QUOTE (Tymeaus Jalynsfein @ Mar 1 2010, 08:59 PM)
My Mundane Character Builds far outweigh my Awakened Character builds...
Out of 40 Characters, only 6 are awakened...
Keep the Faith
Oddly enough so do mine, but that is more from being new (relatively) to the system (And thus having no idea how good mages can be), and me being much more of a technophile than an.... um... arcanaphile? I suppose there is something deeply satisfying and enticing about playing out something that just might have some slim possibility of existing (high tech stuff) than stuff that is almost guaranteed to never exist (Magic).
But as I've learned the rules better, and started really experimenting with awakened, I find that as a general rule, anything I can do with a mundane, I can do with an awakened, only better.
From what little I know about previous editions, I think one of the things causing this problem is how very accessible tech is to awakened. Ware used to be more essence intensive, you couldn't mix bio and cyber well as an awakened, so you had more limited access to that, and the bonuses were generally less desirable. You also couldn't make such easy use of things like trodes and smartgun links and so on to mimic alot of ware. Also, the fact that mundane used to have (infinite?) much more advancement options than they do now is another point of why mundanes have decreased desirability.
Basically the line between awakened and tech is being blurred, but only in one direction. Awakened are gaining easier and easier access to tech, but tech remains completely barred from awakened. Now, I'm not saying that tech should ever gain access to magic, as that would begin to make things like being awakened pointless. I think instead a harsher line needs to be drawn between magic and technology. If you compare an adept to a sammy and the adept doesn't get any tech, then they are on quite even footing. It is when the adept gets to add the ware that the sammy has
and still keep the bonuses from being an adept that the adept starts to overshadow the sammy. Keep magic and tech separate, and the two are both viable. Mix them and the one that has access to both will come out on top.
Another issue is that of future advancement. Once a sammy runs out of essence, the only thing he can hope to do is burn massive amounts of nuyen to get small improvements. An awakened however never runs out of the ability to improve their magic (Unless they drop their essence below 1), and the cost increase isn't that large. Extra initiations cost 2 karma more than the previous initiation. Magic only costs 5 karma more than last time.
Getting deltaware on the other hand costs ten times as much, and you have to do it twice because the new thing that you want to put in also needs to be deltaware.
Lots of advantages to being awakened. Basically none to being mundane.
QUOTE
And even a minimal Background Count reduces your effectiveness significantly. Ideal situation? Sure, the mage can do many things well. Awakened characters rely on magic significantly, anything that reduces magic affects quite adversely.
A mundane can be combat, medic, scout, infiltrator, manipulator and utility simply with skillwires. Put skillwires into an Awakened and you have to weigh the pros and cons very carefully indeed.
Not really. BC of 1 drops spellcasting pool by one, and lowers the max casting force by two. Presuming a normal build of 5 magic, that still lets you cast up to force 8, which is still enough to take out people in one shot fairly easy. BC of 2 drops spellcasting pool by two, still not that major, but now your max force is 6, which means it'll actually take two spells to drop someone (Gasp!), or you can still just mind control them.
More than that and you are talking very serious background count, not 'a minimal BC'.
And sure, a mundane can drop 240k to be reasonably good at a half dozen skills, but that is alot of extra investment, and precludes alot of things. The mage spell selection I put up doesn't cost any more than they would normally spend on spells, and doesn't really leave them weak in any particular area. Your skillwired mundane on the other hand would be quite weak because all available resources have gone into the skillwires. Your mundane also needs to have about five high stats to be so multi-talented. A mage just needs one stat and one skill, and that one stat can be raised infinitely.
I'd feel reasonably confident in saying that anything a mundane can do, an awakened can do better.