QUOTE (LurkerOutThere @ Mar 10 2010, 07:10 PM)
That is hardly a hackers fault now is it.
No, it isn't. But it is hardly a sammy's fault that agility is important to hitting things. Does that mean we should remove agility from combat? Seems rather unfair that people need to be strong to hit someone else hard doesn't it? Maybe we should take strength out of the melee damage calculation. And what's with that whole 'body determines how much damage you can take and armor you can wear'? May as well get rid of that too.
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Alright, but after all we should apply the same standard to mages, lets switch them all to Intelligence, or better yet stretngth because I personally don't believe the same mentally retarted troll should be a good chaos mage but he certainly can be. You have this pre-existing bias based on your view of how hacking should work and your view of how people should be penalized. Effective immediately your shiny new blood mage now has her hits at spell casting capped by (rolls a die) strength. Of course even that wouldn't be that great of a hinderance as all you need to get a spell off is one hit, where for even the most basic of hacks your going to need at least three.
You're right, I have a preexisting biased that being good at what is perhaps the single most logical thing on the planet, should require you have a high logic to be good at it.
I have no idea what you're talking about with mages. There are multiple traditions, each one of which requires a particular high stat (Log, Int, or Cha) required to be able to resist the drain well. So yeah, mages are already required to have a particular stat high. Sammies are required to have high physical stats. I don't see what sort of point you're trying to draw here at all. I especially don't see the point of picking a random stat to do a completely random thing. I'm not picking a random stat to do a random thing, I'm picking the stat that governs the skill to
somehow have an effect on that skill, just like
every other skill in the game does.QUOTE
Previous editions had a lot of silly things, shall we compile a list. Don't think intelligence isn't taken out of the equation by better sofware? Your a programming student right? or at least some familiarity? When was the last time you banged something out in cobol with all the goat sacrificing and high intelligence that entails. Today you and I both have better tools and now by and large don't have to deal with that annoyance.
Yeah, I've done some programing, and know full well from personal experience that a high Logic stat is absurdly important in writing a program. It is also important in
using a program. Yes, it is how well you know how to use programs, but that is based very much on how smart you are. Grab someone in the lower 5 percentile and someone in the upper 5 percentile that both know nothing about a computer, and start teaching them to use a computer. I am utterly confident that the person in the upper 5 percentile will be better faster at using the program. Seems that logic somehow affects you're ability to use a program. So yeah, intellect is not taken out of the equation by better software. If you're ability to use the software (Skill) matters at all, then how smart you are will also matter because how good you are at using the skill, is based on how high your stat is.
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You have this pre-existing bias based on your view of how hacking should work and your view of how people should be penalized or pigeonholed for the character types they want to play, never mind that those choices and setups arn't applied anywhere else in setting or system. Free your mind Karoline, this isn't the game that causes cancer there are no class rules, why are you trying to artificially insert them.
I've no bias on how people should be penalized or pigeonholed. I simply think that as hacking is a logic based skill, logic should play a roll in hacking. Kind of like how I think that since shooting a gun is an agility based skill, agility should play a roll in shooting a gun. Funnily enough, it does. What I want is that hacking follows the same rules, same system, as the rest of the game, in which stats actually play a role. Sure, maybe I'm biased towards the idea that smart, logical people are better at using computers, especially complex programs like hacking programs would be, but I don't think this is an unfair bias. I see it in action every single day after all.
I'm not trying to artificially insert them any more than they are already in the game. Sammies need high agility, body, and reaction. Mages need high willpower and the other stat for their casting. Technomancers need all their mental stats high. Riggers need high reaction.
I don't have a problem with a hacker having high physical stats, but I do have a problem with a hacker being mentally retarded in order to do so and yet not suffering in their ability to use a logic linked skill.