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Moon-Hawk
QUOTE (JonathanC)
humans don't have to worry about racism at all.

I'm sure the human who walks into the trog bar and starts hitting on chicks will be just fine. wink.gif
Critias
What penalties to stat limits have Elves got, compared to Humans? I see higher AGI by 1, and higher CHA by 3, compared to the round-ears (plus natural low-light, of course, the handiest vision modifiers for the most common light level in the game). I see Edge (1) as the only thing they lose out on. I guess maybe you're about to argue that one point of Edge totally kicks the ass of four regular attribute points (and low light), and the poor, oppressed, Elves just don't know how bad they've got it?

There have always been plenty of anti-human metaracists floating around in the setting, too. All-meta gangs, establishments that even have "anti-human" prejudices listed right there in their official write-ups in official sourcebooks. There are pro-meta (and strongly anti-human) gangs and terrorist organizations written out plainly in canon material, likely just as many as there are pro-human. There's also (let us not forget) a strong history of actual racism in the setting (pro-Native, pro-Japanese, etc, etc) that humans still have to worry about. And, racism notwithstanding, there are still PLENTY of places where ANYONE walking down the street in the wrong neighborhood will die.

I understand that this is going to sound harsher than I mean for it to, but I'm really just feeling you don't know what you're talking about too well. Have you played in campaigns with heavily house-ruled and exaggerated rules for wholly one-sided metaracial prejudice, maybe? Because I'm really not sure where you're getting some of your ideas. Even the (somewhat silly) rules for racism right there in the Social Skills section of SR3 aren't nearly as bad as you're making the whole metaracism thing out to be.
James McMurray
QUOTE (JonathanC)
I think I was mixing up 4th (where they have penalties to their stat limits)

They do? Is this erratta? It's not on my metatypes table.
James McMurray
In regards to the Human vs. Meta topic, I've never played a nonhuman in SR3 if it wasn't going to be a short game. IIRC neither did the rest of my group except for the occassional troll.

Maybe we over-value karma pool.
Critias
If not over-value, perhaps over-rely-upon. I can count on one hand the number of times my highest karma character (pushing 250, last time I checked) used karma points throughout his entire career.

I can see thinking a low karma pool (and, in a related fashion, a low Edge) is a totally horrible death sentence, if you got used to using it like a crutch to help you out of ever jam. I've always been fine with using it only when it's really, really, needed -- blowing it for the final climactic slow-motion shot of the action movie, instead of spending it like water all throughout the flick (so to speak).
JonathanC
QUOTE (James McMurray)
QUOTE (JonathanC @ Jul 11 2007, 01:04 PM)
I think I was mixing up 4th (where they have penalties to their stat limits)

They do? Is this erratta? It's not on my metatypes table.

Huh. I'm just freaking out here, I guess. I can't seem to remember why I keep thinking elves have (or used to have) some kind of stat penalty.
mfb
you are freaking out... man.

/Super Troopers
JonathanC
QUOTE (Critias)
If not over-value, perhaps over-rely-upon. I can count on one hand the number of times my highest karma character (pushing 250, last time I checked) used karma points throughout his entire career.

I can see thinking a low karma pool (and, in a related fashion, a low Edge) is a totally horrible death sentence, if you got used to using it like a crutch to help you out of ever jam. I've always been fine with using it only when it's really, really, needed -- blowing it for the final climactic slow-motion shot of the action movie, instead of spending it like water all throughout the flick (so to speak).

The thing is, you can't really predict when you're going to need to use karma pool. So when the big surprise happens, or you happen to roll terribly, or the GM rolls really well, the only thing standing between you and writing up a new character sheet is karma pool.

Or to put it another way, SR3 orks and trolls sucked. I literally have never met anyone who played a troll in a real SR3 game. I've always heard people talk about them, specifically making a really strong and durable one with a di-koted polearm, but I've never seen anyone actually do it.

Probably because a single manabolt from a teenage whiz-ganger would fry him instantly, especially since he has no karma pool. wink.gif
James McMurray
QUOTE (Critias)
If not over-value, perhaps over-rely-upon. I can count on one hand the number of times my highest karma character (pushing 250, last time I checked) used karma points throughout his entire career.


I'd say that represents you not maximizing a resource rather than us over-emphasizing one. You don't have to rely on something to use it, and I find myself getting mildly cheesed at the insinuation I see in that statement.

But since neither of us has seen the other's table it's all conjecture.

I simply can't imagine not using a 20+ karma pool. At that point you're not "relying on it," you're reveling in it. I also can't see myself trading one or two skill points for half of that 25 karma pool. 12 extra karma turns a mediocre character into a beast, and a beast into a god.

QUOTE
I can see thinking a low karma pool (and, in a related fashion, a low Edge) is a totally horrible death sentence, if you got used to using it like a crutch to help you out of ever jam.  I've always been fine with using it only when it's really, really, needed -- blowing it for the final climactic slow-motion shot of the action movie, instead of spending it like water all throughout the flick (so to speak).


It doesn't have to be a death sentence to be an bad tradeoff.
Critias
It does have to be a death sentence to be repeatedly called a "crippling," when comparing metahumans to round ears (unless, again, "crippled" doesn't mean the same thing to me as it does to a few other people).

And, for the record, it really IS pretty easy to get an idea for when you have to use karma pool. If something's going to do worse than a Moderate injury to you, or impose more than a +1 TN penalty after any damage compensation you have, you karma it. If you're about to lose a significant chunk (half or more) of your combat pool if someone counters that melee attack you just invested CP in, you karma it. If you succeeding wildly at this shot will mean you open the gunfight by taking out the enemy mage, you karma it. Those are the rules. You don't karma every incoming attack in order to try and brag about not having scars. You don't karma every outbound attack against every two-bit thug just to keep a record of one-shots. You spend karma when an attack will either give you and yours a massive advantage, or when NOT karma'ing a defense will leave you in a seriously bad way.

*shrugs* It's worked for me so far.

I've pulled my share of crazy shit without karma pool to help me out. I'll readily admit that in part I got "trained" to do so because one of my longest running characters has Cursed Karma -- so I quickly became something of an expert at not idly spending Karma Points unless I really, really, needed to. It's a habit that's carried over to my other characters, and has served me well.

You might see it as not maximizing a resource, I see it as getting by just fine with all my KP still held in reserve -- for that rainy day when I do need to reroll something some ridiculous number of times. Despite playing every single one of my Shadowrun games in a ridiculously dark and violent place, with something of a reputation for player killing (both by GMs and other players), I have yet to lose a single character, ever.

So what works for you might not work for me, what works for me might not work for you, etc, etc. Which is all fine and dandy. Different tables, different playing styles, different characters with different stats and skillsets. I totally understand these things vary from campaign to campaign -- which is why I'm speaking out against the "metas are always gimped, karma/edge is the nectar of the gods" sort of sweeping generalizations.

Metahumans are viable characters. Karma/Edge is not always absolutely necessary in obscene amounts for a Shadowrunner to succeed. They might be at SOME tables, but not everywhere.

If you want to give it a shot sometime, I'd suggest folks go a little lighter on the karma/edge expenditures, just for a few sessions. Make yourself use cover a little more. Look into Aim actions or called shots to tilt the odds in your favor. Tell yourself karma pool and edge are precious resources that are only to be used under the most dire of circumstances, and maybe you'll be surprised at how well you do when you're not "maximizing the resource."
Cain
QUOTE (James McMurray @ Jul 11 2007, 10:37 AM)
Anyone got a link to the original Mr. Lucky stats? I may play him in our upcoming campaign as a second string runner just to see what he's like, although our refresh rate of once per mission and choice not to abuse longshot rules won't let him completely stretch his muscles.

I can give him to you, if you like.

Mr. Lucky:

Body: 5
Quickness: 5 (7)
Reaction: 4 (6)
Strength: 2 (4)
Charisma: 3
Intuition: 4
Logic: 3
Willpower: 3

Edge: 8
Initiative: 8 (12) IP: 2
Essence: 0.75

Skills
Pistols (Semi auto) 7
Gymnastics (Dodging) 2
Unarmed combat (martial arts) 2
Con (Fast talk) 1
Inflitration (Urban) 2

Knowledge Skills (Your choice, but here are mine):
Farming: 3
Sports (Rodeos): 2 +2
BK: Firearms: 3
Safehouse Locations: 5
Denver Border Crossings (Shadow Crossings): 4 +2

Edges:
High Pain Tolerance (Or 10 pts, your choice)
Lucky
Apt: Pistols

Flaws:
35 points your choice

Cyberware

Skillwires (Rating 3)
Smartlink
Wired Reflexes (Rating 1)
Muscle Replacement (Rating 2)

Bioware

Enhanced Articulation
Reflex Recorder (Skill Group) (Firearms)

Gear and weapons: 34,000 nuyen.gif your choice
15 points contacts.

I'll also point out that I've yet to spend more than 3 Edge in a session, so a refresh rate of 1/Mission isn't a big deal. So long as you're being reasonably conservative with your Edge, a slow refresh rate won't be a major hindrance. Geared out, he's got 19 dice to throw with pistols, so he's not going to need Edge for everyday shooting, or most everything else for that matter.

QUOTE
Karma/Edge is not always absolutely necessary in obscene amounts for a Shadowrunner to succeed. They might be at SOME tables, but not everywhere.

True, but they are part of an easy method to break the system.
James McMurray
QUOTE
And, for the record, it really IS pretty easy to get an idea for when you have to use karma pool.


Who said anything about "have to"? When you have excess karma pool (because you're human) you spend it on fun stuff instead of just dangerous stuff.

QUOTE
You don't karma every incoming attack in order to try and brag about not having scars.  You don't karma every outbound attack against every two-bit thug just to keep a record of one-shots.


You do if you want to. I don't, but some do. I'm not so much of a play-nazi that I'd insist they play my way.

QUOTE
Metahumans are viable characters.  Karma/Edge is not always absolutely necessary in obscene amounts for a Shadowrunner to succeed.  They might be at SOME tables, but not everywhere.


Agreed. I'm talking about karma pool for fun and profit, not as a desperate gamble to survive.
Critias
QUOTE (James McMurray)
QUOTE
And, for the record, it really IS pretty easy to get an idea for when you have to use karma pool.


Who said anything about "have to"? When you have excess karma pool (because you're human) you spend it on fun stuff instead of just dangerous stuff.

QUOTE
You don't karma every incoming attack in order to try and brag about not having scars.  You don't karma every outbound attack against every two-bit thug just to keep a record of one-shots.


You do if you want to. I don't, but some do. I'm not so much of a play-nazi that I'd insist they play my way.

QUOTE
Metahumans are viable characters.  Karma/Edge is not always absolutely necessary in obscene amounts for a Shadowrunner to succeed.  They might be at SOME tables, but not everywhere.


Agreed. I'm talking about karma pool for fun and profit, not as a desperate gamble to survive.

That only works if you ever feel you DO have "excess karma pool." Who's to say when your GM is going to turn the fifteen minutes after a major job into Food Fight or a Commando Attack ™? If you take excess karma pool/edge for granted, granted will take excess...edge to..you...for...karma? I dunno. Couldn't think of a good way to spin the sentence, but you get my point. I never assume I have excess anything. You never know when there might be a claymore under your pillow and you find yourself without karma to try and reroll that soak with, 'cause you used it all during that night's guns-a-blazing shadowrun proper.

And I wasn't insisting anyone play "my way," I was sharing my own, personal, rules for when I karma something. Another poster said there was no way to tell when you had to use karma, and I was just telling the world at large (or at least this thread) MY way for knowing when I had to use karma; the guidelines I use for when, and when not, to spend a karma point.

But, again, a lot of this disagreement seems to just come from playing/GMing style. I imagine things like karma/edge refresh rate, for instance, would play a MAJOR role in how footloose and fancy free you are when it comes to spending the stuff.
JonathanC
Metahumans in SR3 are viable, perhaps. But are they also gimped compared to humans? Absolutely. Playing one (especially an ork or troll) is essentially shooting yourself in the foot for the privilege of having tusks.
James McMurray
QUOTE
That only works if you ever feel you DO have "excess karma pool." 


So what you're saying is that you only ever needed karma enough to spend it five times out of 250 karma worth of play time, and yet always felt like you were on the verge of needing it so badly you never had enough to spend it frivilously? I'm confused.

Even if you're playing a metahuman, at some point you've got 12 - 13 karma pool that you have almost never needed to spend. That's not "excess karma"?
James McMurray
QUOTE (Cain)
I can give him to you, if you like.

Thanks. I swapped Gymnastic (dodge) 2 for Dodge (ranged combat) 2. Dodge isn't a listed specialization for gymnastics, and rather than think about trying to convince the GM to allow it, I swapped them out. With unarmed (martial arts) 2 you'll probably never need to dodge in melee anyway, and since he's not an adept there's very little difference between Gymnastics and Dodge.
Talia Invierno
Another fundamental SR3/SR4 change between karma pool and Edge:

In bargaining with free spirits, you could give up a point or two from your karma pool. (We had an extended discussion about that on Dumpshock -- can't remember if these boards or the previous version.) That's something you can't do with Edge.
Cain
QUOTE (JonathanC)
Metahumans in SR3 are viable, perhaps. But are they also gimped compared to humans? Absolutely. Playing one (especially an ork or troll) is essentially shooting yourself in the foot for the privilege of having tusks.

I disagree. I've played any number of orks and trolls in SR3, and I can tell you that they do just fine, provided you play them carefully and aren't wasteful with your karma pool.

QUOTE
Thanks. I swapped Gymnastic (dodge) 2 for Dodge (ranged combat) 2. Dodge isn't a listed specialization for gymnastics, and rather than think about trying to convince the GM to allow it, I swapped them out. With unarmed (martial arts) 2 you'll probably never need to dodge in melee anyway, and since he's not an adept there's very little difference between Gymnastics and Dodge.

NP. Any you're probably right, he doesn't strictly need dodge. I forgot to add that he uses skillsofts to cover his other weaknesses, such as Perception and Ettiquette. I could probably drop Dodge in favor of a skillsoft, and use the points elsewhere.
mfb
QUOTE (James McMurray)
So what you're saying is that you only ever needed karma enough to spend it five times out of 250 karma worth of play time, and yet always felt like you were on the verge of needing it so badly you never had enough to spend it frivilously? I'm confused.

in that particular case, part of it is the fact that the character has Cursed Karma--so every time he uses it, he risks making things worse. the other part is, sometimes you do need to blow ten kp on a single roll just to survive. i have, in two cases.
Rotbart van Dainig
QUOTE (Cain)
I've played any number of orks and trolls in SR3, and I can tell you that they do just fine, provided you play them carefully and aren't wasteful with your karma pool.

The last part really illustrates the point. wink.gif
sunnyside
Ok first off could one of you make a metahumans in SR3 thread in the non 4th edition board? I mean seriously off topic and off edition. Are you guys going to start arguing about wookies in the old version of the star wars RPG (pretty hard to hurt you know)?

As for Mr. Lucky, you do know you can't use edge with skillwires yes? Actually I'm pretty sure you do. That's more for anyone else thinking of playing them.

I'm still inclined to say that Mr. Lucky would be "better" if that 55CP on the last 2 points of edge was put somewhere else. 55CP gets you a lot, and if you are only using edge one of two times before it refreshes you're just talking about two extra dice twice. That doesn't seem like a lot compared to three more skills at 4 and 35 thousand of extra toys.

Also you went over the max on positive qualities. You'd have to use the 5pt version of pain tolerance.

Also "Quickness" nyahnyah.gif
James McMurray
QUOTE (mfb)
in that particular case, part of it is the fact that the character has Cursed Karma--so every time he uses it, he risks making things worse. the other part is, sometimes you do need to blow ten kp on a single roll just to survive. i have, in two cases.

Ah, I missed the part where he'd set himself in a position where using karma pool was a possible drawback instead of a benefit. Of course a character like that would use it as sparingly as possible.

I've blown large amounts of karma at one time too, but never 10. I think 8 is my record (4 rerolls), and it only happened once.
mfb
once was a sniper with a dart gun--GM ruled that a called shot to the neck increased the base damage from none to L, and the sniper rolled enough successes to stage it to something like D+3; i had to blow karma to a) get enough dice to make it even possible to survive, and b) get enough successes to survive. the other time was a somewhat inexperienced GM; we took on a team of Tir na nOg operators who were trying to ambush, and my character took a 12S burst with 4 successes after blowing all his combat pool dodging previous 12S bursts.
Talia Invierno
QUOTE (sunnyside)
Ok first off could one of you make a metahumans in SR3 thread in the non 4th edition board? I mean seriously off topic and off edition. Are you guys going to start arguing about wookies in the old version of the star wars RPG (pretty hard to hurt you know)?

Problem is, the metahuman balance is directly dependent on both Edge and karma pool -- different ways for each. Thus a claim that metas are gimped has to be examined at least superficially, though detail probably does belong in another thread.

So not off-topic: so long as we keep it to SR4 comparison, which brings us back to the blowing of karma pool v. Edge.

(It does, however, exclude specific SR3 damage codes.)
James McMurray
SR4 Metas are most definitely not gimped. All the attributes actually mean something these days, so getting bonuses and higher caps means a lot more than it used to.
mfb
yeah, SR4 metas are, i'd say, probably better than humans. +1 edge is nice, but it doesn't compare to doubled karma pool.
JonathanC
QUOTE (James McMurray)
SR4 Metas are most definitely not gimped. All the attributes actually mean something these days, so getting bonuses and higher caps means a lot more than it used to.

I was referring to SR3 metas, particularly orks and trolls, who sucked.
James McMurray
I was replying to Talia's mention of metahuman balance depending at least partially on edge. For SR4 there's no question (at least to me) that the benefits they gain are more than balanced against the loss of 1 edge.
Talia Invierno
And that, JonathanC, would belong in the general Shadowrun forum. I'm sure if you started a thread on the topic there, you'd have many, many replies.
Cain
QUOTE
As for Mr. Lucky, you do know you can't use edge with skillwires yes? Actually I'm pretty sure you do. That's more for anyone else thinking of playing them.


Yes, I am well aware. The trick here is, anytime you think you need Edge for a skillwires roll, you *turn it off*. This leads to a few "Use the Force, Luke" moments, as you try & rely on natural abilities rather than the computer readouts. biggrin.gif

QUOTE
I'm still inclined to say that Mr. Lucky would be "better" if that 55CP on the last 2 points of edge was put somewhere else. 55CP gets you a lot, and if you are only using edge one of two times before it refreshes you're just talking about two extra dice twice. That doesn't seem like a lot compared to three more skills at 4 and 35 thousand of extra toys.

It might not seem like a lot, but having played Mr. Lucky, I can tell you that they're points well spent. An extra two dice almost equals one extra success; also, that means he can *buy* two successes with Edge alone. He's already got the bases covered on skills, and what he lacks, he can make up with skillsofts. He can't fit much in the way of new cybertoys into himself, since he's got a whopping .75 Essence left, and you can't get a whole lot of bioware for 35k. There's no more skills that would cover anything he's meant to cover.
JonathanC
QUOTE (Talia Invierno)
And that, JonathanC, would belong in the general Shadowrun forum. I'm sure if you started a thread on the topic there, you'd have many, many replies.

If I had wanted to discuss how much metahumans sucked in SR3, I would have. This is the continuation of a thread of conversation relating to why I think Edge is a better system than karma points; it's much easier for a metahuman to catch up. Now, if you want to continue discussing ways to tell other people how to post on internet forums, perhaps you might want to visit and off-topic forum?
Talia Invierno
I think I'm replacing the expression "between Scylla and Charybdis " as "between sunnyside and JonathanC" wink.gif

Still, point taken -- and we'll all work together to keep this thread on topic, open, and here.

I don't know ... a strong reliance on skillsofts and skillwires seems even more limiting in a world so heavily structured around luck, don't you think ...?
pbangarth
Cute.
Cain
QUOTE
I don't know ... a strong reliance on skillsofts and skillwires seems even more limiting in a world so heavily structured around luck, don't you think ...?

Skillwires do have their limitations, but the investment is worth it in relation to buying every last skill you might possibly need with BP. The trick is to only use them for secondary skills. You still want your primary skills to be solid.
sunnyside
Actually I think the thing some people are getting at isn't that Mr. Lucky is so bad. They just don't like the idea that someone with a respectable edge can get by at something they have no skill in.

A generally solid skill in something is a 4. So if your typical edge 5 person uses that skill untrained even after the -1 for defaulting they're still rolling the same number of dice, and the sixes are exploding. So temperarily they're skilled in it. If it's a skill that doesn't come up often, they can get by without it.

Is that peoples problem? Would not being able to use edge on a default fix it?

Of course again there are the skillwires and all that which kind of duplicate that functionality. And a TM with command and a drone can do darn near everything except social skills (and even then with pure RAW.........)
Cain
QUOTE
A generally solid skill in something is a 4. So if your typical edge 5 person uses that skill untrained even after the -1 for defaulting they're still rolling the same number of dice, and the sixes are exploding. So temperarily they're skilled in it. If it's a skill that doesn't come up often, they can get by without it.

It's not so much that, as they can suddenly match or exceed an expert in their specialty. For example, a heavy weapons specialist can reasonably be expected to have 20 dice to throw around. If he goes full-auto, he'll end up with 2 dice from recoil alone. Assuming an Edge of 3, he'll have 5 dice. Mr. Lucky, using the same gun, would have 8 dice. And while the expert's dice would explode, he'd still only be expected to score 2 successes or so, while Mr. Lucky is most likely to score 3.

Or another example: a good social specialist would have 14 dice in Con: 7 skill and 7 Charisma. Mr Lucky could pop a point oe Edge, and suddenly have the exact same amount of dice, and all his explode.

It's failry easy for a Mr. Lucky to match, if not trump, an expert in their own field. That's what's broken about the concept.
Rotbart van Dainig
QUOTE (Cain)
For example, a heavy weapons specialist can reasonably be expected to have 20 dice to throw around.

Actually, that would be the most able guy, that is the best shooter with the best enhancements possible.

QUOTE (Cain)
Or another example: a good social specialist would have 14 dice in Con: 7 skill and 7 Charisma.

Actually, having both 7's in a 6 score, htat makes him... well, the worlds best con-man. Not a 'good' specialist.
Critias
Except that everyone else who wants to have any serious chance at making their living as a con man (IE, all the other "good social specialists") also have a 7/7, thanks to the hard cap meaning that's as good as you can be without supernatural/supertechnological assitance.

So, yeah. That's not really the "world's best," it's just someone who's good at their job. The "world's best" can be quite a bit better than that (at character creation, no less).
Rotbart van Dainig
QUOTE (Critias)
That's not really the "world's best,"

It is, by definition.
mfb
the definition is stupid--it's one of the big reasons why SR4 struck out with a lot of us.
Talia Invierno
Shall we say -- really, really good at their job? Not world's best though: because that's adept territory.
Rotbart van Dainig
If by 'really really good' you mean: No human can be better, ever - indeed.

Everything more is superhuman.
Talia Invierno
Well, there's also tailored pheromones.

What you probably mean is that no unmodified, unAwakened, non-elf can ever be better, yes?

Edit: come to think of it, quite a few elves might be quite flattered that they're considered superhuman.
Rotbart van Dainig
QUOTE (Talia Invierno)
What you probably mean is that no unmodified, unAwakened, non-elf can ever be better, yes?

I said 'human' - and the point of implants is to give you superhuman abilities.

Though, personally, tailored pheromones are way too dangerous... they get you busted once you walk past the first chemsniffer.
Shinobi Killfist
I was just complaining about the hard cap with my GM when talking about our upcoming campaign. The name and slang changes irk me, but rule mechanic wise the skill cap I think sucks. Its about my only big rule mechanic gripe, everything else is small.

I don't like starting off and having the highest skill possible with only cheese to make me stronger, and a range of 1-7 just doesn't allow for enough differentiation especially with a TN of 5.

This especially irks me when stats will be giving more dice than skill, thematically it just seems wrong that raw talent owns XP and training so much. Edge is the worst offender in this regard, while it only out dices a skill by1 die at the max that one stat can out dice every skill everyone has.
Kyoto Kid
QUOTE (mfb)
the definition is stupid--it's one of the big reasons why SR4 struck out with a lot of us.

...agreed.

When I retired Leela from active play she had a 12 in Piano, 10 in Harpsichord and 8 in Pipe Organ. (all specialisations of her general Keyboard Performance skill which was 6). She was the best of the best and could only become better with more Karma. She also had Knowledge skill in Keyboard Literature which supported her active skill.

In SR4 with Aptitude (which she didn't have) she would "cap out" at Artisan 7 (+ 2 dice for piano specialisation). So if "Pianist X" also capped out at 7 (+ specialisation) she is no longer the best of the best but just as good as that other guy over there.
Talia Invierno
Fair enough. But chemsniffers -- why? They'd be zinging off then constantly with all the tailored, legal perfumes. (From one of the SotAs, I think.)

First thing we houseruled was possibility -- difficult! but possible for non-modified, non-Awakened persons to go past the cap. Don't ask how much it costs.

I'm with Cain though: no way should a purely lucky PC right out of the box be able to best a dedicated specialist, and that more than once, and reliably.
Rotbart van Dainig
QUOTE (Talia Invierno)
But chemsniffers -- why?

Because the RAW says so.

QUOTE (Talia Invierno)
They'd be zinging off then constantly with all the tailored, legal perfumes.  (From one of the SotAs, I think.)

Those don't exist - at least, in non-.01D material.
Critias
QUOTE (Rotbart van Dainig)
QUOTE (Critias @ Jul 12 2007, 06:49 AM)
That's not really the "world's best,"

It is, by definition.

Uhh, no. By definition "the world's best" is the motherfucker slinging the most dice. 14 is NOT the most dice. As such, a guy with 14 dice in social tests is not the world's best. He's not even the starting character's best. He'd be (one of) 2007's best, but a far, far, cry from 2070's best.
Glyph
the problem with the "Edge is so broken because it can let you beat a specialist at their specialty" argument is that it assumes no Edge use by the specialist, and there's nothing stopping that ultra-augmented sammie or social adept from having a soft-maxed Edge of 5 (for metahumans) or 6 (for humans), letting them pull out far ahead of someone relying solely on Edge.

Plus, that specialist won't depend on Edge to be effective at all, so he will be able to allocate it in more effective ways. The lucky guy will be adding Edge to his roll, getting exploding dice, but still vulnerable to a glitch, or even a critical glitch. The specialist, on the other hand, can roll his normal big fistful of dice, and then use Edge to re-roll failures (a better tactic for large dice pools) - plus, since he or she is holding off on using Edge, it is still available to negate a glitch or tone down a critical glitch.


Maybe a "purely" lucky character can beat a character who is a specialist with low Edge, but I wouldn't call such a character a dedicated specialist. I guess I have less of a problem because I don't see Edge as mere luck, but as drive, tenacity, a will to win, a certain ruthlessness. Someone with mastery in swordsmanship but low Edge is technically skilled, but might not have "it" in a pinch. Someone with a low blades skill but high Edge might barely know which end of the sword to use, but he knows he is on the killing ground, and is grimly ready to take advantage of any opening. And the deadliest runners, those with high skill and high Edge, are the ones who have abilities that have been honed by struggling in life-and-death situations.
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