Also I'm going to quote the dev's to back me up on this
Cyberware
Awakened characters may possess as much cyberware or
other implants as the player wants; the primary caution against
this is that implants (whether synthetic cyberware or organic
bioware) upset the delicate balance of body, mind, and spirit
needed to manipulate mana. Nevertheless some Awakened
characters choose to accept a little cyberware to help them out
in their work or daily life. Datajacks and internal commlinks
are especially common among wage mages, who work frequently
with computer information systems, and some adepts let
themselves be enticed by
QUOTE ('(Street Magic page 23)')
Cyberware
Awakened characters may possess as much cyberware or
other implants as the player wants; the primary caution against
this is that implants (whether synthetic cyberware or organic
bioware) upset the delicate balance of body, mind, and spirit
needed to manipulate mana. Nevertheless some Awakened
characters choose to accept a little cyberware to help them out
in their work or daily life. Datajacks and internal commlinks
are especially common among wage mages, who work frequently
with computer information systems, and some adepts let
themselves be enticed by
Sure, a little datajack or internal commlink is not uncommon and not game-breaking, the problem is when you pick an adept with move-by-wire, dermal plate, bone lacing and whatever mixed up with killing hand, critical strike, combat sense, etc... You are no longer an adept you are a freaking urban samurai and that's where I have issues. And yes, I think the quote Garou made is such an example of abuse the GM could and should prevent.