Hey DS, there's something I've been thinking about that isn't adequately allowed for in the rules (at least in my perception).
We all know that when you get cyberware (or bioware, or whatever) taken out of you, you do not get the essence cost back. Instead you just get an "essence hole" that you can fill up with other goodies. Essentially this is a mechanic so that you can get your old crummy 'ware pulled and put in that super-sweet deltaware you can finally afford.
However, it seems to me that there would be a fair number of people (especially the down on their luck kind of people that are running the shadows) who have had some 'ware pulled out but never got around to getting it replaced. So, I was thinking there should be a nice cheap disadvantage you can buy to reflect an essence hole. I was thinking something like:
Essence Hole (+5 BP)
Your character used to have substantially more 'ware in them, but for whatever reason it was removed. Perhaps you served a large organization and were given experimental 'ware that was pulled out after you were re-assigned. Or maybe you just never could afford the replacement Wired Reflexes after your other ones got a little twitchy. Either way, your character suffers an additional 2 points of essence loss that cannot be filled during character creation (note that your essence cannot be reduced beyond 0.01). After character creation, any 'ware purchased will fill up this essence hole before affecting your essence score.
This seems balanced to me because it is an interesting bit of flavor (especially when combined with existing advantages/disadvantages) and the penalty still applies because it limits the amount of cyber you can get at creation and also makes magically healing go less then optimally for you.
Well DSers, what do you think? Feel free to tear me to shreds, I can take it.