We are looking at starting up a new 4th Ed game and have run a little one off with pregens to explore the rules. The main issue we had was with Full auto fire. I have had a good look and have not found anyone else discussing this, so I thought I would bring it up.
The assumption we are working on (tell me if I am wrong) is that mounted weapons do not suffer from recoil. And even if they did, a gyromounted MG with a gas vent 3 would still be enough to give the same effect. The +9 DV seems to make full auto weapons scarier than Panther assualt cannons! I guess the one mitigating factor would be that you compare the base DV versus the armor to work out if it's stun or lethal?
Just to check my math on this - an assault rifle 7P -1 AP, with explosive rounds (+1DV) with fully compensated recoil is doing 17P! Unless you are shooting at people in security armor (not exactly common equipment) you should be levels of damage far in excess of that little assault cannon.
As a little aside the errata for shotguns seems a little odd - the Alpha's shotgun did not get it's AP fixed (an oversight I would assume), and I think the AP for other shotguns should have been fixed to follow the fletchette formula properly. So the standard shotguns (7P -1AP) should have the value of 9P(f) +4AV for fletchette. The Alpha should have the regular +5AP.
On the subject of the Alpha, where do the options go? Does the entire gun convert into the options listed, are they all underslung or some combo? My assumption would be the shotgun is underslung, but the gun converts into LMG or Sniper form. But what is up with the carbine? You can convert it into a less powerful version? You have an less powerful version underslung? Is it just to make it easier to hide in carbine form? Weird.
Thanks in advance