QUOTE (Karoline @ Mar 2 2010, 05:00 PM)
You mean a wide burst I'm guessing?
Also consider grabbing another RC modification. Not sure what you could get off the top of my head, but I know you could squeeze on at least 1 more point which would help alot.
Machine pistols are surprisingly good if you mix mods and accessories.
Pistols(including machine pistols) have a Top and a Barrel mount.
Gasvent 3: Barrel or Mod
External Smargun: Top, Under, or internal mod.
Mod, underbarrel weight. 1 point of recoil comp. 2 slots.
Mod, auto-adjusting underbarrel weight. 1 point of comp on the first shot, 2 on the second, and 2 pots if in FA mode. 4 slots.
The above two do not stack with bipods, foregrips, gyromounts, slings, tripods or underbarrel weight accessory(1RC when fullburst, like heavy barrel)
Mod, personalized grip. 1 RC. Cheap. 1 slot. Doesn't stack with electronic firing.
Mod, electronic firing. 1 RC, some other stuff. Expensive. 1 slot. Doesn't stack with persgrip.
Mod, firing selection change, BF->FA is a small mod. 1 slot.
Mod, pilot upgrade. Its expensive, costs no slots, but has a hidden benefit. Pistols become minidrones(body1), longarms are small(body2). *See below for more info.
Mod, gasvent 2, 1 slot. Gasvent 3 is 2 slots.
If you're using optional arsenal rules, a strength of six nets you another point of RC.
With that in mind, you ought to be able to give any machine pistol 4-5 points of recoil compensation, easy. The fact that they can take gasvents is a huge bonus. Now take a look here:
Fully auto mode(4a 154): Characters can use a weapon in full-auto mode to fire bursts, as noted above, each taking a simple action.(the Burst Fire rules are right above that, which means FA weapons can fire 3round bursts). Full-auto weapons can also be used to fire long bursts with a simple action or full bursts with a complex action.
Moving on and checking out the machine pistol options, we have: (i am not counting the PPSK4 because it can't take accessories and has an absurd availability)
Ares crusader. Clip of 40. Gas-vent 2.
FN 5-7. Clip of 20. Free point of manufacturer-fu RC.
Black scorpion. Clip of 35. Free folding stock. Boo.
Steyr TMP. No freebies. Bah. Clip of 30, free FA, and burst fire. Ooh.
This leads to:
The 'And you thought this was a bad gun' TMP.
Steyr TMP. 600
Barrelmount, gasvent 3 400.
Topmount, External Smartgun, 400. It can take vision accessories too, so..
+Vision Magnification, 100.
Mod, underbarrel auto-adjusting weight. 150
30 stick and shock rounds, 240
=1890 Nuyen. Roll in FA mode always, fire six-bullet long bursts, enjoy no recoil.
Use your last two mod slots for an additional clip, maybe, so you don't have to waste expensive ammo if you don't need it.
*Pilot Upgrade shenanigans: A weapon with a pilot upgrade is equipped with a customized pilot program, and becomes a
drone in all respects(though with he downside of immovability unless you also install a propulsion system). Pistols become minidrones(body1, armor 1, sensor 1), Longarms become small drones(body 2 , armor 2, sensor 2.). Minor freebie, your Gun now has sensor capacity, if you absolutely need to cram more vision mods like magnification onto it.
Arsenal 105: This passage deals with the oddities of putting huge guns on small vehicles and ignoring recoil because its a vehicle. It also gives vehicles RC = their body.
So yes. a pilot upgrade 1 on your smartgun gives you 'free' recoil compensation. If your GM doesn't tell you that its retarded. (I was trying to find the rule in the big core book that says vehicle weapons don't suffer recoil at -all-, which is way worse, and way stupider, and gave up after a few minutes of searching. If someone has a page number for that, please tell me.)