The instagib rifle has already been handled, so I'll focus on the spell.
QUOTE (Draco18s @ May 6 2009, 12:23 AM)

OTOH A force 2 Control Thoughts spell with 2 successes will auto-kill a target. Control Thoughts (2 hits) vs. Willpower (3 dice), thought to have: "Kill yourself."
Even if the guy isn't dead, he's not going to be doing anything other than attempting to shoot himself again, second shot likely kills him, done in the same IP.
Your timing is a bit off, here. For simplicity, let's assume both the mage and the grunt have 1 IP.
Round 1: Mage casts F2 Control Thoughts, gets two hits. Grunt rolls 3 Willpower, gets one hit. Grunt shoots the mage this round anyway, because he hasn't been told to DO anything yet.
Round 2: Mage orders grunt to kill himself. Grunt rolls 3 Willpower, plus 6 from being given an order against his nature (most people aren't suicidal), to throw off the mental control, gets three hits. Spell fades, grunt shoots the mage anyway.
Let's beef up the mage, for argument's sake. He's got 6 Magic, 6 Spellcasting, +2 Manipulation spell specialization, and a force 2 Power Focus. 16 dice to bend your brain. Let's give him lucky dice and assume he consistently rolls 6 hits, and can handle a Force 6 Control Thoughts.
Round 1: Mage casts F6 Control Thoughts, gets six hits. Grunt rolls 3 Willpower, gets one hit. Grunt shoots the mage this round anyway, because he hasn't been told to DO anything yet.
CT: 5 net hits left
Round 2: Mage orders grunt to kill himself. Grunt rolls 3 Willpower, plus 6 from being given an order against his nature (most people aren't suicidal), to throw off the mental control, gets three hits. Grunt shoots himself.
CT: 2 net hits left, assuming the grunt is still breathing.
Well, that's an open-and-shut case, eh? Oh, wait, let's change his specialization to melting people's brains instead of stealing them.
Round 1: Mage casts F6 Powerbolt, gets six hits. Grunt rolls 3 Willpower, gets one hit. Grunt takes 11P damage with no soak roll and collapses, bleeding from his ears.
Round 2: Mage casts F6 Powerbolt, gets six hits. Grunt #2 rolls 3 Willpower...
Looks like the combat mage is a bit more effective here. Let's go back to the mastermind and make him more efficient.
Round 1: Mage casts F6 Control Thoughts, gets six hits. Grunt rolls 3 Willpower, gets one hit. Grunt shoots the mage this round anyway, because he hasn't been told to DO anything yet. So does his partner.
CT: 5 net hits left
Round 2: Mage orders grunt to kill his partner. Grunt rolls 3 Willpower, plus 6 from being given an order against his nature (most people don't seriously want to shoot their coworkers outside of Dilbert strips), to throw off the mental control, gets three hits. Grunt shoots his partner. Partner shoots the mage again.
CT: 2 net hits left
Round 3: Mage goes on full defense, because he spent all his BP on casting big spells and soaking automatic fire. Grunt rolls 3 Willpower, plus 6 from being given an order against his nature (most people don't seriously want to shoot their coworkers outside of Dilbert strips), to throw off the mental control, gets three hits. Spell fades, mage redecorates the hallway with his own brains.
I'm...not seeing the problem here.