Hey all,
I'm currently pouring through making my first SR4 character, so I've been going over the sample Magician builds and such in the forums here and elsewhere. A thought struck me last night:
If you spend the BP to add Astral Perception to a Mystic Adept, is he functionally any different from a Magician now?
Figure a Magic 6 character; the Mystic Adept is 75BP; with a 5/1 Magic/Power Point split, you end up with Magic 5 and Astral Perception as your 1-point Power.
He'll have less raw magical/spell-slinging ability (obviously) as you're going to dedicate 1 or more points of your Magic rating to Adept powers; but you can then go forth and purchase additional Adept powers down the road using karma, while casting Force 5 - Force 10 spells. Very Karma intensive, but could be interesting.
Is there anything a Magician can do that a high-magic Mystic Adept with Astral Perception can't do?
Are there any Adept powers that would be really nice for a combat mage to have?