QUOTE (Falconer @ Nov 1 2009, 09:19 AM)

Tymeaus, please don't spout house rules as RAW. We've been over this in other threads.
You have a consistent theme in many of your posts. Bone the mage. Then you claim house rules as RAW.
There is nothing which says that once applied effects cannot be sustained, nothing. I want an exact page and cite. Your quote only deals w/ CASTING effects, NOT WITH SUSTAINING THEM. If necessarily I will dig up a link to the thread where Muspellsheimr and others went at you for pages on pages of this point. If it's a house rule, it's a house rule. DO NOT CLAIM IT"S RAW IN ANY WAY SHAPE OR FORM. It's intentionally misleading the newbs.
I can think of another physical power which 'breaks' the rule. Concealment, it's a physical power which specifically states it also works in the astral. There are a lot of health spells which are quickened/sustained like increase wil on astral enetities as it's the only way to buff those attributes up to higher levels.
The general rule is that a physical power must be applied while materialized for a spirit, but after that the spirit can dematerialize and sustain it.... good example here would be say an enhance movement power on an aircraft... even air spirit flight speeds aren't that high to keep up w/ the aircraft, astral movement rates are though. (our house rule is that the spirit has to stay within a reasonable distance either astral or material, no metaplanes hopping; again house rule).
If the mage continues to take the sustaining penalty for anything it keeps going.
Do we play w/ a house rule... yes, the only one is that the spirit must stay reasonably close to the action to sustain it's magic... IE: no cast it then run back home to the metaplane.
To help the new guy... here are the RAW answers. SR4 is not SR3... a lot changed and magic is generally a lot weaker now than in prior editions. (every new edition has seen magic get weaker and weaker)
1. yes it's sustained so long as you have it sustained (quickinging, take the -2 penalty, have someone else cast it on you and sustain, or have an active sustaining foci of the appropriate spell type w/ your astral form)
2. Yes they both stay, though the detection spell may not be overly usefull to you on the astral, also note you're sustaining two spells for a cumulative -4 penalty on your actions.
3. yes, though generally these are some of the worst uses of bound spirit powers (it torques off spirits making them more likely to gain you a spirit bane negative quality in which case the spirit may attempt to spend edge to resist your summoning in the future).
Related note: there's also 'innate spell' on spirits of man. That would allow for the spirit of man to cast increase reflexes and sustain it indefinitely for the use of a service.
You know Falconer... Please read what I actually said, not what you interpreted... Don't take a High Horse and claim that you are the one with the absolute answer and that only your interpretation is correct, I have not done so, so why do you feel the need to do so... Threatening to bring up past threads where this discussion was never resolved does nothing but make you look like you are trying to prove you are better than some one else... I have always implied, if not come right out and said, that what I am posting is controversial and that not everyone might agree (Because of the previous thread you referenced) and I have not problems with that...
Show me a House RUle that I have Claimed as RAW... You will not find one...
As for your point about Susatained spells, yes, there is nothing that says you cannot sustain a spell after casting... however, any sustained spell effects will NEVER cross the boundry of Astral Space... so actual sustaining those effects will only be a detriment to the caster in astral space, unless they are sustained by foci or Quickening Metamagic...
My intentions are not to BONE THE MAGE as you imply, but to bring babalnce, as intended, to the various abilities... if you allow interpretation to override common sense in areas of balance, I would be surprised that you had anything other than Magic Wielders in your game... Balance makes the other archtypes both useful and desireable... once your magic becomes unbalanced, it is very hard to recover... Any of the interpretations that I provide are for maintaining balance and cohesion to the magical abilities in use...
The BOOK says that spells DO NOT CROSS BARRIERS... Period... at that point, it is interpretation, and ONLY Interpretation... You choose to allow it, I choose not to do so...
There is only one Critter power that EXPLICITLY STATES that you can
sustain it from the Astral, that power is GUARD... Everything else is Interpretation... Period... You apparently allow other powers to be sustained by spirits across the barrier, I do not...
Concealment will hide astral shadows, so it works on both the Physical Realm and the Astral Realm... BUT IT CAN ONLY BE USED FROM THE PHYSICAL REALM... it is a physical power... thus not useable in Astral Space... its EFFECTS carry over to the Astral, because it obscures the SHADOW of the physically concealed character or object, or whatever, so it translates poorly to astral space, thus the penalty in Astral space as well...
Your interpretation and Musplheimr's interpretation differs from mine... that is all...
You fix the problem with House Rules, We do not, we use the common sense interpretation of the Book Explanations to enforce the rules... You may not agree with those interpretations, and that is OKAY...
No virulent counter-posts are necessary, but I did want to correct what you were saying there... Many of the Rules in Shadowrun are open to Interpretation, If your interpretation conflicts with a simpler Interpretation/Explanation that is okay, as long as you remember that bot are valid, it is just that you are not taking the simplest route... not a bad thing, maybe you like a more complex solutions... that is your perrogative...
As for your Answers to the OP, they only differ in Interpretation from mine, and what I told him is almost essentially what you told him with the exception of Point 2, which is that you interpret the books statement that Spell Effects can cross barriers, and I say that they cannot... we can both be correct here, but I take a simpler solution than you do...
If you want a spell to influence your astral form, cast it on the Astral.... Problem Solved...
And on your related note.. Innate spell and Indefinite benefit for a service... NO, a prolonged service ends at either sun up or sundown as a general guideline unless it is a Remote Service, which could take more time... sustaining a spell is not a remote service... so that would not work... you want to sustain a spell indefinitely use Metamagic to do so... that is what it is for afterall, and yes, it is susceptible to dispelling... thus are the vagaries of Magic... nothing is indefinite...
Keep the Faith