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Deep Blue
The magic sword idea has been around since early 2nd ed, if not earlier. The version we use in our campaign is from the HHH website:

http://www.hoosierhackerhouse.com/arc/olg/...g/vol_ktoo.html

Neon Tiger
QUOTE (Deep Blue)
The magic sword idea has been around since early 2nd ed, if not earlier. The version we use in our campaign is from the HHH website:

http://www.hoosierhackerhouse.com/arc/olg/...g/vol_ktoo.html

I don't know. That Mageblade is only a really short range manabolt that is sustained.

I just like my spell better. nyahnyah.gif
Reaver
QUOTE (Neon Tiger)
QUOTE (Deep Blue @ Feb 3 2004, 06:18 PM)
The magic sword idea has been around since early 2nd ed, if not earlier.  The version we use in our campaign is from the HHH website:

http://www.hoosierhackerhouse.com/arc/olg/...g/vol_ktoo.html

I don't know. That Mageblade is only a really short range manabolt that is sustained.

I just like my spell better. nyahnyah.gif

I like your idea as well. Could come in real handy when you run across those pesky spirits and don't have a weapon focus. smile.gif
Dax
What I wouldn't give for a Shadowrun translation of Mordenkanien's Disjunction. I'd love to have the option to take out a whole stack of Uber Foci from a munchkin.
BitBasher
QUOTE
I like your idea as well. Could come in real handy when you run across those pesky spirits and don't have a weapon focus. 
Which is exactly why I disallowed spells of this nature actually, because they devaluate weapon foci.
Reaver
QUOTE (Dax)
What I wouldn't give for a Shadowrun translation of Mordenkanien's Disjunction. I'd love to have the option to take out a whole stack of Uber Foci from a munchkin.

Dispelling works quite well. So does gounding if you keep it in your game.
Neon Tiger
QUOTE (Dax)
What I wouldn't give for a Shadowrun translation of Mordenkanien's Disjunction. I'd love to have the option to take out a whole stack of Uber Foci from a munchkin.

Just make a manaball spell that only affects foci. Then just have the Corp Sec Mage astrally perceive and cast this spell on the offending character at Deadly damage level. If any focus takes D damage, it's automatically destroyed. biggrin.gif

Also, you should remember Focus Addiction rules. MiTS pages 45-46.

BTW, I don't know what Mordenkainen's Disjunction does, but I'd guess it destroys magical items. question.gif
Reaver
QUOTE (Neon Tiger)
QUOTE (Dax @ Feb 4 2004, 06:19 PM)
What I wouldn't give for a Shadowrun translation of Mordenkanien's Disjunction. I'd love to have the option to take out a whole stack of Uber Foci from a munchkin.

Just make a manaball spell that only affects foci. Then just have the Corp Sec Mage astrally perceive and cast this spell on the offending character at Deadly damage level. If any focus takes D damage, it's automatically destroyed. biggrin.gif

Also, you should remember Focus Addiction rules. MiTS pages 45-46.

BTW, I don't know what Mordenkainen's Disjunction does, but I'd guess it destroys magical items. question.gif

Yes. It disjoins the enchantment from the item it was enchanting.
Dax
It's more than that. MK's Disjuction is the only spell in D&D capable of destroynig an artifcat outright. (At least that's the way it works if you follow the original write up and not the umpteenth zillion revision.)

Though thanks for the advice. I Also got the Imps from Threats 2 in by back pocket to throw at any players who stay upity with me. biggrin.gif

I LOVE my job! *diabolical DM laughter*
Reaver
QUOTE (Dax)
It's more than that. MK's Disjuction is the only spell in D&D capable of destroynig an artifcat outright. (At least that's the way it works if you follow the original write up and not the umpteenth zillion revision.)

Though thanks for the advice. I Also got the Imps from Threats 2 in by back pocket to throw at any players who stay upity with me. biggrin.gif

I LOVE my job! *diabolical DM laughter*

Very true. Imps can easily screw up a focus as well.
Neon Tiger
So what do those imps do? Don't have Threats 2, so... I don't need any game mechanics, just a general description.
Lilt
They are spirits that live in foci and can drive you mad and eat your karma through the magical link if you bond it.
mfb
alternately, they can be very beneficial, enhancing and expanding a focus' capabilities. for instance, you might find an imp in an ancestral katana, which aids the wielder if his actions fit the imp's sense of honor, and hinder them if they do not.
Reaver
QUOTE (BitBasher)
QUOTE
I like your idea as well. Could come in real handy when you run across those pesky spirits and don't have a weapon focus. 
Which is exactly why I disallowed spells of this nature actually, because they devaluate weapon foci.

Some people can't afford a weapon focus; be it karma, cash or time required to make one. Spells like this give them a middle man until they can. smile.gif
Neon Tiger
QUOTE (Reaver)
QUOTE (BitBasher @ Feb 4 2004, 04:25 PM)
QUOTE
I like your idea as well. Could come in real handy when you run across those pesky spirits and don't have a weapon focus. 
Which is exactly why I disallowed spells of this nature actually, because they devaluate weapon foci.

Some people can't afford a weapon focus; be it karma, cash or time required to make one. Spells like this give them a middle man until they can. smile.gif

Also, using any of the Force Weapon spells, the caster has +2 to all T#'s for sustaining the spell, if he doesn't use either quickening or sustaining focus, which both cost karma(and sustaining foci also cost nuyen). That +2 is rather penalty for melee combat. So I don't think it's that good compared to The Real Thing. Also, weapon focus probably also has better damage, because you add either your STR or CHR to the weapons power. And you also gain the extra dice for using a weapon foci. So I'd say it balances out pretty good.
Deep Blue
I'm sure everyone is thinking it: get a sustaining focus that looks like a light-sabre. cool.gif
Reaver
QUOTE (Deep Blue)
I'm sure everyone is thinking it: get a sustaining focus that looks like a light-sabre. cool.gif

Actually, if you want a lightsabre, I have the spell formula. wink.gif
Deep Blue
I want to see a jedi shaman (or a toxic sith shaman).

He could have that light-sabre spell and one of those old-school plastic light-sabres as a weapon focus. Then, when nasty spirits come out, he could wack them with his plastic light-sabre and make them die. He could have a gaesa such that he has to spout star-wars lines before casting a spell! Or maybe that would be a focusing technique.
Reaver
QUOTE (Deep Blue)
I want to see a jedi shaman (or a toxic sith shaman).

He could have that light-sabre spell and one of those old-school plastic light-sabres as a weapon focus. Then, when nasty spirits come out, he could wack them with his plastic light-sabre and make them die. He could have a gaesa such that he has to spout star-wars lines before casting a spell! Or maybe that would be a focusing technique.

That would be hillarious.

Lightsabre

Designed primarily for use with a sustaining focus, this spell creates a confined blade of plasma. The spell combines the elemental effects of fire and light. The plasma effect causes items to resist at half their normal value.
The color of the blade is decided in the formula.

Type: Physical
Range: Touch
Target: 6
Duration: Sustained
Drain: +2 (Damage Level +2)
Category: Manipulation
Neon Tiger
QUOTE (Deep Blue)
I'm sure everyone is thinking it: get a sustaining focus that looks like a light-sabre. cool.gif

Actually, I had the same idea all that time I was designing those Force Weapon spells. Just add light elemental to either the Sword or Axe spell, and call it a lightsaber or light"polearm" or what ever those double lightsabers are called(the ones that have two lightsabers connected to each other).

They'll make short work of both spirits and vampires. biggrin.gif
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