chrysalis
Oct 23 2009, 12:07 AM
I updated my character sheet
here
Mister Juan
Oct 23 2009, 12:22 AM
Mahpiya "
Dog" Iyapato
Mama's Boy, Raging Sociopath
Gang Niche: Scout, Muscle, Package Runner, Scavenger
StatisticsHeight: 6'3"
Weight: 175lbs
Hair: Shaved head (usually black)
Eyes: dark brown
Other Physical Traits: Numerous scars on his back form a whip, burn scars of his fore arms from cigarettes, on his right hand from a stove, long scar running from the top left of his forehead straight down under his left eye (kitchen knife), both of his ears pointed tips have been crudely cut, cluster of tiny scars on the right hand side of the back of his head (broken bottle)
Gender: Male
Age: 22
Ethnicity: Half Sioux, Half African American
Race (30bp)Elf
Attributes (190)[ Spoiler ]
BOD 5 40
AGI 6 (

50
REA 3 20
STR 5 (7) 40
CHA 3 0
INT 3 20
LOG 2 10
WIL 2 10
EDG 1 0
Essence: 1.975
Qualities (-26)[ Spoiler ]
Martial Arts: Wrestling 5
+1 to knockdown
Maneuvers (4) Ground Fighting, Sweep
Actively Prejudiced, Elves -15
Illiterate -10
SINner, Criminal -10
Active Skills (108 bp)[ Spoiler ]
Throwing Weapons 1
Blades 3
Unarmed Combat 2
Gymnastics 4
Climbing 3 (Building Scaling)
Perception 3 (Smell)
Infiltration (Sneaking) 5
Running 2
Survival (Urban) 2
Knowledge Skills (15 free bp)[ Spoiler ]
English (N)
Downtown Rooftops 4
Scavenging 5
Traps 4
Temporary Shelter 2
Contacts (to be determined)
Gear (13bp)
[ Spoiler ]
Camouflage Suit (Urban) 1200
R4 Insulation 600
R4 Chemical Protection 1000
Commlink (CMT Clip, Vector Xim) 500
Goggles (w/ R3 Vision Enhancement) 350
RFID Atmoshphere Sensor (R3) 75 (embedded in suit)
Handheld Directional Microphone 50
5x Micro Motion Sensors 250
Chisel 20
Low Light Flashlight 25
Respirator R2 200
Forearms Guards 200
Shin Guards 150
Backpack 250
Sleeping Bag 75
1 month Squatter lifestyle 500
Binoculars (w/ Vision Mag) 200
Earbuds (w/ Audio Enhancement r3) 300
Subvocal Mic 50
1x Stealth Tag 5 (embedded under skin, right hip)
Micro Camera 100 (attached to a headband)
GPS 200
Mapsoft (Gang's Local turf, R4) 20
Mapsoft (Downtown Neighborhood R4) 20
10 Datachips 10
Rappeling Gloves 70
200m of Microwire 100 (in a spool, on belt)
Wireclipper 25
Autopicker R4 800
Climbing Gear 200
Tent 75
Armor Jacket 900
10x Magnesium Torch 200
Grapple Gun 500
50x Light Sticks 250
25x Rations 125
Tomahawk 150
Garrote 10
Combat Axe 600
Knife 20
20x Throwing Knives 400
15x NoPaint 225
15x Woad 225
10x Artificial Skin Patch 250
10x Bodypaint 100
Ware[ Spoiler ]
Olfactory Booster R2 0.2 8 2000
Dermal Sheath R1 0.6 8R 10000
Muscle Replacement R2 2 10 10000
Fang Implants (2 pairs) 0.2 6 1600
Ears: Increased Sensitivity 0.1 6 1000
Auto Injector (reusable, 3 doses) 0.2 4 700
Balance Tail (Second Hand) 0.6 8 2750
Cyber: 3.9
Gecko Hands 0.1 6 12000
Sleep Regulator 0.15 8 10000
Bio: 0.25
Cost: 50050
3800leftover
It's a 1st draft.
kanislatrans
Oct 23 2009, 12:28 AM
a glimpse of Matto
[ Spoiler ]
Pale yellow light tinted the eastern sky. Matto sat, steaming soycaf in hand, back to the faded steel HVAC housing that he called home. The suns rays trickled through the clouds,promising a beautiful day in the Emerald City.” Somewhere well dressed sararimen kissed their lovely wives good by and headed to their cubicles to earn their daily bread. Clean cut children played in yards filled with green grass and delicately scented flowers. “he thought. A ragged grin spread across his lips and he took a sip of the bitter brew. “ Not here, chummer,not here. This is hell and visions like that don't live long in hell.” he said aloud to no one.
Still, the suns warmth felt good and relaxed for a few more minutes before jumping up. He reached it the pocket of his warn and faded BDU's for his key chain. Pausing at the battered red door to the air conditioner housing, he checked both sides of the 2x 4meter shed and then opened the door and stepped inside. He clicked a switch and the room was bathed in light
The room held a pile of packing foam with an army blanket on it, a table made of plasti-board boxes and a make shift sink. Matto grabbed a MRE from the box by the bed and dropped on top of the pile. Popping the Insta heat wrapper, he waited a minute before ripping off the lid. Chewing the beanie-weenies ran through his options. It had been a month since he had quit Doc Brothers mission. Although he had enjoyed the time alone, his accounts was showing 33 newyen. He needed an influx of cash for certain but more importantly, he needed a gang.
Since the blades bought it he had avoided the subject. But he had run with a gang his whole life and really didn't know what to do with himself. Frustrated, he tossed the empty container across the room and kicking off the sleep regulator and dropped into a dreamless sleep
At 1800 hours, his regulator kicked back on. Matto got up and changed into a pair of black sweatpants and a Warmonger 23 tour hoodie. He washed up in the sink and filled the two water bottles attatched to his backpack. The holster for his room sweeper and black scorpion went on next, followed by his jacket.. he looked at the green Jade blades patch stuck on the back. Digging his fingernail under one corner he pulled the clean tac loose and stuck the gang patch on the wall over the sink. He stepped back and then turned and left the crashpad, turning of f the light and locking the door.
Looking north towards Halloweener turf he could almost feel Tristan, Axman, and Ivy watching him. Somehwere his comrades smiled as he dropped a clip into his smg and headed down the fire escape to see if the black and orange were recruiting..../spoiler]
Karoline
Oct 23 2009, 12:47 AM
QUOTE
Camouflage Suit (Urban) 1200
*tries
really hard to imagine what an urban based camouflage suit would look like. Is it a brick wall, is it a steel beam, is it an asphalt street?*
Also, I think you spent too many points on attributes, you can only spend half max (150 in this case) on attributes. Just figured I'd mention that.
Mister Juan
Oct 23 2009, 01:03 AM
QUOTE (Karoline @ Oct 22 2009, 08:47 PM)

*tries really hard to imagine what an urban based camouflage suit would look like. Is it a brick wall, is it a steel beam, is it an asphalt street?*
You've never seen
this?
Karoline
Oct 23 2009, 01:15 AM
QUOTE (Mister Juan @ Oct 22 2009, 08:03 PM)

Oh, right. I guess you're right. I just can't imagine it being nearly as effective as a suit working in the forest or such, especially with how varied urban backgrounds are. I mean forests are at least mostly green and brown. Urban areas can be -any- color. (Though I guess you don't see many pink areas

)
Chrysalis
Oct 23 2009, 01:24 AM
Here's a fun game:
Set a stopwatch. The purpose is to count how many people are in the picture.
Then click on this link:
http://www.armytimes.com/xml/news/2009/06/...at_camo_800.JPGHow many and how many seconds?
Karoline
Oct 23 2009, 01:56 AM
*goes to find a stopwatch*
Chrysalis
Oct 23 2009, 01:58 AM
DigitalOYABUN
Oct 23 2009, 02:04 AM
or we could dress in gang colors of orange and black...
Karoline
Oct 23 2009, 02:12 AM
*goes to find a stopwatch*
Got the first four in about 2-3 seconds. Didn't find a fifth until a minute. There are two others that I think might be people, but it is hard to be certain.
But then again, color blindness adds a whole new level of difficulty to that game.
I look forward to the red outlined picture that shows that the entire mountain is nothing but people.
Still kinda holds to my point though, they are wearing suits for that kind of terrain. "Urban" is a very very broad area. The suit that Mr. J showed might work very well against concrete, but it will be useless against asphalt, bricks, pained backgrounds, glass, wood, etc. Now I know part of the infiltration skill is knowing not to try hiding against that, but I'm just trying to point out that 'urban' environment consists of dozens of very different backgrounds.
As the picture you put up shows, there is almost no variation in the entire picture. Similarly with forests. No matter where you look you are going to see green and browns. Snowy areas will always have plenty of white. A city is like having a forest next to a mountain next to a snowfield next to a swamp next to a bright white area. As long as you are in the area that you are equipped for, you're fine, but otherwise you're going to be in trouble (Not saying you'll stick out more than anyone else, just that you won't blend in how the suit is designed).
Also, I should point out I'm not arguing rules here, they have things like infiltration (urban) and running (urban) despite me having no idea how running in a city is particularly different from running anywhere else other than that the ground tends to be more solid.
Karoline
Oct 23 2009, 02:13 AM
QUOTE (DigitalOYABUN @ Oct 22 2009, 09:04 PM)

or we could dress in gang colors of orange and black...
That's so last century.

I plan on wearing a black jacket with two orange bandannas around my arms and a skull mask...
Chrysalis
Oct 23 2009, 02:20 AM
Karoline
Oct 23 2009, 02:20 AM
Looks like I'm going to be the last one to post a character. So sad. Still waiting on a price for a slave. I know there is a 'get what you pay for' thing to it, but I'm wondering what sort of range they might be in.
Karoline
Oct 23 2009, 02:20 AM
QUOTE (Chrysalis @ Oct 22 2009, 09:20 PM)

I think you goofed the link.
Chrysalis
Oct 23 2009, 02:23 AM
Fixed.
Marwynn
Oct 23 2009, 02:27 AM
Wow this game sounds intense. Looking forward to reading and following this.
DigitalOYABUN
Oct 23 2009, 02:37 AM
What is the slave? That might help, including nationality, sex and age.
I think there is reference to them in Cyberpirates, but so far all I find is that old system in 3rd (a hold over from the other earlier editions) about being 80% or 120% or what have you. [Part of that it costs this more or less in this area than in seattle, as main setting of SR]
Caribbean 50%
Philipines 50%
Gold and Ivory Coast 50%
South East Asia 35%
Karoline
Oct 23 2009, 03:27 AM
QUOTE (DigitalOYABUN @ Oct 22 2009, 10:37 PM)

What is the slave? That might help, including nationality, sex and age.
Well, thinking about both a male and female slave. Nationality preferably be CAS or UCAS (As much as a SINless is part of a nation of course). For the male I was thinking somewhere in the early twenties, and for the female somewhere around 16-18.
I doubt I'll be able to spare the BP to go towards buying them at start, but I'm curious what kind of price range I'm looking at. I mean am I looking at 10k each, 100k, more? I'm sure training would affect price quite a bit as well (Likely even more than any other factors, because it isn't that hard to just pull someone off the streets). SR mentions slaves several times, but never seems to put even the most remote actual value on one. I suppose PCs aren't generally supposed to be quite so bad as to own slaves, so it wasn't thought that it would really come up. Though even in the context of a 'normal' game it might be important to know how much someone might be willing to pay to have a slave moved safely from point A to B (Obviously alot more if a good slave costs 100k+ than if they only cost about 10k)
edit: 80% to 120% of what? 50% of what? I understand that they are more or less expensive in certain areas (supply) but I'm curious about what they might cost in the first place.
DigitalOYABUN
Oct 23 2009, 03:33 AM
QUOTE (Karoline @ Oct 22 2009, 10:27 PM)

but I'm curious about what they might cost in the first place.
Me too now lol. I might use the going price for an extraction...roughly 10k
Karoline
Oct 23 2009, 03:44 AM
QUOTE (DigitalOYABUN @ Oct 22 2009, 10:33 PM)

Me too now lol. I might use the going price for an extraction...roughly 10k
Ooo, I might be able to swing the points for that

Here is a quick look at what I have. A few big points are that 1. Her DP for melee combat is massive and 2. I noticed as I was going through that duel wielding is supposed to only be done with range 0-1 weapons, but I figured that was on the basis that all range 2 weapons are two handed, but the whip is a notable exception. I also figured that since you didn't object to my mentions at duel wielding, that you agreed with my thought that whips would be a notable exception to the rule, or you just didn't know about it. 3. I'd really like comment from you DO if you think she is too powerful in combat for the game you want to run. It wouldn't be too hard to tone her back a good deal. 4. Does the Sadism sound alright (as a negative quality), or do you figure that'll be too easy to manage? I figure it could be a 'poor self control' thing, but I liked the idea of running it as an addiction.
[ Spoiler ]
Human
Bod:4 30
Agi:6(10) 40
Rea:3(7) 20
Str:2 10
Cha:3 20
Int:2 10
Log:2 10
Wil:2 10
Edge:5 30
Ess:6
Init:9
Qualities:
Restricted Gear (Muscle Toner) 5
Restricted Gear (Move by Wire) 5
Restricted Gear (Monofilement Wire) 5
Class 2 Surge 10
Martial Arts: Arnis De Mano (Inflict damage when disarming) 5
Martial Arts: Ninjutsu (+1 infiltration) 5
Extravagaint Eyes (Gold Iris) -5
Unusual Hair Color (Silver) -5
Prejudiced (People who impose their morals on others, Actively prejudiced) -20
Sadist, mild (Must inflict pain on someone at least weakly, similar to addiction) -5
Manuvers:
Disarm 2
Multi-strike 2
Off-Hand Training (exotic) 2
Two Weapon Style 2
Surge Qualities:
Metagenic Improvement (Agility) 20
Astral Hazing -10
Skills:
Exotic Melee Weapon (Monofilament Whip) 6 24
Exotic Melee Weapon (Garrote) 4 16
Dodge 1(3) 4
Stealth Group 2 20
Social Group 2 20
Running 1 4
Pistols 1 4
Knowledge Skills:
Contacts:
Equipment:
Monofilament Whip 3000
Personalized Grip 100
Geko Grip 100
Monofilament Whip 3000
Personalized Grip 100
Geko Grip 100
Wire Garrote (Disguised as locket) 100
Personalized Grip 100
Leather Bullwhip 100
Personalized Grip 100
Leather Bullwhip 100
Personalized Grip 100
Ares Predator IV 350
4 clips SnS ammo 480
Full FFBA 6/2 1600
Lined Coat 6/4 700
Forearm Guards +0/+1 200
Shin Guards +0/+1 150
Helmet +0/+2 100
Dermal Sheath +1/+2
Double Elastin 0/+1
Total Armor: 13/13
Novatech Airware 1250
Renraku Ichi 600
FTL MatrixWare Net Wizard 480
Trodes 50
Tag Eraser 150
White Noise Generator 6 300
Fake SIN 2 2000
Fake Licence 2 (Bondage Club) 200
Fake SIN 2 2000
Fake Licence 2 (Predator) 200
Contact Lenses 3 150
Smartlink 500
Low Light 100
Thermographic 100
Glasses 2 50
Ultrasound 1000
Earbuds 10
Autopicker 4 800
Chisel 20
Wire clippers 25
Cyberware:
Move by Wire 2 3 85000
Dermal Sheath 1 (SH) .6*1.2 5000
Bioware:
Muscle Toner 4 (SH) .8*1.2 16000
Trauma Damper (SH) .2*1.2 20000
Reflex Recorder(Mono Wire)(SH) .1*1.2 5000
Geneware:
Double Elastin .2 12000
Lifestyle:
Ambusher's Delight -3
Lax Security -2
No Forwarding Address, Physical -1
No Forwarding Address, Matrix -1
Nosy Neighbors -2
Rough Neighborhood -1
Worse Neighbors -1
No Privacy 3 (Matrix) -3
No Privacy 1 (Astral) -1
Security:3
Comforts:4
Necessities:4
Neighborhood:2
Entertainment:3
Total Cost: 100 a month. Bought for 10,000
Total: 171365
Oh, and 5. Do you mind what I did with the lifestyle? Once again I certainly don't mind changing it.
ravensoracle
Oct 23 2009, 05:03 AM
Slaves, "Pets", Sado-masicistic and socipoathic behavor, murder, mayhem and lots of explosions. So far this is looking to be one hell of a party.
Stahlseele
Oct 23 2009, 08:50 AM
QUOTE (Chrysalis @ Oct 23 2009, 02:07 AM)

I updated my character sheet
hereDoesn't Car full under Pilot Groundcraft?
Isn't there Pilot Groundcraft/Wheeled for example?
Chrysalis
Oct 23 2009, 01:29 PM
Stahl: changed. a minor tweak.
Karoline:
Hi Karoline,
Here are some recommendations. I am not the GM, but these are some of the major things I object to or asking DO for recommendations:
Restricted Gear. I would see it allowable on getting one piece of restricted gear, not three.
Martial arts and maneuvers are broken, and I would really, really think twice (GM call) about utilising them. They are also more appropriate for a Jet Li kind of game play than a gang game.
Extravagant eyes and unusual hair color are part of distinctive style. However this is 2072, if you can go to your local beauty shop and have them done, then its mundane and its about as distinctive as coloring your hair red today.
Prejudiced at -20 means that you are a frothing-at-the mouth prejudiced. In which case it should be a clear group, not a vague (people who impose morals on others) description. You will also go out of your way to hurt these people.
Prejudiced -20 for example would be a rabid humanis policlubber, who thinks that humanis is weak and likes sending infected needles to drug drives, poisoning the local soup kitchen, and writing an inflamatory blog about all that is wrong with the world due to metahumanity. That person would have develoved to the point of unable to keep a job because of it and having no friends even among humanis.
Astral Hazing is a quality I would expect for a character who is at the edge of becoming an NPC. Unless well played (again a GM ruling needed), it basically nulls out mages.
You have free 6 points for contacts.
Monofilament whip has availability of 12.
Your lifestyle means that you get robbed about once every two weeks, your neighbours know your robbers better than you do. You keep changing the locks, but they keep ripping you off. Most likely its your neighbour coming through the medicine cabinet in the adjacent apartment.
As a positive note, you don't have hot and cold running rats, but still.
DigitalOYABUN
Oct 23 2009, 02:27 PM
Well for starters, this game is about having fun. That's the number one rule.
I'd have much prefered to do critiques by PM
By canon, restricted gear allows you to take it 3 times.
I dont feel that Martial Arts is all that broken, and capped at 3 it shows there has been a lack effort or devotion to pure study of it.
I do believe you must have unarmed to take/use/study a martial art however...ahem, look at the sheet.
I also do not see anything that supports study in ninjitsu (this is my fault, it's one I should have prohibitted unless met certain criteria.)
You're only allowed a certain amount of positive or negative qualities as it effects lifestyle.
Predjudice is rather vague, but would I be right if I thought it meant evangalical type christians and muslims?
Astral Hazing, will require I think heavily on.
If you find something you think is a mistake, please let me know about it instead of telegraphing it (posting). None of us know how thick or thin anyone's skin is in here and you cant conve tones, inflections and facial cues on the internet...which could make people react opposite to your intentions.
Please look forward to coming critques, and/or questions of your characters from me.
Karoline
Oct 23 2009, 02:49 PM
Hi Chry

Don't worry DO, I don't mind the criticisms. Lets see, not going to answer everything in the order presented, but I'll try and hit everything.
First: I don't see why you need to know Unarmed skills to know martial arts, since several martial arts are based mostly or purely on the use of weapons.
QUOTE ("wiki")
Martial arts or fighting arts[1] are systems of codified practices and traditions of training for combat.
This means that fencing is a martial art, as is military boot camp. Neither are typically called that, but they can be. Krav Maga is an excellent example of military boot camp being considered a martial art, something that deals almost exclusively with guns being called a martial arts. Firefight is another good example, as it also deals purely with the use of firearms (Though it involves using them in melee combat, it doesn't involve any sort of melee skills on the part of the practitioner)
As for ninjitsu, I can totally understand that, I was just grabbing something that I thought would be fitting (Stealth training for an assassin) without considering much the 'Ancient Japanese Secret' aspect of it. I don't mind changing it at all.
As DO said, restricted gear allows up to 3 items (Each one costing 5 BP, so I spent 15 BP + nuyen to get those three items). Once again, I don't mind dropping some of these to tone back my character, just wanted to point out that I did pay a fair bit for the
ability to make these purchases.
I know monowhip has avail 12, avail is limited to 8 with one 10 item, which means I need to take restricted gear to get the monowhip.
I know I have the contact points, the character sheet is still a WIP that I wanted some critiques on.
Yeah, I had been going back and forth between the different levels of prejudice and figure I should pull it back a level or too. DO is very right, I was thinking exactly 'evangalical type christians and muslims' and similar types. That preacher on the street that tells everyone their going to hell would be another great example. Basically anyone who goes "I'm right and your wrong." who can't back it up with anything. She wouldn't mind someone telling her she shouldn't do K-10 because it could kill her, but she would mind someone telling her she shouldn't do K-10 'because it is wrong' or something like that.
As for the unusual hair and eyes, yes, it is true that anyone could go to the beauty parlor and have their hair died silver, and wear golden contacts or have golden cybereyes, but that doesn't mean it wouldn't be unusual. You can go have your hair died pink, but that doesn't mean that having pink hair is considered 'normal'. You're going to draw attention, you are going to stand out somewhat. You would draw even more attention if they figured out that it was natural and not dyed. I mean wouldn't you always remember someone that had -natrual- bright green hair? Heck, I still vaguely remember people that have obviously dyed pure black hair or hair that is some weird hair color that I saw in glancing years ago. I should also note that it is very specifically in the book as a negative quality, so it must be deemed odd enough to stand out even in a world with lots of oddities.
Have more, but have to run, so TTYL.
Karoline
Oct 23 2009, 04:36 PM
Okay, to continue on my post after lunch.
I should clarify that for the prejudice she wouldn't have anything against a Muslim or any kind of christian just for being such, it is only when they try and push their ideals on others that she would have a problem with them. She could have a perfectly reasonable meal with the Pope right up until he says "You should really stop having premarital sex because God says it is bad and you are going to burn in hell for it." (Well, she might already have hatred for him for doing that in general, but if she didn't know about him doing that otherwise)
This also extends to a great number of 'pointless' laws, and would be very aggressive to a policeman that stopped her for not coming to a full stop at a stop sign where she could see half a mile in all directions 100 feet before she even got to the sign. I realize that it is somewhat vague, but at the same time I don't think it would generally be to hard too point at a situation and say "Yes she would have a problem with that." or "No, she wouldn't mind that." I mean there are always going to be some grey areas (Do gay haters hate bisexuals? Do male haters hate transexuals?) Still, I admit that I need to take it down a point or two on the 'how much hate' thing. I just figured it would be a good way to represent that she would have very strong reactions to this, though she wouldn't necessarily hunt them down (Anyone who falls into this can totally expect to have a Monowhip wrapped around their necks just waiting to be pulled tight, depending on what kind of mood she is in)
As for the astral hazing, yes, it makes her exceedingly resistant to mages, but remember that it also makes her exceedingly resistant to mages. As in enemy mages have a problem hurting her, but allied mages have a problem helping her. I kind of figure that it balances out and should likely be worth fewer points, but 10 isn't exactly a ton, and it can be very annoying when she is the only one in the group that isn't invisible or has to climb the wall instead of flying in or can't have the mage poof her wounds better.
I had kind of thought I had read something about there being a limit on how many qualities you could take for a lifestyle, but I couldn't find anything other than that the qualities required GM approval (Which is why I asked that it particularly be looked at). And yeah, I know that my place is going to get hit reasonably often, and that guards aren't likely to notice (Though they'll still have to get through decent maglocks and the guards do still have a chance), but I figure I'm living in an area inhabited by Halloweeners, it isn't exactly the nice part of town, especially because the idea of the BTL manufacturer being right next to her seemed kinda cool (And slightly convenient since we are likely to make use of the place).
The main reason I tweeked the lifestyle so much as because I had planned on her backstory involving her parents and brother dying in a fire that she just happened to not be around for, and so she had inherited a good deal of money (Especially since insurance had been increased not so long ago), and had thus been able to get a house to live in long term. It is of course very hard to support that backstory when a good house costs hundreds of thousands to own. I certainly don't mind dropping the various lifestyle categories, but I envision her as the sort that is used to a fairly nice place, and will do what she can to hang on to it, even though that new plant opened next door and those crappy neighbors moved in next door and the home node started giving anyone who logged into it alot of help in pointing out what different things were and the security in the area got lax because of that BTL plant and so on. The idea in other words is that she purchased it several years ago when the place was much nicer, but when things started going downhill she couldn't get out before the price plumeted, and so now she is stuck in a crappy area because she isn't willing to give up the amenities that the house provides. I also figure that it could be downright fun to have her walk in on someone trying to rob her place.
DigitalOYABUN
Oct 23 2009, 06:21 PM
Alrighty, I've been agonizing over the submissions, as there are more submissions than slots I'm comfortable with having open. My choice is by no means personal, only that the concept fit 'my ideal' of the game world. Again, please do not be offended if not chosen, and wait in the wings incase of a drop out.
I've chosen the following, in no certain order:
DWC
Karoline
Chrysalis
Ravensoracle
SincereAgape
Kanislatran
Mister Juan
This doesnt mean your character is good as is neccessarily, just that i'd like to continue on the development of them and intergration into the game. I'll be setting up an OOC thread shortly for further use in the game.
Marston
Oct 23 2009, 06:46 PM
Questions:
1. How is loyalty in the Halloweeners kept?
2. Is there a attribute stat cap?
3. Should one obtain the Restricted Item quality, does the 10 availability restriction no longer hold true?
Karoline
Oct 23 2009, 07:08 PM
QUOTE (Marston @ Oct 23 2009, 02:46 PM)

Questions:
1. How is loyalty in the Halloweeners kept?
2. Is there a attribute stat cap?
3. Should one obtain the Restricted Item quality, does the 10 availability restriction no longer hold true?
Just my answers, DO may need to correct, but I think the following:
1. By not betraying them and doing stuff that advances the Halloweeners I guess, not 100% sure what you mean here?
2. I don't believe there is besides the normal ones imposed by the rules.
3. It is an 8 availability restriction (With the exception of a single item at availability 10). Restricted gear allows you to get a -single- item of up to availability 20. You otherwise still have to conform to the normal gear rules that DO has put forth.
Chrysalis
Oct 23 2009, 08:40 PM
Hi Karoline,
Sorry for responding ina brusque manner. Actually have been trying to show my character to lots of people and I kinda like having a bit more info than "its okay". So, sorry if it came off as a bit much.
Real good responses though.

I would still look twice at astral hazing. My GM and I, when I was thinking on getting it for Sonya (after a lot of agonizing too), the GM and I had a long chat about it, and it was agreed that I could take it, but he also understood that my character was on the express train on becoming an NPC.
Perhaps you could have prejudice: authority figures? From dad to cops.
kanislatrans
Oct 23 2009, 09:35 PM
found a picture that should work for Matto ...just imagine this guy as an ork.
Matto
Marston
Oct 23 2009, 09:44 PM
QUOTE (Karoline @ Oct 23 2009, 03:08 PM)

Just my answers, DO may need to correct, but I think the following:
1. By not betraying them and doing stuff that advances the Halloweeners I guess, not 100% sure what you mean here?
2. I don't believe there is besides the normal ones imposed by the rules.
3. It is an 8 availability restriction (With the exception of a single item at availability 10). Restricted gear allows you to get a -single- item of up to availability 20. You otherwise still have to conform to the normal gear rules that DO has put forth.
Clarification:
1. What would the Halloweeners do to each other to instill loyalty to the gang? Fear, intimidation, what would prevent the gang members from just walking away and joining another gang which causes mayhem and destruction?
2. The attribute cap, by Karoline's understanding, is the same as it is for SR4A.
3. By Karoline's understanding, the Restricted Gear quality for this game would allow the purchase of one R item up to availability 20. This quality does not allow for Forbidden items to be purchased? For example, a facility could be purchased with this quality.
Question:
4. It is assumed that all of these starting characters are in the gang at the start of the game. Is it up to us to determine what seniority levels we are? Example, are we recent recruits, green members, full members or senior members?
DigitalOYABUN
Oct 23 2009, 10:07 PM
QUOTE (Marston @ Oct 23 2009, 05:44 PM)

Clarification:
1. What would the Halloweeners do to each other to instill loyalty to the gang? Fear, intimidation, what would prevent the gang members from just walking away and joining another gang which causes mayhem and destruction?
The fact that once you're a Halloweener, you're pretty much disliked. Nobody likes them....its more a tolerate them because they're a group a psycho's that just dont die. Mega-corps have tried to eradicate them...still around, Ancients tried the same thing...still around, and now they're off their hate everything corp kick to just hate everything really.
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