Hey, this sounds like fun.
I think I have a bad habit of going a bit OTT so you might have to answer some questions about stuff like long term binding and stuff.
Name: Afrika
Race: Pixie
Gender: Male
Background
[ Spoiler ]
1) Where is your character from?
Afrika's tribe of tiny mahogany skinned fey hail from the jungle shrouded shores of Lake Victoria in The Kobikela.
2) Does your character have a family?
Afrika is unmarried but his extended family still lives in the tribe's traditional jungle haunts.
3) Does your character have an ethnic background?
Not as such. The form of the Kobikela Pixies mirrors the form of the surrounding human tribes to some extent.
APPEARANCE
4) What does your character look like?
In his native form Afrika is a one foot tall mahogany skinned elfin creature with irridescent dragonfly wings.
5) What does your character dress like?
A simple loincloth is usually all he bothers with in his native form. If he has taken a human form using Shapechange he attempts to dress appropriately to social circumstances. Not often particularly successfully.
6) Does your character have physical quirks?
Apart from wings?
His face and body have been ritually scarified in patterns that have cultural and arcane significance in his tradition.
SKILLS, ATTRIBUTES, AND RESOURCES
7) Where did your character learn their Active Skills?
Decades of study in the depths of the jungle and the metaplanes. Afrika has only very recently ventured out into the human world and knows virtually nothing about the modern world.
8 ) Where did your character learn their Knowledge Skills?
Afrika has no knowledge skills other than languages. His natural talent for communication has allowed him to soak up the primitive dialects of almost every human group he has had any contact with but his sheltered upbringing has left him almost completely ignorant of every subject normal people take for granted.
9) Where did your character get his goodies?
He has very little in the way of possesions that he did not create himself or create with the help of his anscestor spirits. He has managed to acquire a few human made objects from a Lagos fixer and has learned enough about money to open an account with a Hawala.
10) Where does your character live?
In the trunks and root systems of a grove of massive Baobabs in the forest of northern Ifako-ijaya. He has used his magics to carve a home in the living wood of the ancient trees and into the living earth beneath them.
11) Who are your character's contacts?
Two-face, a Yoruba fixer, allied to the Daughters of Yemaja, who operates out of the Amulet Market.
12) Who are your character's enemies?
Anyone who would despoil the jungle for short term gain.
13) How did your character learn magic?
From the elders of his tribe and his ancestor spirits. He has spent much time deep in the metaplanes.
PERSONALITY
14) What are your character's likes and dislikes?
Afrika likes words. They are the original Artifice of the sentient mind. They are crafted into poetry and song, the written word recording the thoughts and experiences of those long dead.
He also loves manufactured objects, tools and machines. The more elegant and efficient the better. He has little understanding of how or why most devices work but they fascinate him nonetheless.
Afrika hates inefficiency, pollution and entropy. Clumsy, selfish or just outright stupid waste of natural resources angers him beyond belief.
15) What is your character's moral code?
An' it harm none, do what thou wilt shall be the whole of the law.
When he sees others causing harm he is relentless and unforgiving in preventing re-offending. Everything dies, it's just a question of when. For those doing deliberate harm to others the answer would be now.
16) Does your character have goals?
Afrika wants to learn about humanity and all of their words and inventions. His curiosity could not be satisfied in the jungle so he came to Kinshasa where he learned a great many words but discovered that if he wanted to see much of humanities invention he would have to go somewhere less insular.
Lagos, unfortunately, was his best choice.
While a festering cess-pool of hatred and suffering it is also the gateway to Africa and full of the fruits of human ingenuity. Afrika loves taking such devices apart to find out how they work.
Maybe one day he might start to comprehend enough to start putting them back together.
17) Does your character have personal beliefs?
He believes in a form of Karma. What goes around comes around.
He is strongly of the opinion that if humanity all had the ability to perceive the Astral they would be a lot more careful about the way that they behaved. If they could see the ebb and flow of mana and the way that hatred and suffering polluted it they would be a lot nicer to each other.
18) Does your character have personality quirks?
Someone that is possessed by spirits much of the time is by his very nature a bit quirky.
He is very naive. In his first few weeks in Lagos he got into all sorts of trouble, found himself borrowing large quantities of a metaphor called 'money' but which looked remarkably like sea shells from a variety of what turned out to be untrustworthy people.
He eventually made more trustworthy friends who are helping him trade his unique skills for more of this metaphor.
RUNNING THE SHADOWS
19) Why does your character run the shadows?
He has to. Trying to fit in with human society in a place as corrupt as Lagos swiftly left him massively in debt to many unpleasant people.
He sells his services as a mage, talismonger and mystic healer through Two-face to service those debts.
20) How does your character view his/her role as a shadowrunner?
He views himself as very much in a support role. He prefers to remain quietly in the background providing healing and spell-defence to humans who know what they are doing.
BREAKDOWN (600BP)
[ Spoiler ]
Core Attributes: 80 BP
Special Attributes: 50 BP
Race: 35 BP
Active Skills: 176 BP
Positive Qualities: 35 BP
Negative Qualities: 35 BP
Contacts: 4 BP
Resources 50 BP
Spells: 18 BP
Foci: 16 BP
Karma: 171 BP
=Attributes=
[ Spoiler ]
Body: 2
Agility: 3
Reaction: 3
Strength: 2
Charisma: 5
Intuition: 3
Logic: 3
Willpower: 5
Magic: 6
Edge: 2
Essence: 6
Initiative: 6
Initiative Passes: 1
Physical Damage Track: 9
Stun Track: 11
Current Karma: 9(3)
Total Karma: 342
Street Cred: 0
Noteriety: 0
Public Awareness: 0
=Qualities=
[ Spoiler ]
Magician
Mentor Spirit: Artificer (+2 Enchanting, +2 Manipulation)
Homeground
Linguist
---
In Debt - 30
Allergy, Minor (Soy)
=Active Skills=
[ Spoiler ]
Spellcasting (Manipulation): 6(+2)
Counterspelling (Combat) : 6(+2)
Ritual Spellcasting: 2
Binding (Invoking): 6(+2)
Summoning (Guardian): 4(+2)
Banishing (Possession): 2(+2)
Enchanting (Alchemy): 4(+2)
Assensing: 4
Perception: 4
Dodge: 4
Arcana: 2
=Knowledge Skills=
[ Spoiler ]
Sperethiel: N
English: 1(3)
French: 1(3)
Spanish: 1(3)
Arabic: 1(3)
Lagos Pidgin Cityspeak: 1(3)
Creole: 1(3)
Or'zet: 1(3)
Yoruba: 1(3)
Igbo: 1(3)
Awori: 1(3)
Hausa: 1(3)
Egun: 1(3)
Edo: 1(3)
Lingala: 1(3)
Fanti: 1(3)
Ijaw: 1(3)
Ibibio-efik: 1(3)
Tiv: 1(3)
=Tradition=
[ Spoiler ]
Vodun
One of the root religions that spawned Voodoo. Vodun is very similar but does not contain any Christian influence
Combat: Guardian
Detection: Guidance
Health: Man
Illusion: Water
Manipulation: Task
Note: Vodun is a possession tradition.
=Initiation=
[ Spoiler ]
Grade: 6
Metamagics Known: Ally Conjuration, Centering, Channelling, Shielding, Cleansing, Filtering, Masking, Extended Masking, Invoking
=Spells=
[ Spoiler ]
Combat Sense
Astral Armour
Increase - Charisma
Increase - Willpower
Increase - Reflexes
Deflection
--
Powerbolt
Stunbolt
Slaughter (Infected)
Shape (Wood)
Shape (Earth)
Shape (Concrete)
Shape (Metal)
Fix
Heal
=Foci=
[ Spoiler ]
Power Focus (5) - [Stealth Security RFID tag implanted beneath his sternum]
Centering Focus (6) - [Stealth Security RFID tag implanted beneath his sternum]
Shielding Focus (6) - [Stealth Security RFID tag implanted beneath his sternum]
=Gear=
[ Spoiler ]
Conjuring Materials, Force 6 x 2
Conjuring Materials, Force 1 x 12
Assaying Kit
Magical Lodge, Force 12
Raw Sap x 150
Refined Sap x 12
Radical Sap x 1
FAB II Rating 12 10 m^3
FAB nutrients 100 m^3
Lifestyle - Middle (15LP) - 1 Month
=Lifestyle=
[ Spoiler ]
The Grove
Middle Lifestyle (15 LP)
Hidden in the jungle on the Northern edge of Ifako-ijaye a grove of ancient Baobabs has been converted into a makeshift clinic and shelter for abused women. Afrika has sculpted the living wood of the ancient trees and the earth beneath them to create a secure place for women to hide, heal and grow strong again. Four members of the Daughters of Yemaja are in permanent residence, two physicians and two amazon types tasked with physical protection. Up to a dozen patients might be being cared for at any one time. Between the basic medical care and Afrika's herbal ministrations few need stay for more than a few days.
Comforts: Squatter
Entertainment: Squatter
Necessities: Low
Neighbourhood: Squatter
Security: High
Aspected Domain
Escape Tunnel
Work Place
Easy going Landlord
Concerned Neighbours
Perfect Roommate
Black Hole I
Green Plan
Defective CHN
Crash Pad
Living by Committee
Rough Neighbourhood
With 5 sharing: 1400 pcm.
=Contacts=
[ Spoiler ]
Two Face
Arcane Fixer
Two-Face is a specialist Fixer that works with the Magical community. Her business is not restricted to one particular African city but spread all over the continent. Her base of operations in the Amulet Market in Lagos.
Her services are varied but all profitable. She trades arcane materials and services, she supplies mages to a network of fixers and work to a network of mages, she supplies mundane gear to her mages and can arrange discrete delivery almost anywhere.
Two-Face is allied to the Daughters of Yemaja. It was the Daughters that saved her when her husband tried to burn her to death with the traditional tyre around the neck. She carries the burns that define her as a badge of honour.
Loyalty 1
Connection 1
Hawala
Loyalty 1
Connection 1
=Ally Spirit=
[ Spoiler ]
Izoduwa
Izoduwa is a fragment of Afrika's own soul, torn free and given substance that it might act as his Spirit Guide. He alone sees Afrika's true heart and the path that he must take through this life.
Izoduwa is as naturally curious as Afrika about how things work but is fiercely protective of his charge.
Force: 9
Powers: Astral Form, Banishing Resistance, Realistic Form, Sapience, Sense Link, Concealment, Elemental Attack (Blast), Divining, Guard, Movement, Magical Guard, Influence, Skill (Exotic Ranged Weapon, First Aid)
Skills: Assensing, Astral Combat, Dodge, Perception, Unarmed Combat, Spellcasting, Counterspelling, Enchanting, Arcana
Spells: Heal, Detect Enemies (Extended), Detect Life (Extended), TriD Phantasm, Manascape, Sterilize, Shapechange