QUOTE (Glyph @ Feb 28 2010, 08:19 PM)

Astral hazing really stands out astrally, and might make a number of awakened critters and beings automatically hostile towards you.
But given that the hazing makes them virtually powerless, this isn't such a huge issue.
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You will trash wards and similar constructs, attracting undue attention.
Yeah, this could be a serious issue, although I'm not 100% sure that it would alert the ward maker. The background count passing through the barrier wouldn't destroy it, just diminish it temporarily. I figure in favor of making this quality a disadvantage, it should alert the maker if it drops it to F0.
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You will be a liability to your non-magical teammates (most people with astral hazing will also have a fractional Essence, but the hazing also spreads whenever you stay in one place too long).
As you said, most will have fractional essence, so unless they're hugging it shouldn't be an issue. And the hazing spreads at 1m/hour, so I don't think it's much of an issue unless you have to be in close proximity to them while they're sleeping
and you need to make use of your magic at that point
and you can't get away from them at all.
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It does offer substantial benefits for a negative quality, but the drawbacks are substantial enough that I would carefully consider it before taking it for a character.
It does merit some consideration, but the main reason every single one of my non-awakened characters doesn't have this is I don't want to look super cheesy to my GM.