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Sphynx
How many MPs is the schematics he grabbed?

Did it tell us how many Mages are on call on the base? smile.gif

Sphynx
Ecclesiastes
I'm gunna make a Military Theory test to see what I can make out of the plans.

16 11 05 02 02 01
Shadow
@ McQ,
can you post a link to the maps you sent me, I lost them. Or if you dont have the abilty to put them on the web can you send them to me again.


@ Ecce,
the place is laid out like a standard military building, function over form. (You will know more whne I show you the maps)

@ Sphynx,
about 50. They make no mention of the number of mages on post, only that the ward and the magic seurity is provided centrally from the base.
Shadow
Can someone else host the pics if I send them to you, I am having issues.
Ecclesiastes
send them to me
Buddha72
What time of the day is it? Going to summon a spirit but time affects the test for me. Thanks! biggrin.gif
Shadow
It is 2100 (9:00PM) hundred hours at the moment.
Buddha72
Ok whipping up a Mist spirit (Force 7)

Conjuring TN 7
10 09 05 04 03 01 (2 successes)

Centering (for extra successes)
09 09 04 03 02 02 (1 more)

So 3 services for the spirit

Drain 7M Stun
11 10 05 04 04 03 03 02 (2 successes)

Light stun bumped away by the mage dampener, I mean trauma dampener. biggrin.gif
Silverspur_2020
Shame, I was hoping that by the time I got back everyone would have posted and I would have had the chance to put up a nice long one!! nevermind, my perception roll is:

01 05 02 03
Shadow
OK the maps are coming, I am having some technical difficulties with the schools mail server.
Shadow
I need a parachute check from everyone.
BishopMcQ
Parachuting (HALO JUMP)--10 07 05 03 02 01

You said you were lowering the TNs right? Otherwise I'll need to Karma that roll...
Tanka
Defaulting to Athletics: 15, 9, 5, 4, 3, 2, 2, 2

Do we get TNs so we can decide if we want to use a karma to reroll anything? It's looking like I'll need to.
Buddha72
Here's my roll, using Athletics. Let me know if I need to karma.

19 10 04 02 01 (crosses fingers)
Sphynx
Casting Levitate when my GPS tells me I'm just over 1 KM above sea level.

Sorcery Roll for Levitate: 6 Successes TN 4.
( 01 01 01 02 03 03 05 05 05 05 07 17 )
Drain: 8 successes

Reduced Speed at 36 m per turn
Terminal Velocity = 165 m per turn (200 KPH)

Turn 1: Casting - 835 m left
Turn 2: Reducing by 36 - 130 m per turn - 700 m left
Turn 3: Reducing by 36 - 95 m per turn - 605 m left
Turn 4: Reducing by 36 - 60 m per turn - 545 m left
Turn 5: Reducing by 36 - 25 m per turn - 520 m left

Flying upwards to 600ish meters and preparing to cast if anyone else needs a braking job due to mechanical failure.
Ecclesiastes
Athletics: 11 10 10 05 03 03 02 01 01

And yeah, let us know if Karma is a good idea.
Fortune
Athletics: 11 09 08 05 03 02

Um ... yeah!
Whizbang
Athletics: 14, 10, 3, 1
Johnson
Athletics:

16 11 05 02 02
Shadow
Before you hit hte water you have to cut all your bags loose, and drop from the chute. So, another athletics, and or swiming test and we will get under way.
Tanka
Athletics: 17, 5, 4, 4, 3, 2, 1, 1

Hurk!
BishopMcQ
Athletics: 05 05 04 03 01 01 (That was a TN4 check right?? Or is karma coming down the pipe?)
Shadow
TN to ditch your bags and get clear of the chute is 4.
Whizbang
Athletics: 8, 7, 4, 2
Tanka
Oh, phew.

I was thinking it'd be worse than that.

unHurk!
Buddha72
Ok whipping up a Sea spirit Force 7

Conjuring TN 7
20 07 07 05 02 01 (3 successes)

Centering (for extra successes) TN 7
11 11 08 04 03 01 (1 extra success)

Drain 7M Stun
10 09 09 05 04 03 03 02 (3 successes)

Light that's bumped away by trauma dampener.

Services will be movement, concealment, and guard on us.
Fortune
Athletics: 09 05 04 03 01 01

Darlene has no bag (thanks Sphynx wink.gif) ... does that make it easier? biggrin.gif
Johnson
Athletics

08 05 04 01 01

Fortune
One has to assume that we all made it, or there's gonna have to be some serious editing going on in the very near future. rotfl.gif
BishopMcQ
I'd rather presume competence and have to take it back than watch half the team go splat after surviving the hard part of the jump...
Shadow
Yeah everyone made it, I would have said if otherwise.

May I get a pair of perception checks from everyone.
Tanka
Perception 1: 14, 10, 5, 4, 3, 3, 2, 2
Perception 2: 4, 4, 3, 3, 3, 1, 1, 1

Perceptive, Photographic Memory, Hearing Amp, High/Low Freq, Sound Filter 3, Spatial Recognizer, Low-Light, Light Systems, Thermo, Ultrasound w/ High Freq, Vision Mag 3 (Electronic).

God, that second roll sucked ass...
Sphynx
Perception 1: 5, 5, 3, 2, 1
Perception 2: 7, 4, 4, 3, 1
Whizbang
Perception 1: 9, 8, 8, 5, 5, 5, 4, 2, 2, 2, 2, 1, 1 (Spatial Recognizer and Sound Filter)

Perception 2: 11, 10, 5, 4, 4, 3, 3, 3, 3, 2, 1, 1, 1 (same)
Ecclesiastes
Perception 1: 10 10 05 04 04 03 02 01
+ Hearing: 09 05 05 03 03 01 01
+ Stealth Complimentary: 11 08 05 03 03 02

Perception 2: 11 08 05 05 04 02 02 01
+ Hearing: 10 05 05 04 03 01 01
+ Stealth Complimentary: 09 04 03 03 02 01
Fortune
Perception #1: 15 09 05 04 03 02
Stealth Complimentary: 05 04 04 04 03 02
- Astrally Perceiving

Perception #2: 09 07 05 05 04 02
Stealth Complimentary: 09 05 04 03 03 02
- Still Astrally Perceiving
BishopMcQ
Perception #1: 13 05 04 03 03 02
Stealth Complimentary: 09 08 02 01 01 01


Perception #2: 04 03 02 02 02 02
Stealth Complimentary: 16 05 05 05 02 01
Damn I wish those last 2 were reversed...
Buddha72
Perception #1
09 07 05 04 03 01 01 01

If sound based add the following
15 02 02 02 01

Perception #2
10 10 07 03 02 02 01 01

If sound based add the following
10 08 05 02 02

Eye-Light System
Eye-Thermographic
Eye-VisMag 3 (Optical)
Eye-Microscopic Vision

Ear-Sound Filter (5)
Ear-Spatial Recognizer
Ear-Hearing Amp
Ear-Dampener
Silverspur_2020
Perception checks

05 05 04 01 02

04 01 10 14 04 yeah baby!! cool.gif
Shadow
@ Spyhnx, your not at the te grate yet, first you go to the harbor to Alcatraz island, then you swim to the grate.

And your not at the harbor yet either.
Sphynx
Ok, guess I'm in the same predictament as everyone else with no clue what you're wanting, so I'll wait for your next IC post. Deleted my last one.

Sphynx
Johnson
Preception
13 11 08 05 03 02
BishopMcQ
Has everyone reported in with their perceptions?
Shadow
The not so subtle reminder. It looks like everyone has.

Ecce is out of town till Monday, he didn't give me specific instructions about his character so I will NPC him if the need arises....
Fortune
So is the need arising? biggrin.gif
BishopMcQ
Wasn't meant as a reminder, more of a double check since I didn't want to count posts.
Silverspur_2020
Sorry I have been quiet for a few days.... my computer couldnt find the website for some reason!
Fortune
Nobody's could ... it was down for 36 hours or so.
Johnson
Yea, the forum page was down, but DS was up.
Sphynx
Casting of Improved Invisibility:

[ Spoiler ]


Drain
[ Spoiler ]

Spell put to Sustaining Focus, Drain = 0.

Casting Levitate
[ Spoiler ]


Drain
[ Spoiler ]


Astrally Perceiving, Perception check:
[ Spoiler ]
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