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toturi
Granted we do not know what traces spells may leave on a victim, I am willing to concede that it may be possible that a forensics mage may be able to infer from certain evidence the Force of the spell. Depending on how you describe magic in your games, there can be physical evidence. Astral evidence may be present on the victim as emotional imprints. What I used as examples were imperfect analogies, especially since we do not know how magic work IRL. Without any canon evidence as to how a spell manifests in the SR world, it is entirely up to the GM to decide. You have stated the way you see magic.

However, it is a felony committed using magic is pre-mediated. Not casting magic per se.
Botch
After reading through I have 2 bits.

1) What about spells that have a variable effect capped by their force? How would this be detected. 2 mages could cast the same spell, 1 casts at force 5 and acheives a force 2 success and the second mage casts at force 2 and achieves a force 2 success, can forensics tell the difference?
2) Stimpatching away magic is definately "Cruel and unusual" punishment. Nobody would suggest amputation to stop a speeding/dangerous driving motorist from re-offending.
lorthazar
I have always ruled it is how the spell is used. here is several examples that Lone Star would let you walk with despite you 'harmful' spell use:

A: Troll ganger opens up on the Dairy Empress with his brand new Ares Thunderer. Without thinking you whip off Stun Bolt at force 6. Lone Star would lose the report in a round file (odd that it caught fire afterwards)

B. Runaway truck about to cross an intersection. Thinking quickly you cast your Physical Barrier 8 and follow by making a huge pothole with Toxic Wave 6. You work in a chemical factory containing spills or alkaline. Since it is normally extraterritorial you never had to register.

C: Angry mob is about to start looting, but their path includes your home. Now being the tricky mind controlling guy you are you cast Mob Mood 10 and send them home. Again the report disappears.


In all these cases the spells would be hideously illegal, but Lone Star would not care because A: You helped them out, B:You potentially saved lives, and C: While it might have been illegal or destructive it was so much better than the alternative.
Lindt
At worst they bring you in to keep their own image up, give you coffee and donuts and send you on your merry way with the message "Just dont lets us see you doing that again" Remember, the SR rule set has a combative bent to it.
Ed Simons
QUOTE (Stumps)
They can look at the scoring on the round, use their arsenal for such a purpose and fire several shots off until they find the 9mm weapon that can produce similar style of markings on the round. 
Not only can they do the above, but they can first rule out many possibilities by determining the velocity of the round from it's smashed shape.  This will let them know what type of 9mm weapons they are looking for, high velocity or low velocity.
Once this is done, they inform the detectives who begin to keep an eye out for that kind of weapon when they do their searches of the suspects property.

They can also tell you if the bullet was fired from a weapon that was silenced because silencers and supressors leave track marks seperately on the bullet than the barrel.

------------
A mundane forensic team that has a magical forensic analyst on it would be devistating because the coroner would be able to tell everything about the time of death, and physical cause of death as well as any information about marking about the body; the lab would determine if the body was drug anywhere or whether it was murdered where it was found based off of the crime area's surroundings mixed with the coroners report; and with that information the mage would be able to determine the rough location of the spells origin in the astral and determine the spells force based off of the mana disturbance (much like blood spatter can help determine the velocity of a bullet and re-afirm the trajectory), and from the coroners information he would be able to detemine the type of spell category (in most cases: at least) that was used.
Then the mundane forensics would match any DNA, hair, cloth or other evidence to the suspect along with the magical analasys that was ran to determine ownership of the spell casted.

All this presumes that the bullet is found and is intact enough to determine calibre and scoring patterns. None of these are certainties.

Unless Lone Star is willing to spend the money to have enough forensic magicians to analyze every crime scene, they won't have as much effect on investigation as you state. Even then, if the body has been moved or signatures erased, they still won't be able to gather astral evidence.

Sure, if Lone Star had unlimited time, money, resources, and manpower they could solve virtually every crime that occured. But they don't.
Edward
the law will prosecute somebody for knowing an illegal spell (especially combat spells) with as much enthusiasm as they would an illegal gun. (more because magic is feared by many voters) now look at cops today. Every time they find somebody with an illegal firearm they prosecute but they don’t wast there time looking for them.

If you do anything bad with it you will get worse.

As to chance of getting a conviction if you get a mundane jury it is that much easier. A a respectable looking forensic magician on the stand that dresses like a cop and talks like a scientist will reassure them of his integrity and a couple of pictures of the horror that can be wrort with magic should secure a knee jerk conviction based on fear. As has been said this bit is for the lawyers

As to the forensic mage looking at the victim by the time you have a victim to consider the force of the spell you used is probably the least of your worries.

Botch said “2) Stimpatching away magic is definitely "Cruel and unusual" punishment. Nobody would suggest amputation to stop a speeding/dangerous driving motorist from re-offending.”

There have been numerous calls (and I believe implementation in some arias) of physical or chemical sterilization of sex offenders. In the wake of the great ghost dance I would not be surprised to see fear run to the point where striping somebody of there magic was common place (likely they didn’t know how back then).

While some of the lost file scenarios are valid it depends on eth cops involved and there individual attitudes towards magic,. Of orthazar’s examples I would only expect to get away with B if I stayed on the seen. Provided I slipped away discreetly on A it would not be investigated. C would be investigated unless the targets of eth spell where sinles or the cop was in a like minded mood (mordantly likely).

I doubt it is beyond the loan star budget to send a mage to every significant crime seen where the initial attending officer suspects magic and the victim possesses a sin. Considering the low number of magicals in the word and the high salaries they command few would be forced to a life of crime compared to mundane criminals.

Edward
LinaInverse
I have to agree with Dr. Funk; some spells like Fast (described as a spell that rich people use to diet) and Entertainment (which I imagine might be popular in Las Vegas) can't possibly have the same level of legal punishment (even at high force) as an obvious one like Mana Bolt.
Stumps
QUOTE (Ed Simons)
Unless Lone Star is willing to spend the money to have enough forensic magicians to analyze every crime scene, they won't have as much effect on investigation as you state.

As stated...
MitS, p11, The Law:
"Many large jurisdictions employ a forensic magician, whose position is analogous to a coroner or medical examiner."

Seattle, for example, would have more than one.
Someone has to help catch serial killing magicians. (somewhat a joke, but not really)


QUOTE (Ed Simons)
Even then, if the body has been moved or signatures erased, they still won't be able to gather astral evidence.

I'll just re-post what you quoted me saying here.

"...the lab would determine if the body was drug anywhere or whether it was murdered where it was found based off of the crime area's surroundings mixed with the coroners report..."

QUOTE (Ed Simons)
Sure, if Lone Star had unlimited time, money, resources, and manpower they could solve virtually every crime that occured. But they don't.

The same goes today with mundane firearm and violent death murders.

I'm not trying to say, "If you do it, you WILL be caught!"
I'm just saying, "Don't make the mistake of thinking that they're incapable of figuring out the crime."

QUOTE (Edward)
the law will prosecute somebody for knowing an illegal spell (especially combat spells) with as much enthusiasm as they would an illegal gun. (more because magic is feared by many voters) now look at cops today. Every time they find somebody with an illegal firearm they prosecute but they don’t wast there time looking for them.

A very good point.
Although...it's highly debatable because of this:

MitS, p11, The Law:
"Bills to regulate the Art itself have continually failed to pass or been struck down by the courts as illegal and unconstitutional..."

At what point do you cross over from the Art to the criminal?
What type of spells are for the Art of magic and what spells seem just too much for just "Art" and only serve criminal intent?

It's the same exact quesitions we have today with guns.

At what point do you cross over from the Sport to the criminal?
What type of guns are for the Sport of shooting and what guns seem just too much for just "Sport" and only serve criminal intent?

These are things that, since it is not discussed in the SR3, can only be decided by a group and their GM.

QUOTE (Edward)
As to the forensic mage looking at the victim by the time you have a victim to consider the force of the spell you used is probably the least of your worries.

Grammer here is confusing.

Were you trying to say:
As to the forensic mage looking at the victim. By the time you have a victim to consider the force of the spell they used it's probably the least of your worries.

If so...I don't understand why? If I'm a cop, what do I have to worry about?
Now...if I'm the runner and I've been spying out information through a decker on the forensic reports of a fellow runner who just got fragged...yeah...the spell force would be the least of my worries.
lorthazar
QUOTE
There have been numerous calls (and I believe implementation in some arias) of physical or chemical sterilization of sex offenders. In the wake of the great ghost dance I would not be surprised to see fear run to the point where striping somebody of there magic was common place (likely they didn’t know how back then).


Actually this is considered because in the case of some sex offenders the removal of the said body parts actually cures them of the insanity that drives them to do what they do. I'm not saying it works on all the predators. in fact it only help a fifth of them. Now I'm sorry but in my opinion sex offenders are on a scale that is beyond even serial killers. If we can bring 20% back to a point where they won't prey on innocents again than the I say more power to us.

QUOTE
As to chance of getting a conviction if you get a mundane jury it is that much easier. A a respectable looking forensic magician on the stand that dresses like a cop and talks like a scientist will reassure them of his integrity and a couple of pictures of the horror that can be wrort with magic should secure a knee jerk conviction based on fear. As has been said this bit is for the lawyers


Considering that most major religons have embraced magic in the 2060's, that Dunklezahn won the popular vote, that as mentioned in Awakening that Trid is bombarded with shows of magicians, and that there is so much worse stuff out there. No jury of twelve people is going to include only people afraid and repulsed by magic. If something like that happened in a big enough case the ensuing race and magical riots would make the ones following Big D's assassination look like an Arbor Day picnic.
Stumps
QUOTE (LinaInverse)
I have to agree with Dr. Funk; some spells like Fast (described as a spell that rich people use to diet) and Entertainment (which I imagine might be popular in Las Vegas) can't possibly have the same level of legal punishment (even at high force) as an obvious one like Mana Bolt.

I have to agree with that as well.
I'm just not going to add another project to my plate to go make an attempt to finite the law system for magic.
Stumps
QUOTE
...In the wake of the great ghost dance I would not be surprised to see fear run to the point where striping somebody of there magic was common place (likely they didn’t know how back then).


What, you mean like this?
MitS, p12, The Law:
"Some jurisdictions use drug treatments or radical surgery to permanently remove a magical criminal's ability to use magic. These treatments reduce the subject's Magic Attribute to 0 and often leave the subject with a permanent mental or physical disability to boot. For each point of Magic lost in this way, give the character 1 point of appropriate physical or mental Flaws (see p. 15, SR Companion. Civilrights groups strongly protest the use of such treatments, and these measures are considered to be a punishment just short of the death penalty in mor jurisdictions."
Botch
QUOTE (Stumps)
...Civilrights groups strongly protest the use of such treatments, and these measures are considered to be a punishment just short of the death penalty in mor jurisdictions."

That's my point, one step away from death as a penalty. I am unaware of any country that tries to apply a death penalty to driving, even when the driver in question has actually killed people. I AM NOT OPENING UP FOR THOSE SPECIFIC CASES WHERE THE MURDER WEAPON WAS A VEHICLE.

Back to the first point, is there much of a difference in signature between a high force spell that achieved a low force spell effect compared to a low force spell acheiving total successes for the same effect?
ES_Riddle
QUOTE (LinaInverse)
I have to agree with Dr. Funk; some spells like Fast (described as a spell that rich people use to diet) and Entertainment (which I imagine might be popular in Las Vegas) can't possibly have the same level of legal punishment (even at high force) as an obvious one like Mana Bolt.

They are just easier to get permits for.

pg 274, SR3 (speaking about permits)

"The application requires a valid SIN, and may also require proof of employment, as well as adepquate reasons why the permit is necessary."


"I need a force 6 Entertainment permit because I want to be a Las Vegas performer." That is probably a valid reason for pretty much any awakened sap who fills out the paperwork and signs a waiver releasing the state from all liability due to all damage he could cause.

"I need a force 6 Powerball permit for deer hunting." That just won't fly. You can possibly justify a powerbolt permit, but I can't think of a valid reason for non-military personel to have powerball at any force.
lorthazar
"I would like Toxic Wave 6 permit for breaking down raw sewage." I would laugh so hard at that one. Funny think is it might actually work.

hyzmarca
QUOTE (Kagetenshi)
QUOTE (hyzmarca @ Nov 9 2004, 04:41 AM)
I very much doubt that you can be arrested for knowing a spell owning morphine.  Other than being impossible to prove, it goes against common sense. [/s]Teaching spells or selling formula[/s] Selling morphine is commerce and is almost certainly regulated as such.

Hopefully you understand why I found the original text to be silly.

~J

That analogy is completly fallacious. There is a huge legal differance between knowing and doing.

The best analogy would be a martial artist who knows 20 different ways to kill a man with his bare hands. Sure, he'd be arrested if he ever put that knowledge to use, but he wouldn't be arrested just for having the skill.
Herald of Verjigorm
Paranormal animal hunting. You will need proof of membership in some group that has semiregular paranormal hunting sessions, and possibly a DNA encoded note from one of the elder members of the group supporting your spell aquisition, while the group itself must be in good standing with law enforcement.

I can also see getting away with stunball with the line "well, there's a lot of troll gangs near where I live."
Kagetenshi
I'll address my analogy later, when there's a lull at work. I don't have access to MitS; what are the rules for Fast?

The thing about a lot of these "harmless" spells is that they will never reasonably be used by Joe Public at a force higher than 2. If you've taken a Serious wound, the only one you would need a Force 6 Heal spell for, there's a decent chance you've also screwed something else up and need medical attention. Being able to just Heal someone of their apparent injuries on the street might result in them not seeking medical attention for the underlying problems. That right there is reason enough to regulate the spell at forces above 2. For Trid Phantasm/etc., the only reasons for higher force are to increase area (IIRC) and to make it easier to work on unwilling targets.

~J
Ol' Scratch
Whether or not someone would "reasonably use" a spell at a high force has nothing to do with anything. There is nothing even remotely illegal about the effect of a Healthy Glow spell regardless of the force. There is nothing even remotely illegal about the effect of a Fast/Nutrition spell at any force. Ditto for (Trid) Entertainment, Makeover, Fix, Translate, or Create Food. In fact, a few of those spells are all but useless at lower levels.

You keep focusing on a spell like Heal. That's definitely one that would require a licensed practioner to legally use beyond cuts and scrapes (Force 2). But not all spells are like that.
Stumps
Yeah, I agree with ya on that.

There is something to be said about the difference between agressive (harmful) spells and passive (non-harmful) spells.
Ol' Scratch
Especially when the penalty, fine, and license costs and requirements are identical across the board.
Kagetenshi
I focus on spells like Heal because that’s usually the most commonly presented one that people claim wouldn’t be regulated. The ones you bring up I’m not going to try to argue against.
~J
Stumps
They got lazy.

If I had the extra time, I'd go through and try and re-balance it and post it here, but I'm a little booked right now even with 2 weeks off since I'm doing the SLEUTH thing, my RPGi thing (which I'm behind on), and a new website that I'm making right now that is Shadowrun related humor.
Edward
QUOTE (Stumps)

QUOTE (Edward)
As to the forensic mage looking at the victim by the time you have a victim to consider the force of the spell you used is probably the least of your worries.

Grammer here is confusing.

Were you trying to say:
As to the forensic mage looking at the victim. By the time you have a victim to consider the force of the spell they used it's probably the least of your worries.

If so...I don't understand why? If I'm a cop, what do I have to worry about?
Now...if I'm the runner and I've been spying out information through a decker on the forensic reports of a fellow runner who just got fragged...yeah...the spell force would be the least of my worries.

I was referring to the POV of eth perpetrator of the crime. If I used a force 2 of force 4 power bolt to kill somebody the distinction probably won’t have much effect on my chace of going to jail.

Edward
Stumps
QUOTE (Edward)
I was referring to the POV of eth perpetrator of the crime. If I used a force 2 of force 4 power bolt to kill somebody the distinction probably won’t have much effect on my chace of going to jail.

By strict mechanics via the legality chart showing Class E Magic. You are right.
By text else where in MitS and SR3, however, it is more than implied that using different Forces has a variable effect on your punishment much as todays world has it that the severity of the damage that you caused to kill that person will help determine the sentence you receive.

If I shoot a guy with a 9mm, I get Murder at an average sentence.
If I shoot a guy with a 12 gauge point blank in the groin and watch him bleed to death in violent shock from the wound then I'm going to get punished harder.
And for the extreme example, if I blow someone up, I'm going to get harsher punishment for the murder because of it's cruel and unuasual properties.
toturi
Not really. Murder is death where I live, no buts, no pardons, no nothing. Heck, you will hang even if you threaten someone with a replica gun. It does not matter if you shot someone with a pistol or an assault rifle, you die.

Depends on how you run your games, I guess.
Edward
There is a difference between killing with a gun and using a gun to torcher and kill somebody (shotgun to the groin) but I wouldn’t expect a difference based on wether I shot somebody in the head killing them instantly with a .22 a 10mm or a 12 gage shotgun.

The difference you suggested would be like killing somebody with a force 6 power ball cast at deadly and killing somebody with a fire manipulation cast at serious and calling the shot for the groin. The different spell isn’t what gets you a harsher sentence its how you use it.

If it is found that the weapon (or spell) you used to kill somebody was illegal you could also have a charge of illegally poseing a firearm (or spell) and be convicted of this as well but the sentence would likely be served concurrently if they bothered to charge you with it.

Edward
Stumps
I see you point about my analogy...it could have been better. I apologize.

But you bring up an interesting point.
Fire might be considered cruel and unusual since doing so today is.

But yes, the level is actually a consideration.
Because the law prohibits the use of Force 3 or above, so if you kill someone with above that, you are going to get "Use of a controlled magical formula without a permit" added on to your murder charge.

Courts don't often wrap the whole murder up into one charge.
There's often times multiple charges for the murder depending on how many laws they broke in commiting the crime.
DarkShade
one thing that hasnt been mentioned for a while is that lonestar is a FOR PROFIT organisation. and in here it is being compared to the normal police.
this is wrong..
Lonestar has a contract with the city, which imposes certain restrictions, such as response levels. beyond that it is profit city, their first intention is not to put you in jail, unless they have to, but hey confiscating and fines would be the order of the day . people in jail hurt the bottom line, jails are expensive. Lengthy trials are VERY expensive. Forensic teams are very expensive.
do you REALLY think they are going to send a forensic team when joe troll gets geeked? or sam the guard? any crimes that dont catch the news arent priority.

and that is ASSUMING that much can be gained from such a team; as far as I know a forensic team can ONLY determine links and whatever on ACTIVE spells and foci, maybe on currently summoned spirits and such, canon doesnt mention any instance of them ID ing a mage based on a previously cast spell... or indeed a way to do so. you cannot ascense an area and read that 6 days ago joe the mage cast a force 4 stunbolt there..

this whole thread points out how difficult it would be for the star to get charges on spellcasting to stick, this coupled with the for-profit nature of the corp would mean that unless the case is very high profile they wont even bother trying..
the only thing to remember for mages is that spells=always=premeditated so if you cast a fireball at a spirit and accidentally kill a civillian with it who happened to be in the area, it wont be manslaughter, no. You will hang for murder 1...

DS
Austere Emancipator
QUOTE (DarkShade)
as far as I know a forensic team can ONLY determine links and whatever on ACTIVE spells and foci, maybe on currently summoned spirits and such, canon doesnt mention any instance of them ID ing a mage based on a previously cast spell... or indeed a way to do so. you cannot ascense an area and read that 6 days ago joe the mage cast a force 4 stunbolt there..

Canon does mention such instances. 6 days is too long a time for most purposes, but you probably can read that Joe Mage cast a Force 6 Stunbolt there 4 hours ago. Read sr3.172, Astral Signatures.
noname_hero
The only problem with this is that most mages who make living as shadowrunners will hardly ever forget to Clean the signatures their magical activities leave. Granted, sometimes you don't have the time to do so (and it is more drain to worry about) but most of the time a shadowrunner will *not* leave any signature to assense.
Sometimes the magical activity leaves background as well as signature (e.g. if you kill a guard with manabolt), and you need Cleansing metamagic (ordinary Cleaning doesn't work against backgrounds, only against signatures) to erase such background, but backgrounds (generally) do not carry personal astral signatures.
Stumps
There are other tricks that a forensic mage can use.

Assensing the victims emotional state.
At 5+ successes you can read what the cause of the emotional state was. Listed among examples is murder.

I understand that people will debate the ability to do this on a dead person, but it works if you look at:
SR3, p171, Assensing:
"Assensing can "read" any impressions left behind on an object."

Mix this with MitS Diagnose spell.
MitS, p141, Diagnose:
"This spell gives the subject information on the target's general health and any illnesses, injuries, or other medical problems the target might have."
From this, the mage could have a chance at determining the injuries cause.

If the mage were a psionic mage it would even be better as impressions would be stronger (though I'm having problems finding actual mechanics rules on this implications they refer to)

From the emotional state check, the mage can determine what caused it. If the person went into severe shock when hit with a mana-bolt, the mage would be able to determine that the person had an emotional spike from some form of magic.
He could try to get a clearer picture by assensing at +2 TN per additional test.

If he got enough info to figure out what type of spell was used from what the impressions of the person "remember" about the whole thing, then they can cross check that with a database to see what spells fit that discription.

Once he's gotten it narrowed down some, he can hand that info to the detectives to pursue info on the street.

If the other mundane forensist's has recovered any traces of cloathing or blood, then the mage could assense that as well to try and link that up with the information he got from the deceaced to try and find more info about the caster.

If he finds the emotional spike from the evidence that came from the caster then he can try to determine what caused that (5+ successes) spike.
If that emotional spike is linked to the crime then that is a lead.

He can also attempt to determine the general level of the casters force in relation to himself. This will give him inforation about the casters abilities.

Asral Tracking is possible if any magical items were dropped in a flee. (highly unlikely for runner though)

It would be difficult work, and long in process, but that's forensic science.
Eventually, they would at least have an idea of some form of who they were looking for.

----------
As to the Force detection lasting a number of hours equal to the force.
Personally. FanPro screwed up on that BIG time.
They mention forensic mages in that same section using astral signatures, but then state that the Force only lasts for a number of hours equal to the spells Force.

Forensics get breaks where they get to analyse a case a number of hours after the crime.
But commonly it's a day or days when they finally find the body or it is reported.
There should seriously be a better system than that.
That's WAY too easy to get away with and we can all say. "No it's not! If was longer then no mage would have a chance!", but really.
Really, really we are biased by our desire to cast spells at no consequence in the future where reality always has a dangerous consequence for such actions as murder, and if you're going to introduce a Forensic Mage into the ideas then you should supply them with the ability to analyse properly, and saying that Spell Forces only last hours is not the ability to analyse properly that forensics needs.

Under this rulling, very few people would ever be prosicuted for their casting of Force 3 or above, which is rediculous because why have permits for things that a large majority of people can get away with even if you try and nail them?
But...that's just me.
Edward
Crimes of the type shadow runners commit committed in arias where loan star (or similar security) will bother to do a real investigation (A, AA, AAA residential or fee paying commercial the later being the most common place to do a shadow run) will often be reported while in progress or shortly after completion. Those runs that don’t get noticed for hours if not days probably aren’t going to involve killing somebody.

noname_hero How do you clean magical auras without cleansing. I thaught that was what cleansing was for.

Edward
RedmondLarry
QUOTE (Edward)
noname_hero How do you clean magical auras without cleansing. I thaught that was what cleansing was for.

Edward, check out Astral Signatures, on SR3 page 172. It describes the astral signature left behind by using a magical skill, and how you can attempt to "erase" the signature, which reduces the number of hours that the signature will remain.

Cleansing (MITS.74) is for making a temporary background count go away early, and also erases astral traces and signatures associated with the background count.
Ed Simons
QUOTE (Stumps)
QUOTE (Ed Simons)
Unless Lone Star is willing to spend the money to have enough forensic magicians to analyze every crime scene, they won't have as much effect on investigation as you state.

As stated...
MitS, p11, The Law:
"Many large jurisdictions employ a forensic magician, whose position is analogous to a coroner or medical examiner."


True, but this in no way invalidates my statement.

QUOTE (Stumps)
QUOTE (Ed Simons)
Even then, if the body has been moved or signatures erased, they still won't be able to gather astral evidence.

I'll just re-post what you quoted me saying here.

"...the lab would determine if the body was drug anywhere or whether it was murdered where it was found based off of the crime area's surroundings mixed with the coroners report..."


The problem is by the time a lab figured something out, astral signatures would long since have faded. Even the first officer on the spot may have arrived after astral signitures have faded. This is especially true if the mage erased magical signatures.

QUOTE (Stumps)
I'm not trying to say, "If you do it, you WILL be caught!"
I'm just saying, "Don't make the mistake of thinking that they're incapable of figuring out the crime."


Fair enough. I'm trying to say, "Lone Star isn't always capable of solving the crime," "Lone Star won't have a forensic magician examine every crime scene," and "Lone Star doesn't care about solving every crime."
DarkShade
QUOTE (Austere Emancipator)
QUOTE (DarkShade)
as far as I know a forensic team can ONLY determine links and whatever on ACTIVE spells and foci, maybe on currently summoned spirits and such, canon doesnt mention any instance of them ID ing a mage based on a previously cast spell... or indeed a way to do so. you cannot ascense an area and read that 6 days ago joe the mage cast a force 4 stunbolt there..

Canon does mention such instances. 6 days is too long a time for most purposes, but you probably can read that Joe Mage cast a Force 6 Stunbolt there 4 hours ago. Read sr3.172, Astral Signatures.

I stand corrected, however there is still a problem, fingerprints work because there is a databank so police if they get a good enough fingerprint they can find the relevant person.
Nowhere I have seen mentioned that there is such an astral signature bank, with the possible exception of england where mages register.
so said astral signature only help prove joe mage did it if they have already caught and ascensed joe mage. All this based on a forensics team speed and non verifiable data <as the signature vanishes overtime..>. you then need a fast response forensics mage team, highly skilled.. all this to prove joe mage cast a stunball 4??
btw about the heal 3 legal issues.. I kind of assumed those would be handled like say RL acupuncture and non traditional medicine forms today.. do acupuncturists in the states get hit with lawsuits??

if joe mage actually killed someone with slay race-human then he will go down on murder 1, never mind whether it was a force2 or a force 350 spell.. though I could see lonestar trying to pin the 10 000 ny fine on the mage as extra revenue..

DS
BitBasher
QUOTE
one thing that hasnt been mentioned for a while is that lonestar is a FOR PROFIT organisation. and in here it is being compared to the normal police.
this is wrong..
Not exactly, despite being a megacorporation, that is exactly what they are hired for, to be the normal police.

QUOTE
Lonestar has a contract with the city, which imposes certain restrictions, such as response levels. beyond that it is profit city, their first intention is not to put you in jail, unless they have to, but hey confiscating and fines would be the order of the day .
That's not correct, Lone Star has absolutely no control over the courts and judicial system, those are stull run by the plex. Lone Star doesn't get a cent even if the perp is fined by the court system. Lone Star is *only* the enforcement arm, that's all their contract covers. They have nothing to do with the process after the arrest. Lone star also has no input on laws and penalties, those are also the Plex legal system, Line Star is hired to enforce the laws already in effect, that is all.

QUOTE
people in jail hurt the bottom line, jails are expensive. Lengthy trials are VERY expensive. Forensic teams are very expensive.
Since Lone Star does not pay for Trials nor the Prison system (Which often are other contract companies or even the government) this is pretty irrelevant. Also, forensic teams are not very expensive. They are salaried. They get paid the same whether then investigate or not. The more crimes they solve, the better their numbers are, the better chance that LS gets a contract renewal.

QUOTE
do you REALLY think they are going to send a forensic team when joe troll gets geeked? or sam the guard? any crimes that dont catch the news arent priority.
If that was their logic they would never get a contract renewal. They have to at least make it look like they try to solve the crime. That's their job, that's what they get paid for. Dropping the ball and pushing crimes under the rug can get them sued and cause them financial and reputation damage.

QUOTE
and that is ASSUMING that much can be gained from such a team; as far as I know a forensic team can ONLY determine links and whatever on ACTIVE spells and foci, maybe on currently summoned spirits and such, canon doesnt mention any instance of them ID ing a mage based on a previously cast spell... or indeed a way to do so. you cannot ascense an area and read that 6 days ago joe the mage cast a force 4 stunbolt there..
Um, an assensing test can tell most of those things, and it's straight out of the book. Also, can;t get a forensic mage there in time? Use the astral camera from SOTA 2064 to record the crime scene. They would prety much have to do that anyway. All crime scenes are documented to the best of a Law Enforcement's agencies ability. It's to protect them from lawsuits.

QUOTE
this whole thread points out how difficult it would be for the star to get charges on spellcasting to stick, this coupled with the for-profit nature of the corp would mean that unless the case is very high profile they wont even bother trying..
To "Not bother trying" is never really an option for a contract based corporation.

EDIT: in response to the above post about not being able to catalogue astral signatures.... Sota 2064, Astral Camera.
Edward
QUOTE (OurTeam)
QUOTE (Edward)
noname_hero How do you clean magical auras without cleansing. I thaught that was what cleansing was for.

Edward, check out Astral Signatures, on SR3 page 172. It describes the astral signature left behind by using a magical skill, and how you can attempt to "erase" the signature, which reduces the number of hours that the signature will remain.

Cleansing (MITS.74) is for making a temporary background count go away early, and also erases astral traces and signatures associated with the background count.

Just looked that up. Very interesting of cause rarely will a shadow runner have time to clean a crime seen. Conventional wisdom will show that a combat spell should be force 5 for optimal efficiency. Each attempt to clean the signature will take 5 complex actions a starting character is looking at 2 attempts to totally remove a spells signature assuming increased refs 3 each spell will take about 6 seconds to clean up. Rarely is it a good idea to wait around for 6 seconds per spell cast when committing a crime in an aria with security aware of your presence. Great when you have the time to spare but a real difficulty when you’re trying to run.

Edward
Ol' Scratch
As a side note, a fetish-limited Force 6 combat spell is far more efficient than a Force 5 one. It's twice as hard to resist and the Drain code is identical.

You've also grossly miscalculated how long it takes to erase a signature. You can do it in less than three seconds if you have augmented reflexes; it only takes one Complex Action per attempt, and each attempt counters one point of Force per success on the erasing attempt. Two, maybe three, attempts is all it takes to erase a Force 6 signature in many cases, especially Sorcery signatures.

Aslo, the Astral Chameleon edge was designed specifically for this purpose... identifying an astral signature with that edge becomes significantly more difficult. That's about the only thing the edge is good for (though a lot of people have the deluded belief that it helps hide their aura), but it's a valuable asset for any magician who regularly commits illegal activites.
Edward
SR3 page 172 astral signatures last paragraph

“Erasing a signature takes a number of complex actions equal to the force of the effect”

I had been assuming 2-3 actions per combat turn. Actually I underestimated. You need 2 combat turns for each attempt if you need 2 attempts that is 4 combat turns or 12 seconds

Edward
Ol' Scratch
Ack, I must have really been blurry eyed this morning when I was responding 'cause I totally misread your post or something. Sorry. You're also right about the number of Complex Actions. I guess it's the curse of using a lot of house rules... you tend to get 'em confused with the written ones. smile.gif
Stumps
I hate server errors....I typed up for about the past hour and I just lost it all....

So I'm sorry, but I'm not typing that all again.

First, I second everything BitBasher said.

Second.
Basically. Read Page 10 in the SR3 Roleplaying Shadowrun, and page 12-13 Shadow Activity.
These pages will tell you that a Shadowrunners typical operations are a rather bit high-profile crime.

Also, read page 314 in the SR3 for Law Enforcement and you will find that Lone Star is mostly adequate at their job, but indeed not the greatest.
That Lone Star is the CITY enforcement and not the Corporation In-House Security Law enforcement.
That the governor is considering dropping Lone Stars contract.
That Knight Errant is one of the leading security law enforcement agencies and provides elite services to several corporations.
That Knight Errant wouldn't mind replacing Lone Star's position. (which would suck so much for getting away with crime for us)

And that basically, does the normal common thug on the street have to worry about Lone Star or another enforcement agency if he uses magic in one of his crimes?
Probably not.

Does a Shadowrun team fall under the common thug umbrella rather than the high profile crime family tree and therefore not have to worry about magic being searched at the crime scene?
Most often...no.
DarkShade
QUOTE (BitBasher @ Nov 10 2004, 11:32 AM)
QUOTE
one thing that hasnt been mentioned for a while is that lonestar is a FOR PROFIT organisation. and in here it is being compared to the normal police.
this is wrong..
Not exactly, despite being a megacorporation, that is exactly what they are hired for, to be the normal police.
snipped.
QUOTE
this whole thread points out how difficult it would be for the star to get charges on spellcasting to stick, this coupled with the for-profit nature of the corp would mean that unless the case is very high profile they wont even bother trying..
To "Not bother trying" is never really an option for a contract based corporation.

EDIT: in response to the above post about not being able to catalogue astral signatures.... Sota 2064, Astral Camera.

well.. I snipped a bit on the post, sorry Bitbasher but it was getting too long.
You assume the star as for profit corp will work just like police..
Do you know that in some countries in RL fines are sort used to help finance some police branches? <IIRC the netherlands, traffic>
now if you think police <or in this case for traffic only> handles just like it otherwise would I beg to differ. lets just say in my old group sr2 in Amsterdam we instantly got an idea about the star and nothing since has made us change our minds.
I am also very familiar with statistics , service level agreements & the usual ways companies subcontract.. & seattle 2064 in SR seems to follow the same approach. a true gov. founded police force just wouldnt be consisntent with the little we read in novels & comments about past actions of the Star.
about sota`64 sorry dont own that one yet..<my game hasnt reached the year yet..>

btw: `not bother trying`is NEVER an admitted option, but come on.. Lonestar has an SLA, anythign above that is PR but hurts the bottom line.. no star cop is going to get reprimanded for not following through on a case noone really cares about.

EDIT: oh and the reason the star has the job is probably because they are cheaper..I work in a gov office and it is VERY VERY hard for gov agencies in RL to justify buying something more expensive even if it is better quality.

DS
Stumps
Lone Star is a corporation, as you say, and so says the book.

Money won't be filtered from fines to the Lone Star corp. unless that has been agreed upon in a contract.
Does that mean it doesn't happen? No. It more than likely happens.
But that is stealing and embezzlement on Lone Stars part when they do that outside of a contracts agreements.
Which is probably why they are being looked at, in part, for replacement by Seattle’s governor.

Law isn't really made entirely by the governments in Shadowrun.
It's made by the corporations, as says SR3.

Now, LS will have plenty of crimes that they won't care about.

Will those crimes often be Shadow crimes?
Probably not.

Most Shadow crimes are not the kind to be overlooked as they often involve a corporation being affected in one way or another.

Also, a Corporation, if hit by some random Shadowrun team can easily draft a contract with LS to go and find them as well as using their own in-house security (probably Knight Errant) to hunt them down as well.

In Shadowrun, if you are a punk-runner, you will most likely get caught or killed down the road sometime. It may not be soon, but it is inevitable.

If you plan ahead, cover your tracks as best as you can, and try to make moves that give way to a future ownership of something better in someway (like eventually owning a shop, being a Johnson, starting a corp., gathering a militia, or whatever...) or joining up with an existing group of this caliber, then you have a much better chance of surviving long term.

My rationality?
Corporations will track you. Either through LS, KE, or other means, but they will track you. They may track you for a long time, leaving you to think that you are getting away with things. But in the end, you will be facing a very deadly enemy who is very powerful and is very well backed.

Lone Star? They are the first and least of your worries, but by no means the most incompetent.
toturi
They will not track you out of any sense of justice or need for revenge. They'll track either to make an example or to retrieve their property. Profit is the key. Is there any profit to be made or can they stem their losses by spending more cred to hunt you down? Individuals may hunt you down out of some sense of revenge but not a for-profit organisation as a whole. Meaning if you nail the corp bigwig who had a hard-on for you, the corp won't throw good cred after bad.

Lone Star won't bother you if there was no profit to be made. If the manpower used to hunt you down could be used more profitably on another case, they'd tranfer the people or drop your case. If corps could turn a profit by tracking you, fine but they'd have to justify it every quarter or every year.
Stumps
Lone Star, being hired by the city, probably does have to report every quarter how many criminals they've caught to appease the city and assure them that they are worth their nuyen. (which is being debated by seattle)

So, they will hunt for a percentage of runners. Enough to make a good show of their work to keep their contract.
They will mostly lock up easy crimes to get, but they will have to go after the big fish too to satisfy the citiy.

As to Corps hunting us.
If you made a run against a Corp...chances are you hit something important.
An R&D lab, kidnapped someone worth something to them, took equipment to transfer to another corp., etc..

If that is the case, they'll look for you.
Then they'll either try and kill you or they'll try and hire you to hit another corp. and then maybe kill you.
toturi
QUOTE (Stumps)
An R&D lab, kidnapped someone worth something to them, took equipment to transfer to another corp., etc..

If that is the case, they'll look for you.
Then they'll either try and kill you or they'll try and hire you to hit another corp. and then maybe kill you.

Tracking runners down just to kill them doesn't make sense, unless there was something the runners have that the corp doesn't want them to keep. Killing you after the job, maybe. Again the cost considerations factor in. If killing you were easy, then perhaps they'd do it since it is a low cost solution. But if killing you is difficult, then perhaps they'd reconsider.
Stumps
If you saw the inside of their R&D section, they'll want you dead.
If you kidnapped someone important to you, you'll not want to give them back and possibly end up dead.
If you stole something EQ wise from them, they'll want it back at the very least and their "runners" that they hired, because their cheap really for them. Will often times not care if you are dead or alive if it's not listed in the objective.
DarkShade
as far as corps holding a grudge.. honestly I dont know, I think unless you start a personal vendetta against them they dont really care. they know how the game gets played, if you enter novatechs labs and steal something it will likely be because some other corp hired you for it. they are mad at this unspecified corp, not you. now spending loads of dough to kill you < as sr teams do a lot of damage before going down> .. why?? <ok maybe the azzies, but they are way past crazy> ..what then? capture you to see who hired you? that is better but unlikely to lead anywhere.. tracks tend to be very well covered in sr.. all corps know it, heck they do it themselves!
I think the only times a corp hunts you directly is when they wish to recover something you have or when you geeked the wrong person in the run and someone has a personal grudge against you. <reason 1000000 to use stun weapons>
a corp is FAR more likely to HIRE a sr team that managed to get into their best sec lab rather than killing them.

About the Star, yes they also hunt runners on sight.. however, and this is the beauty about statistics, catching john smith, unaugmented guy that killed 3 after getting drunk and stealing a predator rates for the statistics THE SAME as hunting WALLHACKER who lets say kills 3 gangers in a fight with his 32 s cyberspurs...
ie. one killer down.
See the problem with statistics? our friend wallhacker will almost not be pursued after the fact unless he does something that makes him be on the trid..

-mind you this only concerns investigations after the fact.. if you show up in a AAA neighbourhood and start shooting vips expect the worst..

DS
Stumps
Corps might chase you down even if you were sent by another corp because you have seen too much. They might not like that.
Things of this nature.

As to the money issue. They have money. Runners are the ones who run short of it in comparison.
A AAA corp is not going to have to worry about spending money on getting you.
And that's also why they often use Shadowrunners.
See, I don't know how often this happens in everyones games, but in the ones I've been in, Runners often chase runners and are often hired by Corps at a relatively low cost to do so.
They are simply given the information and any supplies that are offered to do the job.
They may not know they are hired by a corp, and they may not know they are chasing a SR team all the time though...which has been nasty in results a few times.
toturi
What is the profit in revenge? Can you quantify it? Can revenge against some shaodwrunners boost your stock value? Will spending money on such "low cost" runs justify your bottomline?

In fact, Stumps, runners or Johnsons are not specifically targeted by corps(as opposed to targeted by corp personel for personal reasons) unless there is an overriding economic reason for it. Case in point: Art Dankwalther. Novatech tried to negotiate before putting out the bounty.

Money is the key. It doesn't matter how much it is, even 1 nuyen.gif will get the bean counters at Accounting all over you. Ever been in a meeting where the bean counters question the ball point pens you ordered? or the (god, I don't believe this, this is the army for crying out loud!) bullets you indent for range practise?

The corps have money, yes. But do they want to spend it on something that isn't profitable?
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