QUOTE (Ascalaphus @ Dec 10 2009, 08:46 AM)

My group has a strict playing schedule (2nd and 4th sunday of every month), and the IC date is adjusted to match the RL date +62 years at the beginning of every new mission. Hence we get plenty of downtime, and I don't think this'll be such a problem.
You're still looking at only inventing roughly 1 new spell every time you initiate and gain a point of magic (unless its a detection or health spell, which has a lower interval (1 month) and lower threshold (8 ), making them roughly
four to six times easier to make than any other spell type).
I really wish there was an quicker "one use" type spell design system where you could do something
really specific if you had an hour or three.
Then magic turns into something useful in real, day to day life, rather than spending a year researching how to wash dishes without having to get your hands dirty.
(Not that using magic to solve day to day problems is always a good thing, mind, but its a little more realistic than SETTING PEOPLE ON FIRE WITH MY MIND, you know, on weekends when I'm not stuck at a deskjob, as I'm sure that's not the first thing that comes to mind when realizing you can, well, set people on fire with your mind, as you'd get arrested pretty damn quick, but not having to ever clean house again is the Bachelor's Dream).