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GunnerJ
I made these rules up in a white heat over the last four hours or so. Typos are to be expected. I realize in advance that these are "high power" rules, so anyone wishing to helpfully inform me of how "overpowered" they are can take their business elsewhere if they seek a response. What I mainly need commentary on is:
-How easy to understand are the rules? Do they make sense?
-Are they useable, that is, do they make useful things?
-How much would one of them weigh? I'm a little fuzzy on the math...

Power Armor in Shadowrun

Also, does anyone know of any other attempts to do this?
Glyph
It's not quite the same thing, but someone did do a Shadowrun/Bubblegum Crisis conversion.
John Campbell
I haven't read through your rules in detail yet, but we have had power armor in Shadowrun discussions in the past. I designed the Ares Spartan Combat Suit using the Rigger 3 vehicle design rules in the course of one of those, just using a Large Anthroform frame with a passenger added.
kenji
nice idea for adaptation... but please please kill the green on green.
danbot37
I like it,but would change a few things...
1. allow arms to be controlled manually, big o style, not just when
jacked in with datajack or vcr
2. magic/cyberware initiative bonuses in combat... Just cause I feel
riggers should have a larger bonus when using them
3. no smartgun bonuses, offer a hud display for a couple of option
points that offer the same bonus
Jason Farlander
For fun, one time I sat down and designed a suit of power armor using rigger 3 rules. My operating principle was that it had to be available at chargen, assuming there were no prototype markup costs. I didnt spend a lot of time on it, and I could have made some mistakes, but it's certainly in the general region of possibility. (the numbers in parentheses are design point costs)

large anthroform chassis (900)
fuel cell (600)
smart materials - max speed, accel, load +15% (100)
CF 10 (40)
load 575 (48)
handling -2 (50)
1 entry point
speed 58 (96)
contingency maneuver controls 6 (450)
Armor 8 (400) (load - 360)
bucket seat (-6 cf)
Rating 4 sensors (125) (-2cf)
strength enhancement +5 (990)
4 fixed firmpoints (40)
level 4 recoil compensation (160)

total 159,960 (8/8days)

You could also, of course, install retractable tracking mounts and cyberguns and things in the arms... but doing so as a design option would increase the price too much to keep an availability of 8.
Catsnightmare
I still think the lack of power armor in Shadowrun is a conspiracy by the medical industry (and the corps that are involved in such). Cause so much more money is spent on cyber-implantation (surgery costs, doctors fees), maintenance (return doctor visits, anti-rejection drugs), research and development funds (everyone wants to pioneer and profit from the newest advancement in the cyber-tech).
Think about the various militarys, the medical contractors and the military spending budgets/moneys for maintaining the armed forces cybered troops.

Or it could also be a back-room compromise/conspiracy between the medical industry (cyberware) and the mechanical industry (drones/vehicles) so that both may profit but neither gaining a monopoly on the security/military industry.
John Campbell
.... Did I just miss it, or have you not placed a maximum limit on the ratings of armor frames/engines/etc.?
msoya
Has anyone considered just using Heavy Hardened Military Grade armour, and adding various bits of cyberware, such as cyberarms and legs with increased strength, cyberarm weapons...

The suits wouldn't be as mech-like as the Rigger 3 ones, but they'd be quite good at simulating armour which improves the wearer's strength & quickness, without making them vehicles in their own right.
leemur
A slightly obsessive compulsive friend of mind created this:

http://members.westnet.com.au/edchow/battl...ed%20Armour.xls

Created for a Battletech game using ShadowRun rules.

It's basically a program for creating powered armored, using an Excel spreadsheet.

The DM did everything in excel. Character sheets, floor plans, everything.

We often joked that one day he wouldn't bother turning up, since he had written a spreadsheet that could DM for him.

Dax
I'm sorry, but I can't get this image of a Troll walking down the street in full fledged Space Marine Terminator armor, and the Star looking REALLY confused.
nezumi
By the by, if you want some semi-premade stuff, check out Cyberpunk 2020, Maximum Metal. You could probably find some rules online, but they have a whole premade set of powered armor stuff, and it'd be fairly easy to convert.

Power Armor is fun : ) I'd be interested in seeing it used in a game, because it doesn't especially help one type of character significantly more than another.
Wireknight
I just integrated the rules for hardened military-grade combat armor and for JIM suits(variable Strength rating from 7-10), and some with integral Max-Gyro gyromounts. It integrates the datajack functionality and rigger benefits, but doesn't ruin you if you're not augmented.
GunnerJ
danbot:

QUOTE
1. allow arms to be controlled manually, big o style, not just when
jacked in with datajack or vcr


This requires perhaps a clarification in the rules. The frame comes with limbs that the user's actual limbs fit into and can be moved around like normal limbs. The mechanical arm attachement is an extra limb that is not connected to or controlled by any part of the user's body. Thus, without really clumsy verbal commands, a datajack or VCR is the only way I can think of to use it.

QUOTE
2. magic/cyberware initiative bonuses in combat... Just cause I feel
riggers should have a larger bonus when using them


Are you saying that magic/cyberware initiative bonuses should not apply while using power armor? I like the idea of only riggers getting the bonus in theory, but I can't think of any logical reason why other initiative enhancement shouldn't work just because a character is wearing power armor.

QUOTE
3. no smartgun bonuses, offer a hud display for a couple of option
points that offer the same bonus


This would be machanically the same as a Smartgoggle system, and thus would only provide half the normal smartlink bonus. The system already comes with a HUD (to monitor power levels and damage), perhaps smartgoggle bonuses for mounted smartguns could be standard...

John campbell:

QUOTE
.... Did I just miss it, or have you not placed a maximum limit on the ratings of armor frames/engines/etc.?


I didn't... but thinking about it, there should be. Otherwise, the system would get so bulky that any argument for intuitive and natural limb use would become untenable. Let's say frame rating 8 and engine rating 10 are the theoretical maximums.

Dax:

QUOTE
I'm sorry, but I can't get this image of a Troll walking down the street in full fledged Space Marine Terminator armor, and the Star looking REALLY confused.


Um, I'm not sure I understand your comment. Power armor has a legal code indicating that it's military-grade gear, and simple possesion carries a minimum 8000 nuyen fine and a 2-year prison sentence. I think I may have messed up the legal codes though... lower is supposed to be more obviously illegal, right? Then the legal codes should be 2 for frames and maybe 4 for engines.
moosegod
Nah, it's not a conspiracy.

I think it's more because this is a magic/cyberpunk setting, not as much as a high-level science fiction.

Without some complex negative feedback loops, the only real way power armor would work is as a VCR type thing.

Which would still be difficult, since you have to move the rigger at the same time as the suit. And then the corp is like "woah, let's just make a drone, since it's lighter and cheaper than trying to put a metahuman in it."
Cray74
QUOTE (GunnerJ)
QUOTE
I'm sorry, but I can't get this image of a Troll walking down the street in full fledged Space Marine Terminator armor, and the Star looking REALLY confused.


Um, I'm not sure I understand your comment. Power armor has a legal code indicating that it's military-grade gear, and ...

It was a joke based on the humor of mixed-up genres: Warhammer 40K (I think) power armor crossed with a Shadowrun troll. nyahnyah.gif
Dax
QUOTE
It was a joke based on the humor of mixed-up genres: Warhammer 40K (I think) power armor crossed with a Shadowrun troll. 


Right in one guess. biggrin.gif
Jason Farlander
QUOTE (moosegod)
Without some complex negative feedback loops, the only real way power armor would work is as a VCR type thing.


Plus, why make something less efficient than rigging when you already have that technology available?

QUOTE (moosegod)
Which would still be difficult, since you have to move the rigger at the same time as the suit. And then the corp is like "woah, let's just make a drone, since it's lighter and cheaper than trying to put a metahuman in it."


Except for the fact that drones are vulnerable to electronic warfare and rigger emulation, making them unreliable in warfare against technologically advanced opponents. There is definitely a niche for power-armor/mobile suit types of things (especially considering the silly fact that you can fit more guns onto a pair of articulated limbs than you can onto a small car).

I think you hit on the best reason thus mentioned thus far for their lack of existence in SR canon, though, with the gritty cyberpunk/snazzy magic vs high tech scifi comment.
BitBasher
QUOTE
Except for the fact that drones are vulnerable to electronic warfare and rigger emulation, making them unreliable in warfare against technologically advanced opponents.
A competent robotic pilot can overcome those obstacles and keep drones going strong. Without a rigger.
GunnerJ
On a purely personal note, I got bored with the original "how practical is power armor in SR?" debate after the first post on the subject in the other PA thread. So by all means, continue with this tired old saw if you must, but I won't be replying: I'm making these rules for style.
Jason Farlander
QUOTE (BitBasher)
QUOTE
Except for the fact that drones are vulnerable to electronic warfare and rigger emulation, making them unreliable in warfare against technologically advanced opponents.
A competent robotic pilot can overcome those obstacles and keep drones going strong. Without a rigger.

Unless, of course, theres a robotic pilot of equal or greater competence on the other side, devoting his time and effort to thwarting your competent robotic pilot.

GunnerJ
The rules have been updated. Mostly for clarity of prose/form and with some new features.

Another question I'd like to pose is: how plausible are the costs?
Glav
:o

/me pats Lucky

I always interpreted the "walker-bot" rules in the Rigger books as a way to have powered armor-like devices. Just add a human interface and you're good to go.
Austere Emancipator
QUOTE (GunnerJ)
I'm making these rules for style.
QUOTE (GunnerJ)
how plausible are the costs?

Shouldn't you be asking: How much style have the costs got?

I'm not one of the people who go on about the plausibility of power armor existing in SR either. I actually used two of John Campbell's Ares Spartans in one situation. But since the plausibility of power armor is a non-issue, then so should the plausibility of the prices be.

Compare the prices to other, less stylish but similarly effective vehicles. Use a modifier based on just how good a thing you think stylish is: If Style Is Everything, power armor should cost about 0.5x that of conventional ground vehicles of same effectiveness. If Style Is Sorta OK, 1.5x.
GunnerJ
QUOTE
Shouldn't you be asking: How much style have the costs got?


Since the question doesn't make any sense, no.

I am concerned with a certain degree of plausibility, but my main concern is to make cool shit. I just want to have semi-reasonable prices for said cool shit. Nowhere did I say that "style is everything," or that "plausibility is a non-issue." The specific issue of whether drones were better at doing the same thing as PA was just not one that concerned me, it was outweighed in my mind by the benefits of having something cool in my games.
Austere Emancipator
Very well then. Then use the method I suggested with "Style Is Sorta OK". It's as good as anything you'll find in R3.

(Power Armor being cool shit doesn't make any sense either, and still you're writing it, so I still think the question is a good one. nyahnyah.gif)
Reaver
QUOTE (GunnerJ)
QUOTE
Shouldn't you be asking: How much style have the costs got?


Since the question doesn't make any sense, no.

I am concerned with a certain degree of plausibility, but my main concern is to make cool shit. I just want to have semi-reasonable prices for said cool shit. Nowhere did I say that "style is everything," or that "plausibility is a non-issue." The specific issue of whether drones were better at doing the same thing as PA was just not one that concerned me, it was outweighed in my mind by the benefits of having something cool in my games.

Power armor should be insanely expensive. You're talking about military grade hardware that requires very expensive manufacturing processing. Even very large suits are going to have very discreet electronics bordering on needing to be nanolathed into place. The suits of power armor I added in my game world are near a full million nuyen for just the basic suit. Optionals like AC, automatic transmission and bucket seats cost extra. wink.gif

And while power armor is cool, it has very limited uses for Shadowrunners. Powered armor is a shock troop level piece of equipment near the same ranking as a tank in the battlefield heirarchy. The wearer wouldn't have much combat pool while wearing it as well.

Blaze
The easiest way to work powered armour is just treat it as Hardened Milspec Armour with reduced quickness/encumbrance penalties and perhaps added recoil compensation (equivalent to a gyromount at best). Remember you're talking powered armour, not mechs! Besides, the only argument I've seen for an anthroform vehicle any larger than its operator is for increased manoeuvrability in zero-G (through AMBAC control). Otherwise it just gets too difficult to get all the systems you need in a package sufficiently protected to ward off the huge amount of incoming fire it's destined to attract.

-JH.
GunnerJ
moosegod:

QUOTE
I think it's more because this is a magic/cyberpunk setting, not as much as a high-level science fiction.


I don't think this dichotomy is a good one, though. Just on the cyberpunk side of things, Neuromancer had space ships, space stations, superhuman AIs, robots, and bionicly enhanced humans: all "high-SF" concepts, but completely cyberpunk as well because of how they were used.

I think power armor can be very cyberpunk, especially when designed to look like full-metal-jackbooted uber-enforcers of The Man.

QUOTE
Without some complex negative feedback loops, the only real way power armor would work is as a VCR type thing.


I don't think anything that complex would be required. Sensors on the inside of the frame that detect the movement of the user would be fairly easy to make, but they'd require some very good comupters to interpret.

QUOTE
Which would still be difficult, since you have to move the rigger at the same time as the suit.


I don't see why this is difficult at all. The sensors above would be turned off if a VCR link is detected. The rigger would move with the suit in the same way your left arm would move if someone pulled the left sleave of your shirt.

Austere:

QUOTE
Very well then. Then use the method I suggested with "Style Is Sorta OK". It's as good as anything you'll find in R3.


Taken with Reaver's comments below, I think the best place to look for similar veichcles for comparison would be high-end military gear.

Reaver:

QUOTE
And while power armor is cool, it has very limited uses for Shadowrunners.


Definately, any running team whose jobs are of the scope and scale of "get scientist/data/prototype x away from corp facility y" would have little use for power armor. (Actually, any run involving any amount fo stealth would find it more of a hindrance than a help.) I'm prety much committed to the fact the only runners with power armor will be those whose typical mission involves fighting high-powered magical threats like bug hives and toxic shamans/spirits/critters, mercing in the desert, or the like.

QUOTE
The wearer wouldn't have much combat pool while wearing it as well.


Actually, that's where the "power" part comes in: the basic armor of the suit is supported by the engine. Combat pool losses would only be incured if the suit has extra armor not compensated by the engine's utility output.

Blaze:

QUOTE
Remember you're talking powered armour, not mechs!


That's an interesting point. What is the line, conceptually, between power armor and mechs? How big does an anthroform war machine have to be before it qualifies as a mech? How bulky does powered armor have to get before it approaches being a mech?

The power armor I envision is similar to what was presented in the novel Starship Troopers. When I think "mech," I think something about five stories tall (possibly with a borderline psychotic and/or depressed teenager piloting it). This is why I limit power armor frames to rating 8. Beyond that, the suit would make a user about 20 feet tall, and any argument I could make for "natural" movement of the limbs based on internal sensors would become untennable. The limbs would be remote enough that the Mechanical Arm Operation and Walker skills would come into play. A rating 1 frame is about as bulky as medium hardened military armor, with a pronounced "backpack," a larger helmet, and some bulky mechanics around the joints. A rating 8 frame I envision as being about the size of those APUs in Matrix Revolutions. That's right on the line, for me, between power armor and a mech.

One thing I can do to make the power armor more like actual armor, a thing being worn, than mech, a thing to be piloted, is to make firm and hardpoints design options instead of standard features.
Siege
ACPA versus Mech.

If the thing exceeds 12 feet tall, I'd just rule it as a vehicle (Mech) and must be treated as such.

By comparison, an ACPA suit uses operator-motion instead of pilot controls to move the vehicle. ACPA is an exo-skeleton and not simply a humanoid-shaped vehicle.

Although, technically a 25 meter tall Mech could be controlled with a human-motion control system.

As to the feasibility of power armor in SR, I'd say "sure." It's no more bizarre than panzer tanks, choppers and tanks.

As for deploying ACPA directly, I'd say go for it. If it's roughly the size of Military-grade spec armor with strength enhancements, I'd say it has a great deal of potential when deployed against targets incapable of repelling assaults by mini-tanks that can go up stairs, repel off buildings and become mobile weapon platforms with the flick of a mental switch.

-Siege
Req
Just remember about the falling-through-the-floors and getting stuck in mud things. There are reasons why bipedal things don't get too too big.

Personally I think ACPA are a great idea and extremely useful in their designed role, but they're not the replacement for Everything Else that some make them out to be. And they fit in well with the SR universe. Mechs, on the other hand, are just dumb.
Moonstone Spider
I've always seen the difference as one of control method.

If your arms are inside the suit's arms, and your legs go in it's legs, and thus you control it as if it's your own body, it's power armor.

If your arms are wrapped around a stick and your legs are pressing pedals to control it, it's a mecha.

Rigged is something else entirely, by this definition all anthroform drones are mecha regardless of size and I have no problem with that.
John Campbell
QUOTE (Austere Emancipator)
I actually used two of John Campbell's Ares Spartans in one situation.

Cool. How'd they work out? I designed them solely as a proof-of-concept and have never actually used them...
Austere Emancipator
Well, they didn't do much more than scare the crap out of 3 shadowrunners, shoot 2 helos out of the sky, and then rained righteous fire on a small corp compound in the middle of nowhere the defenses of which were already mostly eliminated by said shadowrunners.

I actually rolled for the helos, but the rest I mostly fudged. The players made a wise choice of not engaging the Spartans, so they didn't even end up getting shot at with anything significant.
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