Just finished reading it in full, here's a short review.
I was disappointed by the intro story. Too forced, too Splinter Cell for my tastes, but that's a matter of personal preference, as is most of the following, apart from a few hard facts I'll present later.
The whole war subplot seems kind of forced to me. Kill campaigns against talisleggers and their associates are understandable, if a bit silly. After all, we hunt people who deal in human remains as well. You don't want the guy who's been drinking wine from your aunt's skull to live. However, this whole scorched earth business á la "I kill you and everyone who ever knew you"? Kind of over the top.
I also did not really get all the corporate connections with Seraphim and whatnot popping up here and there. To me, it seems like someone wanted to connect a whole lot of threads that don't really go well together, and the ensuing story lacks direction and a hard theme. The whole 'trickle down effects' chapter is a bit out of place in my eyes and doesn't contribute much.
I did like the short writeups as to what the Greats are up to these days, as well as the spotlight on what the drakes are doing (and I don't even like drakes

). The chapters about specific smaller dragons and the Sea Dragon were, in general, also well written and I enjoyed reading them, but .. Urubia worth 50 billion Nuyen + unspecified amounts? Bit much ... IMO.
The fiction was also fun to read. Meeting the old fellows again under these circumstances made me smile

Interior artwork feels very good, all in all

Now to the things I did not like:
- The cover. It's awful, at least as awful as that ork on the boardroom backstabs cover. Please don't use Zeleznik for cover artwork again until he gets back to his old quality
- The whole 'tools of the opposition' chapter. WTF? A drone that shoots smaller drones at dragons? What's the point?! I mean ... I get submunitions, but this concept screams "We need to get something totally abstruse into this book!" The chapter seems forced, overall, and not well thought out. "Why yes, there must be weapons against dragons. Let's have the shadowtalkers speculate some, while throwing buzzwords around" is my general impression of the ratio behind it. Consequently, the game information chapter is equally worthless, giving stats for that weird drone and spirit piloted t-birds without providing ... actual stats, what a spirit piloted t-bird can do. WTF? I once had a brainstorming with a friend. We forced a newspaper from 1887, a shitload of polish cigarettes, trolls on vespa scooters in the Siberian tundra, a porn collection, color-coded surprise grenades, awakened Yaks with cyberlegs and a nuclear submarine in one adventure, for no other reason than 'because we can'. This chapter is like that. I think, we were really drunk. Was this the excuse for writing this?
Also ... This drone is apparently magic resistant and has 2 more dice for spell resistance tests! I'm a bit foggy. Are those actually rolled by a drone?
Oh yeah. True drake BP costs. Equally useless, IMO, but for scalies surely a feast

- The spelling mistakes. Oh the sheer mass of typos in this book is so disappointing. My favorites: With one line in between, "Kaltenstein" and "Kaltenstien". I know, this is difficult for non native German speakers (or writers in this case) but at least choose one! Next: "Naheka did not formerly sever his relationship [...]" (after re-reading that sentence: ambiguous, but I still think that 'formally' is meant), 'much' instead of 'must', 'hordes' instead of 'hoards'. Basic stuff, really. It's right there in the context! It irks me that the quality control in CGL products has gotten THIS bad. It's comes across as a lectorate consisting of Word spell check, without even reading it. Work on it, please, guys. Minor nitpick: Harlequin's name is Caimbeul, not Caimbuel. It's gaelic for 'crooked mouth', but at least the spelling is consistently wrong in the final story

- The goddamn teleport. It's so "Dragons are special snowflake" that it hurts. At best it's a case of a dragon showing off what he really shouldn't be showing off (no, Peri's special levitate spell does not suffice as an explanation for this shit), at worst it's an author who got his ideas about SR from the xbox game. This is one of the three tenets of SR, and ED planeswalking shouldn't be used to rationalize such crap. No reviving from death. No time travel. No teleportation. It's not that difficult.
In general, I didn't regret buying the book. But I do feel cheated because of the consistent quality control issues, that abound in recent SR products. There are a few things you can do to make the books outstanding again:
1.) A lectorate that's worth the name. Just take a good hard look at page 17 of used car lot. Brumley? Brumbly? Or is it Brumby, as in the original book?

2.) GET A TABLE OF CONTENTS! I cannot stress that enough. It's not difficult. You have it right there in the PDF. Saving that one page makes the book a lot harder to use. And in case of the PDF? Make the links clickable. I know you can do it. A lot of the pdfs have it. Bring it back, please.
3.) An index. I know, I can do a full text search in the pdfs, but this luxury doesn't extend to the print version.
Final judgement: It's an average book. The good outweighs the bad and I tend not to gripe with stuff I won't use (mostly the things I've mentioned in the first paragraph). 6 / 10, could have been a 7 without all those typos.