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Tsuul
QUOTE (Neraph @ Mar 9 2010, 05:47 PM) *
How would you handle putting Walker Mode on an i-Ball?

Not trying to be mean, but here's an iball with walker mode.
http://www.youtube.com/watch?v=9jM0UlXzZAg

Using Neraph's rules, can I rip out walker mode and put back in walker mode while still gaining the bouns space?
Why didn't the manufacturer just include the space to begin with?



Neraph
Ok, so there seems to be a lack of actually helpfull support from this cast of characters. Thank you.
Modular Man
Actually, I thought about something similar to the Manservant set-up as well. Some kind of "house-keeping" drone... hehe...
Also probably good in this purpose: RC's GM Mr. Fix-It. Comes with tools 'n' 'softs. Perfect for a Rigger, both of them. As I will use them.
Plus, you could think about additional limbs for drones compared to cyberlimbs, as said in the Arsenal. There 's that mod in Augmentation that allows you to somehow fit weapons to an exchangable forearm on a cyberarm. It is just that at this the rules are so vague, you'll have to ask your GM.

Oh, and to that "puppet strings" idea... ask a mage of some Possession Tradition. If he turns the drone (e.g. "Glitch") into a vessel for some ghost (or even a Watcher, if the optional rules apply), it will be able to move around again perfectly. You even gain additional armory. Though now the ghost instead of the drone pilot is leading, of course, not to mention wards...
Neraph
QUOTE (Rotbart van Dainig @ Mar 9 2010, 05:01 PM) *
Which is: It still can't move on it's own by RAW, even though it now has legs. Also keep in mind that while removing Standard Upgrades won't get you additional Slots, the rules don't state that removing them can't cost Slots.

Basically, you just wasted 2 Slots. Until you pony up the 4 additional ones to remove Limited Maneuverability.

Not to re-incite the argument that ravaged this thread, but you would not in fact have to spend the extra 4 slots to remove Limited Maneuverability because, as pointed out earlier in this thread, it does not cost any slots at all to remove stock modifications.
KarmaInferno
QUOTE (Neraph @ Mar 15 2010, 09:03 PM) *
Ok, so there seems to be a lack of actually helpfull support from this cast of characters. Thank you.


There's a reason for that.

Most of the folks here count Rules As Intended to be as important if not more important as Rules As Written.

Sometime rules are written badly. Sometime combos crop up that the game designers never considered. That does not mean those situations and combos were intended part of the design.

By the strict rules, what you proposed works. So? You found a loophole. Loopholes exist in every game system.

But here's the thing. Not many folks actually respect those who are willing to abuse the hell out of those loopholes, willfully ignoring whatever RAI or common sense might have to say.

Especially when there's already tons of ways to create enormously powerful builds in Shadowrun that don't depend on questionable loopholes and rules exploits.

And nice try with that last post, but "does not PROVIDE additional modification slots" is NOT the same as "does not COST any slots". Try again. The rules are talking about removing stuff that was stock on the drone or vehicle. Not about taking stuff back off that YOU put on earlier as a modification.

Personally? I'm a huge powergamer too. But I take exceptional pride in making obscene rules monstrosities that have no grey areas or questionable abuse of loopholes to do what they do. I want to be able to slap the creation down and have not a single person who sees it be able to question even the smallest part.

This loophole dithering is just amateur hour crap.



-karma
MortVent
QUOTE (Tymeaus Jalynsfein @ Mar 6 2010, 12:48 PM) *
Why would you want such a monstrosity?

Keep the Faith



Kobold monks of doom!
Mister Book
QUOTE (Neraph @ Mar 3 2010, 04:25 AM) *
It amuses me how much venom Jaid and Sengir have for a simple rule as presented in a book. Less QQ, more PewPew people. Just because a player figured this out doesn't mean a GM can't use it too.

That aside, I don't see a problem with that at all. Just make sure you comply with the page 107 Hidden Rule about stock mods.



Forum trolls, got to love them.
Inpu
A number of the ideas are pretty good, but I'll repeat what others have said: Limited Maneuverability reads that you remove its ability to move itself. This is used for launched objects and the like. It wouldn't allow a Drone to move, even if you give it a new method, until you replace the systems that push it forward.

Beyond that, I like what you put together. It's given me a few ideas.
Yerameyahu
Indeed. That loophole definitely isn't a loophole. 4 slots certainly makes a big difference.

I certainly wouldn't allow a Bundle discount on a custom Suite. smile.gif I'd also have to decide if Suites are even for Autosofts, although I'm not saying they're not.

I thought the 'senior citizen syndrome' was an unavoidable hardware feature of the Manservant? One without it would be more like a 'Disguised Manservant', a whole new drone (under the 'Rigger 4'-less rules we have to endure). wink.gif
Inpu
Totally correct, Yerameyahu. It mentions in the description that it is a hardware design to make people feel safe.

I figure that one would have to pay extra for a Manservant without the syndrome: new legs without the hardware limitation, then mod them in.
Yerameyahu
Right, it's called the Otomo. biggrin.gif Seriously, no doubt a non-limited version of the Manservant exists, but not in the SR4 rules. If we're using the rules.
Neraph
QUOTE (KarmaInferno @ Jul 24 2010, 04:40 AM) *
There's a reason for that.

Most of the folks here count Rules As Intended to be as important if not more important as Rules As Written.

Sometime rules are written badly. Sometime combos crop up that the game designers never considered. That does not mean those situations and combos were intended part of the design.

By the strict rules, what you proposed works. So? You found a loophole. Loopholes exist in every game system.

But here's the thing. Not many folks actually respect those who are willing to abuse the hell out of those loopholes, willfully ignoring whatever RAI or common sense might have to say.

Especially when there's already tons of ways to create enormously powerful builds in Shadowrun that don't depend on questionable loopholes and rules exploits.

And nice try with that last post, but "does not PROVIDE additional modification slots" is NOT the same as "does not COST any slots". Try again. The rules are talking about removing stuff that was stock on the drone or vehicle. Not about taking stuff back off that YOU put on earlier as a modification.

Personally? I'm a huge powergamer too. But I take exceptional pride in making obscene rules monstrosities that have no grey areas or questionable abuse of loopholes to do what they do. I want to be able to slap the creation down and have not a single person who sees it be able to question even the smallest part.

... I was talking about the iBall, if you cared to actually read. How the game considers it is that you are removing a stock modification. That does not confer any mod slot bonus, and for the purposes of mathematics, +4 from a mod and -4 from a mod are both addition - one's just adding a negative.

QUOTE (KarmaInferno @ Jul 24 2010, 04:40 AM) *
This loophole dithering is just amateur hour crap.

Flame some more, plz kay thanx.

QUOTE (Yerameyahu @ Jul 24 2010, 09:11 AM) *
Indeed. That loophole definitely isn't a loophole. 4 slots certainly makes a big difference.

Eh, Limited Maneuverability for more slots to get a new form of mobility and retain extra slots was one thing I had proposed, and I do believe it was edited out. So let's stop talking about that one.

QUOTE (Yerameyahu @ Jul 24 2010, 09:11 AM) *
I certainly wouldn't allow a Bundle discount on a custom Suite. smile.gif I'd also have to decide if Suites are even for Autosofts, although I'm not saying they're not.

Software Suites are for software, which autosofts are. It would work with skillsofts as well, except they have their own rules for being Suite'd.

QUOTE (Yerameyahu @ Jul 24 2010, 09:11 AM) *
I thought the 'senior citizen syndrome' was an unavoidable hardware feature of the Manservant? One without it would be more like a 'Disguised Manservant', a whole new drone (under the 'Rigger 4'-less rules we have to endure). wink.gif

Ok, so the Manservant has that problem... What about the MCT Housekeeper or the Saeder-Krupp Heimdrone?
Yerameyahu
Fine with me. smile.gif I'm not arguing with you, I'm addressing the couple specific points I saw/agreed with/had a comment on. smile.gif
Falconer
*snip*
killfr3nzy
Ok, I admit I only read page 1 & 3, so this may have been addressed.
Lone Star iBall - Limited Maneuverability, yet... it can move? It can move - get this - with 'limits' (rolls around on the floor). Now, this has probably been explained and/or Errata'd somewhere, but that led to a whole lot of confusion for me. Either the iBall just has a funny propulsion system and more space than average, or Limited Maneuverability doesn't completely remove a movement system.
Now, I'm not saying that it allows the 'remove, add' idea of movement systems, I'm just confused as to what happens in the above.

Moving on - how about we all drop the issues of using LM+(Walker/Track/etc) to gain slots? Neraph seems to have stopped proposing it, so how about we leave it and move on?

@Neraph - Not sure what prupose you had for every LM drone and therefore if these would work, but... You could have them carried by;
~ Another drone: Low-tech (weld an iBall to an Aztech Crawler/Lockheed Optic-X), High-tech (have a dedicated 'transport' drone class with a 'Drone Rack: Mini' and then different types of 'spy' drones so you can swap them out).
~ Vehicles: Just a large drone that people hitch a ride on, so as above.
~ RFID (Sensor) Tags: They each carry one Sensor, and are too small to be counted even as an immobile microdrone (so, smaller than a dragonfly/can lid). Stick them to a drone with their 'attatch to anything' ability, or mod the drone so they're embedded. Slave it to the Drone's Node, and you're good.
~ People!: What's better than arriving early for a meet and setting up an iBall in the corner, loaded with Facial/Weapon/Drone/Emotion Recognition and your standard suite of Thermo/LowLight etc? That same drone embedded in the back collar of your favourite Armour Vest, sitting behind armoured one-way plastic and hard-wired in, running all the time.


Now, everyone - deconstruct (my theories)!
Yerameyahu
If you're going to embed the drone in your clothing, that's just a camera. You can run all that software on a commlink instead. No reason to be a drone at that point. smile.gif
Udoshi
For the people complaining and arguing about the Iball's Limited Maneuverability, well, its entirely possible to get old, pre-arsenal iballs back. See, the iball statblock still has a Speed, Handling, Acceleration, and can't use any of it because limited maneuverability says it can't move.

So... you remove the Limited Maneuverability mod. Because its a ModificationYou don't get anything back for it, because its a listed mod/upgrade, and you can do that (its a threshold of 8, halved to 4 per the removal rules). Once the modification is removed, it stops applying. Sure, the extra modslots go away - but so does the rulestext about not being able to move under its own power.

Voila! 4th Ed iBall restored. (I know, i know, it makes no sense. Take the lack-of-wheels off to get the rolling mode back in! WHeeee, CGL! )

Cuz, you know, its kind of annoying that iballs were able to roll around freely, then along comes arsenal and OH NO CONTRADICTORY RULES. I've been annoyed at it several times, then it occured to me you could just use the rules for removing mods, and the issue goes away completely.
Jaid
QUOTE (killfr3nzy @ Jul 25 2010, 10:31 PM) *
Ok, I admit I only read page 1 & 3, so this may have been addressed.
Lone Star iBall - Limited Maneuverability, yet... it can move? It can move - get this - with 'limits' (rolls around on the floor). Now, this has probably been explained and/or Errata'd somewhere, but that led to a whole lot of confusion for me. Either the iBall just has a funny propulsion system and more space than average, or Limited Maneuverability doesn't completely remove a movement system.
Now, I'm not saying that it allows the 'remove, add' idea of movement systems, I'm just confused as to what happens in the above.

a slinky or a frisbee or a parachute can move. you can even steer a parachute, frisbees can be thrown so that they curve in different ways, and so forth. nevertheless, those devices cannot move under their own power, for the most part... a parachute will not drag you up into the sky barring the application of forces that do not originate from the parachute's engine (which it doesn't even have).

essentially, a limited maneuverability drone is a drone that has no engine, but does have the ability to steer itself to some extent once put in motion by someone else. but the fact that airplanes do exist does not mean that all gliders must be able to self-propel.
Yerameyahu
The original iBall wasn't crazy. It moved (weakly) by shifting internal weights. I can't imagine the game that was a problem for. smile.gif
Neraph
At least people are reading my thread. That's what I posted it for.

And at least the discussion has moved past a topic I dropped.
KarmaInferno
QUOTE (Jaid @ Jul 26 2010, 02:49 AM) *
a slinky or a frisbee or a parachute can move. you can even steer a parachute, frisbees can be thrown so that they curve in different ways, and so forth. nevertheless, those devices cannot move under their own power, for the most part... a parachute will not drag you up into the sky barring the application of forces that do not originate from the parachute's engine (which it doesn't even have).

essentially, a limited maneuverability drone is a drone that has no engine, but does have the ability to steer itself to some extent once put in motion by someone else. but the fact that airplanes do exist does not mean that all gliders must be able to self-propel.


Yeah, many bombs these days can steer themselves to hit their target when dropped from an airplane. But they don't have any sort of engine or propulsion system.



-karma
sabs
The attitude I take on standard upgrades is this:

A vehicle/drone has mod slots = to it's body or 4 which ever is higher.
If a vehicle/drone has existing upgrades those use up slots.
If you want to remove upgrades to free up slots, feel free.

If a stock item has more upgrades than slots, that's because they overmoded it at the factory. If you want to free up slots, you have to take out upgrades down to open slots.

is it RAW? kinda.. but it certainly makes /way/ more sense.
Otherwise some weapons/vehicles/drones are much better than others for no good reason.
This just puts everything on an even playing field.

Emy
QUOTE (sabs @ Jul 26 2010, 08:40 AM) *
is it RAW? kinda.. but it certainly makes /way/ more sense.


By 'kinda' do you mean 'no'?

You can go ahead and admit it's a houserule. Nothing wrong with houserules, as long as you don't pretend they're RAW.
Udoshi
Normally, I'd agree with Sabs - basiclly, within the confines of the ruleset, the engineering team making and designing standard drone models for a corp effectively overmod the stock/standard model upgrades at the factory in. It makes sense.

Buuuuut... Overmodding as written only works -after- you use up all the slots. Its pretty stupid, but you can't overmod individual mods. Useful? Not really, but something to keep in mind for Mission characters.
Neraph
I always envisioned "standard mods" as a basic functioning of a vehicle/drone that mimics effects of a mod you can add to other vehicle/drones. For example, the two full mechanical arms and walker mode of the Manservant is integral to the drone itself. You can add arms and legs to other things, but the arms and legs of the Manservant are essentially a part of the drone. For how those arms and legs function, refer to the mod rules for them.
killfr3nzy
QUOTE (Yerameyahu @ Jul 26 2010, 12:28 PM) *
If you're going to embed the drone in your clothing, that's just a camera. You can run all that software on a commlink instead. No reason to be a drone at that point. smile.gif

But the drone is a node to itself, so it can run all the software on it's own. Meaning, you have more 'space' on your comm. Hell, you don't even have to suscribe to it all the time, you can just send IM's back on forth to update orders and alter what sets off different alerts.


QUOTE (Jaid @ Jul 26 2010, 02:49 PM) *
a slinky or a frisbee or a parachute can move. you can even steer a parachute, frisbees can be thrown so that they curve in different ways, and so forth. nevertheless, those devices cannot move under their own power, for the most part... a parachute will not drag you up into the sky barring the application of forces that do not originate from the parachute's engine (which it doesn't even have).

essentially, a limited maneuverability drone is a drone that has no engine, but does have the ability to steer itself to some extent once put in motion by someone else. but the fact that airplanes do exist does not mean that all gliders must be able to self-propel.


But that doesn't make any sense, considering the iBall has an actual Speed/Accel statistic. Otherwise you'd just use the rules for throwing things, while maybe allowing you to choose the direction of Scatter. IMO, they just wanted to show what a drone with Limited-Maneuverability 'looked like' and retconned it to a degree.
I'd probably just leave it at the iBall having the ability to move, and possibly a few extra slots.
Randomonioum
Just a quick question. Could you get around the limited mobility = no mobility issue by just getting another drone to carry that drone? Have them in a wired link to each other. I think it could work.
Yerameyahu
Hahaha! Sure, you can do that. You'll need duct tape or mechanical arms or something.

killfr3nzy, you're right. I was just making the point that you don't need it to be a drone if you just want the camera. Hell, buy a dedicated commlink for that camera.
Randomonioum
Then I guess its time to break out the welding tool!

Thinking about it, if you have enough money and the right tools, you could probably make some monstrosities from combined drones. A dedicated large drone to carry a bunch of small drones, each laden with as many guns as they can carry... I'm going to have to look into this.
Yerameyahu
The simple answer is that you can't, because there aren't rules for it. smile.gif

If you're going to start inventing some rules (which can certainly be a good idea), don't forget balance. Extra weight means performance hits, or at least the loss of cargo capacity, etc. Try to use existing vehicle rules; passenger damage, recoil mods, etc.
Sephiroth
QUOTE (Neraph @ Jul 26 2010, 03:34 PM) *
At least people are reading my thread. That's what I posted it for.

And at least the discussion has moved past a topic I dropped.


Sarcasm is hard to identify over the internet, as we all know, so I apologize if I misidentified this post as such.

I am by no means well acquainted with the Matrix rules, so bear with me please, but even with my rudimentary knowledge of the Matrix I like some of what I'm seeing here. Skeleton Key, Combot, and the Manservant idea are particularly interesting. Just a couple questions - 1. what is the purpose of the Arcana skill in Repairbot? It seems to me like a decent Logic hermetic would be more efficient than Repairbot in this regard, and its inclusion with mechanic skills seems unusual.
2. Are the software suites of any practicality to an AI, and if so, how?
Neraph
1) It can be used to build things, so I included it in the arena of repair skills.

2) The software suites are amazing for AIs (like any other character) because they take up so little operating space. Imagine a R4 AI. His Codebase is limited (at chargen) to R4 programs. So if he then buys a software suite that has duplicate programs from what his 'base is that are R6 (let alone that have program options - RC doesn't have rules for giving the Codebase program options, like Armor Piercing for their Attack and the like), he gets a very noticable boost to his abilities.
suoq
I'm a little lost. As far as I know there are only 3 software suites in the game, all on pg 128 of Unwired. Where is the "software suite that has duplicate programs from what his 'base is that are R6"?
Neraph
QUOTE (suoq @ Aug 28 2010, 11:33 AM) *
I'm a little lost. As far as I know there are only 3 software suites in the game, all on pg 128 of Unwired. Where is the "software suite that has duplicate programs from what his 'base is that are R6"?

Hrm. I assumed that since a 'runner had programmed one of the three suites, you could program your own or buy others.
lowendz113
As far as I've seen, no one as addressed the manservant's hardware problems. That is to say, it can't actually be a combat drone, RAW.

I fixed this with a fairly simple mod. Basically you have to buy mechanical arms and replace the ones it is built with. I decided that this wouldn't take up anymore slots, because you are basically upgrading what is already there.

Then in order to make it not all slumped over and old manish, you have to do an industrial mechanic extended test to basically rebuild the body. This sort of thing is done all the time IRL with cars, computers, and even xbox. I've even seen some RC cars that have tricked out bodies. So it stands to reason you could do something similar with a drone.
Yerameyahu
Sure, but that's 100% house rules. *shrug* I think it was mentioned that there could be a 'secret illegal mod version', like the Modified Chariot (if that's the one I mean); again, something for the GM to straight-up invent.
Neraph
I thought I'd covered that.

The Renraku Manservant-III has those hardware failsafes: the MCT Housekeeper and the Saeder-Krupp Heimdrone don't. Those hardware specialties are specific to the Manservant.
Yerameyahu
There's no reason to think that. Why would anyone pay the same amount for a crippled version? Without the slightest rules guidance about variant costs/etc., the only logical thing is to assume the variant models are feature-identical. You might as well say that the MCT Housekeeper has a Gauss Rifle.
Neraph
QUOTE (Yerameyahu @ Sep 3 2010, 11:05 PM) *
There's no reason to think that. Why would anyone pay the same amount for a crippled version? Without the slightest rules guidance about variant costs/etc., the only logical thing is to assume the variant models are feature-identical. You might as well say that the MCT Housekeeper has a Gauss Rifle.

Would you like to see the reason to "think that?" Buckle up.

QUOTE (Arsenal Errata, page 3)
The Manservant is a humanoid walker drone that's slightly smaller than the average human and displays a humble posture. [The Manservant] is limited to a slow walking speed by design, so that any ambulatory person can outrace it. [The Manservant's] upper body is at the lower end of average human levels, but it can lock its arms and lift with its legs to obtain a greater lifting capability than a human... [The Manservant] is also unable to use its leg strength offensively, [the Manservant's] hip joints are designed to prevent kicking motions.


Every time the above paragraph used the word "its" it was refering to the Manservant, as I edited it to reflect. There, you see? It doesn't mention the MCT or SK drones at all.
Yerameyahu
I know your reasoning from last time. It's still bad. All the vehicle descriptions refer to the example model.

There is, perhaps, *one* exception: the Indian Pathfinder. Because the 'flaw' is the name, variant models could reasonably avoid the flaw. smile.gif

You know the rules, and there are rules for Similar Models:
QUOTE
While these differ in name, design, and composition, their range of application and game stats remain the same. At the end of each vehicle description we provide you with a couple of names from similar models made by other manufacturers. At the gamemaster’s discretion, you may also apply slight changes in the game stats. This shouldn’t exceed more than 1 point up- or downwards (or up to 20% in case of Acceleration and Speed), and for every advantage there should be an appropriate disadvantage.
Neraph
There's no game stat for not kicking and not punching. Also there's no game stat for a panick button.

EDIT: Also there's no modification for "Uncrippling" a drone, so I don't know why anyone would want to enforce such a stupid rule when placed alongside all the other work to be done on the drone. And lastly, I don't know why MCT or SK would be so scared about a PR mistake that Renraku was trying to fix with this drone. Remember the arcology? It wasn't MCT's or SK's.
Yerameyahu
Seriously, you're going there? smile.gif Let's call that 'range of application', which sounds pretty apt. It "remains the same". In fact, by your logic, the GM has no discretion to change it, because it's not a game stat. biggrin.gif

Maybe people are scared of such drones in general. 'It's okay, it's *not* one of the killer robots, I checked the manufacturer' doesn't sound too convincing. smile.gif Why would there be a mod for 'uncrippling'? It's crippled on purpose. There are lots of mods that aren't in the game, but you can either go by the rules, or houserule.
Neraph
QUOTE (Yerameyahu @ Sep 3 2010, 11:30 PM) *
Seriously, you're going there? smile.gif Let's call that 'range of application', which sounds pretty apt. It "remains the same". In fact, by your logic, the GM has no discretion to change it, because it's not a game stat. biggrin.gif

And it'd do nothing, since it doesn't have stats.
Yerameyahu
What would do nothing? Uncrippling the drone clearly alters its range of application, which "remains the same".
Neraph
QUOTE (Neraph @ Sep 3 2010, 11:28 PM) *
Also there's no modification for "Uncrippling" a drone, so I don't know why anyone would want to enforce such a stupid rule when placed alongside all the other work to be done on the drone. And lastly, I don't know why MCT or SK would be so scared about a PR mistake that Renraku was trying to fix with this drone. Remember the arcology? It wasn't MCT's or SK's.

Quoted for simple fact of those being good points. Also I thought we were talking about the panic button, which is why I sounded lame just a second ago.
Yerameyahu
You quoted yourself from 1 post away? biggrin.gif Why would we be talking about the panic button? I forgot there even was a panic button, because it's not important. smile.gif
Neraph
Yeah I quoted myself. It's two equally valid points in my favor.

EDIT: Also I'm a bit tired.
Yerameyahu
But, Neraph… I heard you the first time. I answered you the first time. smile.gif I don't even understand how the first one *is* a point, let alone a good one. For the second, I think my reasoning is solid. People are supposedly scared of *all* anthro drones, not just the ones with the right logo.
Neraph
Eh, fine. RAW these things suck butt and there's nothing you can do about it.

There are plenty of houserule options though.

EDIT: I'll pick my fights for things like Inhabitation and crazy magicks. I'll let silly drones that should have better rules go.
Yerameyahu
Houserules are indeed your friend. Honestly, why do you even *want* to kick and punch? God made guns. smile.gif

As a houserule, I'd totally consider letting someone retrofit the legs/arms with Mechanical Arms; spending 8000¥ seems a fair sacrifice, and that's the point. If you (the GM) rule that the MCT/SK models aren't crippled, they should cost like 8000¥ or 16000¥ more (a big difference over 2500¥!). Still *way* cheaper than an Otomo. smile.gif
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