QUOTE (Karoline @ Jan 31 2010, 07:34 PM)
Point is that the only real reason to own an AK-47 is to commit a crime or rebel, and the statistics point towards it being far more likely to be used to commit a crime, so generally I'd prefer that we not hand out the ability to obtain assault weapons without trouble.
I think this is a serious mis-understanding. I once thought like that because I was growing up in New York City and attended prep schools and there was kind of a cultural bias towards that kind of thinking.
But as I've grown older, lived different places, and had life experiences my perspective on that exact issue changed. Without going into tiresome hypotheticals I will say right off the bat that I own a AK-47, and that I purchased it for the following reasons:
1.) It is cheaper to operate than an AR15 as it can feed Eastern European steel-cased ammo no problem, therefore I can practice with it.
2.) It's durable and I don't feel bad about dropping it or banging against something by accident, so it means that I feel comfortable using it for "tactical" classes and courses that would include any sort of outdoor obstacle course segment.
3.) Since it's simple in design and the parts are inexpensive I will use it to learn about maintaining and changing parts in a firearm. I can experiment with different stocks, sights, and other parts, and again I don't have to be fearful of somehow breaking an expensive rifle, like I might be if I were using some high end $2000 AR.
4.) It requires less cleaning to function reliably so if I'm going to practice a lot that pretty much saves me time. As a counter example I have to clean my 1911 every time I shoot and if I don't I get malfunctions.
So my desire for owning an AK 47 has everything to do with being able to practice and train and participate in classes or sports without worrying about fragility or ammunition costs.
If someone decided that AK 47s are dangerous and should be restricted, they would probably greatly drive the costs of my hobby up, and make it harder for me to get into recreational legal modification of firearms.
EDIT: And HELL YEAH, I am absolutely going to relate this to gaming!
Coincidentally today I participated in USPSA qualifiers for the first time in my life and IMO I shot really crappily. Since I was stressed everything seemed to be happening in slow motion and I actually could palpably feel myself reverting to jerking the trigger and other bad forms because I seemed to be moving so slowly that I just tried to speed myself along.
Since I think about games all the time of course I immediately thought that one problem with FPS games is that they don't implement errors in gun handling, such as trigger jerking under stress. I feel like in a game that has upgradeable skill levels for firearms, they should also implement a stress level and then if your skill level isn't high enough you start to jerk the trigger, or you jerk the trigger if you left-click too fast for your skill level.
And, everything I said above about AK 47s versus ARs also can be applied back to gaming. Why is it that in the vast majority of FPS games they never have a situation where your gun realistically malfunctions, or your gun breaks when it gets hit by incoming fire? Given the volume of fire that the player dispenses in a typical FPS game, if someone realistically went around shooting like that they'd start to get failures on their typical AR whereas the AK would handle that a bit better. What if you had failures in a FPS and you had to tap different keys to, for example, lock the slide back, tap the magazine, sweep the port with your hand, etc? That could be realistic and cool and people might pick weapons for reliability over accuracy.
One thing I learned today is that when you shoot a pistol at a target 50 yards away, you must begin to compensate for bullet drop. Pistol bullet drop is cool and should be implemented in more games.
Of course pen and paper RPGs is really where you could go hog wild with this, with extensive background notes all written up so the players can understand all about firearms. It would really add a lot of depth to gameplay and also character development as it would relate to what weapon what character decides to choose.