QUOTE (Tymeaus Jalynsfein @ Dec 29 2009, 08:40 PM)
So he gets a point of Notoriety for the first one, and then receives additional Public Awareness with each additional one... works by the rules...
Keep the Faith
Only in the case of a serial murder that is publicized. However take the example of pissing off Johnsons. You've pissed off 10 different Johnsons, but you've only accrued 1 point of notoriety. You can't arbitrarily assign Public Awareness to the character, since Public Awareness is used for people outside of the shadows and Johnsons are definitely involved in the shadows. By the "can't earn notoriety from the same thing twice" school of thought, you've pissed off 10 Johnsons but have only earned 1 Notoriety because you were just a dick during negotiations.
Likewise, you can perpetually fail to complete runs, and unless you go about failing in a spectacularly different way, you've only accrued one point of notoriety.
Now let's look at the whole reputation system.
Street Cred, you earn 1 street cred for every 10 points of karma you've earned rounded down, plus additional street cred at GM discretion.
Notoriety, you earn 1 notoriety when you commit an action the GM deems fit for notoriety. You can't earn notoriety for the same event twice. Notoriety can be reduced by spending 2 street cred to reduce 1 point of notoriety.
Public Awareness baseline is one third of your accumulated street cred and notoriety, plus can be adjusted by GM discretion up and down.
So how can a GM affect all three?
Street Cred- Only Up
Notoriety- Only Up
Public Awareness- Up & Down
So back to my Johnson example. Runners piss off a Johnson for the first time by being utter jerks during negotiation. GM assigns a point of notoriety. Runners piss of a second, different, Johnson during the next meeting. They haven't done anything different, just behaved like jerks again. Since this is a shadows incident that will never be splayed on the trids for everyone, the GM can only affect Street Cred and Notoriety. The GM cannot force street cred down, so his only option is to increase notoriety. However since you've shackled the GM to only giving notoriety for a type of incident once (ie never more than 1 point of notoriety for pissing off a Johnson unless it's done in a vastly new way), the GM has no way to account for this indiscretion via game mechanics and stats.
Let's look at another example. Failing to complete a run. I'm not sure how you can fail to complete a run in new and innovative ways. If the run was not publicized in any way, shape, or form then once again Public Awareness cannot be used. Street cred obviously makes no sense. Once again the runners cannot earn more notoriety for failing to complete more than 1 run. Once again, the system fails as the GM has no way to account for this dismal failure within the shadows.
Not every notoriety earning action is in a situation where increasing public awareness is viable. The "only earn 1 point of notoriety for a class of actions" interpretation falls flat on its face when dealing with shadows only situations.
Here's another way to look at it...
Numerically speaking, and I'm going to pick some arbitrary odds here...
Failing or refusing to finish a run - 1 in 25 (0.04)
Insulting or otherwise pissing off a Mr. Johnson - 1 in 25 (0.04)
Picking a fight and losing - 1 in 50 (0.02)
Incredibly obnoxious or callous behavior - 1 in 50 (0.02)
Getting arrested - 1 in 100 (0.01)
Betrayal - 1 in 500 (0.002)
Killing an innocent person - 1 in 75 (0.013)
Earning a powerful enemy or contract on her life - 1 in 250 (0.004)
Working for a dragon - 1 in 750 (0.0013)
Exceptional bad luck - 1 in 250 (0.004)
That means that a runner will earn about 0.1543 notoriety per run.
Let's put the odds of runners earning additional street cred at a rate of 1 in 15 (0.067).
Let's put the average karma per run at 5 (0.5).
That means that a runner will earn about 0.567 street cred per run.
If we assume that a runner will pay off notoriety with street cred, then a runner nets 0.2584 street cred every run, so the runner will improve his street cred by one about every 4 runs. That's a rather fair rate. However if we can only earn notoriety once for a class of event, you'll earn street cred a lot faster, and the GM will have to come up with new and innovative ways to assign notoriety if street cred is getting too high.